Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -4,7 +4,6 @@
See license in Gwen.h
*/
#include "Gwen/Gwen.h"
#include "Gwen/Utility.h"
#include "Gwen/Skin.h"
@@ -14,83 +13,79 @@
using namespace Gwen;
using namespace Gwen::Controls;
GWEN_CONTROL_CONSTRUCTOR( NumericUpDown )
GWEN_CONTROL_CONSTRUCTOR(NumericUpDown)
{
SetSize( 100, 20 );
SetSize(100, 20);
Layout::Splitter* pSplitter = new Layout::Splitter( this );
pSplitter->Dock( Pos::Right );
pSplitter->SetSize( 13, 13 );
Layout::Splitter* pSplitter = new Layout::Splitter(this);
pSplitter->Dock(Pos::Right);
pSplitter->SetSize(13, 13);
NumericUpDownButton_Up* pButtonUp = new NumericUpDownButton_Up( pSplitter );
pButtonUp->onPress.Add( this, &NumericUpDown::OnButtonUp );
pButtonUp->SetTabable( false );
NumericUpDownButton_Up* pButtonUp = new NumericUpDownButton_Up(pSplitter);
pButtonUp->onPress.Add(this, &NumericUpDown::OnButtonUp);
pButtonUp->SetTabable(false);
pSplitter->SetPanel( 0, pButtonUp );
pSplitter->SetPanel(0, pButtonUp);
NumericUpDownButton_Down* pButtonDown = new NumericUpDownButton_Down( pSplitter );
pButtonDown->onPress.Add( this, &NumericUpDown::OnButtonDown );
pButtonDown->SetTabable( false );
pButtonUp->SetPadding( Padding( 0, 1, 1, 0 ) );
NumericUpDownButton_Down* pButtonDown = new NumericUpDownButton_Down(pSplitter);
pButtonDown->onPress.Add(this, &NumericUpDown::OnButtonDown);
pButtonDown->SetTabable(false);
pButtonUp->SetPadding(Padding(0, 1, 1, 0));
pSplitter->SetPanel( 1, pButtonDown );
pSplitter->SetPanel(1, pButtonDown);
m_iMax = 100;
m_iMin = 0;
m_iNumber = 0;
SetText( "0" );
SetText("0");
}
void NumericUpDown::OnButtonUp( Base* /*control*/ )
void NumericUpDown::OnButtonUp(Base* /*control*/)
{
SyncNumberFromText();
SetValue( m_iNumber + 1 );
SetValue(m_iNumber + 1);
}
void NumericUpDown::OnButtonDown( Base* /*control*/ )
void NumericUpDown::OnButtonDown(Base* /*control*/)
{
SyncNumberFromText();
SetValue( m_iNumber - 1 );
SetValue(m_iNumber - 1);
}
void NumericUpDown::SyncTextFromNumber()
{
SetText( Utility::ToString( m_iNumber ) );
SetText(Utility::ToString(m_iNumber));
}
void NumericUpDown::SyncNumberFromText()
{
SetValue( (int) GetFloatFromText() );
SetValue((int)GetFloatFromText());
}
void NumericUpDown::SetMin( int i )
void NumericUpDown::SetMin(int i)
{
m_iMin = i;
}
void NumericUpDown::SetMax( int i )
void NumericUpDown::SetMax(int i)
{
m_iMax = i;
}
void NumericUpDown::SetValue( int i )
void NumericUpDown::SetValue(int i)
{
if ( i > m_iMax ) i = m_iMax;
if ( i < m_iMin ) i = m_iMin;
if (i > m_iMax) i = m_iMax;
if (i < m_iMin) i = m_iMin;
if ( m_iNumber == i )
{
if (m_iNumber == i)
{
return;
}
m_iNumber = i;
// Don't update the text if we're typing in it..
if ( !HasFocus() )
if (!HasFocus())
{
SyncTextFromNumber();
}
@@ -100,7 +95,7 @@ void NumericUpDown::SetValue( int i )
void NumericUpDown::OnChange()
{
onChanged.Call( this );
onChanged.Call(this);
}
void NumericUpDown::OnTextChanged()