Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
@@ -15,48 +15,43 @@
|
||||
#include "Gwen/Controls/TreeControl.h"
|
||||
#include "Gwen/Controls/Properties.h"
|
||||
|
||||
|
||||
namespace Gwen
|
||||
namespace Gwen
|
||||
{
|
||||
namespace Controls
|
||||
namespace Controls
|
||||
{
|
||||
class PropertyTreeNode : public TreeNode
|
||||
{
|
||||
public:
|
||||
GWEN_CONTROL_INLINE(PropertyTreeNode, TreeNode)
|
||||
{
|
||||
class PropertyTreeNode : public TreeNode
|
||||
{
|
||||
public:
|
||||
|
||||
GWEN_CONTROL_INLINE( PropertyTreeNode, TreeNode )
|
||||
{
|
||||
}
|
||||
|
||||
virtual void Render( Skin::Base* skin )
|
||||
{
|
||||
skin->DrawPropertyTreeNode( this, m_InnerPanel->X(), m_InnerPanel->Y() );
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
class PropertyTree : public TreeControl
|
||||
{
|
||||
public:
|
||||
|
||||
GWEN_CONTROL_INLINE( PropertyTree, TreeControl )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
Properties* Add( const UnicodeString& text )
|
||||
{
|
||||
TreeNode* node = new PropertyTreeNode( this );
|
||||
node->SetText( text );
|
||||
node->Dock( Pos::Top );
|
||||
|
||||
Properties* props = new Properties( node );
|
||||
props->Dock( Pos::Top );
|
||||
|
||||
return props;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
virtual void Render(Skin::Base* skin)
|
||||
{
|
||||
skin->DrawPropertyTreeNode(this, m_InnerPanel->X(), m_InnerPanel->Y());
|
||||
}
|
||||
};
|
||||
|
||||
class PropertyTree : public TreeControl
|
||||
{
|
||||
public:
|
||||
GWEN_CONTROL_INLINE(PropertyTree, TreeControl)
|
||||
{
|
||||
}
|
||||
|
||||
Properties* Add(const UnicodeString& text)
|
||||
{
|
||||
TreeNode* node = new PropertyTreeNode(this);
|
||||
node->SetText(text);
|
||||
node->Dock(Pos::Top);
|
||||
|
||||
Properties* props = new Properties(node);
|
||||
props->Dock(Pos::Top);
|
||||
|
||||
return props;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace Controls
|
||||
} // namespace Gwen
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user