Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
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@@ -88,7 +88,7 @@ void b3SoundEngine::exit()
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}
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m_data->m_soundSources.clear();
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for (int i=0;i<m_data->m_wavFiles.size();i++)
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for (int i = 0; i < m_data->m_wavFiles.size(); i++)
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{
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b3ReadWavFile** wavPtr = m_data->m_wavFiles.getAtIndex(i);
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if (wavPtr && *wavPtr)
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@@ -99,7 +99,6 @@ void b3SoundEngine::exit()
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}
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m_data->m_wavFiles.clear();
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m_data->m_name2wav.clear();
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}
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int b3SoundEngine::getAvailableSoundSource()
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@@ -117,10 +116,10 @@ int b3SoundEngine::getAvailableSoundSource()
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void b3SoundEngine::startSound(int soundSourceIndex, b3SoundMessage msg)
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{
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b3SoundSource* soundSource = m_data->m_soundSources[soundSourceIndex];
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soundSource->setOscillatorAmplitude(0,msg.m_amplitude);
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soundSource->setOscillatorAmplitude(1,msg.m_amplitude);
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soundSource->setOscillatorAmplitude(0, msg.m_amplitude);
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soundSource->setOscillatorAmplitude(1, msg.m_amplitude);
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soundSource->setADSR(msg.m_attackRate,msg.m_decayRate,msg.m_sustainLevel,msg.m_releaseRate);
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soundSource->setADSR(msg.m_attackRate, msg.m_decayRate, msg.m_sustainLevel, msg.m_releaseRate);
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switch (msg.m_type)
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{
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@@ -128,7 +127,7 @@ void b3SoundEngine::startSound(int soundSourceIndex, b3SoundMessage msg)
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{
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soundSource->setOscillatorFrequency(0, msg.m_frequency);
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soundSource->setOscillatorFrequency(1, msg.m_frequency);
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soundSource->startSound(msg.m_autoKeyOff);
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break;
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}
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@@ -138,8 +137,8 @@ void b3SoundEngine::startSound(int soundSourceIndex, b3SoundMessage msg)
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if (wavFilePtr)
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{
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b3ReadWavFile* wavFile = *wavFilePtr;
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soundSource->setWavFile(0,wavFile,getSampleRate());
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soundSource->setWavFile(1,wavFile,getSampleRate());
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soundSource->setWavFile(0, wavFile, getSampleRate());
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soundSource->setWavFile(1, wavFile, getSampleRate());
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soundSource->startSound(msg.m_autoKeyOff);
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}
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break;
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@@ -174,7 +173,7 @@ int b3SoundEngine::loadWavFile(const char* fileName)
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wavFile->normalize(1);
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int wavUID = m_data->m_wavFileUidGenerator++;
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m_data->m_wavFiles.insert(wavUID, wavFile);
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m_data->m_name2wav.insert(fileName,wavUID);
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m_data->m_name2wav.insert(fileName, wavUID);
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return wavUID;
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}
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return 0;
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