Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
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@@ -13,21 +13,14 @@ subject to the following restrictions:
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "b3Point2PointConstraint.h"
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#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
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#include <new>
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b3Point2PointConstraint::b3Point2PointConstraint(int rbA,int rbB, const b3Vector3& pivotInA,const b3Vector3& pivotInB)
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:b3TypedConstraint(B3_POINT2POINT_CONSTRAINT_TYPE,rbA,rbB),m_pivotInA(pivotInA),m_pivotInB(pivotInB),
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m_flags(0)
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b3Point2PointConstraint::b3Point2PointConstraint(int rbA, int rbB, const b3Vector3& pivotInA, const b3Vector3& pivotInB)
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: b3TypedConstraint(B3_POINT2POINT_CONSTRAINT_TYPE, rbA, rbB), m_pivotInA(pivotInA), m_pivotInB(pivotInB), m_flags(0)
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{
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}
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/*
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@@ -40,22 +33,18 @@ m_useSolveConstraintObsolete(false)
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}
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*/
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void b3Point2PointConstraint::getInfo1 (b3ConstraintInfo1* info,const b3RigidBodyData* bodies)
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void b3Point2PointConstraint::getInfo1(b3ConstraintInfo1* info, const b3RigidBodyData* bodies)
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{
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getInfo1NonVirtual(info,bodies);
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getInfo1NonVirtual(info, bodies);
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}
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void b3Point2PointConstraint::getInfo1NonVirtual (b3ConstraintInfo1* info,const b3RigidBodyData* bodies)
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void b3Point2PointConstraint::getInfo1NonVirtual(b3ConstraintInfo1* info, const b3RigidBodyData* bodies)
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{
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info->m_numConstraintRows = 3;
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info->nub = 3;
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info->m_numConstraintRows = 3;
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info->nub = 3;
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}
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void b3Point2PointConstraint::getInfo2 (b3ConstraintInfo2* info, const b3RigidBodyData* bodies)
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void b3Point2PointConstraint::getInfo2(b3ConstraintInfo2* info, const b3RigidBodyData* bodies)
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{
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b3Transform trA;
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trA.setIdentity();
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@@ -67,143 +56,135 @@ void b3Point2PointConstraint::getInfo2 (b3ConstraintInfo2* info, const b3RigidBo
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trB.setOrigin(bodies[m_rbB].m_pos);
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trB.setRotation(bodies[m_rbB].m_quat);
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getInfo2NonVirtual(info, trA,trB);
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getInfo2NonVirtual(info, trA, trB);
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}
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void b3Point2PointConstraint::getInfo2NonVirtual (b3ConstraintInfo2* info, const b3Transform& body0_trans, const b3Transform& body1_trans)
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void b3Point2PointConstraint::getInfo2NonVirtual(b3ConstraintInfo2* info, const b3Transform& body0_trans, const b3Transform& body1_trans)
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{
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//retrieve matrices
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//retrieve matrices
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// anchor points in global coordinates with respect to body PORs.
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// set jacobian
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info->m_J1linearAxis[0] = 1;
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info->m_J1linearAxis[info->rowskip+1] = 1;
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info->m_J1linearAxis[2*info->rowskip+2] = 1;
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b3Vector3 a1 = body0_trans.getBasis()*getPivotInA();
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// set jacobian
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info->m_J1linearAxis[0] = 1;
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info->m_J1linearAxis[info->rowskip + 1] = 1;
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info->m_J1linearAxis[2 * info->rowskip + 2] = 1;
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b3Vector3 a1 = body0_trans.getBasis() * getPivotInA();
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//b3Vector3 a1a = b3QuatRotate(body0_trans.getRotation(),getPivotInA());
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{
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b3Vector3* angular0 = (b3Vector3*)(info->m_J1angularAxis);
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b3Vector3* angular1 = (b3Vector3*)(info->m_J1angularAxis+info->rowskip);
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b3Vector3* angular2 = (b3Vector3*)(info->m_J1angularAxis+2*info->rowskip);
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b3Vector3* angular1 = (b3Vector3*)(info->m_J1angularAxis + info->rowskip);
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b3Vector3* angular2 = (b3Vector3*)(info->m_J1angularAxis + 2 * info->rowskip);
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b3Vector3 a1neg = -a1;
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a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
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a1neg.getSkewSymmetricMatrix(angular0, angular1, angular2);
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}
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if (info->m_J2linearAxis)
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{
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info->m_J2linearAxis[0] = -1;
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info->m_J2linearAxis[info->rowskip+1] = -1;
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info->m_J2linearAxis[2*info->rowskip+2] = -1;
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info->m_J2linearAxis[info->rowskip + 1] = -1;
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info->m_J2linearAxis[2 * info->rowskip + 2] = -1;
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}
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b3Vector3 a2 = body1_trans.getBasis()*getPivotInB();
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b3Vector3 a2 = body1_trans.getBasis() * getPivotInB();
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{
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// b3Vector3 a2n = -a2;
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// b3Vector3 a2n = -a2;
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b3Vector3* angular0 = (b3Vector3*)(info->m_J2angularAxis);
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b3Vector3* angular1 = (b3Vector3*)(info->m_J2angularAxis+info->rowskip);
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b3Vector3* angular2 = (b3Vector3*)(info->m_J2angularAxis+2*info->rowskip);
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a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
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b3Vector3* angular1 = (b3Vector3*)(info->m_J2angularAxis + info->rowskip);
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b3Vector3* angular2 = (b3Vector3*)(info->m_J2angularAxis + 2 * info->rowskip);
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a2.getSkewSymmetricMatrix(angular0, angular1, angular2);
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}
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// set right hand side
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// set right hand side
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b3Scalar currERP = (m_flags & B3_P2P_FLAGS_ERP) ? m_erp : info->erp;
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b3Scalar k = info->fps * currERP;
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int j;
