Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -13,48 +13,46 @@
#include "Gwen/Skin.h"
#include "Gwen/Utility.h"
namespace Gwen
namespace Gwen
{
namespace Controls
namespace Controls
{
namespace Property
{
class GWEN_EXPORT Base : public Gwen::Controls::Base
{
public:
GWEN_CONTROL_INLINE(Base, Gwen::Controls::Base) {}
virtual String GetPropertyValueAnsi()
{
namespace Property
{
class GWEN_EXPORT Base : public Gwen::Controls::Base
{
public:
GWEN_CONTROL_INLINE( Base, Gwen::Controls::Base ){}
virtual String GetPropertyValueAnsi()
{
return Gwen::Utility::UnicodeToString( GetPropertyValue() );
}
virtual void SetPropertyValue( const String& v, bool bFireChangeEvents = false )
{
SetPropertyValue( Gwen::Utility::StringToUnicode( v ), bFireChangeEvents );
}
virtual UnicodeString GetPropertyValue() = 0;
virtual void SetPropertyValue( const UnicodeString& v, bool bFireChangeEvents = false ) = 0;
virtual bool IsEditing() = 0;
virtual void DoChanged()
{
onChange.Call( this );
}
virtual void OnPropertyValueChanged( Gwen::Controls::Base* /*control*/ )
{
DoChanged();
}
Event::Caller onChange;
};
}
return Gwen::Utility::UnicodeToString(GetPropertyValue());
}
}
virtual void SetPropertyValue(const String& v, bool bFireChangeEvents = false)
{
SetPropertyValue(Gwen::Utility::StringToUnicode(v), bFireChangeEvents);
}
virtual UnicodeString GetPropertyValue() = 0;
virtual void SetPropertyValue(const UnicodeString& v, bool bFireChangeEvents = false) = 0;
virtual bool IsEditing() = 0;
virtual void DoChanged()
{
onChange.Call(this);
}
virtual void OnPropertyValueChanged(Gwen::Controls::Base* /*control*/)
{
DoChanged();
}
Event::Caller onChange;
};
} // namespace Property
} // namespace Controls
} // namespace Gwen
#endif

