Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
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@@ -12,35 +12,32 @@
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#include "Gwen/Gwen.h"
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#include "Gwen/Skin.h"
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namespace Gwen
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namespace Gwen
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{
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namespace ControlsInternal
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{
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class GWEN_EXPORT ScrollBarBar : public ControlsInternal::Dragger
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{
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public:
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namespace ControlsInternal
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{
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class GWEN_EXPORT ScrollBarBar : public ControlsInternal::Dragger
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{
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public:
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GWEN_CONTROL(ScrollBarBar, ControlsInternal::Dragger);
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GWEN_CONTROL( ScrollBarBar, ControlsInternal::Dragger );
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virtual void Render(Skin::Base* skin);
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virtual void Layout(Skin::Base* skin);
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virtual void Render( Skin::Base* skin );
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virtual void Layout( Skin::Base* skin );
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virtual void OnMouseMoved(int x, int y, int deltaX, int deltaY);
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virtual void OnMouseClickLeft(int x, int y, bool bDown);
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virtual void OnMouseMoved( int x, int y, int deltaX, int deltaY );
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virtual void OnMouseClickLeft( int x, int y, bool bDown );
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virtual void MoveTo(int x, int y);
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virtual void MoveTo(int x, int y);
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virtual void SetHorizontal() { m_bHorizontal = true; }
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virtual void SetVertical() { m_bHorizontal = false; }
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virtual bool IsVertical() { return !m_bHorizontal; }
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virtual bool IsHorizontal() { return m_bHorizontal; }
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virtual bool IsDepressed() { return m_bDepressed; }
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virtual void SetHorizontal() { m_bHorizontal = true; }
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virtual void SetVertical() { m_bHorizontal = false; }
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virtual bool IsVertical() { return !m_bHorizontal; }
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virtual bool IsHorizontal() { return m_bHorizontal; }
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virtual bool IsDepressed() { return m_bDepressed; }
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protected:
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bool m_bHorizontal;
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};
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}
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}
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protected:
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bool m_bHorizontal;
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};
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} // namespace ControlsInternal
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} // namespace Gwen
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#endif
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