Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

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@@ -18,94 +18,95 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btTriangleShape.h"
#include "BulletCollision/CollisionShapes/btSphereShape.h"
SphereTriangleDetector::SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle,btScalar contactBreakingThreshold)
:m_sphere(sphere),
m_triangle(triangle),
m_contactBreakingThreshold(contactBreakingThreshold)
SphereTriangleDetector::SphereTriangleDetector(btSphereShape* sphere, btTriangleShape* triangle, btScalar contactBreakingThreshold)
: m_sphere(sphere),
m_triangle(triangle),
m_contactBreakingThreshold(contactBreakingThreshold)
{
}
void SphereTriangleDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults)
void SphereTriangleDetector::getClosestPoints(const ClosestPointInput& input, Result& output, class btIDebugDraw* debugDraw, bool swapResults)
{
(void)debugDraw;
const btTransform& transformA = input.m_transformA;
const btTransform& transformB = input.m_transformB;
btVector3 point,normal;
btVector3 point, normal;
btScalar timeOfImpact = btScalar(1.);
btScalar depth = btScalar(0.);
// output.m_distance = btScalar(BT_LARGE_FLOAT);
// output.m_distance = btScalar(BT_LARGE_FLOAT);
//move sphere into triangle space
btTransform sphereInTr = transformB.inverseTimes(transformA);
btTransform sphereInTr = transformB.inverseTimes(transformA);
if (collide(sphereInTr.getOrigin(),point,normal,depth,timeOfImpact,m_contactBreakingThreshold))
if (collide(sphereInTr.getOrigin(), point, normal, depth, timeOfImpact, m_contactBreakingThreshold))
{
if (swapResults)
{
btVector3 normalOnB = transformB.getBasis()*normal;
btVector3 normalOnB = transformB.getBasis() * normal;
btVector3 normalOnA = -normalOnB;
btVector3 pointOnA = transformB*point+normalOnB*depth;
output.addContactPoint(normalOnA,pointOnA,depth);
} else
btVector3 pointOnA = transformB * point + normalOnB * depth;
output.addContactPoint(normalOnA, pointOnA, depth);
}
else
{
output.addContactPoint(transformB.getBasis()*normal,transformB*point,depth);
output.addContactPoint(transformB.getBasis() * normal, transformB * point, depth);
}
}
}
// See also geometrictools.com
// Basic idea: D = |p - (lo + t0*lv)| where t0 = lv . (p - lo) / lv . lv
btScalar SegmentSqrDistance(const btVector3& from, const btVector3& to,const btVector3 &p, btVector3 &nearest);
btScalar SegmentSqrDistance(const btVector3& from, const btVector3& to, const btVector3& p, btVector3& nearest);
btScalar SegmentSqrDistance(const btVector3& from, const btVector3& to,const btVector3 &p, btVector3 &nearest) {
btScalar SegmentSqrDistance(const btVector3& from, const btVector3& to, const btVector3& p, btVector3& nearest)
{
btVector3 diff = p - from;
btVector3 v = to - from;
btScalar t = v.dot(diff);
if (t > 0) {
if (t > 0)
{
btScalar dotVV = v.dot(v);
if (t < dotVV) {
if (t < dotVV)
{
t /= dotVV;
diff -= t*v;
} else {
diff -= t * v;
}
else
{
t = 1;
diff -= v;
}
} else
}
else
t = 0;
nearest = from + t*v;
return diff.dot(diff);
nearest = from + t * v;
return diff.dot(diff);
}
bool SphereTriangleDetector::facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal) {
bool SphereTriangleDetector::facecontains(const btVector3& p, const btVector3* vertices, btVector3& normal)
{
btVector3 lp(p);
btVector3 lnormal(normal);
return pointInTriangle(vertices, lnormal, &lp);
}
bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold)
