Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
@@ -33,14 +33,12 @@ static int useMpr = 0;
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///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
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#include "btBulletDynamicsCommon.h"
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#include <stdio.h> //printf debugging
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#include <stdio.h> //printf debugging
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static bool useGenericConstraint = false;
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#include "btConvexConvexMprAlgorithm.h"
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#include "LinearMath/btAlignedObjectArray.h"
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#include "LinearMath/btConvexHullComputer.h"
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#include "LinearMath/btQuaternion.h"
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@@ -57,38 +55,35 @@ class btDefaultCollisionConfiguration;
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#include "../CommonInterfaces/CommonRigidBodyBase.h"
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class VoronoiFractureDemo : public CommonRigidBodyBase
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{
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//keep the collision shapes, for deletion/cleanup
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btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
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btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
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btBroadphaseInterface* m_broadphase;
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btBroadphaseInterface* m_broadphase;
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btCollisionDispatcher* m_dispatcher;
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btCollisionDispatcher* m_dispatcher;
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btConstraintSolver* m_solver;
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btConstraintSolver* m_solver;
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btDefaultCollisionConfiguration* m_collisionConfiguration;
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btClock m_perfmTimer;
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public:
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public:
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VoronoiFractureDemo(struct GUIHelperInterface* helper)
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:CommonRigidBodyBase(helper)
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: CommonRigidBodyBase(helper)
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{
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srand((unsigned)time(NULL)); // Seed it...
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srand((unsigned)time(NULL)); // Seed it...
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}
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virtual ~VoronoiFractureDemo()
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{
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btAssert(m_dynamicsWorld==0);
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btAssert(m_dynamicsWorld == 0);
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}
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void initPhysics();
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void initPhysics();
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void exitPhysics();
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void exitPhysics();
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//virtual void renderme();
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@@ -100,7 +95,7 @@ class VoronoiFractureDemo : public CommonRigidBodyBase
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//virtual void displayCallback();
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//virtual void clientResetScene();
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//virtual void keyboardCallback(unsigned char key, int x, int y);
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void attachFixedConstraints();
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@@ -110,11 +105,9 @@ class VoronoiFractureDemo : public CommonRigidBodyBase
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float dist = 18;
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float pitch = -30;
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float yaw = 129;
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float targetPos[3]={-1.5,4.7,-2};
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m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
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float targetPos[3] = {-1.5, 4.7, -2};
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m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
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}
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};
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void VoronoiFractureDemo::attachFixedConstraints()
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@@ -123,7 +116,7 @@ void VoronoiFractureDemo::attachFixedConstraints()
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int numManifolds = m_dynamicsWorld->getDispatcher()->getNumManifolds();
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for (int i=0;i<numManifolds;i++)
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for (int i = 0; i < numManifolds; i++)
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{
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btPersistentManifold* manifold = m_dynamicsWorld->getDispatcher()->getManifoldByIndexInternal(i);
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if (!manifold->getNumContacts())
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@@ -131,26 +124,26 @@ void VoronoiFractureDemo::attachFixedConstraints()
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btScalar minDist = 1e30f;
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int minIndex = -1;
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for (int v=0;v<manifold->getNumContacts();v++)
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for (int v = 0; v < manifold->getNumContacts(); v++)
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{
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if (minDist >manifold->getContactPoint(v).getDistance())
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if (minDist > manifold->getContactPoint(v).getDistance())
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{
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minDist = manifold->getContactPoint(v).getDistance();
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minIndex = v;
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}
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}
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if (minDist>0.)
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if (minDist > 0.)
