Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
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@@ -10,7 +10,6 @@
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#include "Gwen/Gwen.h"
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#include "Gwen/BaseRender.h"
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/*
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GDI(plus) is pretty slow for rendering GWEN, because we're
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@@ -26,70 +25,64 @@
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*/
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namespace Gwen
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namespace Gwen
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{
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namespace Renderer
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{
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namespace Renderer
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{
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class GDIPlus : public Gwen::Renderer::Base
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{
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public:
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GDIPlus(HWND pHWND);
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~GDIPlus();
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class GDIPlus : public Gwen::Renderer::Base
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{
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public:
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virtual void Begin();
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virtual void End();
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GDIPlus( HWND pHWND );
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~GDIPlus();
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virtual void SetDrawColor(Gwen::Color color);
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virtual void Begin();
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virtual void End();
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virtual void DrawLine(int x, int y, int a, int b);
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virtual void DrawFilledRect(Gwen::Rect rect);
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virtual void SetDrawColor(Gwen::Color color);
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virtual void LoadFont(Gwen::Font* pFont);
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virtual void FreeFont(Gwen::Font* pFont);
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virtual void RenderText(Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text);
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virtual Gwen::Point MeasureText(Gwen::Font* pFont, const Gwen::UnicodeString& text);
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virtual void DrawLine( int x, int y, int a, int b );
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virtual void DrawFilledRect( Gwen::Rect rect );
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void StartClip();
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void EndClip();
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virtual void LoadFont( Gwen::Font* pFont );
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virtual void FreeFont( Gwen::Font* pFont );
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virtual void RenderText( Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text );
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virtual Gwen::Point MeasureText( Gwen::Font* pFont, const Gwen::UnicodeString& text );
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void DrawTexturedRect(Gwen::Texture* pTexture, Gwen::Rect pTargetRect, float u1 = 0.0f, float v1 = 0.0f, float u2 = 1.0f, float v2 = 1.0f);
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void LoadTexture(Gwen::Texture* pTexture);
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void FreeTexture(Gwen::Texture* pTexture);
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void StartClip();
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void EndClip();
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protected:
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int m_iWidth;
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int m_iHeight;
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void DrawTexturedRect( Gwen::Texture* pTexture, Gwen::Rect pTargetRect, float u1=0.0f, float v1=0.0f, float u2=1.0f, float v2=1.0f );
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void LoadTexture( Gwen::Texture* pTexture );
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void FreeTexture( Gwen::Texture* pTexture );
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Gdiplus::Color m_Colour;
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protected:
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HWND m_HWND;
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HDC m_hDC;
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ULONG_PTR m_gdiplusToken;
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int m_iWidth;
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int m_iHeight;
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Gdiplus::Graphics* graphics;
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};
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Gdiplus::Color m_Colour;
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class GDIPlusBuffered : public GDIPlus
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{
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public:
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GDIPlusBuffered(HWND pHWND);
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~GDIPlusBuffered();
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HWND m_HWND;
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HDC m_hDC;
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ULONG_PTR m_gdiplusToken;
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virtual void Begin();
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virtual void End();
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Gdiplus::Graphics* graphics;
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};
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private:
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void CreateBackbuffer();
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void DestroyBackbuffer();
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class GDIPlusBuffered : public GDIPlus
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{
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public:
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GDIPlusBuffered( HWND pHWND );
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~GDIPlusBuffered();
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virtual void Begin();
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virtual void End();
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private:
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void CreateBackbuffer();
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void DestroyBackbuffer();
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Gdiplus::Bitmap* m_Bitmap;
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};
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}
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}
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Gdiplus::Bitmap* m_Bitmap;
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};
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} // namespace Renderer
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} // namespace Gwen
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#endif
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