bool SphereTriangleDetector::collide(const btVector3& sphereCenter, btVector3& point, btVector3& resultNormal, btScalar& depth, btScalar& timeOfImpact, btScalar contactBreakingThreshold)
{
const btVector3* vertices = &m_triangle->getVertexPtr(0);
btScalar radius = m_sphere->getRadius();
btScalar radiusWithThreshold = radius + contactBreakingThreshold;
btVector3 normal = (vertices[1]-vertices[0]).cross(vertices[2]-vertices[0]);
btVector3 normal = (vertices[1] - vertices[0]).cross(vertices[2] - vertices[0]);
btScalar l2 = normal.length2();
bool hasContact = false;
btVector3 contactPoint;
if (l2 >= SIMD_EPSILON*SIMD_EPSILON)
if (l2 >= SIMD_EPSILON * SIMD_EPSILON)
{
normal /= btSqrt(l2);
@@ -120,54 +121,59 @@ bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &po
}
bool isInsideContactPlane = distanceFromPlane < radiusWithThreshold;
// Check for contact / intersection
if (isInsideContactPlane) {
if (facecontains(sphereCenter, vertices, normal)) {
if (isInsideContactPlane)
{
if (facecontains(sphereCenter, vertices, normal))
{
// Inside the contact wedge - touches a point on the shell plane
hasContact = true;
contactPoint = sphereCenter - normal*distanceFromPlane;
contactPoint = sphereCenter - normal * distanceFromPlane;
}
else {
else
{
// Could be inside one of the contact capsules
btScalar contactCapsuleRadiusSqr = radiusWithThreshold*radiusWithThreshold;
btScalar contactCapsuleRadiusSqr = radiusWithThreshold * radiusWithThreshold;
btScalar minDistSqr = contactCapsuleRadiusSqr;
btVector3 nearestOnEdge;
for (int i = 0; i < m_triangle->getNumEdges(); i++) {
for (int i = 0; i < m_triangle->getNumEdges(); i++)
{
btVector3 pa;
btVector3 pb;
m_triangle->getEdge(i, pa, pb);
btScalar distanceSqr = SegmentSqrDistance(pa, pb, sphereCenter, nearestOnEdge);
if (distanceSqr < minDistSqr) {
if (distanceSqr < minDistSqr)
{
// Yep, we're inside a capsule, and record the capsule with smallest distance
minDistSqr = distanceSqr;
hasContact = true;
contactPoint = nearestOnEdge;
}
}
}
}
}
if (hasContact) {
if (hasContact)
{
btVector3 contactToCentre = sphereCenter - contactPoint;
btScalar distanceSqr = contactToCentre.length2();
if (distanceSqr < radiusWithThreshold*radiusWithThreshold)
if (distanceSqr < radiusWithThreshold * radiusWithThreshold)
{
if (distanceSqr>SIMD_EPSILON)
if (distanceSqr > SIMD_EPSILON)
{
btScalar distance = btSqrt(distanceSqr);
resultNormal = contactToCentre;
resultNormal.normalize();
point = contactPoint;
depth = -(radius-distance);
} else
depth = -(radius - distance);
}
else
{
resultNormal = normal;
point = contactPoint;
@@ -176,36 +182,34 @@ bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &po
return true;
}
}
return false;
}
bool SphereTriangleDetector::pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p )
bool SphereTriangleDetector::pointInTriangle(const btVector3 vertices[], const btVector3& normal, btVector3* p)
{
const btVector3* p1 = &vertices[0];
const btVector3* p2 = &vertices[1];
const btVector3* p3 = &vertices[2];
btVector3 edge1( *p2 - *p1 );
btVector3 edge2( *p3 - *p2 );
btVector3 edge3( *p1 - *p3 );
btVector3 edge1(*p2 - *p1);
btVector3 edge2(*p3 - *p2);
btVector3 edge3(*p1 - *p3);
btVector3 p1_to_p( *p - *p1 );
btVector3 p2_to_p( *p - *p2 );
btVector3 p3_to_p( *p - *p3 );
btVector3 p1_to_p(*p - *p1);
btVector3 p2_to_p(*p - *p2);
btVector3 p3_to_p(*p - *p3);
btVector3 edge1_normal(edge1.cross(normal));
btVector3 edge2_normal(edge2.cross(normal));
btVector3 edge3_normal(edge3.cross(normal));