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continue;
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btCollisionObject* colObj0 = (btCollisionObject*)manifold->getBody0();
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btCollisionObject* colObj1 = (btCollisionObject*)manifold->getBody1();
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// int tag0 = (colObj0)->getIslandTag();
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// int tag1 = (colObj1)->getIslandTag();
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// int tag0 = (colObj0)->getIslandTag();
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// int tag1 = (colObj1)->getIslandTag();
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btRigidBody* body0 = btRigidBody::upcast(colObj0);
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btRigidBody* body1 = btRigidBody::upcast(colObj1);
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if (bodies.findLinearSearch(body0)==bodies.size())
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if (bodies.findLinearSearch(body0) == bodies.size())
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bodies.push_back(body0);
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if (bodies.findLinearSearch(body1)==bodies.size())
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if (bodies.findLinearSearch(body1) == bodies.size())
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bodies.push_back(body1);
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if (body0 && body1)
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@@ -160,7 +153,7 @@ void VoronoiFractureDemo::attachFixedConstraints()
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if (body0->checkCollideWithOverride(body1))
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{
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{
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btTransform trA,trB;
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btTransform trA, trB;
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trA.setIdentity();
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trB.setIdentity();
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btVector3 contactPosWorld = manifold->getContactPoint(minIndex).m_positionWorldOnA;
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@@ -168,40 +161,35 @@ void VoronoiFractureDemo::attachFixedConstraints()
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globalFrame.setIdentity();
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globalFrame.setOrigin(contactPosWorld);
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trA = body0->getWorldTransform().inverse()*globalFrame;
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trB = body1->getWorldTransform().inverse()*globalFrame;
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float totalMass = 1.f/body0->getInvMass() + 1.f/body1->getInvMass();
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trA = body0->getWorldTransform().inverse() * globalFrame;
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trB = body1->getWorldTransform().inverse() * globalFrame;
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float totalMass = 1.f / body0->getInvMass() + 1.f / body1->getInvMass();
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if (useGenericConstraint)
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{
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btGeneric6DofConstraint* dof6 = new btGeneric6DofConstraint(*body0,*body1,trA,trB,true);
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btGeneric6DofConstraint* dof6 = new btGeneric6DofConstraint(*body0, *body1, trA, trB, true);
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dof6->setOverrideNumSolverIterations(30);
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dof6->setBreakingImpulseThreshold(BREAKING_THRESHOLD * totalMass);
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dof6->setBreakingImpulseThreshold(BREAKING_THRESHOLD*totalMass);
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for (int i=0;i<6;i++)
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dof6->setLimit(i,0,0);
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m_dynamicsWorld->addConstraint(dof6,true);
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} else
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{
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btFixedConstraint* fixed = new btFixedConstraint(*body0,*body1,trA,trB);
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fixed->setBreakingImpulseThreshold(BREAKING_THRESHOLD*totalMass);
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fixed ->setOverrideNumSolverIterations(30);
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m_dynamicsWorld->addConstraint(fixed,true);
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for (int i = 0; i < 6; i++)
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dof6->setLimit(i, 0, 0);
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m_dynamicsWorld->addConstraint(dof6, true);
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}
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else
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{
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btFixedConstraint* fixed = new btFixedConstraint(*body0, *body1, trA, trB);
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fixed->setBreakingImpulseThreshold(BREAKING_THRESHOLD * totalMass);
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fixed->setOverrideNumSolverIterations(30);
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m_dynamicsWorld->addConstraint(fixed, true);
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}
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}
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}
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}
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}
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}
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}
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for (int i=0;i<bodies.size();i++)
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for (int i = 0; i < bodies.size(); i++)
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{
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m_dynamicsWorld->removeRigidBody(bodies[i]);
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m_dynamicsWorld->addRigidBody(bodies[i]);
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@@ -227,30 +215,30 @@ void VoronoiFractureDemo::getVerticesInsidePlanes(const btAlignedObjectArray<btV
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planeIndicesOut.clear();
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const int numPlanes = planes.size();
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int i, j, k, l;
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for (i=0;i<numPlanes;i++)
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for (i = 0; i < numPlanes; i++)
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{
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const btVector3& N1 = planes[i];
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for (j=i+1;j<numPlanes;j++)
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for (j = i + 1; j < numPlanes; j++)
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{
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const btVector3& N2 = planes[j];
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btVector3 n1n2 = N1.cross(N2);
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if (n1n2.length2() > btScalar(0.0001))
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{
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for (k=j+1;k<numPlanes;k++)
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for (k = j + 1; k < numPlanes; k++)
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{
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const btVector3& N3 = planes[k];
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btVector3 n2n3 = N2.cross(N3);
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btVector3 n3n1 = N3.cross(N1);
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if ((n2n3.length2() > btScalar(0.0001)) && (n3n1.length2() > btScalar(0.0001) ))
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if ((n2n3.length2() > btScalar(0.0001)) && (n3n1.length2() > btScalar(0.0001)))
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{
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btScalar quotient = (N1.dot(n2n3));
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if (btFabs(quotient) > btScalar(0.0001))
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{
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btVector3 potentialVertex = (n2n3 * N1[3] + n3n1 * N2[3] + n1n2 * N3[3]) * (btScalar(-1.) / quotient);
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for (l=0; l<numPlanes; l++)
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for (l = 0; l < numPlanes; l++)
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{
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const btVector3& NP = planes[l];
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if (btScalar(NP.dot(potentialVertex))+btScalar(NP[3]) > btScalar(0.000001))
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if (btScalar(NP.dot(potentialVertex)) + btScalar(NP[3]) > btScalar(0.000001))
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break;
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}
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if (l == numPlanes)
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@@ -269,14 +257,14 @@ void VoronoiFractureDemo::getVerticesInsidePlanes(const btAlignedObjectArray<btV
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}
