Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -4,7 +4,6 @@
See license in Gwen.h
*/
#include "Gwen/Gwen.h"
#include "Gwen/Skin.h"
#include "Gwen/Controls/TabControl.h"
@@ -13,190 +12,183 @@
#include "Gwen/Controls/WindowControl.h"
#include "Gwen/Controls/ScrollBarButton.h"
namespace Gwen
{
namespace Controls
namespace Controls
{
class TabControlInner : public Base
{
public:
GWEN_CONTROL_INLINE(TabControlInner, Base)
{
class TabControlInner : public Base
{
public:
m_ButtonRect = Gwen::Rect(0, 0, 0, 0);
}
GWEN_CONTROL_INLINE( TabControlInner, Base )
{
m_ButtonRect = Gwen::Rect( 0, 0, 0, 0 );
}
void Render(Skin::Base* skin)
{
skin->DrawTabControl(this, m_ButtonRect);
}
void Render( Skin::Base* skin )
{
skin->DrawTabControl( this, m_ButtonRect );
}
void UpdateCurrentButton(Gwen::Rect rct)
{
m_ButtonRect = rct;
}
void UpdateCurrentButton( Gwen::Rect rct )
{
m_ButtonRect = rct;
}
Gwen::Rect m_ButtonRect;
};
};
Gwen::Rect m_ButtonRect;
};
}; // namespace Controls
}; // namespace Gwen
using namespace Gwen;
using namespace Gwen::Controls;
GWEN_CONTROL_CONSTRUCTOR( TabControl )
GWEN_CONTROL_CONSTRUCTOR(TabControl)
{
m_iScrollOffset = 0;
m_pCurrentButton = NULL;
m_TabStrip = new TabStrip( this );
m_TabStrip->Dock( Pos::Top );
m_TabStrip->SetWidth( 100 );
m_TabStrip->SetHeight( 20 );
m_TabStrip = new TabStrip(this);
m_TabStrip->Dock(Pos::Top);
m_TabStrip->SetWidth(100);
m_TabStrip->SetHeight(20);
// Make this some special control?
m_pScroll[0] = new ControlsInternal::ScrollBarButton( this );
m_pScroll[0] = new ControlsInternal::ScrollBarButton(this);
m_pScroll[0]->SetDirectionLeft();
m_pScroll[0]->onPress.Add( this, &TabControl::ScrollPressLeft );
m_pScroll[0]->SetSize( 14, 16 );
m_pScroll[0]->onPress.Add(this, &TabControl::ScrollPressLeft);
m_pScroll[0]->SetSize(14, 16);
m_pScroll[1] = new ControlsInternal::ScrollBarButton( this );
m_pScroll[1] = new ControlsInternal::ScrollBarButton(this);
m_pScroll[1]->SetDirectionRight();
m_pScroll[1]->onPress.Add( this, &TabControl::ScrollPressRight );
m_pScroll[1]->SetSize( 14, 16 );
m_pScroll[1]->onPress.Add(this, &TabControl::ScrollPressRight);
m_pScroll[1]->SetSize(14, 16);
m_InnerPanel = new TabControlInner( this );
m_InnerPanel->Dock( Pos::Fill );
m_InnerPanel = new TabControlInner(this);
m_InnerPanel->Dock(Pos::Fill);
SetTabable( false );
SetTabable(false);
}
TabButton* TabControl::AddPage( const UnicodeString& strText, Controls::Base* pPage )
TabButton* TabControl::AddPage(const UnicodeString& strText, Controls::Base* pPage)
{
if ( !pPage )
if (!pPage)
{
pPage = new Base( this );
pPage = new Base(this);
}
else
{
pPage->SetParent( this );
pPage->SetParent(this);
}
TabButton* pButton = new TabButton( m_TabStrip );
pButton->SetText( strText );
pButton->SetPage( pPage );
pButton->SetTabable( false );
TabButton* pButton = new TabButton(m_TabStrip);
pButton->SetText(strText);
pButton->SetPage(pPage);
pButton->SetTabable(false);
AddPage( pButton );
AddPage(pButton);
return pButton;
}
void TabControl::AddPage( TabButton* pButton )
void TabControl::AddPage(TabButton* pButton)
{
Base* pPage = pButton->GetPage();
pPage->SetParent( this );
pPage->SetHidden( true );
pPage->SetMargin( Margin( 6, 6, 6, 6 ) );
pPage->Dock( Pos::Fill );
pPage->SetParent(this);
pPage->SetHidden(true);
pPage->SetMargin(Margin(6, 6, 6, 6));
pPage->Dock(Pos::Fill);
pButton->SetParent( m_TabStrip );
pButton->Dock( Pos::Left );
pButton->SetParent(m_TabStrip);
pButton->Dock(Pos::Left);
pButton->SizeToContents();
if ( pButton->GetTabControl() ) pButton->onPress.RemoveHandler( pButton->GetTabControl() );
pButton->SetTabControl( this );
pButton->onPress.Add( this, &TabControl::OnTabPressed );
if (pButton->GetTabControl()) pButton->onPress.RemoveHandler(pButton->GetTabControl());
pButton->SetTabControl(this);
pButton->onPress.Add(this, &TabControl::OnTabPressed);
if ( !m_pCurrentButton )
if (!m_pCurrentButton)
{
pButton->OnPress();
}
onAddTab.Call( this );
onAddTab.Call(this);
Invalidate();
}
void TabControl::OnTabPressed( Controls::Base* control )
