Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -14,90 +14,85 @@
enum
{
ITERATE_ACTION_OPEN=1,
ITERATE_ACTION_OPEN = 1,
ITERATE_ACTION_CLOSE,
ITERATE_ACTION_FIND_SELECTED_INDEX,
ITERATE_ACTION_DESELECT_INDEX,
ITERATE_ACTION_SELECT,
ITERATE_ACTION_SELECT,
};
namespace Gwen
namespace Gwen
{
namespace Controls
namespace Controls
{
class TreeControl;
class GWEN_EXPORT TreeNode : public Base
{
public:
GWEN_CONTROL(TreeNode, Base);
virtual TreeNode* AddNode(const UnicodeString& strLabel);
virtual TreeNode* AddNode(const String& strLabel);
virtual void SetText(const UnicodeString& text);
virtual void SetText(const String& text);
UnicodeString GetText() const;
virtual void Open();
virtual void Close();
virtual void ExpandAll();
virtual Button* GetButton();
virtual void Render(Skin::Base* skin);
virtual void Layout(Skin::Base* skin);
virtual void PostLayout(Skin::Base* skin);
virtual void SetRoot(bool b) { m_bRoot = b; }
virtual void SetTreeControl(TreeControl* pCtrl) { m_TreeControl = pCtrl; }
virtual void SetSelectable(bool b) { m_bSelectable = b; }
virtual bool IsSelected() { return m_bSelected; }
virtual void SetSelected(bool b);
virtual void DeselectAll();
virtual void iterate(int action, int* curIndex, int* resultIndex);
virtual bool OnKeyReturn(bool bDown)
{
class TreeControl;
class GWEN_EXPORT TreeNode : public Base
static bool prevDown = false;
if (!prevDown && bDown)
{
public:
GWEN_CONTROL( TreeNode, Base );
virtual TreeNode* AddNode( const UnicodeString& strLabel );
virtual TreeNode* AddNode( const String& strLabel );
virtual void SetText( const UnicodeString& text );
virtual void SetText( const String& text );
UnicodeString GetText() const;
virtual void Open();
virtual void Close();
virtual void ExpandAll();
virtual Button* GetButton();
virtual void Render( Skin::Base* skin );
virtual void Layout( Skin::Base* skin );
virtual void PostLayout( Skin::Base* skin );
virtual void SetRoot( bool b ){ m_bRoot = b; }
virtual void SetTreeControl( TreeControl* pCtrl ){ m_TreeControl = pCtrl; }
virtual void SetSelectable( bool b ){ m_bSelectable = b; }
virtual bool IsSelected(){ return m_bSelected; }
virtual void SetSelected( bool b );
virtual void DeselectAll();
virtual void iterate(int action, int* curIndex, int* resultIndex);
virtual bool OnKeyReturn(bool bDown)
{
static bool prevDown = false;
if (!prevDown && bDown)
{
onReturnKeyDown.Call(this);
}
prevDown = bDown;
return Base::OnKeyReturn(bDown);
}
Event::Caller onReturnKeyDown;
Event::Caller onNamePress;
Event::Caller onSelectChange;
Event::Caller onSelect;
Event::Caller onUnselect;
protected:
void OnToggleButtonPress( Base* control );
void OnDoubleClickName( Base* control );
void OnClickName( Base* control );
TreeControl* m_TreeControl;
Button* m_ToggleButton;
Button* m_Title;
bool m_bRoot;
bool m_bSelected;
bool m_bSelectable;
int m_bUpdateScrollBar;
};
onReturnKeyDown.Call(this);
}
prevDown = bDown;
return Base::OnKeyReturn(bDown);
}
}
Event::Caller onReturnKeyDown;
Event::Caller onNamePress;
Event::Caller onSelectChange;
Event::Caller onSelect;
Event::Caller onUnselect;
protected:
void OnToggleButtonPress(Base* control);
void OnDoubleClickName(Base* control);
void OnClickName(Base* control);
TreeControl* m_TreeControl;
Button* m_ToggleButton;
Button* m_Title;
bool m_bRoot;
bool m_bSelected;
bool m_bSelectable;
int m_bUpdateScrollBar;
};
} // namespace Controls
} // namespace Gwen
#endif