Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -12,64 +12,67 @@
#include "Gwen/Controls/Button.h"
#include "Gwen/Controls/TextBox.h"
namespace Gwen
namespace Gwen
{
namespace Controls
namespace Controls
{
class GWEN_EXPORT NumericUpDownButton_Up : public Button
{
GWEN_CONTROL_INLINE(NumericUpDownButton_Up, Button) {}
virtual void Render(Skin::Base* skin)
{
class GWEN_EXPORT NumericUpDownButton_Up : public Button
{
GWEN_CONTROL_INLINE( NumericUpDownButton_Up, Button ){}
virtual void Render( Skin::Base* skin )
{
skin->DrawNumericUpDownButton( this, m_bDepressed, true );
}
};
class GWEN_EXPORT NumericUpDownButton_Down : public Button
{
GWEN_CONTROL_INLINE( NumericUpDownButton_Down, Button ){}
virtual void Render( Skin::Base* skin )
{
skin->DrawNumericUpDownButton( this, m_bDepressed, false );
}
};
class GWEN_EXPORT NumericUpDown : public TextBoxNumeric
{
public:
GWEN_CONTROL( NumericUpDown, TextBoxNumeric );
virtual void SetMin( int i );
virtual void SetMax( int i );
virtual void SetValue( int i );
Event::Caller onChanged;
private:
virtual void OnEnter();
virtual void OnChange();
virtual void OnTextChanged();
virtual void OnButtonUp( Base* control );
virtual void OnButtonDown( Base* control );
virtual bool OnKeyUp( bool bDown ) { if ( bDown ) OnButtonUp( NULL ); return true; }
virtual bool OnKeyDown( bool bDown ){ if ( bDown ) OnButtonDown( NULL ); return true; }
virtual void SyncTextFromNumber();
virtual void SyncNumberFromText();
int m_iNumber;
int m_iMax;
int m_iMin;
};
skin->DrawNumericUpDownButton(this, m_bDepressed, true);
}
}
};
class GWEN_EXPORT NumericUpDownButton_Down : public Button
{
GWEN_CONTROL_INLINE(NumericUpDownButton_Down, Button) {}
virtual void Render(Skin::Base* skin)
{
skin->DrawNumericUpDownButton(this, m_bDepressed, false);
}
};
class GWEN_EXPORT NumericUpDown : public TextBoxNumeric
{
public:
GWEN_CONTROL(NumericUpDown, TextBoxNumeric);
virtual void SetMin(int i);
virtual void SetMax(int i);
virtual void SetValue(int i);
Event::Caller onChanged;
private:
virtual void OnEnter();
virtual void OnChange();
virtual void OnTextChanged();
virtual void OnButtonUp(Base* control);
virtual void OnButtonDown(Base* control);
virtual bool OnKeyUp(bool bDown)
{
if (bDown) OnButtonUp(NULL);
return true;
}
virtual bool OnKeyDown(bool bDown)
{
if (bDown) OnButtonDown(NULL);
return true;
}
virtual void SyncTextFromNumber();
virtual void SyncNumberFromText();
int m_iNumber;
int m_iMax;
int m_iMin;
};
} // namespace Controls
} // namespace Gwen
#endif