Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -4,21 +4,18 @@
** See Copyright Notice in lua.h
*/
#ifndef lconfig_h
#define lconfig_h
#include <limits.h>
#include <stddef.h>
/*
** ==================================================================
** Search for "@@" to find all configurable definitions.
** ===================================================================
*/
/*
@@ LUA_ANSI controls the use of non-ansi features.
** CHANGE it (define it) if you want Lua to avoid the use of any
@@ -28,38 +25,33 @@
#define LUA_ANSI
#endif
#if !defined(LUA_ANSI) && defined(_WIN32) && !defined(_WIN32_WCE)
#define LUA_WIN /* enable goodies for regular Windows platforms */
#define LUA_WIN /* enable goodies for regular Windows platforms */
#endif
#if defined(LUA_WIN)
#define LUA_DL_DLL
#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
#endif
#if defined(LUA_USE_LINUX)
#define LUA_USE_POSIX
//#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
//#define LUA_USE_READLINE /* needs some extra libraries */
#define LUA_USE_STRTODHEX /* assume 'strtod' handles hex formats */
#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
#define LUA_USE_LONGLONG /* assume support for long long */
#define LUA_USE_STRTODHEX /* assume 'strtod' handles hex formats */
#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
#define LUA_USE_LONGLONG /* assume support for long long */
#endif
#if defined(LUA_USE_MACOSX)
#define LUA_USE_POSIX
//#define LUA_USE_DLOPEN /* does not need -ldl */
//#define LUA_USE_READLINE /* needs an extra library: -lreadline */
#define LUA_USE_STRTODHEX /* assume 'strtod' handles hex formats */
#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
#define LUA_USE_LONGLONG /* assume support for long long */
#define LUA_USE_STRTODHEX /* assume 'strtod' handles hex formats */
#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
#define LUA_USE_LONGLONG /* assume support for long long */
#endif
/*
@@ LUA_USE_POSIX includes all functionality listed as X/Open System
@* Interfaces Extension (XSI).
@@ -73,8 +65,6 @@
#define LUA_USE_GMTIME_R
#endif
/*
@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
@* Lua libraries.
@@ -84,32 +74,37 @@
** hierarchy or if you want to install your libraries in
** non-conventional directories.
*/
#if defined(_WIN32) /* { */
#if defined(_WIN32) /* { */
/*
** In Windows, any exclamation mark ('!') in the path is replaced by the
** path of the directory of the executable file of the current process.
*/
#define LUA_LDIR "!\\lua\\"
#define LUA_CDIR "!\\"
#define LUA_PATH_DEFAULT \
LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" ".\\?.lua"
#define LUA_CPATH_DEFAULT \
LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll;" ".\\?.dll"
#define LUA_LDIR "!\\lua\\"
#define LUA_CDIR "!\\"
#define LUA_PATH_DEFAULT \
LUA_LDIR "?.lua;" LUA_LDIR "?\\init.lua;" LUA_CDIR "?.lua;" LUA_CDIR \
"?\\init.lua;" \
".\\?.lua"
#define LUA_CPATH_DEFAULT \
LUA_CDIR "?.dll;" LUA_CDIR \
"loadall.dll;" \
".\\?.dll"
#else /* }{ */
#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR "/"
#define LUA_ROOT "/usr/local/"
#define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR
#define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR
#define LUA_PATH_DEFAULT \
LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" "./?.lua"
#define LUA_CPATH_DEFAULT \
LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
#endif /* } */
#else /* }{ */
#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR "/"
#define LUA_ROOT "/usr/local/"
#define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR
#define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR
#define LUA_PATH_DEFAULT \
LUA_LDIR "?.lua;" LUA_LDIR "?/init.lua;" LUA_CDIR "?.lua;" LUA_CDIR \
"?/init.lua;" \
"./?.lua"
#define LUA_CPATH_DEFAULT \
LUA_CDIR "?.so;" LUA_CDIR \
"loadall.so;" \
"./?.so"
#endif /* } */
/*
@@ LUA_DIRSEP is the directory separator (for submodules).
@@ -117,19 +112,17 @@
** and is not Windows. (On Windows Lua automatically uses "\".)
*/
#if defined(_WIN32)
#define LUA_DIRSEP "\\"
#define LUA_DIRSEP "\\"
#else
#define LUA_DIRSEP "/"
#define LUA_DIRSEP "/"
#endif
/*
@@ LUA_ENV is the name of the variable that holds the current
@@ environment, used to access global names.