btVector3 edge1_normal( edge1.cross(normal));
btVector3 edge2_normal( edge2.cross(normal));
btVector3 edge3_normal( edge3.cross(normal));
btScalar r1, r2, r3;
r1 = edge1_normal.dot( p1_to_p );
r2 = edge2_normal.dot( p2_to_p );
r3 = edge3_normal.dot( p3_to_p );
if ( ( r1 > 0 && r2 > 0 && r3 > 0 ) ||
( r1 <= 0 && r2 <= 0 && r3 <= 0 ) )
r1 = edge1_normal.dot(p1_to_p);
r2 = edge2_normal.dot(p2_to_p);
r3 = edge3_normal.dot(p3_to_p);
if ((r1 > 0 && r2 > 0 && r3 > 0) ||
(r1 <= 0 && r2 <= 0 && r3 <= 0))
return true;
return false;
}

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@@ -18,34 +18,26 @@ subject to the following restrictions:
#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
class btSphereShape;
class btTriangleShape;
/// sphere-triangle to match the btDiscreteCollisionDetectorInterface
struct SphereTriangleDetector : public btDiscreteCollisionDetectorInterface
{
virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false);
virtual void getClosestPoints(const ClosestPointInput& input, Result& output, class btIDebugDraw* debugDraw, bool swapResults = false);
SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle, btScalar contactBreakingThreshold);
SphereTriangleDetector(btSphereShape* sphere, btTriangleShape* triangle, btScalar contactBreakingThreshold);
virtual ~SphereTriangleDetector() {};
virtual ~SphereTriangleDetector(){};
bool collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold);
bool collide(const btVector3& sphereCenter, btVector3& point, btVector3& resultNormal, btScalar& depth, btScalar& timeOfImpact, btScalar contactBreakingThreshold);
private:
bool pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p );
bool facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal);
bool pointInTriangle(const btVector3 vertices[], const btVector3& normal, btVector3* p);
bool facecontains(const btVector3& p, const btVector3* vertices, btVector3& normal);
btSphereShape* m_sphere;
btTriangleShape* m_triangle;
btScalar m_contactBreakingThreshold;
btScalar m_contactBreakingThreshold;
};
#endif //BT_SPHERE_TRIANGLE_DETECTOR_H
#endif //BT_SPHERE_TRIANGLE_DETECTOR_H

View File

@@ -17,31 +17,31 @@ subject to the following restrictions:
#include "btCollisionDispatcher.h"
#include "btCollisionObject.h"
btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci)
:btCollisionAlgorithm(ci)
btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
: btCollisionAlgorithm(ci)
//,
//m_colObj0(0),
//m_colObj1(0)
{
}
btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* ,const btCollisionObjectWrapper* )
:btCollisionAlgorithm(ci)
btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper*, const btCollisionObjectWrapper*)
: btCollisionAlgorithm(ci)
//,
//m_colObj0(0),
//m_colObj1(0)
{
// if (ci.m_dispatcher1->needsCollision(colObj0,colObj1))
// {
// m_colObj0 = colObj0;
// m_colObj1 = colObj1;
//
// m_colObj0->activate();
// m_colObj1->activate();
// }
// if (ci.m_dispatcher1->needsCollision(colObj0,colObj1))
// {
// m_colObj0 = colObj0;
// m_colObj1 = colObj1;
//
// m_colObj0->activate();
// m_colObj1->activate();
// }
}
btActivatingCollisionAlgorithm::~btActivatingCollisionAlgorithm()
{
// m_colObj0->activate();
// m_colObj1->activate();
// m_colObj0->activate();
// m_colObj1->activate();
}

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@@ -21,17 +21,15 @@ subject to the following restrictions:
///This class is not enabled yet (work-in-progress) to more aggressively activate objects.
