Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -5,32 +5,31 @@
#include "Gwen/Gwen.h"
#include "Gwen/Controls/Base.h"
namespace Gwen
namespace Gwen
{
namespace Controls
namespace Controls
{
class StatusBar : public Controls::Base
{
public:
GWEN_CONTROL_INLINE(StatusBar, Controls::Base)
{
class StatusBar : public Controls::Base
{
public:
GWEN_CONTROL_INLINE( StatusBar, Controls::Base )
{
SetBounds( 0, 0, 200, 22 );
Dock( Pos::Bottom );
SetPadding( Padding( 2, 2, 2, 2 ) );
}
virtual void AddControl( Controls::Base* pCtrl, bool bRight)
{
pCtrl->SetParent( this );
pCtrl->Dock( bRight ? Pos::Right : Pos::Left );
}
virtual void Render( Skin::Base* skin )
{
skin->DrawStatusBar( this );
}
};
SetBounds(0, 0, 200, 22);
Dock(Pos::Bottom);
SetPadding(Padding(2, 2, 2, 2));
}
}
virtual void AddControl(Controls::Base* pCtrl, bool bRight)
{
pCtrl->SetParent(this);
pCtrl->Dock(bRight ? Pos::Right : Pos::Left);
}
virtual void Render(Skin::Base* skin)
{
skin->DrawStatusBar(this);
}
};
} // namespace Controls
} // namespace Gwen
#endif