View File

@@ -6,75 +6,74 @@
#include "Gwen/Controls/WindowControl.h"
#include "Gwen/Controls/HSVColorPicker.h"
namespace Gwen
namespace Gwen
{
namespace Controls
namespace Controls
{
namespace Property
{
class ColorSelector : public Property::Text
{
public:
GWEN_CONTROL_INLINE(ColorSelector, Property::Text)
{
namespace Property
{
class ColorSelector : public Property::Text
{
public:
GWEN_CONTROL_INLINE( ColorSelector, Property::Text )
{
m_Button = new Button( this );
m_Button->Dock( Pos::Right );
m_Button->SetWidth( 20 );
m_Button->onPress.Add( this, &ThisClass::OnButtonPress );
}
void OnButtonPress( Controls::Base* control )
{
Gwen::Controls::WindowControl* wind = new Gwen::Controls::WindowControl( GetCanvas() );
wind->SetTitle( L"Color Selection" );
wind->SetSize( 256, 180 );
wind->SetPos( GetCanvas()->Width() * 0.5 - 128, GetCanvas()->Height()* 0.5 - 128 );
wind->SetDeleteOnClose( true );
wind->DisableResizing();
wind->MakeModal( true );
Gwen::Controls::HSVColorPicker* picker = new Gwen::Controls::HSVColorPicker( wind );
picker->SetName( "picker" );
float defaultColor[3];
Gwen::Utility::Strings::To::Floats( Gwen::Utility::UnicodeToString( m_TextBox->GetText() ), defaultColor, 3);
picker->SetColor( Gwen::Color( defaultColor[0], defaultColor[1], defaultColor[2], 255 ), false, true );
picker->onColorChanged.Add( this, &ThisClass::ColorChanged );
}
void ColorChanged( Controls::Base* control )
{
Gwen::Controls::HSVColorPicker* picker = control->DynamicCastHSVColorPicker();
Gwen::String colorStr;
colorStr += Gwen::Utility::ToString( ( int )picker->GetColor().r ) + " ";
colorStr += Gwen::Utility::ToString( ( int )picker->GetColor().g ) + " ";
colorStr += Gwen::Utility::ToString( ( int )picker->GetColor().b );
m_TextBox->SetText( colorStr );
DoChanged();
}
virtual UnicodeString GetPropertyValue()
{
return m_TextBox->GetText();
}
virtual void SetPropertyValue( const UnicodeString& v, bool bFireChangeEvents )
{
m_TextBox->SetText( v, bFireChangeEvents );
}
virtual bool IsEditing()
{
return m_TextBox == Gwen::KeyboardFocus;
}
Button* m_Button;
};
}
m_Button = new Button(this);
m_Button->Dock(Pos::Right);
m_Button->SetWidth(20);
m_Button->onPress.Add(this, &ThisClass::OnButtonPress);
}
}
void OnButtonPress(Controls::Base* control)
{
Gwen::Controls::WindowControl* wind = new Gwen::Controls::WindowControl(GetCanvas());
wind->SetTitle(L"Color Selection");
wind->SetSize(256, 180);
wind->SetPos(GetCanvas()->Width() * 0.5 - 128, GetCanvas()->Height() * 0.5 - 128);
wind->SetDeleteOnClose(true);
wind->DisableResizing();
wind->MakeModal(true);
Gwen::Controls::HSVColorPicker* picker = new Gwen::Controls::HSVColorPicker(wind);
picker->SetName("picker");
float defaultColor[3];
Gwen::Utility::Strings::To::Floats(Gwen::Utility::UnicodeToString(m_TextBox->GetText()), defaultColor, 3);
picker->SetColor(Gwen::Color(defaultColor[0], defaultColor[1], defaultColor[2], 255), false, true);
picker->onColorChanged.Add(this, &ThisClass::ColorChanged);
}
void ColorChanged(Controls::Base* control)
{
Gwen::Controls::HSVColorPicker* picker = control->DynamicCastHSVColorPicker();
Gwen::String colorStr;
colorStr += Gwen::Utility::ToString((int)picker->GetColor().r) + " ";
colorStr += Gwen::Utility::ToString((int)picker->GetColor().g) + " ";
colorStr += Gwen::Utility::ToString((int)picker->GetColor().b);
m_TextBox->SetText(colorStr);
DoChanged();
}
virtual UnicodeString GetPropertyValue()
{
return m_TextBox->GetText();
}
virtual void SetPropertyValue(const UnicodeString& v, bool bFireChangeEvents)
{
m_TextBox->SetText(v, bFireChangeEvents);
}
virtual bool IsEditing()
{
return m_TextBox == Gwen::KeyboardFocus;
}
Button* m_Button;
};
} // namespace Property
} // namespace Controls
} // namespace Gwen
#endif

View File

@@ -11,42 +11,41 @@
#include "Gwen/Controls/Property/BaseProperty.h"
#include "Gwen/Controls/TextBox.h"
namespace Gwen
namespace Gwen
{
namespace Controls
namespace Controls
{
namespace Property
{
class GWEN_EXPORT Text : public Property::Base
{
public:
GWEN_CONTROL_INLINE(Text, Property::Base)
{
namespace Property
{
class GWEN_EXPORT Text : public Property::Base
{
public:
GWEN_CONTROL_INLINE( Text, Property::Base )
{
m_TextBox = new TextBox( this );
m_TextBox->Dock( Pos::Fill );
m_TextBox->SetShouldDrawBackground( false );
m_TextBox->onTextChanged.Add( this, &BaseClass::OnPropertyValueChanged );
}
virtual UnicodeString GetPropertyValue()
{
return m_TextBox->GetText();
}
virtual void SetPropertyValue( const UnicodeString& v, bool bFireChangeEvents )
{
m_TextBox->SetText( v, bFireChangeEvents );
}
virtual bool IsEditing()
{
return m_TextBox->HasFocus();
}
TextBox* m_TextBox;
};
}
m_TextBox = new TextBox(this);
m_TextBox->Dock(Pos::Fill);
m_TextBox->SetShouldDrawBackground(false);
m_TextBox->onTextChanged.Add(this, &BaseClass::OnPropertyValueChanged);
}
}
virtual UnicodeString GetPropertyValue()
{
return m_TextBox->GetText();
}
virtual void SetPropertyValue(const UnicodeString& v, bool bFireChangeEvents)
{
m_TextBox->SetText(v, bFireChangeEvents);
}
virtual bool IsEditing()
{
return m_TextBox->HasFocus();
}
TextBox* m_TextBox;
};
} // namespace Property
} // namespace Controls
} // namespace Gwen
#endif