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}
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static btVector3 curVoronoiPoint;
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static btVector3 curVoronoiPoint;
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struct pointCmp
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{
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bool operator()(const btVector3& p1, const btVector3& p2) const
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{
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float v1 = (p1-curVoronoiPoint).length2();
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float v2 = (p2-curVoronoiPoint).length2();
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float v1 = (p1 - curVoronoiPoint).length2();
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float v2 = (p2 - curVoronoiPoint).length2();
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bool result0 = v1 < v2;
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//bool result1 = ((btScalar)(p1-curVoronoiPoint).length2()) < ((btScalar)(p2-curVoronoiPoint).length2());
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//apparently result0 is not always result1, because extended precision used in registered is different from precision when values are stored in memory
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@@ -284,7 +272,8 @@ struct pointCmp
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}
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};
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void VoronoiFractureDemo::voronoiBBShatter(const btAlignedObjectArray<btVector3>& points, const btVector3& bbmin, const btVector3& bbmax, const btQuaternion& bbq, const btVector3& bbt, btScalar matDensity) {
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void VoronoiFractureDemo::voronoiBBShatter(const btAlignedObjectArray<btVector3>& points, const btVector3& bbmin, const btVector3& bbmax, const btQuaternion& bbq, const btVector3& bbt, btScalar matDensity)
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{
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// points define voronoi cells in world space (avoid duplicates)
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// bbmin & bbmax = bounding box min and max in local space
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// bbq & bbt = bounding box quaternion rotation and translation
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@@ -308,21 +297,29 @@ void VoronoiFractureDemo::voronoiBBShatter(const btAlignedObjectArray<btVector3>
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int i, j, k;
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int numpoints = points.size();
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for (i=0; i < numpoints ;i++) {
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for (i = 0; i < numpoints; i++)
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{
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curVoronoiPoint = points[i];
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btVector3 icp = quatRotate(bbiq, curVoronoiPoint - bbt);
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rbb = icp - bbmax;
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nrbb = bbmin - icp;
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planes.resize(6);
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planes[0] = bbvx; planes[0][3] = rbb.x();
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planes[1] = bbvy; planes[1][3] = rbb.y();
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planes[2] = bbvz; planes[2][3] = rbb.z();
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planes[3] = -bbvx; planes[3][3] = nrbb.x();
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planes[4] = -bbvy; planes[4][3] = nrbb.y();
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planes[5] = -bbvz; planes[5][3] = nrbb.z();
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planes[0] = bbvx;
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planes[0][3] = rbb.x();
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planes[1] = bbvy;
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planes[1][3] = rbb.y();
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planes[2] = bbvz;
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planes[2][3] = rbb.z();
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planes[3] = -bbvx;
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planes[3][3] = nrbb.x();
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planes[4] = -bbvy;
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planes[4][3] = nrbb.y();
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planes[5] = -bbvz;
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planes[5][3] = nrbb.z();
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maxDistance = SIMD_INFINITY;
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sortedVoronoiPoints.heapSort(pointCmp());
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for (j=1; j < numpoints; j++) {
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for (j = 1; j < numpoints; j++)
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{
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normal = sortedVoronoiPoints[j] - curVoronoiPoint;
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nlength = normal.length();
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if (nlength > maxDistance)
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@@ -334,9 +331,11 @@ void VoronoiFractureDemo::voronoiBBShatter(const btAlignedObjectArray<btVector3>
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if (vertices.size() == 0)
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break;
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numplaneIndices = planeIndices.size();
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if (numplaneIndices != planes.size()) {
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if (numplaneIndices != planes.size())
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{
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planeIndicesIter = planeIndices.begin();
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for (k=0; k < numplaneIndices; k++) {
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for (k = 0; k < numplaneIndices; k++)
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{
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if (k != *planeIndicesIter)
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planes[k] = planes[*planeIndicesIter];
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planeIndicesIter++;
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@@ -344,7 +343,8 @@ void VoronoiFractureDemo::voronoiBBShatter(const btAlignedObjectArray<btVector3>
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planes.resize(numplaneIndices);
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}
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maxDistance = vertices[0].length();
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for (k=1; k < vertices.size(); k++) {
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for (k = 1; k < vertices.size(); k++)
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{
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distance = vertices[k].length();
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if (maxDistance < distance)
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maxDistance = distance;
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@@ -355,22 +355,24 @@ void VoronoiFractureDemo::voronoiBBShatter(const btAlignedObjectArray<btVector3>
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continue;
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// Clean-up voronoi convex shard vertices and generate edges & faces
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convexHC->compute(&vertices[0].getX(), sizeof(btVector3), vertices.size(),CONVEX_MARGIN,0.0);
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convexHC->compute(&vertices[0].getX(), sizeof(btVector3), vertices.size(), CONVEX_MARGIN, 0.0);
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// At this point we have a complete 3D voronoi shard mesh contained in convexHC
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// Calculate volume and center of mass (Stan Melax volume integration)
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int numFaces = convexHC->faces.size();
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int v0, v1, v2; // Triangle vertices
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int v0, v1, v2; // Triangle vertices
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btScalar volume = btScalar(0.);
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btVector3 com(0., 0., 0.);
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for (j=0; j < numFaces; j++) {
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for (j = 0; j < numFaces; j++)
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{
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const btConvexHullComputer::Edge* edge = &convexHC->edges[convexHC->faces[j]];
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v0 = edge->getSourceVertex();
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v1 = edge->getTargetVertex();
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edge = edge->getNextEdgeOfFace();
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v2 = edge->getTargetVertex();
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while (v2 != v0) {
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while (v2 != v0)
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{
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// Counter-clockwise triangulated voronoi shard mesh faces (v0-v1-v2) and edges here...