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for (j=0; j<3; j++)
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{
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info->m_constraintError[j*info->rowskip] = k * (a2[j] + body1_trans.getOrigin()[j] - a1[j] - body0_trans.getOrigin()[j]);
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//printf("info->m_constraintError[%d]=%f\n",j,info->m_constraintError[j]);
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}
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if(m_flags & B3_P2P_FLAGS_CFM)
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b3Scalar k = info->fps * currERP;
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int j;
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for (j = 0; j < 3; j++)
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{
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for (j=0; j<3; j++)
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info->m_constraintError[j * info->rowskip] = k * (a2[j] + body1_trans.getOrigin()[j] - a1[j] - body0_trans.getOrigin()[j]);
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//printf("info->m_constraintError[%d]=%f\n",j,info->m_constraintError[j]);
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}
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if (m_flags & B3_P2P_FLAGS_CFM)
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{
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for (j = 0; j < 3; j++)
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{
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info->cfm[j*info->rowskip] = m_cfm;
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info->cfm[j * info->rowskip] = m_cfm;
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}
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}
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b3Scalar impulseClamp = m_setting.m_impulseClamp;//
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for (j=0; j<3; j++)
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{
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b3Scalar impulseClamp = m_setting.m_impulseClamp; //
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for (j = 0; j < 3; j++)
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{
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if (m_setting.m_impulseClamp > 0)
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{
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info->m_lowerLimit[j*info->rowskip] = -impulseClamp;
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info->m_upperLimit[j*info->rowskip] = impulseClamp;
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info->m_lowerLimit[j * info->rowskip] = -impulseClamp;
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info->m_upperLimit[j * info->rowskip] = impulseClamp;
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}
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}
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info->m_damping = m_setting.m_damping;
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}
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void b3Point2PointConstraint::updateRHS(b3Scalar timeStep)
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void b3Point2PointConstraint::updateRHS(b3Scalar timeStep)
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{
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(void)timeStep;
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}
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///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
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///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
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///If no axis is provided, it uses the default axis for this constraint.
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void b3Point2PointConstraint::setParam(int num, b3Scalar value, int axis)
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{
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if(axis != -1)
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if (axis != -1)
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{
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b3AssertConstrParams(0);
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}
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else
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{
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switch(num)
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switch (num)
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{
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case B3_CONSTRAINT_ERP :
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case B3_CONSTRAINT_STOP_ERP :
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m_erp = value;
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case B3_CONSTRAINT_ERP:
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case B3_CONSTRAINT_STOP_ERP:
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m_erp = value;
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m_flags |= B3_P2P_FLAGS_ERP;
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break;
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case B3_CONSTRAINT_CFM :
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case B3_CONSTRAINT_STOP_CFM :
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m_cfm = value;
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case B3_CONSTRAINT_CFM:
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case B3_CONSTRAINT_STOP_CFM:
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m_cfm = value;
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m_flags |= B3_P2P_FLAGS_CFM;
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break;
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default:
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default:
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b3AssertConstrParams(0);
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}
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}
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}
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///return the local value of parameter
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b3Scalar b3Point2PointConstraint::getParam(int num, int axis) const
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b3Scalar b3Point2PointConstraint::getParam(int num, int axis) const
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{
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b3Scalar retVal(B3_INFINITY);
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if(axis != -1)
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if (axis != -1)
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{
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b3AssertConstrParams(0);
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}
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else
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{
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switch(num)
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switch (num)
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{
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case B3_CONSTRAINT_ERP :
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case B3_CONSTRAINT_STOP_ERP :
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case B3_CONSTRAINT_ERP:
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case B3_CONSTRAINT_STOP_ERP:
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b3AssertConstrParams(m_flags & B3_P2P_FLAGS_ERP);
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retVal = m_erp;
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retVal = m_erp;
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break;
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case B3_CONSTRAINT_CFM :
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case B3_CONSTRAINT_STOP_CFM :
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case B3_CONSTRAINT_CFM:
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case B3_CONSTRAINT_STOP_CFM:
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b3AssertConstrParams(m_flags & B3_P2P_FLAGS_CFM);
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retVal = m_cfm;
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retVal = m_cfm;
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break;
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default:
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default:
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b3AssertConstrParams(0);
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}
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}
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return retVal;
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}
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