Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -10,67 +10,58 @@
#include "../ThirdPartyLibs/Gwen/Gwen.h"
#include "../ThirdPartyLibs/Gwen/Renderers/OpenGL.h"
void restoreOpenGLState();
void saveOpenGLState(int screenWidth, int screenHeight);
void restoreOpenGLState();
void saveOpenGLState(int screenWidth, int screenHeight);
namespace Gwen
namespace Gwen
{
namespace Renderer
namespace Renderer
{
class OpenGL_DebugFont : public Gwen::Renderer::Base
{
float m_retinaScale;
public:
struct Vertex
{
float x, y, z;
float u, v;
unsigned char r, g, b, a;
};
class OpenGL_DebugFont : public Gwen::Renderer::Base
{
float m_retinaScale;
public:
static const int MaxVerts = 1024;
struct Vertex
{
float x, y, z;
float u, v;
unsigned char r, g, b, a;
};
OpenGL_DebugFont(float retinaScale);
~OpenGL_DebugFont();
static const int MaxVerts = 1024;
OpenGL_DebugFont(float retinaScale);
~OpenGL_DebugFont();
void RenderText(Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text);
Gwen::Point MeasureText(Gwen::Font* pFont, const Gwen::UnicodeString& text);
void RenderText( Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text );
Gwen::Point MeasureText( Gwen::Font* pFont, const Gwen::UnicodeString& text );
virtual void Begin();
virtual void End();
virtual void Begin();
virtual void End();
virtual void SetDrawColor( Gwen::Color color );
virtual void DrawFilledRect( Gwen::Rect rect );
void DrawTexturedRect( Gwen::Texture* pTexture, Gwen::Rect rect, float u1, float v1, float u2, float v2 );
virtual void SetDrawColor(Gwen::Color color);
virtual void DrawFilledRect(Gwen::Rect rect);
void DrawTexturedRect(Gwen::Texture* pTexture, Gwen::Rect rect, float u1, float v1, float u2, float v2);
void StartClip();
void EndClip();
void Flush();
void AddVert( int x, int y, float u = 0.0f , float v = 0.0f );
void StartClip();
void EndClip();
virtual void Resize(int width, int height) {}
void Flush();
void AddVert(int x, int y, float u = 0.0f, float v = 0.0f);
virtual void Resize(int width, int height) {}
protected:
protected:
Gwen::Texture* m_pFontTexture;
float m_fFontScale[2];
float m_fLetterSpacing;
Gwen::Texture* m_pFontTexture;
float m_fFontScale[2];
float m_fLetterSpacing;
Gwen::Color m_Color;
int m_iVertNum;
Vertex m_Vertices[MaxVerts];
};
Gwen::Color m_Color;
int m_iVertNum;
Vertex m_Vertices[ MaxVerts ];
};
}
}
} // namespace Renderer
} // namespace Gwen
#endif