** CHANGE it if you do not like this name.
*/
#define LUA_ENV "_ENV"
#define LUA_ENV "_ENV"
/*
@@ LUA_API is a mark for all core API functions.
@@ -140,25 +133,23 @@
** the libraries, you may want to use the following definition (define
** LUA_BUILD_AS_DLL to get it).
*/
#if defined(LUA_BUILD_AS_DLL) /* { */
#if defined(LUA_BUILD_AS_DLL) /* { */
#if defined(LUA_CORE) || defined(LUA_LIB) /* { */
#if defined(LUA_CORE) || defined(LUA_LIB) /* { */
#define LUA_API __declspec(dllexport)
#else /* }{ */
#else /* }{ */
#define LUA_API __declspec(dllimport)
#endif /* } */
#endif /* } */
#else /* }{ */
#else /* }{ */
#define LUA_API extern
#endif /* } */
#define LUA_API extern
#endif /* } */
/* more often than not the libs go together with the core */
#define LUALIB_API LUA_API
#define LUAMOD_API LUALIB_API
#define LUALIB_API LUA_API
#define LUAMOD_API LUALIB_API
/*
@@ LUAI_FUNC is a mark for all extern functions that are not to be
@@ -174,35 +165,31 @@
** give a warning about it. To avoid these warnings, change to the
** default definition.
*/
#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
defined(__ELF__) /* { */
#define LUAI_FUNC __attribute__((visibility("hidden"))) extern
#define LUAI_DDEC LUAI_FUNC
#define LUAI_DDEF /* empty */
#else /* }{ */
#define LUAI_FUNC extern
#define LUAI_DDEC extern
#define LUAI_DDEF /* empty */
#endif /* } */
#if defined(__GNUC__) && ((__GNUC__ * 100 + __GNUC_MINOR__) >= 302) && \
defined(__ELF__) /* { */
#define LUAI_FUNC __attribute__((visibility("hidden"))) extern
#define LUAI_DDEC LUAI_FUNC
#define LUAI_DDEF /* empty */
#else /* }{ */
#define LUAI_FUNC extern
#define LUAI_DDEC extern
#define LUAI_DDEF /* empty */
#endif /* } */
/*
@@ LUA_QL describes how error messages quote program elements.
** CHANGE it if you want a different appearance.
*/
#define LUA_QL(x) "'" x "'"
#define LUA_QS LUA_QL("%s")
#define LUA_QL(x) "'" x "'"
#define LUA_QS LUA_QL("%s")
/*
@@ LUA_IDSIZE gives the maximum size for the description of the source
@* of a function in debug information.
** CHANGE it if you want a different size.
*/
#define LUA_IDSIZE 60
#define LUA_IDSIZE 60
/*
@@ luai_writestring/luai_writeline define how 'print' prints its results.
@@ -211,27 +198,24 @@
*/
#if defined(LUA_LIB) || defined(lua_c)
#include <stdio.h>
#define luai_writestring(s,l) fwrite((s), sizeof(char), (l), stdout)
#define luai_writeline() (luai_writestring("\n", 1), fflush(stdout))
#define luai_writestring(s, l) fwrite((s), sizeof(char), (l), stdout)
#define luai_writeline() (luai_writestring("\n", 1), fflush(stdout))
#endif
/*
@@ luai_writestringerror defines how to print error messages.
** (A format string with one argument is enough for Lua...)
*/
#define luai_writestringerror(s,p) \
#define luai_writestringerror(s, p) \
(fprintf(stderr, (s), (p)), fflush(stderr))
/*
@@ LUAI_MAXSHORTLEN is the maximum length for short strings, that is,
** strings that are internalized. (Cannot be smaller than reserved words
** or tags for metamethods, as these strings must be internalized;
** #("function") = 8, #("__newindex") = 10.)
*/
#define LUAI_MAXSHORTLEN 40
#define LUAI_MAXSHORTLEN 40
/*
** {==================================================================
@@ -244,7 +228,7 @@
** You can define it to get all options, or change specific options
** to fit your specific needs.
*/
#if defined(LUA_COMPAT_ALL) /* { */
#if defined(LUA_COMPAT_ALL) /* { */
/*
@@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
@@ -262,11 +246,10 @@
@@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
** You can call your C function directly (with light C functions).
*/
#define lua_cpcall(L,f,u) \
(lua_pushcfunction(L, (f)), \
lua_pushlightuserdata(L,(u)), \
lua_pcall(L,1,0,0))
#define lua_cpcall(L, f, u) \
(lua_pushcfunction(L, (f)), \
lua_pushlightuserdata(L, (u)), \
lua_pcall(L, 1, 0, 0))