class btActivatingCollisionAlgorithm : public btCollisionAlgorithm
{
// btCollisionObject* m_colObj0;
// btCollisionObject* m_colObj1;
// btCollisionObject* m_colObj0;
// btCollisionObject* m_colObj1;
protected:
btActivatingCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci);
btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci);
btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
btActivatingCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap);
public:
virtual ~btActivatingCollisionAlgorithm();
};
#endif //__BT_ACTIVATING_COLLISION_ALGORITHM_H
#endif //__BT_ACTIVATING_COLLISION_ALGORITHM_H

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@@ -26,61 +26,55 @@ subject to the following restrictions:
#define USE_PERSISTENT_CONTACTS 1
btBox2dBox2dCollisionAlgorithm::btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* obj0Wrap,const btCollisionObjectWrapper* obj1Wrap)
: btActivatingCollisionAlgorithm(ci,obj0Wrap,obj1Wrap),
m_ownManifold(false),
m_manifoldPtr(mf)
btBox2dBox2dCollisionAlgorithm::btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* obj0Wrap, const btCollisionObjectWrapper* obj1Wrap)
: btActivatingCollisionAlgorithm(ci, obj0Wrap, obj1Wrap),
m_ownManifold(false),
m_manifoldPtr(mf)
{
if (!m_manifoldPtr && m_dispatcher->needsCollision(obj0Wrap->getCollisionObject(),obj1Wrap->getCollisionObject()))
if (!m_manifoldPtr && m_dispatcher->needsCollision(obj0Wrap->getCollisionObject(), obj1Wrap->getCollisionObject()))
{
m_manifoldPtr = m_dispatcher->getNewManifold(obj0Wrap->getCollisionObject(),obj1Wrap->getCollisionObject());
m_manifoldPtr = m_dispatcher->getNewManifold(obj0Wrap->getCollisionObject(), obj1Wrap->getCollisionObject());
m_ownManifold = true;
}
}
btBox2dBox2dCollisionAlgorithm::~btBox2dBox2dCollisionAlgorithm()
{
if (m_ownManifold)
{
if (m_manifoldPtr)
m_dispatcher->releaseManifold(m_manifoldPtr);
}
}
void b2CollidePolygons(btManifoldResult* manifold, const btBox2dShape* polyA, const btTransform& xfA, const btBox2dShape* polyB, const btTransform& xfB);
void b2CollidePolygons(btManifoldResult* manifold, const btBox2dShape* polyA, const btTransform& xfA, const btBox2dShape* polyB, const btTransform& xfB);
//#include <stdio.h>
void btBox2dBox2dCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
void btBox2dBox2dCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
if (!m_manifoldPtr)
return;
const btBox2dShape* box0 = (const btBox2dShape*)body0Wrap->getCollisionShape();
const btBox2dShape* box1 = (const btBox2dShape*)body1Wrap->getCollisionShape();
resultOut->setPersistentManifold(m_manifoldPtr);
b2CollidePolygons(resultOut,box0,body0Wrap->getWorldTransform(),box1,body1Wrap->getWorldTransform());
b2CollidePolygons(resultOut, box0, body0Wrap->getWorldTransform(), box1, body1Wrap->getWorldTransform());
// refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added
if (m_ownManifold)
{
resultOut->refreshContactPoints();
}
}
btScalar btBox2dBox2dCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
btScalar btBox2dBox2dCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/, btCollisionObject* /*body1*/, const btDispatcherInfo& /*dispatchInfo*/, btManifoldResult* /*resultOut*/)
{
//not yet
return 1.f;
}
struct ClipVertex
{
btVector3 v;
@@ -89,16 +83,16 @@ struct ClipVertex
//b2ContactID id;
};
#define b2Dot(a,b) (a).dot(b)
#define b2Mul(a,b) (a)*(b)
#define b2MulT(a,b) (a).transpose()*(b)
#define b2Cross(a,b) (a).cross(b)
#define btCrossS(a,s) btVector3(s * a.getY(), -s * a.getX(),0.f)
#define b2Dot(a, b) (a).dot(b)
#define b2Mul(a, b) (a) * (b)
#define b2MulT(a, b) (a).transpose() * (b)
#define b2Cross(a, b) (a).cross(b)
#define btCrossS(a, s) btVector3(s* a.getY(), -s* a.getX(), 0.f)
int b2_maxManifoldPoints =2;
int b2_maxManifoldPoints = 2;
static int ClipSegmentToLine(ClipVertex vOut[2], ClipVertex vIn[2],
const btVector3& normal, btScalar offset)
const btVector3& normal, btScalar offset)
{
// Start with no output points
int numOut = 0;
@@ -133,7 +127,7 @@ static int ClipSegmentToLine(ClipVertex vOut[2], ClipVertex vIn[2],
// Find the separation between poly1 and poly2 for a give edge normal on poly1.