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btScalar vol = convexHC->vertices[v0].triple(convexHC->vertices[v1], convexHC->vertices[v2]);
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volume += vol;
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@@ -385,7 +387,7 @@ void VoronoiFractureDemo::voronoiBBShatter(const btAlignedObjectArray<btVector3>
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// Shift all vertices relative to center of mass
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int numVerts = convexHC->vertices.size();
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for (j=0; j < numVerts; j++)
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for (j = 0; j < numVerts; j++)
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{
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convexHC->vertices[j] -= com;
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}
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@@ -397,26 +399,26 @@ void VoronoiFractureDemo::voronoiBBShatter(const btAlignedObjectArray<btVector3>
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// Create Bullet Physics rigid body shards
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btCollisionShape* shardShape = new btConvexHullShape(&(convexHC->vertices[0].getX()), convexHC->vertices.size());
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shardShape->setMargin(CONVEX_MARGIN); // for this demo; note convexHC has optional margin parameter for this
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shardShape->setMargin(CONVEX_MARGIN); // for this demo; note convexHC has optional margin parameter for this
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m_collisionShapes.push_back(shardShape);
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btTransform shardTransform;
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shardTransform.setIdentity();
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shardTransform.setOrigin(curVoronoiPoint + com); // Shard's adjusted location
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shardTransform.setOrigin(curVoronoiPoint + com); // Shard's adjusted location
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btDefaultMotionState* shardMotionState = new btDefaultMotionState(shardTransform);
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btScalar shardMass(volume * matDensity);
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btVector3 shardInertia(0.,0.,0.);
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btVector3 shardInertia(0., 0., 0.);
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shardShape->calculateLocalInertia(shardMass, shardInertia);
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btRigidBody::btRigidBodyConstructionInfo shardRBInfo(shardMass, shardMotionState, shardShape, shardInertia);
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btRigidBody* shardBody = new btRigidBody(shardRBInfo);
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m_dynamicsWorld->addRigidBody(shardBody);
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cellnum ++;
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cellnum++;
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}
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printf("Generated %d voronoi btRigidBody shards\n", cellnum);
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}
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void VoronoiFractureDemo::voronoiConvexHullShatter(const btAlignedObjectArray<btVector3>& points, const btAlignedObjectArray<btVector3>& verts, const btQuaternion& bbq, const btVector3& bbt, btScalar matDensity) {
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void VoronoiFractureDemo::voronoiConvexHullShatter(const btAlignedObjectArray<btVector3>& points, const btAlignedObjectArray<btVector3>& verts, const btQuaternion& bbq, const btVector3& bbt, btScalar matDensity)
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{
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// points define voronoi cells in world space (avoid duplicates)
|
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// verts = source (convex hull) mesh vertices in local space
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// bbq & bbt = source (convex hull) mesh quaternion rotation and translation
|
||||
@@ -438,36 +440,41 @@ void VoronoiFractureDemo::voronoiConvexHullShatter(const btAlignedObjectArray<bt
|
||||
// Convert verts to world space and get convexPlanes
|
||||
int numverts = verts.size();
|
||||
chverts.resize(verts.size());
|
||||
for (i=0; i < numverts ;i++) {
|
||||
for (i = 0; i < numverts; i++)
|
||||
{
|
||||
chverts[i] = quatRotate(bbq, verts[i]) + bbt;
|
||||
}
|
||||
//btGeometryUtil::getPlaneEquationsFromVertices(chverts, convexPlanes);
|
||||
// Using convexHullComputer faster than getPlaneEquationsFromVertices for large meshes...
