Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -15,35 +15,34 @@
#include "Gwen/Controls/Dragger.h"
#include "Gwen/Controls/ScrollBar.h"
namespace Gwen
namespace Gwen
{
namespace Controls
{
class GWEN_EXPORT HorizontalScrollBar : public BaseScrollBar
{
public:
namespace Controls
{
class GWEN_EXPORT HorizontalScrollBar : public BaseScrollBar
{
public:
GWEN_CONTROL(HorizontalScrollBar, BaseScrollBar);
GWEN_CONTROL( HorizontalScrollBar, BaseScrollBar );
virtual void Layout(Skin::Base* skin);
virtual void Layout( Skin::Base* skin );
virtual void OnMouseClickLeft(int x, int y, bool bDown);
virtual void OnBarMoved(Controls::Base* control);
virtual void OnMouseClickLeft( int x, int y, bool bDown );
virtual void OnBarMoved( Controls::Base* control );
virtual int GetBarSize() { return m_Bar->Width(); }
virtual int GetBarPos() { return m_Bar->X() - Height(); }
virtual void SetBarSize(int size) { m_Bar->SetWidth(size); }
virtual int GetButtonSize() { return Height(); }
virtual int GetBarSize() { return m_Bar->Width(); }
virtual int GetBarPos() { return m_Bar->X() - Height(); }
virtual void SetBarSize( int size ) { m_Bar->SetWidth( size ); }
virtual int GetButtonSize() { return Height(); }
virtual void ScrollToLeft();
virtual void ScrollToRight();
virtual void NudgeLeft(Base* control);
virtual void NudgeRight(Base* control);
virtual float GetNudgeAmount();
virtual void ScrollToLeft();
virtual void ScrollToRight();
virtual void NudgeLeft( Base* control );
virtual void NudgeRight( Base* control );
virtual float GetNudgeAmount();
virtual float CalculateScrolledAmount();
virtual bool SetScrolledAmount(float amount, bool forceUpdate);
};
}
}
virtual float CalculateScrolledAmount();
virtual bool SetScrolledAmount(float amount, bool forceUpdate);
};
} // namespace Controls
} // namespace Gwen
#endif