Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -21,42 +21,42 @@ subject to the following restrictions:
class b3GpuParallelLinearBvhBroadphase : public b3GpuBroadphaseInterface
{
b3GpuParallelLinearBvh m_plbvh;
b3OpenCLArray<b3Int4> m_overlappingPairsGpu;
b3OpenCLArray<b3SapAabb> m_aabbsGpu;
b3OpenCLArray<int> m_smallAabbsMappingGpu;
b3OpenCLArray<int> m_largeAabbsMappingGpu;
b3AlignedObjectArray<b3SapAabb> m_aabbsCpu;
b3AlignedObjectArray<int> m_smallAabbsMappingCpu;
b3AlignedObjectArray<int> m_largeAabbsMappingCpu;
public:
b3GpuParallelLinearBvhBroadphase(cl_context context, cl_device_id device, cl_command_queue queue);
virtual ~b3GpuParallelLinearBvhBroadphase() {}
virtual void createProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask);
virtual void createLargeProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask);
virtual void createProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask);
virtual void createLargeProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask);
virtual void calculateOverlappingPairs(int maxPairs);
virtual void calculateOverlappingPairsHost(int maxPairs);
//call writeAabbsToGpu after done making all changes (createProxy etc)
virtual void writeAabbsToGpu();
virtual int getNumOverlap() { return m_overlappingPairsGpu.size(); }
virtual int getNumOverlap() { return m_overlappingPairsGpu.size(); }
virtual cl_mem getOverlappingPairBuffer() { return m_overlappingPairsGpu.getBufferCL(); }
virtual cl_mem getAabbBufferWS() { return m_aabbsGpu.getBufferCL(); }
virtual b3OpenCLArray<b3SapAabb>& getAllAabbsGPU() { return m_aabbsGpu; }
virtual b3OpenCLArray<b3Int4>& getOverlappingPairsGPU() { return m_overlappingPairsGpu; }
virtual b3OpenCLArray<int>& getSmallAabbIndicesGPU() { return m_smallAabbsMappingGpu; }
virtual b3OpenCLArray<int>& getLargeAabbIndicesGPU() { return m_largeAabbsMappingGpu; }
virtual b3AlignedObjectArray<b3SapAabb>& getAllAabbsCPU() { return m_aabbsCpu; }
static b3GpuBroadphaseInterface* CreateFunc(cl_context context, cl_device_id device, cl_command_queue queue)
{
return new b3GpuParallelLinearBvhBroadphase(context, device, queue);