|
||||
convexHC->compute(&chverts[0].getX(), sizeof(btVector3), numverts, 0.0, 0.0);
|
||||
int numFaces = convexHC->faces.size();
|
||||
int v0, v1, v2; // vertices
|
||||
for (i=0; i < numFaces; i++) {
|
||||
int v0, v1, v2; // vertices
|
||||
for (i = 0; i < numFaces; i++)
|
||||
{
|
||||
const btConvexHullComputer::Edge* edge = &convexHC->edges[convexHC->faces[i]];
|
||||
v0 = edge->getSourceVertex();
|
||||
v1 = edge->getTargetVertex();
|
||||
edge = edge->getNextEdgeOfFace();
|
||||
v2 = edge->getTargetVertex();
|
||||
plane = (convexHC->vertices[v1]-convexHC->vertices[v0]).cross(convexHC->vertices[v2]-convexHC->vertices[v0]).normalize();
|
||||
plane = (convexHC->vertices[v1] - convexHC->vertices[v0]).cross(convexHC->vertices[v2] - convexHC->vertices[v0]).normalize();
|
||||
plane[3] = -plane.dot(convexHC->vertices[v0]);
|
||||
convexPlanes.push_back(plane);
|
||||
}
|
||||
const int numconvexPlanes = convexPlanes.size();
|
||||
|
||||
int numpoints = points.size();
|
||||
for (i=0; i < numpoints ;i++) {
|
||||
for (i = 0; i < numpoints; i++)
|
||||
{
|
||||
curVoronoiPoint = points[i];
|
||||
planes.copyFromArray(convexPlanes);
|
||||
for (j=0; j < numconvexPlanes ;j++) {
|
||||
for (j = 0; j < numconvexPlanes; j++)
|
||||
{
|
||||
planes[j][3] += planes[j].dot(curVoronoiPoint);
|
||||
}
|
||||
maxDistance = SIMD_INFINITY;
|
||||
sortedVoronoiPoints.heapSort(pointCmp());
|
||||
for (j=1; j < numpoints; j++) {
|
||||
for (j = 1; j < numpoints; j++)
|
||||
{
|
||||
normal = sortedVoronoiPoints[j] - curVoronoiPoint;
|
||||
nlength = normal.length();
|
||||
if (nlength > maxDistance)
|
||||
@@ -479,9 +486,11 @@ void VoronoiFractureDemo::voronoiConvexHullShatter(const btAlignedObjectArray<bt
|
||||
if (vertices.size() == 0)
|
||||
break;
|
||||
numplaneIndices = planeIndices.size();
|
||||
if (numplaneIndices != planes.size()) {
|
||||
if (numplaneIndices != planes.size())
|
||||
{
|
||||
planeIndicesIter = planeIndices.begin();
|
||||
for (k=0; k < numplaneIndices; k++) {
|
||||
for (k = 0; k < numplaneIndices; k++)
|
||||
{
|
||||
if (k != *planeIndicesIter)
|
||||
planes[k] = planes[*planeIndicesIter];
|
||||
planeIndicesIter++;
|
||||
@@ -489,7 +498,8 @@ void VoronoiFractureDemo::voronoiConvexHullShatter(const btAlignedObjectArray<bt
|
||||
planes.resize(numplaneIndices);
|
||||
}
|
||||
maxDistance = vertices[0].length();
|
||||
for (k=1; k < vertices.size(); k++) {
|
||||
for (k = 1; k < vertices.size(); k++)
|
||||
{
|
||||
distance = vertices[k].length();
|
||||
if (maxDistance < distance)
|
||||
maxDistance = distance;
|
||||
@@ -500,7 +510,7 @@ void VoronoiFractureDemo::voronoiConvexHullShatter(const btAlignedObjectArray<bt
|
||||
continue;
|
||||
|
||||
// Clean-up voronoi convex shard vertices and generate edges & faces
|
||||
convexHC->compute(&vertices[0].getX(), sizeof(btVector3), vertices.size(),0.0,0.0);
|
||||
convexHC->compute(&vertices[0].getX(), sizeof(btVector3), vertices.size(), 0.0, 0.0);
|
||||
|
||||
// At this point we have a complete 3D voronoi shard mesh contained in convexHC
|
||||
|
||||
@@ -508,13 +518,15 @@ void VoronoiFractureDemo::voronoiConvexHullShatter(const btAlignedObjectArray<bt
|
||||
numFaces = convexHC->faces.size();
|
||||
btScalar volume = btScalar(0.);
|
||||
btVector3 com(0., 0., 0.);
|
||||
for (j=0; j < numFaces; j++) {
|
||||
for (j = 0; j < numFaces; j++)
|
||||
{
|
||||
const btConvexHullComputer::Edge* edge = &convexHC->edges[convexHC->faces[j]];
|
||||
v0 = edge->getSourceVertex();
|
||||
v1 = edge->getTargetVertex();
|
||||
edge = edge->getNextEdgeOfFace();
|
||||
v2 = edge->getTargetVertex();
|
||||
while (v2 != v0) {
|
||||
while (v2 != v0)
|
||||
{
|
||||
// Counter-clockwise triangulated voronoi shard mesh faces (v0-v1-v2) and edges here...
