Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
@@ -16,59 +16,55 @@ struct VERTEXFORMAT2D
|
||||
float u, v;
|
||||
};
|
||||
|
||||
#define D3DFVF_VERTEXFORMAT2D ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1 )
|
||||
#define D3DFVF_VERTEXFORMAT2D (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1)
|
||||
|
||||
namespace Gwen
|
||||
namespace Gwen
|
||||
{
|
||||
namespace Renderer
|
||||
{
|
||||
namespace Renderer
|
||||
{
|
||||
class GWEN_EXPORT DirectX9 : public Gwen::Renderer::Base
|
||||
{
|
||||
public:
|
||||
DirectX9(IDirect3DDevice9* pDevice);
|
||||
~DirectX9();
|
||||
|
||||
class GWEN_EXPORT DirectX9 : public Gwen::Renderer::Base
|
||||
{
|
||||
public:
|
||||
virtual void Begin();
|
||||
virtual void End();
|
||||
virtual void Release();
|
||||
|
||||
DirectX9( IDirect3DDevice9* pDevice );
|
||||
~DirectX9();
|
||||
virtual void SetDrawColor(Gwen::Color color);
|
||||
|
||||
virtual void Begin();
|
||||
virtual void End();
|
||||
virtual void Release();
|
||||
virtual void DrawLine(int x, int y, int a, int b);
|
||||
virtual void DrawFilledRect(Gwen::Rect rect);
|
||||
|
||||
virtual void SetDrawColor(Gwen::Color color);
|
||||
virtual void LoadFont(Gwen::Font* pFont);
|
||||
virtual void FreeFont(Gwen::Font* pFont);
|
||||
virtual void RenderText(Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text);
|
||||
virtual Gwen::Point MeasureText(Gwen::Font* pFont, const Gwen::UnicodeString& text);
|
||||
|
||||
virtual void DrawLine( int x, int y, int a, int b );
|
||||
virtual void DrawFilledRect( Gwen::Rect rect );
|
||||
void StartClip();
|
||||
void EndClip();
|
||||
|
||||
virtual void LoadFont( Gwen::Font* pFont );
|
||||
virtual void FreeFont( Gwen::Font* pFont );
|
||||
virtual void RenderText( Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text );
|
||||
virtual Gwen::Point MeasureText( Gwen::Font* pFont, const Gwen::UnicodeString& text );
|
||||
void DrawTexturedRect(Gwen::Texture* pTexture, Gwen::Rect pTargetRect, float u1 = 0.0f, float v1 = 0.0f, float u2 = 1.0f, float v2 = 1.0f);
|
||||
void LoadTexture(Gwen::Texture* pTexture);
|
||||
void FreeTexture(Gwen::Texture* pTexture);
|
||||
|
||||
void StartClip();
|
||||
void EndClip();
|
||||
protected:
|
||||
void* m_pCurrentTexture;
|
||||
IDirect3DDevice9* m_pDevice;
|
||||
DWORD m_Color;
|
||||
|
||||
void DrawTexturedRect( Gwen::Texture* pTexture, Gwen::Rect pTargetRect, float u1=0.0f, float v1=0.0f, float u2=1.0f, float v2=1.0f );
|
||||
void LoadTexture( Gwen::Texture* pTexture );
|
||||
void FreeTexture( Gwen::Texture* pTexture );
|
||||
void Flush();
|
||||
void AddVert(int x, int y);
|
||||
void AddVert(int x, int y, float u, float v);
|
||||
|
||||
protected:
|
||||
static const int MaxVerts = 1024;
|
||||
VERTEXFORMAT2D m_pVerts[MaxVerts];
|
||||
int m_iVertNum;
|
||||
|
||||
void* m_pCurrentTexture;
|
||||
IDirect3DDevice9* m_pDevice;
|
||||
DWORD m_Color;
|
||||
Gwen::Font::List m_FontList;
|
||||
};
|
||||
|
||||
void Flush();
|
||||
void AddVert( int x, int y );
|
||||
void AddVert( int x, int y, float u, float v );
|
||||
|
||||
static const int MaxVerts = 1024;
|
||||
VERTEXFORMAT2D m_pVerts[MaxVerts];
|
||||
int m_iVertNum;
|
||||
|
||||
Gwen::Font::List m_FontList;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
} // namespace Renderer
|
||||
} // namespace Gwen
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user