Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -13,41 +13,40 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef B3_GRAHAM_SCAN_2D_CONVEX_HULL_H
#define B3_GRAHAM_SCAN_2D_CONVEX_HULL_H
#include "Bullet3Common/b3Vector3.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
struct b3GrahamVector3 : public b3Vector3
{
b3GrahamVector3(const b3Vector3& org, int orgIndex)
:b3Vector3(org),
m_orgIndex(orgIndex)
: b3Vector3(org),
m_orgIndex(orgIndex)
{
}
b3Scalar m_angle;
b3Scalar m_angle;
int m_orgIndex;
};
struct b3AngleCompareFunc {
struct b3AngleCompareFunc
{
b3Vector3 m_anchor;
b3AngleCompareFunc(const b3Vector3& anchor)
: m_anchor(anchor)
: m_anchor(anchor)
{
}
bool operator()(const b3GrahamVector3& a, const b3GrahamVector3& b) const {
bool operator()(const b3GrahamVector3& a, const b3GrahamVector3& b) const
{
if (a.m_angle != b.m_angle)
return a.m_angle < b.m_angle;
else
{
b3Scalar al = (a-m_anchor).length2();
b3Scalar bl = (b-m_anchor).length2();
b3Scalar al = (a - m_anchor).length2();
b3Scalar bl = (b - m_anchor).length2();
if (al != bl)
return al < bl;
return al < bl;
else
{
return a.m_orgIndex < b.m_orgIndex;
@@ -58,60 +57,60 @@ struct b3AngleCompareFunc {
inline void b3GrahamScanConvexHull2D(b3AlignedObjectArray<b3GrahamVector3>& originalPoints, b3AlignedObjectArray<b3GrahamVector3>& hull, const b3Vector3& normalAxis)
{
b3Vector3 axis0,axis1;
b3PlaneSpace1(normalAxis,axis0,axis1);
b3Vector3 axis0, axis1;
b3PlaneSpace1(normalAxis, axis0, axis1);
if (originalPoints.size()<=1)
if (originalPoints.size() <= 1)
{
for (int i=0;i<originalPoints.size();i++)
for (int i = 0; i < originalPoints.size(); i++)
hull.push_back(originalPoints[0]);
return;
}
//step1 : find anchor point with smallest projection on axis0 and move it to first location
for (int i=0;i<originalPoints.size();i++)
for (int i = 0; i < originalPoints.size(); i++)
{
// const b3Vector3& left = originalPoints[i];
// const b3Vector3& right = originalPoints[0];
// const b3Vector3& left = originalPoints[i];
// const b3Vector3& right = originalPoints[0];
b3Scalar projL = originalPoints[i].dot(axis0);
b3Scalar projR = originalPoints[0].dot(axis0);
if (projL < projR)
{
originalPoints.swap(0,i);
originalPoints.swap(0, i);
}
}
//also precompute angles
originalPoints[0].m_angle = -1e30f;
for (int i=1;i<originalPoints.size();i++)
for (int i = 1; i < originalPoints.size(); i++)
{
b3Vector3 xvec = axis0;
b3Vector3 ar = originalPoints[i]-originalPoints[0];
b3Vector3 ar = originalPoints[i] - originalPoints[0];
originalPoints[i].m_angle = b3Cross(xvec, ar).dot(normalAxis) / ar.length();
}
//step 2: sort all points, based on 'angle' with this anchor
b3AngleCompareFunc comp(originalPoints[0]);
originalPoints.quickSortInternal(comp,1,originalPoints.size()-1);
originalPoints.quickSortInternal(comp, 1, originalPoints.size() - 1);
int i;
for (i = 0; i<2; i++)
for (i = 0; i < 2; i++)
hull.push_back(originalPoints[i]);
//step 3: keep all 'convex' points and discard concave points (using back tracking)
for (; i != originalPoints.size(); i++)
for (; i != originalPoints.size(); i++)
{
bool isConvex = false;
while (!isConvex&& hull.size()>1) {
b3Vector3& a = hull[hull.size()-2];
b3Vector3& b = hull[hull.size()-1];
isConvex = b3Cross(a-b,a-originalPoints[i]).dot(normalAxis)> 0;
while (!isConvex && hull.size() > 1)
{
b3Vector3& a = hull[hull.size() - 2];
b3Vector3& b = hull[hull.size() - 1];
isConvex = b3Cross(a - b, a - originalPoints[i]).dot(normalAxis) > 0;
if (!isConvex)
hull.pop_back();
else
else
hull.push_back(originalPoints[i]);
}
}
}
#endif //B3_GRAHAM_SCAN_2D_CONVEX_HULL_H
#endif //B3_GRAHAM_SCAN_2D_CONVEX_HULL_H