Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
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@@ -15,81 +15,76 @@ subject to the following restrictions:
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#include "b3TriangleIndexVertexArray.h"
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b3TriangleIndexVertexArray::b3TriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,b3Scalar* vertexBase,int vertexStride)
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: m_hasAabb(0)
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b3TriangleIndexVertexArray::b3TriangleIndexVertexArray(int numTriangles, int* triangleIndexBase, int triangleIndexStride, int numVertices, b3Scalar* vertexBase, int vertexStride)
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: m_hasAabb(0)
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{
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b3IndexedMesh mesh;
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mesh.m_numTriangles = numTriangles;
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mesh.m_triangleIndexBase = (const unsigned char *)triangleIndexBase;
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mesh.m_triangleIndexBase = (const unsigned char*)triangleIndexBase;
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mesh.m_triangleIndexStride = triangleIndexStride;
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mesh.m_numVertices = numVertices;
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mesh.m_vertexBase = (const unsigned char *)vertexBase;
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mesh.m_vertexBase = (const unsigned char*)vertexBase;
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mesh.m_vertexStride = vertexStride;
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addIndexedMesh(mesh);
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}
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b3TriangleIndexVertexArray::~b3TriangleIndexVertexArray()
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{
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}
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void b3TriangleIndexVertexArray::getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart)
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void b3TriangleIndexVertexArray::getLockedVertexIndexBase(unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& vertexStride, unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart)
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{
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b3Assert(subpart< getNumSubParts() );
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b3Assert(subpart < getNumSubParts());
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b3IndexedMesh& mesh = m_indexedMeshes[subpart];
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numverts = mesh.m_numVertices;
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(*vertexbase) = (unsigned char *) mesh.m_vertexBase;
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(*vertexbase) = (unsigned char*)mesh.m_vertexBase;
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type = mesh.m_vertexType;
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type = mesh.m_vertexType;
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vertexStride = mesh.m_vertexStride;
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numfaces = mesh.m_numTriangles;
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(*indexbase) = (unsigned char *)mesh.m_triangleIndexBase;
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(*indexbase) = (unsigned char*)mesh.m_triangleIndexBase;
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indexstride = mesh.m_triangleIndexStride;
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indicestype = mesh.m_indexType;
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}
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void b3TriangleIndexVertexArray::getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart) const
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void b3TriangleIndexVertexArray::getLockedReadOnlyVertexIndexBase(const unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& vertexStride, const unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart) const
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{
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const b3IndexedMesh& mesh = m_indexedMeshes[subpart];
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numverts = mesh.m_numVertices;
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(*vertexbase) = (const unsigned char *)mesh.m_vertexBase;
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(*vertexbase) = (const unsigned char*)mesh.m_vertexBase;
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type = mesh.m_vertexType;
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type = mesh.m_vertexType;
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vertexStride = mesh.m_vertexStride;
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numfaces = mesh.m_numTriangles;
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(*indexbase) = (const unsigned char *)mesh.m_triangleIndexBase;
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(*indexbase) = (const unsigned char*)mesh.m_triangleIndexBase;
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indexstride = mesh.m_triangleIndexStride;
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indicestype = mesh.m_indexType;
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}
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bool b3TriangleIndexVertexArray::hasPremadeAabb() const
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bool b3TriangleIndexVertexArray::hasPremadeAabb() const
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{
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return (m_hasAabb == 1);
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}
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void b3TriangleIndexVertexArray::setPremadeAabb(const b3Vector3& aabbMin, const b3Vector3& aabbMax ) const
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void b3TriangleIndexVertexArray::setPremadeAabb(const b3Vector3& aabbMin, const b3Vector3& aabbMax) const
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{
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m_aabbMin = aabbMin;
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m_aabbMax = aabbMax;
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m_hasAabb = 1; // this is intentionally an int see notes in header
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m_hasAabb = 1; // this is intentionally an int see notes in header
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}
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void b3TriangleIndexVertexArray::getPremadeAabb(b3Vector3* aabbMin, b3Vector3* aabbMax ) const
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void b3TriangleIndexVertexArray::getPremadeAabb(b3Vector3* aabbMin, b3Vector3* aabbMax) const
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{
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*aabbMin = m_aabbMin;
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*aabbMax = m_aabbMax;
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}
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