Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -5,143 +5,141 @@
#include "Gwen/Gwen.h"
#include "Gwen/Texture.h"
namespace Gwen
namespace Gwen
{
namespace Skin
namespace Skin
{
namespace Texturing
{
struct Single
{
Single()
{
namespace Texturing
{
struct Single
{
Single()
{
texture = NULL;
}
void Init( Texture* pTexture, float x, float y, float w, float h )
{
texture = pTexture;
float texw = texture->width;
float texh = texture->height;
uv[0] = x / texw;
uv[1] = y / texh;
uv[2] = (x+w) / texw;
uv[3] = (y+h) / texh;
}
void Draw( Gwen::Renderer::Base* render, Gwen::Rect r, const Gwen::Color& col = Gwen::Colors::White )
{
render->SetDrawColor( col );
render->DrawTexturedRect( texture, r, uv[0], uv[1],uv[2], uv[3] );
}
Texture* texture;
float uv[4];
};
struct Bordered
{
Bordered()
{
texture = NULL;
}
void Init( Texture* pTexture, float x, float y, float w, float h, Margin in_margin, float DrawMarginScale = 1.0f )
{
texture = pTexture;
margin = in_margin;
SetRect( 0, x, y, margin.left, margin.top );
SetRect( 1, x+margin.left, y, w - margin.left - margin.right - 1, margin.top );
SetRect( 2, (x + w) - margin.right, y, margin.right, margin.top );
SetRect( 3, x, y+margin.top, margin.left, h - margin.top - margin.bottom - 1 );
SetRect( 4, x+margin.left, y+margin.top, w - margin.left - margin.right - 1, h - margin.top - margin.bottom - 1 );
SetRect( 5, (x + w) - margin.right, y+margin.top, margin.right, h - margin.top - margin.bottom - 1 );
SetRect( 6, x, (y+h)-margin.bottom, margin.left, margin.bottom );
SetRect( 7, x+margin.left, (y+h)-margin.bottom, w - margin.left - margin.right - 1, margin.bottom );
SetRect( 8, (x + w) - margin.right, (y+h)-margin.bottom, margin.right, margin.bottom );
margin.left *= DrawMarginScale;
margin.right *= DrawMarginScale;
margin.top *= DrawMarginScale;
margin.bottom *= DrawMarginScale;
width = w - x;
height = h - y;
}
void SetRect( int iNum, float x, float y, float w, float h )
{
float texw = texture->width;
float texh = texture->height;
//x -= 1.0f;
//y -= 1.0f;
rects[iNum].uv[0] = x / texw;
rects[iNum].uv[1] = y / texh;
rects[iNum].uv[2] = (x+w) / texw;
rects[iNum].uv[3] = (y+h) / texh;
// rects[iNum].uv[0] += 1.0f / texture->width;
// rects[iNum].uv[1] += 1.0f / texture->width;
}
void Draw( Gwen::Renderer::Base* render, Gwen::Rect r, const Gwen::Color& col = Gwen::Colors::White )
{
render->SetDrawColor( col );
if ( r.w < width && r.h < height )
{
render->DrawTexturedRect( texture,
r,
rects[0].uv[0], rects[0].uv[1], rects[8].uv[2], rects[8].uv[3] );
return;
}
DrawRect( render, 0, r.x, r.y, margin.left, margin.top );
DrawRect( render, 1, r.x + margin.left, r.y, r.w - margin.left - margin.right, margin.top );
DrawRect( render, 2, (r.x + r.w) - margin.right, r.y, margin.right, margin.top );
DrawRect( render, 3, r.x, r.y+margin.top, margin.left, r.h - margin.top - margin.bottom );
DrawRect( render, 4, r.x + margin.left, r.y+margin.top, r.w - margin.left - margin.right, r.h - margin.top - margin.bottom );
DrawRect( render, 5, (r.x + r.w) - margin.right, r.y+margin.top, margin.right, r.h - margin.top - margin.bottom );
DrawRect( render, 6, r.x, (r.y+r.h) - margin.bottom, margin.left, margin.bottom );
DrawRect( render, 7, r.x + margin.left, (r.y+r.h) - margin.bottom, r.w - margin.left - margin.right, margin.bottom );
DrawRect( render, 8, (r.x + r.w) - margin.right, (r.y+r.h) - margin.bottom, margin.right, margin.bottom );
}
void DrawRect( Gwen::Renderer::Base* render, int i, int x, int y, int w, int h )
{
render->DrawTexturedRect( texture,
Gwen::Rect( x, y, w, h ),
rects[i].uv[0], rects[i].uv[1], rects[i].uv[2], rects[i].uv[3] );
}
