Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
@@ -4,15 +4,14 @@
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See license in Gwen.h
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*/
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#include "Gwen/Gwen.h"
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#include <math.h>
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namespace Gwen
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{
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namespace Skin
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{
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/*
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namespace Skin
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{
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/*
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Here we're drawing a few symbols such as the directional arrows and the checkbox check
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@@ -22,64 +21,64 @@ namespace Gwen
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*/
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void Base::DrawArrowDown( Gwen::Rect rect )
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{
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float x = (rect.w / 5.0f);
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float y = (rect.h / 5.0f);
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void Base::DrawArrowDown(Gwen::Rect rect)
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{
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float x = (rect.w / 5.0f);
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float y = (rect.h / 5.0f);
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m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*0.0f, rect.y + y*1.0f, x, y*1.0f ) );
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m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*1.0f, x, y*2.0f ) );
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m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*2.0f, rect.y + y*1.0f, x, y*3.0f ) );
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m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*3.0f, rect.y + y*1.0f, x, y*2.0f ) );
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m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*4.0f, rect.y + y*1.0f, x, y*1.0f ) );
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}
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void Base::DrawArrowUp( Gwen::Rect rect )
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{
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float x = (rect.w / 5.0f);
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float y = (rect.h / 5.0f);
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m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*0.0f, rect.y + y*3.0f, x, y*1.0f ) );
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m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*2.0f, x, y*2.0f ) );
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m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*2.0f, rect.y + y*1.0f, x, y*3.0f ) );
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m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*3.0f, rect.y + y*2.0f, x, y*2.0f ) );
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m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*4.0f, rect.y + y*3.0f, x, y*1.0f ) );
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}
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void Base::DrawArrowLeft( Gwen::Rect rect )
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{
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float x = (rect.w / 5.0f);
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float y = (rect.h / 5.0f);
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m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*3.0f, rect.y + y*0.0f, x*1.0f, y ) );
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m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*2.0f, rect.y + y*1.0f, x*2.0f, y ) );
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m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*2.0f, x*3.0f, y ) );
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m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*2.0f, rect.y + y*3.0f, x*2.0f, y ) );
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m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*3.0f, rect.y + y*4.0f, x*1.0f, y ) );
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}
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void Base::DrawArrowRight( Gwen::Rect rect )
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{
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float x = (rect.w / 5.0f);
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float y = (rect.h / 5.0f);
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m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*0.0f, x*1.0f, y ) );
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m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*1.0f, x*2.0f, y ) );
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m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*2.0f, x*3.0f, y ) );
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m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*3.0f, x*2.0f, y ) );
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m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*4.0f, x*1.0f, y ) );
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}
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void Base::DrawCheck( Gwen::Rect rect )
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{
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float x = (rect.w / 5.0f);
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float y = (rect.h / 5.0f);
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m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*0.0f, rect.y + y*3.0f, x*2, y*2 ) );
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m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*4.0f, x*2, y*2 ) );
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m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*2.0f, rect.y + y*3.0f, x*2, y*2 ) );
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m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*3.0f, rect.y + y*1.0f, x*2, y*2 ) );
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m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*4.0f, rect.y + y*0.0f, x*2, y*2 ) );
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}
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}
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m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 0.0f, rect.y + y * 1.0f, x, y * 1.0f));
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m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 1.0f, rect.y + y * 1.0f, x, y * 2.0f));
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m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 2.0f, rect.y + y * 1.0f, x, y * 3.0f));
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m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 3.0f, rect.y + y * 1.0f, x, y * 2.0f));
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m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 4.0f, rect.y + y * 1.0f, x, y * 1.0f));
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}
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void Base::DrawArrowUp(Gwen::Rect rect)
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{
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float x = (rect.w / 5.0f);
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float y = (rect.h / 5.0f);
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m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 0.0f, rect.y + y * 3.0f, x, y * 1.0f));
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m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 1.0f, rect.y + y * 2.0f, x, y * 2.0f));
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m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 2.0f, rect.y + y * 1.0f, x, y * 3.0f));
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m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 3.0f, rect.y + y * 2.0f, x, y * 2.0f));
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m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 4.0f, rect.y + y * 3.0f, x, y * 1.0f));
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}
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void Base::DrawArrowLeft(Gwen::Rect rect)
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{
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float x = (rect.w / 5.0f);
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float y = (rect.h / 5.0f);
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m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 3.0f, rect.y + y * 0.0f, x * 1.0f, y));
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m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 2.0f, rect.y + y * 1.0f, x * 2.0f, y));
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m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 1.0f, rect.y + y * 2.0f, x * 3.0f, y));
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m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 2.0f, rect.y + y * 3.0f, x * 2.0f, y));
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m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 3.0f, rect.y + y * 4.0f, x * 1.0f, y));
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}
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void Base::DrawArrowRight(Gwen::Rect rect)
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{
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float x = (rect.w / 5.0f);
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float y = (rect.h / 5.0f);
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m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 1.0f, rect.y + y * 0.0f, x * 1.0f, y));
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m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 1.0f, rect.y + y * 1.0f, x * 2.0f, y));
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m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 1.0f, rect.y + y * 2.0f, x * 3.0f, y));
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m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 1.0f, rect.y + y * 3.0f, x * 2.0f, y));
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m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 1.0f, rect.y + y * 4.0f, x * 1.0f, y));
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}
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void Base::DrawCheck(Gwen::Rect rect)
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{
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float x = (rect.w / 5.0f);
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float y = (rect.h / 5.0f);
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m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 0.0f, rect.y + y * 3.0f, x * 2, y * 2));
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m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 1.0f, rect.y + y * 4.0f, x * 2, y * 2));
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m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 2.0f, rect.y + y * 3.0f, x * 2, y * 2));
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m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 3.0f, rect.y + y * 1.0f, x * 2, y * 2));
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m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 4.0f, rect.y + y * 0.0f, x * 2, y * 2));
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}
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} // namespace Skin
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} // namespace Gwen
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