static btScalar EdgeSeparation(const btBox2dShape* poly1, const btTransform& xf1, int edge1,
const btBox2dShape* poly2, const btTransform& xf2)
const btBox2dShape* poly2, const btTransform& xf2)
{
const btVector3* vertices1 = poly1->getVertices();
const btVector3* normals1 = poly1->getNormals();
@@ -151,8 +145,8 @@ static btScalar EdgeSeparation(const btBox2dShape* poly1, const btTransform& xf1
int index = 0;
btScalar minDot = BT_LARGE_FLOAT;
if( count2 > 0 )
index = (int) normal1.minDot( vertices2, count2, minDot);
if (count2 > 0)
index = (int)normal1.minDot(vertices2, count2, minDot);
btVector3 v1 = b2Mul(xf1, vertices1[edge1]);
btVector3 v2 = b2Mul(xf2, vertices2[index]);
@@ -162,8 +156,8 @@ static btScalar EdgeSeparation(const btBox2dShape* poly1, const btTransform& xf1
// Find the max separation between poly1 and poly2 using edge normals from poly1.
static btScalar FindMaxSeparation(int* edgeIndex,
const btBox2dShape* poly1, const btTransform& xf1,
const btBox2dShape* poly2, const btTransform& xf2)
const btBox2dShape* poly1, const btTransform& xf1,
const btBox2dShape* poly2, const btTransform& xf2)
{
int count1 = poly1->getVertexCount();
const btVector3* normals1 = poly1->getNormals();
@@ -174,9 +168,9 @@ static btScalar FindMaxSeparation(int* edgeIndex,
// Find edge normal on poly1 that has the largest projection onto d.
int edge = 0;
btScalar maxDot;
if( count1 > 0 )
edge = (int) dLocal1.maxDot( normals1, count1, maxDot);
btScalar maxDot;
if (count1 > 0)
edge = (int)dLocal1.maxDot(normals1, count1, maxDot);
// Get the separation for the edge normal.
btScalar s = EdgeSeparation(poly1, xf1, edge, poly2, xf2);
@@ -224,7 +218,7 @@ static btScalar FindMaxSeparation(int* edgeIndex,
}
// Perform a local search for the best edge normal.
for ( ; ; )
for (;;)
{
if (increment == -1)
edge = bestEdge - 1 >= 0 ? bestEdge - 1 : count1 - 1;
@@ -285,14 +279,14 @@ static void FindIncidentEdge(ClipVertex c[2],
int i2 = i1 + 1 < count2 ? i1 + 1 : 0;
c[0].v = b2Mul(xf2, vertices2[i1]);
// c[0].id.features.referenceEdge = (unsigned char)edge1;
// c[0].id.features.incidentEdge = (unsigned char)i1;
// c[0].id.features.incidentVertex = 0;
// c[0].id.features.referenceEdge = (unsigned char)edge1;
// c[0].id.features.incidentEdge = (unsigned char)i1;
// c[0].id.features.incidentVertex = 0;
c[1].v = b2Mul(xf2, vertices2[i2]);
// c[1].id.features.referenceEdge = (unsigned char)edge1;
// c[1].id.features.incidentEdge = (unsigned char)i2;
// c[1].id.features.incidentVertex = 1;
// c[1].id.features.referenceEdge = (unsigned char)edge1;
// c[1].id.features.incidentEdge = (unsigned char)i2;
// c[1].id.features.incidentVertex = 1;
}
// Find edge normal of max separation on A - return if separating axis is found
@@ -303,10 +297,9 @@ static void FindIncidentEdge(ClipVertex c[2],
// The normal points from 1 to 2
void b2CollidePolygons(btManifoldResult* manifold,
const btBox2dShape* polyA, const btTransform& xfA,
const btBox2dShape* polyB, const btTransform& xfB)
const btBox2dShape* polyA, const btTransform& xfA,
const btBox2dShape* polyB, const btTransform& xfB)
{
int edgeA = 0;
btScalar separationA = FindMaxSeparation(&edgeA, polyA, xfA, polyB, xfB);
