Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -13,22 +13,19 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef B3_VORONOI_SIMPLEX_SOLVER_H
#define B3_VORONOI_SIMPLEX_SOLVER_H
#include "Bullet3Common/b3Vector3.h"
#define VORONOI_SIMPLEX_MAX_VERTS 5
///disable next define, or use defaultCollisionConfiguration->getSimplexSolver()->setEqualVertexThreshold(0.f) to disable/configure
//#define BT_USE_EQUAL_VERTEX_THRESHOLD
#define VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD 0.0001f
struct b3UsageBitfield{
struct b3UsageBitfield
{
b3UsageBitfield()
{
reset();
@@ -41,137 +38,127 @@ struct b3UsageBitfield{
usedVertexC = false;
usedVertexD = false;
}
unsigned short usedVertexA : 1;
unsigned short usedVertexB : 1;
unsigned short usedVertexC : 1;
unsigned short usedVertexD : 1;
unsigned short unused1 : 1;
unsigned short unused2 : 1;
unsigned short unused3 : 1;
unsigned short unused4 : 1;
unsigned short usedVertexA : 1;
unsigned short usedVertexB : 1;
unsigned short usedVertexC : 1;
unsigned short usedVertexD : 1;
unsigned short unused1 : 1;
unsigned short unused2 : 1;
unsigned short unused3 : 1;
unsigned short unused4 : 1;
};
struct b3SubSimplexClosestResult
struct b3SubSimplexClosestResult
{
b3Vector3 m_closestPointOnSimplex;
b3Vector3 m_closestPointOnSimplex;
//MASK for m_usedVertices
//stores the simplex vertex-usage, using the MASK,
//stores the simplex vertex-usage, using the MASK,
// if m_usedVertices & MASK then the related vertex is used
b3UsageBitfield m_usedVertices;
b3Scalar m_barycentricCoords[4];
b3UsageBitfield m_usedVertices;
b3Scalar m_barycentricCoords[4];
bool m_degenerate;
void reset()
void reset()
{
m_degenerate = false;
setBarycentricCoordinates();
m_usedVertices.reset();
}
bool isValid()
bool isValid()
{
bool valid = (m_barycentricCoords[0] >= b3Scalar(0.)) &&
(m_barycentricCoords[1] >= b3Scalar(0.)) &&
(m_barycentricCoords[2] >= b3Scalar(0.)) &&
(m_barycentricCoords[3] >= b3Scalar(0.));
(m_barycentricCoords[1] >= b3Scalar(0.)) &&
(m_barycentricCoords[2] >= b3Scalar(0.)) &&
(m_barycentricCoords[3] >= b3Scalar(0.));
return valid;
}
void setBarycentricCoordinates(b3Scalar a=b3Scalar(0.),b3Scalar b=b3Scalar(0.),b3Scalar c=b3Scalar(0.),b3Scalar d=b3Scalar(0.))
void setBarycentricCoordinates(b3Scalar a = b3Scalar(0.), b3Scalar b = b3Scalar(0.), b3Scalar c = b3Scalar(0.), b3Scalar d = b3Scalar(0.))
{
m_barycentricCoords[0] = a;
m_barycentricCoords[1] = b;
m_barycentricCoords[2] = c;
m_barycentricCoords[3] = d;
}
};
/// b3VoronoiSimplexSolver is an implementation of the closest point distance algorithm from a 1-4 points simplex to the origin.
/// Can be used with GJK, as an alternative to Johnson distance algorithm.
