Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -15,48 +15,43 @@
#include "Gwen/Controls/TreeControl.h"
#include "Gwen/Controls/Properties.h"
namespace Gwen
namespace Gwen
{
namespace Controls
namespace Controls
{
class PropertyTreeNode : public TreeNode
{
public:
GWEN_CONTROL_INLINE(PropertyTreeNode, TreeNode)
{
class PropertyTreeNode : public TreeNode
{
public:
GWEN_CONTROL_INLINE( PropertyTreeNode, TreeNode )
{
}
virtual void Render( Skin::Base* skin )
{
skin->DrawPropertyTreeNode( this, m_InnerPanel->X(), m_InnerPanel->Y() );
}
};
class PropertyTree : public TreeControl
{
public:
GWEN_CONTROL_INLINE( PropertyTree, TreeControl )
{
}
Properties* Add( const UnicodeString& text )
{
TreeNode* node = new PropertyTreeNode( this );
node->SetText( text );
node->Dock( Pos::Top );
Properties* props = new Properties( node );
props->Dock( Pos::Top );
return props;
}
};
}
}
virtual void Render(Skin::Base* skin)
{
skin->DrawPropertyTreeNode(this, m_InnerPanel->X(), m_InnerPanel->Y());
}
};
class PropertyTree : public TreeControl
{
public:
GWEN_CONTROL_INLINE(PropertyTree, TreeControl)
{
}
Properties* Add(const UnicodeString& text)
{
TreeNode* node = new PropertyTreeNode(this);
node->SetText(text);
node->Dock(Pos::Top);
Properties* props = new Properties(node);
props->Dock(Pos::Top);
return props;
}
};
} // namespace Controls
} // namespace Gwen
#endif