void TabControl::OnTabPressed(Controls::Base* control)
{
if (!control)
return;
TabButton* pButton = control->DynamicCastTabButton();
if ( !pButton ) return;
if (!pButton) return;
Base* pPage = pButton->GetPage();
if ( !pPage ) return;
if (!pPage) return;
if ( m_pCurrentButton == pButton)
if (m_pCurrentButton == pButton)
return;
if ( m_pCurrentButton )
if (m_pCurrentButton)
{
Base* pPage = m_pCurrentButton->GetPage();
if ( pPage )
if (pPage)
{
pPage->SetHidden( true );
pPage->SetHidden(true);
}
m_pCurrentButton = NULL;
}
m_pCurrentButton = pButton;
pPage->SetHidden( false );
pPage->SetHidden(false);
m_TabStrip->Invalidate();
Invalidate();
Invalidate();
}
void TabControl::PostLayout( Skin::Base* skin )
void TabControl::PostLayout(Skin::Base* skin)
{
BaseClass::PostLayout( skin );
BaseClass::PostLayout(skin);
HandleOverflow();
if ( m_TabStrip->Hidden() )
if (m_TabStrip->Hidden())
{
m_InnerPanel->DynamicCastTabControlInner()->UpdateCurrentButton( Gwen::Rect( 0, 0, 0, 0 ) );
m_InnerPanel->DynamicCastTabControlInner()->UpdateCurrentButton(Gwen::Rect(0, 0, 0, 0));
}
else if ( m_pCurrentButton )
else if (m_pCurrentButton)
{
Gwen::Rect rct;
Gwen::Point p = m_pCurrentButton->LocalPosToCanvas( Gwen::Point( 0, 0 ) );
p = m_InnerPanel->CanvasPosToLocal( p );
Gwen::Point p = m_pCurrentButton->LocalPosToCanvas(Gwen::Point(0, 0));
p = m_InnerPanel->CanvasPosToLocal(p);
rct = Gwen::Rect( p.x+1, p.y+1, m_pCurrentButton->Width()-2, m_pCurrentButton->Height()-2 );
m_InnerPanel->DynamicCastTabControlInner()->UpdateCurrentButton( rct );
rct = Gwen::Rect(p.x + 1, p.y + 1, m_pCurrentButton->Width() - 2, m_pCurrentButton->Height() - 2);
m_InnerPanel->DynamicCastTabControlInner()->UpdateCurrentButton(rct);
}
}
void TabControl::OnLoseTab( TabButton* pButton )
void TabControl::OnLoseTab(TabButton* pButton)
{
if ( m_pCurrentButton == pButton )
if (m_pCurrentButton == pButton)
m_pCurrentButton = NULL;
//TODO: Select a tab if any exist.
onLoseTab.Call( this );
onLoseTab.Call(this);
Invalidate();
Invalidate();
}
int TabControl::TabCount( void )
int TabControl::TabCount(void)
{
return m_TabStrip->NumChildren();
}
void TabControl::SetTabStripPosition( int iDock )
void TabControl::SetTabStripPosition(int iDock)
{
m_TabStrip->SetTabPosition( iDock );
m_TabStrip->SetTabPosition(iDock);
}
bool TabControl::DoesAllowDrag()
@@ -210,18 +202,18 @@ void TabControl::HandleOverflow()
// Only enable the scrollers if the tabs are at the top.
// This is a limitation we should explore.
// Really TabControl should have derivitives for tabs placed elsewhere where we could specialize
// Really TabControl should have derivitives for tabs placed elsewhere where we could specialize
// some functions like this for each direction.
bool bNeeded = TabsSize.x > Width() && m_TabStrip->GetDock() == Pos::Top;
m_pScroll[0]->SetHidden( !bNeeded );
m_pScroll[1]->SetHidden( !bNeeded );
m_pScroll[0]->SetHidden(!bNeeded);
m_pScroll[1]->SetHidden(!bNeeded);
if ( !bNeeded ) return;
if (!bNeeded) return;
m_iScrollOffset = Gwen::Clamp( m_iScrollOffset, 0, TabsSize.x - Width() + 32 );
m_iScrollOffset = Gwen::Clamp(m_iScrollOffset, 0, TabsSize.x - Width() + 32);
#if 0
#if 0
//
// This isn't frame rate independent.
// Could be better. Get rid of m_iScrollOffset and just use m_TabStrip->GetMargin().left ?
@@ -230,20 +222,20 @@ void TabControl::HandleOverflow()
//
m_TabStrip->SetMargin( Margin( Gwen::Approach( m_TabStrip->GetMargin().left, m_iScrollOffset * -1, 2 ), 0, 0, 0 ) );
InvalidateParent();
#else
m_TabStrip->SetMargin( Margin( m_iScrollOffset * -1, 0, 0, 0 ) );
#endif
#else
m_TabStrip->SetMargin(Margin(m_iScrollOffset * -1, 0, 0, 0));
#endif
m_pScroll[0]->SetPos( Width() - 30 , 5 );
m_pScroll[1]->SetPos( m_pScroll[0]->Right(), 5 );
m_pScroll[0]->SetPos(Width() - 30, 5);
m_pScroll[1]->SetPos(m_pScroll[0]->Right(), 5);
}
void TabControl::ScrollPressLeft( Base* pFrom )
void TabControl::ScrollPressLeft(Base* pFrom)
{
m_iScrollOffset -= 120;
}
void TabControl::ScrollPressRight( Base* pFrom )
void TabControl::ScrollPressRight(Base* pFrom)
{
m_iScrollOffset += 120;
}