Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
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@@ -25,57 +25,51 @@ class btManifoldResult;
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class btCollisionObject;
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struct btCollisionObjectWrapper;
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struct btDispatcherInfo;
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class btPersistentManifold;
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class btPersistentManifold;
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typedef btAlignedObjectArray<btPersistentManifold*> btManifoldArray;
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typedef btAlignedObjectArray<btPersistentManifold*> btManifoldArray;
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struct btCollisionAlgorithmConstructionInfo
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{
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btCollisionAlgorithmConstructionInfo()
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:m_dispatcher1(0),
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m_manifold(0)
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: m_dispatcher1(0),
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m_manifold(0)
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{
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}
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btCollisionAlgorithmConstructionInfo(btDispatcher* dispatcher,int temp)
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:m_dispatcher1(dispatcher)
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btCollisionAlgorithmConstructionInfo(btDispatcher* dispatcher, int temp)
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: m_dispatcher1(dispatcher)
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{
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(void)temp;
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}
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btDispatcher* m_dispatcher1;
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btPersistentManifold* m_manifold;
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// int getDispatcherId();
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btDispatcher* m_dispatcher1;
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btPersistentManifold* m_manifold;
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// int getDispatcherId();
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};
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///btCollisionAlgorithm is an collision interface that is compatible with the Broadphase and btDispatcher.
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///It is persistent over frames
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class btCollisionAlgorithm
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{
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protected:
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btDispatcher* m_dispatcher;
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protected:
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// int getDispatcherId();
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btDispatcher* m_dispatcher;
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protected:
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// int getDispatcherId();
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public:
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btCollisionAlgorithm() {};
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btCollisionAlgorithm(){};
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btCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci);
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virtual ~btCollisionAlgorithm() {};
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virtual ~btCollisionAlgorithm(){};
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virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) = 0;
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virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut) = 0;
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virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) = 0;
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virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut) = 0;
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virtual void getAllContactManifolds(btManifoldArray& manifoldArray) = 0;
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virtual void getAllContactManifolds(btManifoldArray& manifoldArray) = 0;
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};
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#endif //BT_COLLISION_ALGORITHM_H
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#endif //BT_COLLISION_ALGORITHM_H
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