/*
@@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
@@ -290,12 +273,12 @@
** changes in the API. The macros themselves document how to
** change your code to avoid using them.
*/
#define lua_strlen(L,i) lua_rawlen(L, (i))
#define lua_strlen(L, i) lua_rawlen(L, (i))
#define lua_objlen(L,i) lua_rawlen(L, (i))
#define lua_objlen(L, i) lua_rawlen(L, (i))
#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
#define lua_equal(L, idx1, idx2) lua_compare(L, (idx1), (idx2), LUA_OPEQ)
#define lua_lessthan(L, idx1, idx2) lua_compare(L, (idx1), (idx2), LUA_OPLT)
/*
@@ LUA_COMPAT_MODULE controls compatibility with previous
@@ -303,27 +286,24 @@
*/
#define LUA_COMPAT_MODULE
#endif /* } */
#endif /* } */
/* }================================================================== */
/*
@@ LUAI_BITSINT defines the number of bits in an int.
** CHANGE here if Lua cannot automatically detect the number of bits of
** your machine. Probably you do not need to change this.
*/
/* avoid overflows in comparison */
#if INT_MAX-20 < 32760 /* { */
#define LUAI_BITSINT 16
#elif INT_MAX > 2147483640L /* }{ */
#if INT_MAX - 20 < 32760 /* { */
#define LUAI_BITSINT 16
#elif INT_MAX > 2147483640L /* }{ */
/* int has at least 32 bits */
#define LUAI_BITSINT 32
#else /* }{ */
#define LUAI_BITSINT 32
#else /* }{ */
#error "you must define LUA_BITSINT with number of bits in an integer"
#endif /* } */
#endif /* } */
/*
@@ LUA_INT32 is an signed integer with exactly 32 bits.
@@ -335,17 +315,16 @@
** good enough for your machine. Probably you do not need to change
** this.
*/
#if LUAI_BITSINT >= 32 /* { */
#define LUA_INT32 int
#define LUAI_UMEM size_t
#define LUAI_MEM ptrdiff_t
#else /* }{ */
#if LUAI_BITSINT >= 32 /* { */
#define LUA_INT32 int
#define LUAI_UMEM size_t
#define LUAI_MEM ptrdiff_t
#else /* }{ */
/* 16-bit ints */
#define LUA_INT32 long
#define LUAI_UMEM unsigned long
#define LUAI_MEM long
#endif /* } */
#define LUA_INT32 long
#define LUAI_UMEM unsigned long
#define LUAI_MEM long
#endif /* } */
/*
@@ LUAI_MAXSTACK limits the size of the Lua stack.
@@ -354,25 +333,19 @@
** space (and to reserve some numbers for pseudo-indices).
*/
#if LUAI_BITSINT >= 32
#define LUAI_MAXSTACK 1000000
#define LUAI_MAXSTACK 1000000
#else
#define LUAI_MAXSTACK 15000
#define LUAI_MAXSTACK 15000
#endif
/* reserve some space for error handling */
#define LUAI_FIRSTPSEUDOIDX (-LUAI_MAXSTACK - 1000)
#define LUAI_FIRSTPSEUDOIDX (-LUAI_MAXSTACK - 1000)
/*
@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
** CHANGE it if it uses too much C-stack space.
*/
#define LUAL_BUFFERSIZE BUFSIZ
#define LUAL_BUFFERSIZE BUFSIZ
/*
** {==================================================================
@@ -384,14 +357,13 @@
*/
#define LUA_NUMBER_DOUBLE
#define LUA_NUMBER double
#define LUA_NUMBER double
/*
@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
@* over a number.
*/
#define LUAI_UACNUMBER double
#define LUAI_UACNUMBER double
/*
@@ LUA_NUMBER_SCAN is the format for reading numbers.
@@ -399,17 +371,15 @@
@@ lua_number2str converts a number to a string.
@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
*/
#define LUA_NUMBER_SCAN "%lf"
#define LUA_NUMBER_FMT "%.14g"
#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
#define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
#define LUA_NUMBER_SCAN "%lf"
#define LUA_NUMBER_FMT "%.14g"
#define lua_number2str(s, n) sprintf((s), LUA_NUMBER_FMT, (n))
#define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
/*
@@ l_mathop allows the addition of an 'l' or 'f' to all math operations
*/
#define l_mathop(x) (x)
#define l_mathop(x) (x)
/*
@@ lua_str2number converts a decimal numeric string to a number.