B3_ATTRIBUTE_ALIGNED16(class) b3VoronoiSimplexSolver
B3_ATTRIBUTE_ALIGNED16(class)
b3VoronoiSimplexSolver
{
public:
B3_DECLARE_ALIGNED_ALLOCATOR();
int m_numVertices;
int m_numVertices;
b3Vector3 m_simplexVectorW[VORONOI_SIMPLEX_MAX_VERTS];
b3Vector3 m_simplexPointsP[VORONOI_SIMPLEX_MAX_VERTS];
b3Vector3 m_simplexPointsQ[VORONOI_SIMPLEX_MAX_VERTS];
b3Vector3 m_simplexVectorW[VORONOI_SIMPLEX_MAX_VERTS];
b3Vector3 m_simplexPointsP[VORONOI_SIMPLEX_MAX_VERTS];
b3Vector3 m_simplexPointsQ[VORONOI_SIMPLEX_MAX_VERTS];
b3Vector3 m_cachedP1;
b3Vector3 m_cachedP2;
b3Vector3 m_cachedV;
b3Vector3 m_lastW;
b3Scalar m_equalVertexThreshold;
bool m_cachedValidClosest;
b3Vector3 m_cachedP1;
b3Vector3 m_cachedP2;
b3Vector3 m_cachedV;
b3Vector3 m_lastW;
b3Scalar m_equalVertexThreshold;
bool m_cachedValidClosest;
b3SubSimplexClosestResult m_cachedBC;
bool m_needsUpdate;
void removeVertex(int index);
void reduceVertices (const b3UsageBitfield& usedVerts);
bool updateClosestVectorAndPoints();
bool m_needsUpdate;
bool closestPtPointTetrahedron(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, const b3Vector3& d, b3SubSimplexClosestResult& finalResult);
int pointOutsideOfPlane(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, const b3Vector3& d);
bool closestPtPointTriangle(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c,b3SubSimplexClosestResult& result);
void removeVertex(int index);
void reduceVertices(const b3UsageBitfield& usedVerts);
bool updateClosestVectorAndPoints();
bool closestPtPointTetrahedron(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, const b3Vector3& d, b3SubSimplexClosestResult& finalResult);
int pointOutsideOfPlane(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, const b3Vector3& d);
bool closestPtPointTriangle(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, b3SubSimplexClosestResult& result);
public:
b3VoronoiSimplexSolver()
: m_equalVertexThreshold(VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD)
: m_equalVertexThreshold(VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD)
{
}
void reset();
void reset();
void addVertex(const b3Vector3& w, const b3Vector3& p, const b3Vector3& q);
void addVertex(const b3Vector3& w, const b3Vector3& p, const b3Vector3& q);
void setEqualVertexThreshold(b3Scalar threshold)
{
m_equalVertexThreshold = threshold;
}
void setEqualVertexThreshold(b3Scalar threshold)
{
m_equalVertexThreshold = threshold;
}
b3Scalar getEqualVertexThreshold() const
{
return m_equalVertexThreshold;
}
b3Scalar getEqualVertexThreshold() const
{
return m_equalVertexThreshold;
}
bool closest(b3Vector3& v);
bool closest(b3Vector3 & v);
b3Scalar maxVertex();
b3Scalar maxVertex();
bool fullSimplex() const
{
return (m_numVertices == 4);
}
bool fullSimplex() const
{
return (m_numVertices == 4);
}
int getSimplex(b3Vector3 *pBuf, b3Vector3 *qBuf, b3Vector3 *yBuf) const;
int getSimplex(b3Vector3 * pBuf, b3Vector3 * qBuf, b3Vector3 * yBuf) const;
bool inSimplex(const b3Vector3& w);
void backup_closest(b3Vector3& v) ;
bool inSimplex(const b3Vector3& w);
bool emptySimplex() const ;
void backup_closest(b3Vector3 & v);
void compute_points(b3Vector3& p1, b3Vector3& p2) ;
int numVertices() const
{
return m_numVertices;
}
bool emptySimplex() const;
void compute_points(b3Vector3 & p1, b3Vector3 & p2);
int numVertices() const
{
return m_numVertices;
}
};
#endif //B3_VORONOI_SIMPLEX_SOLVER_H
#endif //B3_VORONOI_SIMPLEX_SOLVER_H