Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
@@ -11,49 +11,47 @@
|
||||
#include "Gwen/BaseRender.h"
|
||||
#include "Gwen/Controls/Base.h"
|
||||
|
||||
namespace Gwen
|
||||
namespace Gwen
|
||||
{
|
||||
namespace ControlsInternal
|
||||
{
|
||||
class GWEN_EXPORT Text : public Controls::Base
|
||||
{
|
||||
public:
|
||||
namespace ControlsInternal
|
||||
{
|
||||
class GWEN_EXPORT Text : public Controls::Base
|
||||
{
|
||||
public:
|
||||
GWEN_CONTROL(Text, Controls::Base);
|
||||
|
||||
GWEN_CONTROL( Text, Controls::Base );
|
||||
virtual ~Text();
|
||||
Gwen::Font* GetFont();
|
||||
|
||||
virtual ~Text();
|
||||
Gwen::Font* GetFont();
|
||||
void SetString(const UnicodeString& str);
|
||||
void SetString(const String& str);
|
||||
|
||||
void SetString( const UnicodeString& str );
|
||||
void SetString( const String& str );
|
||||
void Render(Skin::Base* skin);
|
||||
void Layout(Skin::Base* skin);
|
||||
|
||||
void Render( Skin::Base* skin );
|
||||
void Layout( Skin::Base* skin );
|
||||
void RefreshSize();
|
||||
|
||||
void RefreshSize();
|
||||
void SetFont(Gwen::Font* pFont) { m_Font = pFont; }
|
||||
|
||||
void SetFont( Gwen::Font* pFont ){ m_Font = pFont; }
|
||||
const UnicodeString& GetText() const { return m_String; }
|
||||
|
||||
const UnicodeString& GetText() const { return m_String; }
|
||||
Gwen::Point GetCharacterPosition(int iChar);
|
||||
int GetClosestCharacter(Gwen::Point p);
|
||||
|
||||
Gwen::Point GetCharacterPosition( int iChar );
|
||||
int GetClosestCharacter( Gwen::Point p );
|
||||
int Length() const { return (int)m_String.size(); }
|
||||
|
||||
int Length() const { return (int)m_String.size(); }
|
||||
virtual void SetTextColor(const Gwen::Color& col) { m_Color = col; }
|
||||
|
||||
virtual void SetTextColor( const Gwen::Color& col ){ m_Color = col; }
|
||||
virtual void OnScaleChanged();
|
||||
|
||||
virtual void OnScaleChanged();
|
||||
inline const Gwen::Color& TextColor() const { return m_Color; }
|
||||
|
||||
inline const Gwen::Color &TextColor() const { return m_Color; }
|
||||
private:
|
||||
Gwen::UnicodeString m_String;
|
||||
Gwen::Font* m_Font;
|
||||
Gwen::Color m_Color;
|
||||
};
|
||||
} // namespace ControlsInternal
|
||||
|
||||
private:
|
||||
|
||||
Gwen::UnicodeString m_String;
|
||||
Gwen::Font* m_Font;
|
||||
Gwen::Color m_Color;
|
||||
};
|
||||
}
|
||||
|
||||
}
|
||||
} // namespace Gwen
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user