Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
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@@ -29,40 +29,39 @@ GJK-EPA collision solver by Nathanael Presson, 2008
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#include "Bullet3Common/b3Transform.h"
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#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
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///btGjkEpaSolver contributed under zlib by Nathanael Presson
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struct b3GjkEpaSolver2
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struct b3GjkEpaSolver2
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{
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struct sResults
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struct sResults
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{
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enum eStatus
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enum eStatus
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{
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Separated, /* Shapes doesnt penetrate */
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Penetrating, /* Shapes are penetrating */
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GJK_Failed, /* GJK phase fail, no big issue, shapes are probably just 'touching' */
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EPA_Failed /* EPA phase fail, bigger problem, need to save parameters, and debug */
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} status;
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b3Vector3 witnesses[2];
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b3Vector3 normal;
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b3Scalar distance;
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Separated, /* Shapes doesnt penetrate */
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Penetrating, /* Shapes are penetrating */
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GJK_Failed, /* GJK phase fail, no big issue, shapes are probably just 'touching' */
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EPA_Failed /* EPA phase fail, bigger problem, need to save parameters, and debug */
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} status;
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b3Vector3 witnesses[2];
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b3Vector3 normal;
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b3Scalar distance;
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};
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static int StackSizeRequirement();
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static int StackSizeRequirement();
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static bool Distance( const b3Transform& transA, const b3Transform& transB,
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const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB,
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const b3AlignedObjectArray<b3Vector3>& verticesA,
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const b3AlignedObjectArray<b3Vector3>& verticesB,
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const b3Vector3& guess,
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sResults& results);
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static bool Distance(const b3Transform& transA, const b3Transform& transB,
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const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB,
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const b3AlignedObjectArray<b3Vector3>& verticesA,
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const b3AlignedObjectArray<b3Vector3>& verticesB,
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const b3Vector3& guess,
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sResults& results);
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static bool Penetration( const b3Transform& transA, const b3Transform& transB,
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const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB,
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static bool Penetration(const b3Transform& transA, const b3Transform& transB,
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const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB,
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const b3AlignedObjectArray<b3Vector3>& verticesA,
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const b3AlignedObjectArray<b3Vector3>& verticesB,
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const b3Vector3& guess,
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sResults& results,
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bool usemargins=true);
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bool usemargins = true);
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#if 0
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static b3Scalar SignedDistance( const b3Vector3& position,
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b3Scalar margin,
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@@ -74,9 +73,7 @@ static bool SignedDistance( const btConvexShape* shape0,const btTransform& wtrs
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const btConvexShape* shape1,const btTransform& wtrs1,
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const b3Vector3& guess,
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sResults& results);
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#endif
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#endif
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};
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#endif //B3_GJK_EPA2_H
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#endif //B3_GJK_EPA2_H
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