|
||||
btScalar vol = convexHC->vertices[v0].triple(convexHC->vertices[v1], convexHC->vertices[v2]);
|
||||
volume += vol;
|
||||
@@ -529,7 +541,7 @@ void VoronoiFractureDemo::voronoiConvexHullShatter(const btAlignedObjectArray<bt
|
||||
|
||||
// Shift all vertices relative to center of mass
|
||||
int numVerts = convexHC->vertices.size();
|
||||
for (j=0; j < numVerts; j++)
|
||||
for (j = 0; j < numVerts; j++)
|
||||
{
|
||||
convexHC->vertices[j] -= com;
|
||||
}
|
||||
@@ -541,21 +553,20 @@ void VoronoiFractureDemo::voronoiConvexHullShatter(const btAlignedObjectArray<bt
|
||||
|
||||
// Create Bullet Physics rigid body shards
|
||||
btCollisionShape* shardShape = new btConvexHullShape(&(convexHC->vertices[0].getX()), convexHC->vertices.size());
|
||||
shardShape->setMargin(CONVEX_MARGIN); // for this demo; note convexHC has optional margin parameter for this
|
||||
shardShape->setMargin(CONVEX_MARGIN); // for this demo; note convexHC has optional margin parameter for this
|
||||
m_collisionShapes.push_back(shardShape);
|
||||
btTransform shardTransform;
|
||||
shardTransform.setIdentity();
|
||||
shardTransform.setOrigin(curVoronoiPoint + com); // Shard's adjusted location
|
||||
shardTransform.setOrigin(curVoronoiPoint + com); // Shard's adjusted location
|
||||
btDefaultMotionState* shardMotionState = new btDefaultMotionState(shardTransform);
|
||||
btScalar shardMass(volume * matDensity);
|
||||
btVector3 shardInertia(0.,0.,0.);
|
||||
btVector3 shardInertia(0., 0., 0.);
|
||||
shardShape->calculateLocalInertia(shardMass, shardInertia);
|
||||
btRigidBody::btRigidBodyConstructionInfo shardRBInfo(shardMass, shardMotionState, shardShape, shardInertia);
|
||||
btRigidBody* shardBody = new btRigidBody(shardRBInfo);
|
||||
m_dynamicsWorld->addRigidBody(shardBody);
|
||||
|
||||
cellnum ++;
|
||||
|
||||
cellnum++;
|
||||
}
|
||||
printf("Generated %d voronoi btRigidBody shards\n", cellnum);
|
||||
}
|
||||
@@ -620,7 +631,7 @@ void VoronoiFractureDemo::renderme()
|
||||
}
|
||||
*/
|
||||
|
||||
void VoronoiFractureDemo::initPhysics()
|
||||
void VoronoiFractureDemo::initPhysics()
|
||||
{
|
||||
m_guiHelper->setUpAxis(1);
|
||||
|
||||
@@ -628,15 +639,13 @@ void VoronoiFractureDemo::initPhysics()
|
||||
useGenericConstraint = !useGenericConstraint;
|
||||
printf("useGenericConstraint = %d\n", useGenericConstraint);
|
||||
|
||||
|
||||
|
||||
///collision configuration contains default setup for memory, collision setup
|
||||
m_collisionConfiguration = new btDefaultCollisionConfiguration();
|
||||
//m_collisionConfiguration->setConvexConvexMultipointIterations();
|
||||
|
||||
///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
|
||||
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
||||
|
||||
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
||||
|
||||
useMpr = 1 - useMpr;
|
||||
|
||||
if (useMpr)
|
||||
@@ -651,30 +660,29 @@ void VoronoiFractureDemo::initPhysics()
|
||||
{
|
||||
printf("using default (GJK+EPA) convex-convex collision detection\n");
|
||||
}
|
||||
|
||||
|
||||
m_broadphase = new btDbvtBroadphase();
|
||||
|
||||
///the default constraint solver. For parallel processing you can use a different solver (see Extras/BulletMultiThreaded)
|
||||
btSequentialImpulseConstraintSolver* sol = new btSequentialImpulseConstraintSolver;
|
||||
m_solver = sol;
|
||||
|
||||
m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_broadphase,m_solver,m_collisionConfiguration);
|
||||
m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration);
|
||||
m_dynamicsWorld->getSolverInfo().m_splitImpulse = true;
|
||||
|
||||
|
||||
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
|
||||
|
||||
|
||||
m_dynamicsWorld->setGravity(btVector3(0,-10,0));
|
||||
m_dynamicsWorld->setGravity(btVector3(0, -10, 0));
|
||||
|
||||
///create a few basic rigid bodies
|
||||
btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(50.),btScalar(50.),btScalar(50.)));
|
||||
// btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),50);
|
||||
|
||||
btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50.)));
|
||||
// btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),50);
|
||||
|
||||
m_collisionShapes.push_back(groundShape);
|
||||
|
||||
btTransform groundTransform;
|
||||
groundTransform.setIdentity();
|
||||
groundTransform.setOrigin(btVector3(0,-50,0));
|
||||
groundTransform.setOrigin(btVector3(0, -50, 0));
|
||||
|
||||
//We can also use DemoApplication::localCreateRigidBody, but for clarity it is provided here:
|
||||
{
|
||||
@@ -683,13 +691,13 @@ void VoronoiFractureDemo::initPhysics()
|
||||
//rigidbody is dynamic if and only if mass is non zero, otherwise static
|
||||
bool isDynamic = (mass != 0.f);
|
||||
|
||||
btVector3 localInertia(0,0,0);
|
||||
btVector3 localInertia(0, 0, 0);
|
||||
if (isDynamic)
|
||||
groundShape->calculateLocalInertia(mass,localInertia);
|
||||
groundShape->calculateLocalInertia(mass, localInertia);
|
||||
|
||||
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
|
||||
btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform);
|
||||
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,groundShape,localInertia);
|
||||
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia);
|
||||
btRigidBody* body = new btRigidBody(rbInfo);
|
||||
|
||||
//add the body to the dynamics world
|
||||
@@ -697,19 +705,19 @@ void VoronoiFractureDemo::initPhysics()
|
||||
}
|
||||
|
||||
{
|
||||
btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(10.),btScalar(8.),btScalar(1.)));
|
||||
btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(10.), btScalar(8.), btScalar(1.)));
|
||||
btScalar mass(0.);
|
||||
|
||||
//rigidbody is dynamic if and only if mass is non zero, otherwise static
|
||||
bool isDynamic = (mass != 0.f);
|
||||
|
||||
btVector3 localInertia(0,0,0);
|
||||
btVector3 localInertia(0, 0, 0);
|
||||
if (isDynamic)
|
||||
groundShape->calculateLocalInertia(mass,localInertia);
|
||||
groundTransform.setOrigin(btVector3(0,0,0));
|
||||
groundShape->calculateLocalInertia(mass, localInertia);
|
||||
groundTransform.setOrigin(btVector3(0, 0, 0));
|
||||
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
|
||||
btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform);
|
||||
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,groundShape,localInertia);
|
||||
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia);
|
||||
btRigidBody* body = new btRigidBody(rbInfo);
|
||||
|
||||
//add the body to the dynamics world
|
||||
@@ -719,36 +727,37 @@ void VoronoiFractureDemo::initPhysics()
|
||||
// ==> Voronoi Shatter Basic Demo: Random Cuboid
|
||||
|
||||
// Random size cuboid (defined by bounding box max and min)
|
||||
btVector3 bbmax(btScalar(rand() / btScalar(RAND_MAX)) * 12. +0.5, btScalar(rand() / btScalar(RAND_MAX)) * 1. +0.5, btScalar(rand() / btScalar(RAND_MAX)) * 1. +0.5);
|
||||
btVector3 bbmax(btScalar(rand() / btScalar(RAND_MAX)) * 12. + 0.5, btScalar(rand() / btScalar(RAND_MAX)) * 1. + 0.5, btScalar(rand() / btScalar(RAND_MAX)) * 1. + 0.5);
|
||||
btVector3 bbmin = -bbmax;
|
||||
// Place it 10 units above ground
|
||||
btVector3 bbt(0,15,0);
|
||||
btVector3 bbt(0, 15, 0);
|
||||
// Use an arbitrary material density for shards (should be consitent/relative with/to rest of RBs in world)
|
||||
btScalar matDensity = 1;
|
||||
// Using random rotation
|
||||
btQuaternion bbq(btScalar(rand() / btScalar(RAND_MAX)) * 2. -1.,btScalar(rand() / btScalar(RAND_MAX)) * 2. -1.,btScalar(rand() / btScalar(RAND_MAX)) * 2. -1.,btScalar(rand() / btScalar(RAND_MAX)) * 2. -1.);
|
||||
btQuaternion bbq(btScalar(rand() / btScalar(RAND_MAX)) * 2. - 1., btScalar(rand() / btScalar(RAND_MAX)) * 2. - 1., btScalar(rand() / btScalar(RAND_MAX)) * 2. - 1., btScalar(rand() / btScalar(RAND_MAX)) * 2. - 1.);
|
||||
bbq.normalize();
|
||||
// Generate random points for voronoi cells
|
||||
btAlignedObjectArray<btVector3> points;
|
||||
btVector3 point;
|
||||
btVector3 diff = bbmax - bbmin;
|
||||
for (int i=0; i < VORONOIPOINTS; i++) {
|
||||
for (int i = 0; i < VORONOIPOINTS; i++)
|
||||
{
|
||||
