Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
@@ -11,49 +11,45 @@
|
||||
#include "Gwen/Controls/Base.h"
|
||||
#include "Gwen/Controls/TreeNode.h"
|
||||
|
||||
namespace Gwen
|
||||
namespace Gwen
|
||||
{
|
||||
namespace Controls
|
||||
{
|
||||
class GWEN_EXPORT TreeControl : public TreeNode
|
||||
{
|
||||
public:
|
||||
namespace Controls
|
||||
{
|
||||
class GWEN_EXPORT TreeControl : public TreeNode
|
||||
{
|
||||
public:
|
||||
GWEN_CONTROL(TreeControl, TreeNode);
|
||||
|
||||
GWEN_CONTROL( TreeControl, TreeNode );
|
||||
virtual void Render(Skin::Base* skin);
|
||||
|
||||
virtual void Render( Skin::Base* skin );
|
||||
virtual void OnChildBoundsChanged(Gwen::Rect oldChildBounds, Base* pChild);
|
||||
|
||||
virtual void OnChildBoundsChanged( Gwen::Rect oldChildBounds, Base* pChild );
|
||||
ScrollControl* Scroller() { return m_ScrollControl; }
|
||||
|
||||
ScrollControl* Scroller() { return m_ScrollControl; }
|
||||
virtual void Clear();
|
||||
|
||||
virtual void Clear();
|
||||
virtual void Layout(Skin::Base* skin);
|
||||
virtual void PostLayout(Skin::Base* skin);
|
||||
|
||||
virtual void Layout( Skin::Base* skin );
|
||||
virtual void PostLayout( Skin::Base* skin );
|
||||
virtual void AllowMultiSelect(bool b) { m_bAllowMultipleSelection = b; }
|
||||
|
||||
virtual void AllowMultiSelect( bool b ){ m_bAllowMultipleSelection = b; }
|
||||
virtual void OnNodeAdded(TreeNode* pNode);
|
||||
|
||||
virtual void OnNodeAdded( TreeNode* pNode );
|
||||
virtual bool OnKeyUp(bool bDown);
|
||||
virtual bool OnKeyDown(bool bDown);
|
||||
virtual bool OnKeyRight(bool bDown);
|
||||
virtual bool OnKeyLeft(bool bDown);
|
||||
|
||||
virtual bool OnKeyUp( bool bDown );
|
||||
virtual bool OnKeyDown( bool bDown );
|
||||
virtual bool OnKeyRight( bool bDown );
|
||||
virtual bool OnKeyLeft( bool bDown );
|
||||
virtual void iterate(int action, int* curIndex, int* resultIndex);
|
||||
|
||||
virtual void iterate(int action,int* curIndex, int* resultIndex);
|
||||
|
||||
virtual void ForceUpdateScrollBars();
|
||||
virtual void ForceUpdateScrollBars();
|
||||
|
||||
private:
|
||||
void OnNodeSelection(Controls::Base* control);
|
||||
|
||||
private:
|
||||
|
||||
void OnNodeSelection( Controls::Base* control );
|
||||
|
||||
ScrollControl* m_ScrollControl;
|
||||
bool m_bAllowMultipleSelection;
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
ScrollControl* m_ScrollControl;
|
||||
bool m_bAllowMultipleSelection;
|
||||
};
|
||||
} // namespace Controls
|
||||
} // namespace Gwen
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user