Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -11,49 +11,45 @@
#include "Gwen/Controls/Base.h"
#include "Gwen/Controls/TreeNode.h"
namespace Gwen
namespace Gwen
{
namespace Controls
{
class GWEN_EXPORT TreeControl : public TreeNode
{
public:
namespace Controls
{
class GWEN_EXPORT TreeControl : public TreeNode
{
public:
GWEN_CONTROL(TreeControl, TreeNode);
GWEN_CONTROL( TreeControl, TreeNode );
virtual void Render(Skin::Base* skin);
virtual void Render( Skin::Base* skin );
virtual void OnChildBoundsChanged(Gwen::Rect oldChildBounds, Base* pChild);
virtual void OnChildBoundsChanged( Gwen::Rect oldChildBounds, Base* pChild );
ScrollControl* Scroller() { return m_ScrollControl; }
ScrollControl* Scroller() { return m_ScrollControl; }
virtual void Clear();
virtual void Clear();
virtual void Layout(Skin::Base* skin);
virtual void PostLayout(Skin::Base* skin);
virtual void Layout( Skin::Base* skin );
virtual void PostLayout( Skin::Base* skin );
virtual void AllowMultiSelect(bool b) { m_bAllowMultipleSelection = b; }
virtual void AllowMultiSelect( bool b ){ m_bAllowMultipleSelection = b; }
virtual void OnNodeAdded(TreeNode* pNode);
virtual void OnNodeAdded( TreeNode* pNode );
virtual bool OnKeyUp(bool bDown);
virtual bool OnKeyDown(bool bDown);
virtual bool OnKeyRight(bool bDown);
virtual bool OnKeyLeft(bool bDown);
virtual bool OnKeyUp( bool bDown );
virtual bool OnKeyDown( bool bDown );
virtual bool OnKeyRight( bool bDown );
virtual bool OnKeyLeft( bool bDown );
virtual void iterate(int action, int* curIndex, int* resultIndex);
virtual void iterate(int action,int* curIndex, int* resultIndex);
virtual void ForceUpdateScrollBars();
virtual void ForceUpdateScrollBars();
private:
void OnNodeSelection(Controls::Base* control);
private:
void OnNodeSelection( Controls::Base* control );
ScrollControl* m_ScrollControl;
bool m_bAllowMultipleSelection;
};
}
}
ScrollControl* m_ScrollControl;
bool m_bAllowMultipleSelection;
};
} // namespace Controls
} // namespace Gwen
#endif