Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
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@@ -21,42 +21,42 @@ subject to the following restrictions:
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class b3GpuParallelLinearBvhBroadphase : public b3GpuBroadphaseInterface
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{
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b3GpuParallelLinearBvh m_plbvh;
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b3OpenCLArray<b3Int4> m_overlappingPairsGpu;
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b3OpenCLArray<b3SapAabb> m_aabbsGpu;
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b3OpenCLArray<int> m_smallAabbsMappingGpu;
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b3OpenCLArray<int> m_largeAabbsMappingGpu;
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b3AlignedObjectArray<b3SapAabb> m_aabbsCpu;
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b3AlignedObjectArray<int> m_smallAabbsMappingCpu;
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b3AlignedObjectArray<int> m_largeAabbsMappingCpu;
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public:
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b3GpuParallelLinearBvhBroadphase(cl_context context, cl_device_id device, cl_command_queue queue);
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virtual ~b3GpuParallelLinearBvhBroadphase() {}
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virtual void createProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask);
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virtual void createLargeProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask);
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virtual void createProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask);
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virtual void createLargeProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask);
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virtual void calculateOverlappingPairs(int maxPairs);
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virtual void calculateOverlappingPairsHost(int maxPairs);
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//call writeAabbsToGpu after done making all changes (createProxy etc)
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virtual void writeAabbsToGpu();
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virtual int getNumOverlap() { return m_overlappingPairsGpu.size(); }
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virtual int getNumOverlap() { return m_overlappingPairsGpu.size(); }
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virtual cl_mem getOverlappingPairBuffer() { return m_overlappingPairsGpu.getBufferCL(); }
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virtual cl_mem getAabbBufferWS() { return m_aabbsGpu.getBufferCL(); }
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virtual b3OpenCLArray<b3SapAabb>& getAllAabbsGPU() { return m_aabbsGpu; }
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virtual b3OpenCLArray<b3Int4>& getOverlappingPairsGPU() { return m_overlappingPairsGpu; }
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virtual b3OpenCLArray<int>& getSmallAabbIndicesGPU() { return m_smallAabbsMappingGpu; }
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virtual b3OpenCLArray<int>& getLargeAabbIndicesGPU() { return m_largeAabbsMappingGpu; }
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virtual b3AlignedObjectArray<b3SapAabb>& getAllAabbsCPU() { return m_aabbsCpu; }
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static b3GpuBroadphaseInterface* CreateFunc(cl_context context, cl_device_id device, cl_command_queue queue)
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{
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return new b3GpuParallelLinearBvhBroadphase(context, device, queue);
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