Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
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@@ -6,7 +6,7 @@
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struct b3SoundMessage
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{
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int m_type;//B3_SOUND_SOURCE_TYPE
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int m_type; //B3_SOUND_SOURCE_TYPE
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double m_amplitude;
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double m_frequency;
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@@ -19,15 +19,15 @@ struct b3SoundMessage
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bool m_autoKeyOff;
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b3SoundMessage()
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:m_type(B3_SOUND_SOURCE_SINE_OSCILLATOR),
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m_amplitude(0.5),
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m_frequency(440),
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m_wavId(-1),
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m_attackRate(0.001),
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m_decayRate(0.00001),
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m_sustainLevel(0.5),
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m_releaseRate(0.0005),
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m_autoKeyOff(false)
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: m_type(B3_SOUND_SOURCE_SINE_OSCILLATOR),
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m_amplitude(0.5),
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m_frequency(440),
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m_wavId(-1),
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m_attackRate(0.001),
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m_decayRate(0.00001),
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m_sustainLevel(0.5),
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m_releaseRate(0.0005),
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m_autoKeyOff(false)
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{
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}
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};
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@@ -35,9 +35,8 @@ struct b3SoundMessage
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class b3SoundEngine
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{
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struct b3SoundEngineInternalData* m_data;
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public:
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public:
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b3SoundEngine();
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virtual ~b3SoundEngine();
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@@ -51,7 +50,6 @@ class b3SoundEngine
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int loadWavFile(const char* fileName);
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double getSampleRate() const;
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};
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#endif //B3_SOUND_ENGINE_H
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#endif //B3_SOUND_ENGINE_H
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