Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
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@@ -11,42 +11,41 @@
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#include "Gwen/Controls/Property/BaseProperty.h"
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#include "Gwen/Controls/TextBox.h"
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namespace Gwen
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namespace Gwen
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{
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namespace Controls
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namespace Controls
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{
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namespace Property
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{
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class GWEN_EXPORT Text : public Property::Base
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{
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public:
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GWEN_CONTROL_INLINE(Text, Property::Base)
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{
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namespace Property
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{
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class GWEN_EXPORT Text : public Property::Base
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{
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public:
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GWEN_CONTROL_INLINE( Text, Property::Base )
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{
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m_TextBox = new TextBox( this );
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m_TextBox->Dock( Pos::Fill );
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m_TextBox->SetShouldDrawBackground( false );
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m_TextBox->onTextChanged.Add( this, &BaseClass::OnPropertyValueChanged );
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}
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virtual UnicodeString GetPropertyValue()
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{
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return m_TextBox->GetText();
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}
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virtual void SetPropertyValue( const UnicodeString& v, bool bFireChangeEvents )
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{
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m_TextBox->SetText( v, bFireChangeEvents );
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}
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virtual bool IsEditing()
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{
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return m_TextBox->HasFocus();
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}
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TextBox* m_TextBox;
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};
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}
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m_TextBox = new TextBox(this);
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m_TextBox->Dock(Pos::Fill);
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m_TextBox->SetShouldDrawBackground(false);
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m_TextBox->onTextChanged.Add(this, &BaseClass::OnPropertyValueChanged);
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}
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}
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virtual UnicodeString GetPropertyValue()
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{
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return m_TextBox->GetText();
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}
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virtual void SetPropertyValue(const UnicodeString& v, bool bFireChangeEvents)
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{
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m_TextBox->SetText(v, bFireChangeEvents);
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}
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virtual bool IsEditing()
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{
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return m_TextBox->HasFocus();
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}
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TextBox* m_TextBox;
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};
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} // namespace Property
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} // namespace Controls
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} // namespace Gwen
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#endif
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