Texture* texture;
struct SubRect
{
float uv[4];
};
SubRect rects[9];
Margin margin;
float width;
float height;
};
}
texture = NULL;
}
}
void Init(Texture* pTexture, float x, float y, float w, float h)
{
texture = pTexture;
float texw = texture->width;
float texh = texture->height;
uv[0] = x / texw;
uv[1] = y / texh;
uv[2] = (x + w) / texw;
uv[3] = (y + h) / texh;
}
void Draw(Gwen::Renderer::Base* render, Gwen::Rect r, const Gwen::Color& col = Gwen::Colors::White)
{
render->SetDrawColor(col);
render->DrawTexturedRect(texture, r, uv[0], uv[1], uv[2], uv[3]);
}
Texture* texture;
float uv[4];
};
struct Bordered
{
Bordered()
{
texture = NULL;
}
void Init(Texture* pTexture, float x, float y, float w, float h, Margin in_margin, float DrawMarginScale = 1.0f)
{
texture = pTexture;
margin = in_margin;
SetRect(0, x, y, margin.left, margin.top);
SetRect(1, x + margin.left, y, w - margin.left - margin.right - 1, margin.top);
SetRect(2, (x + w) - margin.right, y, margin.right, margin.top);
SetRect(3, x, y + margin.top, margin.left, h - margin.top - margin.bottom - 1);
SetRect(4, x + margin.left, y + margin.top, w - margin.left - margin.right - 1, h - margin.top - margin.bottom - 1);
SetRect(5, (x + w) - margin.right, y + margin.top, margin.right, h - margin.top - margin.bottom - 1);
SetRect(6, x, (y + h) - margin.bottom, margin.left, margin.bottom);
SetRect(7, x + margin.left, (y + h) - margin.bottom, w - margin.left - margin.right - 1, margin.bottom);
SetRect(8, (x + w) - margin.right, (y + h) - margin.bottom, margin.right, margin.bottom);
margin.left *= DrawMarginScale;
margin.right *= DrawMarginScale;
margin.top *= DrawMarginScale;
margin.bottom *= DrawMarginScale;
width = w - x;
height = h - y;
}
void SetRect(int iNum, float x, float y, float w, float h)
{
float texw = texture->width;
float texh = texture->height;
//x -= 1.0f;
//y -= 1.0f;
rects[iNum].uv[0] = x / texw;
rects[iNum].uv[1] = y / texh;
rects[iNum].uv[2] = (x + w) / texw;
rects[iNum].uv[3] = (y + h) / texh;
// rects[iNum].uv[0] += 1.0f / texture->width;
// rects[iNum].uv[1] += 1.0f / texture->width;
}
void Draw(Gwen::Renderer::Base* render, Gwen::Rect r, const Gwen::Color& col = Gwen::Colors::White)
{
render->SetDrawColor(col);
if (r.w < width && r.h < height)
{
render->DrawTexturedRect(texture,
r,
rects[0].uv[0], rects[0].uv[1], rects[8].uv[2], rects[8].uv[3]);
return;
}
DrawRect(render, 0, r.x, r.y, margin.left, margin.top);
DrawRect(render, 1, r.x + margin.left, r.y, r.w - margin.left - margin.right, margin.top);
DrawRect(render, 2, (r.x + r.w) - margin.right, r.y, margin.right, margin.top);
DrawRect(render, 3, r.x, r.y + margin.top, margin.left, r.h - margin.top - margin.bottom);
DrawRect(render, 4, r.x + margin.left, r.y + margin.top, r.w - margin.left - margin.right, r.h - margin.top - margin.bottom);
DrawRect(render, 5, (r.x + r.w) - margin.right, r.y + margin.top, margin.right, r.h - margin.top - margin.bottom);
DrawRect(render, 6, r.x, (r.y + r.h) - margin.bottom, margin.left, margin.bottom);
DrawRect(render, 7, r.x + margin.left, (r.y + r.h) - margin.bottom, r.w - margin.left - margin.right, margin.bottom);
DrawRect(render, 8, (r.x + r.w) - margin.right, (r.y + r.h) - margin.bottom, margin.right, margin.bottom);
}
void DrawRect(Gwen::Renderer::Base* render, int i, int x, int y, int w, int h)
{
render->DrawTexturedRect(texture,
Gwen::Rect(x, y, w, h),
rects[i].uv[0], rects[i].uv[1], rects[i].uv[2], rects[i].uv[3]);
}
Texture* texture;
struct SubRect
{
float uv[4];
};
SubRect rects[9];
Margin margin;
float width;
float height;
};
} // namespace Texturing
} // namespace Skin
} // namespace Gwen
#endif