Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -15,43 +15,43 @@
namespace Gwen
{
//
// Texture
//
struct Texture
//
// Texture
//
struct Texture
{
TextObject name;
void* data;
int m_intData;
bool failed;
int width;
int height;
Texture()
{
TextObject name;
void* data;
int m_intData;
bool failed;
int width;
int height;
data = NULL;
m_intData = 0;
width = 4;
height = 4;
failed = false;
}
Texture()
{
data = NULL;
m_intData = 0;
width = 4;
height = 4;
failed = false;
}
~Texture()
{
}
~Texture()
{
}
void Load(const TextObject& str, Gwen::Renderer::Base* render)
{
name = str;
render->LoadTexture(this);
}
void Load( const TextObject& str, Gwen::Renderer::Base* render )
{
name = str;
render->LoadTexture( this );
}
void Release(Gwen::Renderer::Base* render)
{
render->FreeTexture(this);
}
};
void Release( Gwen::Renderer::Base* render )
{
render->FreeTexture( this );
}
};
}
} // namespace Gwen
#endif