Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
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@@ -4,7 +4,6 @@
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See license in Gwen.h
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*/
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#include "Gwen/Gwen.h"
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#include "Gwen/Controls/Text.h"
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#include "Gwen/Skin.h"
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@@ -13,11 +12,11 @@
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using namespace Gwen;
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using namespace Gwen::ControlsInternal;
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GWEN_CONTROL_CONSTRUCTOR( Text )
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GWEN_CONTROL_CONSTRUCTOR(Text)
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{
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m_Font = NULL;
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m_Color = Gwen::Colors::Black; // TODO: From skin somehow..
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SetMouseInputEnabled( false );
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m_Color = Gwen::Colors::Black; // TODO: From skin somehow..
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SetMouseInputEnabled(false);
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}
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Text::~Text()
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@@ -28,78 +27,79 @@ Text::~Text()
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void Text::RefreshSize()
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{
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if ( !GetFont() )
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if (!GetFont())
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{
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Debug::AssertCheck( 0, "Text::RefreshSize() - No Font!!\n" );
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Debug::AssertCheck(0, "Text::RefreshSize() - No Font!!\n");
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return;
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}
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Gwen::Point p( 1, GetFont()->size );
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if ( Length() > 0 )
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Gwen::Point p(1, GetFont()->size);
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if (Length() > 0)
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{
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p = GetSkin()->GetRender()->MeasureText( GetFont(), m_String );
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p = GetSkin()->GetRender()->MeasureText(GetFont(), m_String);
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}
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if ( p.x == Width() && p.y == Height() )
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if (p.x == Width() && p.y == Height())
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return;
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SetSize( p.x, p.y );
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SetSize(p.x, p.y);
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InvalidateParent();
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Invalidate();
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}
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Gwen::Font* Text::GetFont()
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{
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return m_Font;
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}
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void Text::SetString( const UnicodeString& str ){ m_String = str; Invalidate(); }
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void Text::SetString( const String& str ){ SetString( Gwen::Utility::StringToUnicode( str ) ); }
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void Text::Render( Skin::Base* skin )
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void Text::SetString(const UnicodeString& str)
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{
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if ( Length() == 0 || !GetFont() ) return;
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m_String = str;
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Invalidate();
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}
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void Text::SetString(const String& str) { SetString(Gwen::Utility::StringToUnicode(str)); }
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skin->GetRender()->SetDrawColor( m_Color );
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skin->GetRender()->RenderText( GetFont(), Gwen::Point( 0, 0 ), m_String );
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void Text::Render(Skin::Base* skin)
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{
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if (Length() == 0 || !GetFont()) return;
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skin->GetRender()->SetDrawColor(m_Color);
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skin->GetRender()->RenderText(GetFont(), Gwen::Point(0, 0), m_String);
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}
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void Text::Layout( Skin::Base* /*skin*/ )
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void Text::Layout(Skin::Base* /*skin*/)
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{
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RefreshSize();
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}
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Gwen::Point Text::GetCharacterPosition( int iChar )
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Gwen::Point Text::GetCharacterPosition(int iChar)
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{
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if ( Length() == 0 || iChar == 0 )
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if (Length() == 0 || iChar == 0)
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{
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return Gwen::Point( 1, 0 );
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return Gwen::Point(1, 0);
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}
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UnicodeString sub = m_String.substr( 0, iChar );
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Gwen::Point p = GetSkin()->GetRender()->MeasureText( GetFont(), sub );
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if ( p.y >= m_Font->size )
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UnicodeString sub = m_String.substr(0, iChar);
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Gwen::Point p = GetSkin()->GetRender()->MeasureText(GetFont(), sub);
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if (p.y >= m_Font->size)
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p.y -= m_Font->size;
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return p;
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}
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int Text::GetClosestCharacter( Gwen::Point p )
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int Text::GetClosestCharacter(Gwen::Point p)
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{
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int iDistance = 4096;
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int iChar = 0;
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for ( size_t i=0; i<m_String.length()+1; i++ )
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for (size_t i = 0; i < m_String.length() + 1; i++)
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{
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Gwen::Point cp = GetCharacterPosition( i );
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int iDist = abs(cp.x - p.x) + abs(cp.y - p.y); // this isn't proper
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Gwen::Point cp = GetCharacterPosition(i);
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int iDist = abs(cp.x - p.x) + abs(cp.y - p.y); // this isn't proper
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if ( iDist > iDistance ) continue;
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if (iDist > iDistance) continue;
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iDistance = iDist;
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iChar = i;
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