Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -4,15 +4,14 @@
See license in Gwen.h
*/
#include "Gwen/Gwen.h"
#include <math.h>
namespace Gwen
{
namespace Skin
{
/*
namespace Skin
{
/*
Here we're drawing a few symbols such as the directional arrows and the checkbox check
@@ -22,64 +21,64 @@ namespace Gwen
*/
void Base::DrawArrowDown( Gwen::Rect rect )
{
float x = (rect.w / 5.0f);
float y = (rect.h / 5.0f);
void Base::DrawArrowDown(Gwen::Rect rect)
{
float x = (rect.w / 5.0f);
float y = (rect.h / 5.0f);
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*0.0f, rect.y + y*1.0f, x, y*1.0f ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*1.0f, x, y*2.0f ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*2.0f, rect.y + y*1.0f, x, y*3.0f ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*3.0f, rect.y + y*1.0f, x, y*2.0f ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*4.0f, rect.y + y*1.0f, x, y*1.0f ) );
}
void Base::DrawArrowUp( Gwen::Rect rect )
{
float x = (rect.w / 5.0f);
float y = (rect.h / 5.0f);
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*0.0f, rect.y + y*3.0f, x, y*1.0f ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*2.0f, x, y*2.0f ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*2.0f, rect.y + y*1.0f, x, y*3.0f ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*3.0f, rect.y + y*2.0f, x, y*2.0f ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*4.0f, rect.y + y*3.0f, x, y*1.0f ) );
}
void Base::DrawArrowLeft( Gwen::Rect rect )
{
float x = (rect.w / 5.0f);
float y = (rect.h / 5.0f);
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*3.0f, rect.y + y*0.0f, x*1.0f, y ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*2.0f, rect.y + y*1.0f, x*2.0f, y ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*2.0f, x*3.0f, y ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*2.0f, rect.y + y*3.0f, x*2.0f, y ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*3.0f, rect.y + y*4.0f, x*1.0f, y ) );
}
void Base::DrawArrowRight( Gwen::Rect rect )
{
float x = (rect.w / 5.0f);
float y = (rect.h / 5.0f);
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*0.0f, x*1.0f, y ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*1.0f, x*2.0f, y ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*2.0f, x*3.0f, y ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*3.0f, x*2.0f, y ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*4.0f, x*1.0f, y ) );
}
void Base::DrawCheck( Gwen::Rect rect )
{
float x = (rect.w / 5.0f);
float y = (rect.h / 5.0f);
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*0.0f, rect.y + y*3.0f, x*2, y*2 ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*4.0f, x*2, y*2 ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*2.0f, rect.y + y*3.0f, x*2, y*2 ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*3.0f, rect.y + y*1.0f, x*2, y*2 ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*4.0f, rect.y + y*0.0f, x*2, y*2 ) );
}
}
m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 0.0f, rect.y + y * 1.0f, x, y * 1.0f));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 1.0f, rect.y + y * 1.0f, x, y * 2.0f));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 2.0f, rect.y + y * 1.0f, x, y * 3.0f));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 3.0f, rect.y + y * 1.0f, x, y * 2.0f));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 4.0f, rect.y + y * 1.0f, x, y * 1.0f));
}
void Base::DrawArrowUp(Gwen::Rect rect)
{
float x = (rect.w / 5.0f);
float y = (rect.h / 5.0f);
m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 0.0f, rect.y + y * 3.0f, x, y * 1.0f));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 1.0f, rect.y + y * 2.0f, x, y * 2.0f));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 2.0f, rect.y + y * 1.0f, x, y * 3.0f));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 3.0f, rect.y + y * 2.0f, x, y * 2.0f));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 4.0f, rect.y + y * 3.0f, x, y * 1.0f));
}
void Base::DrawArrowLeft(Gwen::Rect rect)
{
float x = (rect.w / 5.0f);
float y = (rect.h / 5.0f);
m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 3.0f, rect.y + y * 0.0f, x * 1.0f, y));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 2.0f, rect.y + y * 1.0f, x * 2.0f, y));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 1.0f, rect.y + y * 2.0f, x * 3.0f, y));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 2.0f, rect.y + y * 3.0f, x * 2.0f, y));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 3.0f, rect.y + y * 4.0f, x * 1.0f, y));
}
void Base::DrawArrowRight(Gwen::Rect rect)
{
float x = (rect.w / 5.0f);
float y = (rect.h / 5.0f);
m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 1.0f, rect.y + y * 0.0f, x * 1.0f, y));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 1.0f, rect.y + y * 1.0f, x * 2.0f, y));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 1.0f, rect.y + y * 2.0f, x * 3.0f, y));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 1.0f, rect.y + y * 3.0f, x * 2.0f, y));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 1.0f, rect.y + y * 4.0f, x * 1.0f, y));
}
void Base::DrawCheck(Gwen::Rect rect)
{
float x = (rect.w / 5.0f);
float y = (rect.h / 5.0f);
m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 0.0f, rect.y + y * 3.0f, x * 2, y * 2));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 1.0f, rect.y + y * 4.0f, x * 2, y * 2));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 2.0f, rect.y + y * 3.0f, x * 2, y * 2));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 3.0f, rect.y + y * 1.0f, x * 2, y * 2));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + x * 4.0f, rect.y + y * 0.0f, x * 2, y * 2));
}
} // namespace Skin
} // namespace Gwen