@@ -419,13 +389,12 @@
** systems, you can leave 'lua_strx2number' undefined and Lua will
** provide its own implementation.
*/
#define lua_str2number(s,p) strtod((s), (p))
#define lua_str2number(s, p) strtod((s), (p))
#if defined(LUA_USE_STRTODHEX)
#define lua_strx2number(s,p) strtod((s), (p))
#define lua_strx2number(s, p) strtod((s), (p))
#endif
/*
@@ The luai_num* macros define the primitive operations over numbers.
*/
@@ -433,45 +402,41 @@
/* the following operations need the math library */
#if defined(lobject_c) || defined(lvm_c)
#include <math.h>
#define luai_nummod(L,a,b) ((a) - l_mathop(floor)((a)/(b))*(b))
#define luai_numpow(L,a,b) (l_mathop(pow)(a,b))
#define luai_nummod(L, a, b) ((a)-l_mathop(floor)((a) / (b)) * (b))
#define luai_numpow(L, a, b) (l_mathop(pow)(a, b))
#endif
/* these are quite standard operations */
#if defined(LUA_CORE)
#define luai_numadd(L,a,b) ((a)+(b))
#define luai_numsub(L,a,b) ((a)-(b))
#define luai_nummul(L,a,b) ((a)*(b))
#define luai_numdiv(L,a,b) ((a)/(b))
#define luai_numunm(L,a) (-(a))
#define luai_numeq(a,b) ((a)==(b))
#define luai_numlt(L,a,b) ((a)<(b))
#define luai_numle(L,a,b) ((a)<=(b))
#define luai_numisnan(L,a) (!luai_numeq((a), (a)))
#define luai_numadd(L, a, b) ((a) + (b))
#define luai_numsub(L, a, b) ((a) - (b))
#define luai_nummul(L, a, b) ((a) * (b))
#define luai_numdiv(L, a, b) ((a) / (b))
#define luai_numunm(L, a) (-(a))
#define luai_numeq(a, b) ((a) == (b))
#define luai_numlt(L, a, b) ((a) < (b))
#define luai_numle(L, a, b) ((a) <= (b))
#define luai_numisnan(L, a) (!luai_numeq((a), (a)))
#endif
/*
@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
** machines, ptrdiff_t gives a good choice between int or long.)
*/
#define LUA_INTEGER ptrdiff_t
#define LUA_INTEGER ptrdiff_t
/*
@@ LUA_UNSIGNED is the integral type used by lua_pushunsigned/lua_tounsigned.
** It must have at least 32 bits.
*/
#define LUA_UNSIGNED unsigned LUA_INT32
#define LUA_UNSIGNED unsigned LUA_INT32
/*
** Some tricks with doubles
*/
#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) /* { */
#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) /* { */
/*
** The next definitions activate some tricks to speed up the
** conversion from doubles to integer types, mainly to LUA_UNSIGNED.
@@ -498,46 +463,42 @@
*/
/* Microsoft compiler on a Pentium (32 bit) ? */
#if defined(LUA_WIN) && defined(_MSC_VER) && defined(_M_IX86) /* { */
#if defined(LUA_WIN) && defined(_MSC_VER) && defined(_M_IX86) /* { */
#define LUA_MSASMTRICK
#define LUA_IEEEENDIAN 0
#define LUA_IEEEENDIAN 0
#define LUA_NANTRICK
/* pentium 32 bits? */
#elif defined(__i386__) || defined(__i386) || defined(__X86__) /* }{ */
#define LUA_IEEE754TRICK
#define LUA_IEEELL
#define LUA_IEEEENDIAN 0
#define LUA_IEEEENDIAN 0
#define LUA_NANTRICK
/* pentium 64 bits? */
#elif defined(__x86_64) /* }{ */
#elif defined(__x86_64) /* }{ */
#define LUA_IEEE754TRICK
#define LUA_IEEEENDIAN 0
#define LUA_IEEEENDIAN 0
#elif defined(__POWERPC__) || defined(__ppc__) /* }{ */
#elif defined(__POWERPC__) || defined(__ppc__) /* }{ */
#define LUA_IEEE754TRICK
#define LUA_IEEEENDIAN 1
#define LUA_IEEEENDIAN 1
#else /* }{ */
#else /* }{ */
/* assume IEEE754 and a 32-bit integer type */
#define LUA_IEEE754TRICK
#endif /* } */
#endif /* } */
#endif /* } */
#endif /* } */
/* }================================================================== */
/* =================================================================== */
/*
@@ -545,7 +506,4 @@
** without modifying the main part of the file.
*/
#endif