Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -6,32 +6,31 @@
#include "Gwen/Gwen.h"
#include "Gwen/Skin.h"
namespace Gwen
namespace Gwen
{
namespace ControlsInternal
namespace ControlsInternal
{
class Modal : public Controls::Base
{
GWEN_CONTROL_INLINE(Modal, Controls::Base)
{
class Modal : public Controls::Base
{
GWEN_CONTROL_INLINE( Modal, Controls::Base )
{
SetKeyboardInputEnabled( true );
SetMouseInputEnabled( true );
SetShouldDrawBackground( true );
}
virtual void Layout( Skin::Base* /*skin*/ )
{
SetBounds( 0, 0, GetCanvas()->Width(), GetCanvas()->Height() );
}
virtual void Render( Skin::Base* skin )
{
if ( !ShouldDrawBackground() ) return;
skin->DrawModalControl( this );
}
};
SetKeyboardInputEnabled(true);
SetMouseInputEnabled(true);
SetShouldDrawBackground(true);
}
}
virtual void Layout(Skin::Base* /*skin*/)
{
SetBounds(0, 0, GetCanvas()->Width(), GetCanvas()->Height());
}
virtual void Render(Skin::Base* skin)
{
if (!ShouldDrawBackground()) return;
skin->DrawModalControl(this);
}
};
} // namespace ControlsInternal
} // namespace Gwen
#endif