// Place points within box area (points are in world coordinates)
|
||||
point = quatRotate(bbq, btVector3(btScalar(rand() / btScalar(RAND_MAX)) * diff.x() -diff.x()/2., btScalar(rand() / btScalar(RAND_MAX)) * diff.y() -diff.y()/2., btScalar(rand() / btScalar(RAND_MAX)) * diff.z() -diff.z()/2.)) + bbt;
|
||||
point = quatRotate(bbq, btVector3(btScalar(rand() / btScalar(RAND_MAX)) * diff.x() - diff.x() / 2., btScalar(rand() / btScalar(RAND_MAX)) * diff.y() - diff.y() / 2., btScalar(rand() / btScalar(RAND_MAX)) * diff.z() - diff.z() / 2.)) + bbt;
|
||||
points.push_back(point);
|
||||
}
|
||||
m_perfmTimer.reset();
|
||||
voronoiBBShatter(points, bbmin, bbmax, bbq, bbt, matDensity);
|
||||
printf("Total Time: %f seconds\n", m_perfmTimer.getTimeMilliseconds()/1000.);
|
||||
|
||||
for (int i=m_dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--)
|
||||
printf("Total Time: %f seconds\n", m_perfmTimer.getTimeMilliseconds() / 1000.);
|
||||
|
||||
for (int i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
|
||||
{
|
||||
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||
obj->getCollisionShape()->setMargin(CONVEX_MARGIN+0.01);
|
||||
obj->getCollisionShape()->setMargin(CONVEX_MARGIN + 0.01);
|
||||
}
|
||||
m_dynamicsWorld->performDiscreteCollisionDetection();
|
||||
|
||||
for (int i=m_dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--)
|
||||
for (int i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
|
||||
{
|
||||
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||
obj->getCollisionShape()->setMargin(CONVEX_MARGIN);
|
||||
@@ -759,24 +768,22 @@ void VoronoiFractureDemo::initPhysics()
|
||||
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
|
||||
}
|
||||
|
||||
|
||||
void VoronoiFractureDemo::exitPhysics()
|
||||
void VoronoiFractureDemo::exitPhysics()
|
||||
{
|
||||
|
||||
//cleanup in the reverse order of creation/initialization
|
||||
|
||||
int i;
|
||||
//remove all constraints
|
||||
for (i=m_dynamicsWorld->getNumConstraints()-1;i>=0;i--)
|
||||
for (i = m_dynamicsWorld->getNumConstraints() - 1; i >= 0; i--)
|
||||
{
|
||||
btTypedConstraint* constraint = m_dynamicsWorld->getConstraint(i);
|
||||
m_dynamicsWorld->removeConstraint(constraint);
|
||||
delete constraint;
|
||||
}
|
||||
|
||||
|
||||
//remove the rigidbodies from the dynamics world and delete them
|
||||
|
||||
for (i=m_dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--)
|
||||
|
||||
for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
|
||||
{
|
||||
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||
btRigidBody* body = btRigidBody::upcast(obj);
|
||||
@@ -784,12 +791,12 @@ void VoronoiFractureDemo::exitPhysics()
|
||||
{
|
||||
delete body->getMotionState();
|
||||
}
|
||||
m_dynamicsWorld->removeCollisionObject( obj );
|
||||
m_dynamicsWorld->removeCollisionObject(obj);
|
||||
delete obj;
|
||||
}
|
||||
|
||||
//delete collision shapes
|
||||
for (int j=0;j<m_collisionShapes.size();j++)
|
||||
for (int j = 0; j < m_collisionShapes.size(); j++)
|
||||
{
|
||||
btCollisionShape* shape = m_collisionShapes[j];
|
||||
delete shape;
|
||||
@@ -798,19 +805,18 @@ void VoronoiFractureDemo::exitPhysics()
|
||||
|
||||
delete m_dynamicsWorld;
|
||||
m_dynamicsWorld = 0;
|
||||
|
||||
|
||||
delete m_solver;
|
||||
m_solver=0;
|
||||
|
||||
m_solver = 0;
|
||||
|
||||
delete m_broadphase;
|
||||
m_broadphase=0;
|
||||
|
||||
m_broadphase = 0;
|
||||
|
||||
delete m_dispatcher;
|
||||
m_dispatcher=0;
|
||||
m_dispatcher = 0;
|
||||
|
||||
delete m_collisionConfiguration;
|
||||
m_collisionConfiguration=0;
|
||||
|
||||
m_collisionConfiguration = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -824,7 +830,7 @@ static DemoApplication* Create()
|
||||
|
||||
*/
|
||||
|
||||
CommonExampleInterface* VoronoiFractureCreateFunc(struct CommonExampleOptions& options)
|
||||
CommonExampleInterface* VoronoiFractureCreateFunc(struct CommonExampleOptions& options)
|
||||
{
|
||||
return new VoronoiFractureDemo(options.m_guiHelper);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user