if (separationA > 0.0f)
@@ -317,10 +310,10 @@ void b2CollidePolygons(btManifoldResult* manifold,
if (separationB > 0.0f)
return;
const btBox2dShape* poly1; // reference poly
const btBox2dShape* poly2; // incident poly
const btBox2dShape* poly1; // reference poly
const btBox2dShape* poly2; // incident poly
btTransform xf1, xf2;
int edge1; // reference edge
int edge1; // reference edge
unsigned char flip;
const btScalar k_relativeTol = 0.98f;
const btScalar k_absoluteTol = 0.001f;
@@ -352,14 +345,13 @@ void b2CollidePolygons(btManifoldResult* manifold,
const btVector3* vertices1 = poly1->getVertices();
btVector3 v11 = vertices1[edge1];
btVector3 v12 = edge1 + 1 < count1 ? vertices1[edge1+1] : vertices1[0];
btVector3 v12 = edge1 + 1 < count1 ? vertices1[edge1 + 1] : vertices1[0];
//btVector3 dv = v12 - v11;
btVector3 sideNormal = b2Mul(xf1.getBasis(), v12 - v11);
sideNormal.normalize();
btVector3 frontNormal = btCrossS(sideNormal, 1.0f);
v11 = b2Mul(xf1, v11);
v12 = b2Mul(xf1, v12);
@@ -369,13 +361,12 @@ void b2CollidePolygons(btManifoldResult* manifold,
// Clip incident edge against extruded edge1 side edges.
ClipVertex clipPoints1[2];
clipPoints1[0].v.setValue(0,0,0);
clipPoints1[1].v.setValue(0,0,0);
clipPoints1[0].v.setValue(0, 0, 0);
clipPoints1[1].v.setValue(0, 0, 0);
ClipVertex clipPoints2[2];
clipPoints2[0].v.setValue(0,0,0);
clipPoints2[1].v.setValue(0,0,0);
clipPoints2[0].v.setValue(0, 0, 0);
clipPoints2[1].v.setValue(0, 0, 0);
int np;
@@ -386,7 +377,7 @@ void b2CollidePolygons(btManifoldResult* manifold,
return;
// Clip to negative box side 1
np = ClipSegmentToLine(clipPoints2, clipPoints1, sideNormal, sideOffset2);
np = ClipSegmentToLine(clipPoints2, clipPoints1, sideNormal, sideOffset2);
if (np < 2)
{
@@ -403,19 +394,18 @@ void b2CollidePolygons(btManifoldResult* manifold,
if (separation <= 0.0f)
{
//b2ManifoldPoint* cp = manifold->points + pointCount;
//btScalar separation = separation;
//cp->localPoint1 = b2MulT(xfA, clipPoints2[i].v);
//cp->localPoint2 = b2MulT(xfB, clipPoints2[i].v);
manifold->addContactPoint(-manifoldNormal,clipPoints2[i].v,separation);
manifold->addContactPoint(-manifoldNormal, clipPoints2[i].v, separation);
// cp->id = clipPoints2[i].id;
// cp->id.features.flip = flip;
// cp->id = clipPoints2[i].id;
// cp->id.features.flip = flip;
++pointCount;
}
}
// manifold->pointCount = pointCount;}
// manifold->pointCount = pointCount;}
}

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@@ -26,22 +26,22 @@ class btPersistentManifold;
///box-box collision detection
class btBox2dBox2dCollisionAlgorithm : public btActivatingCollisionAlgorithm
{
bool m_ownManifold;
btPersistentManifold* m_manifoldPtr;
bool m_ownManifold;
btPersistentManifold* m_manifoldPtr;
public:
btBox2dBox2dCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
: btActivatingCollisionAlgorithm(ci) {}
virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap);
virtual ~btBox2dBox2dCollisionAlgorithm();
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
if (m_manifoldPtr && m_ownManifold)
{
@@ -49,18 +49,15 @@ public:
}
}
struct CreateFunc :public btCollisionAlgorithmCreateFunc
struct CreateFunc : public btCollisionAlgorithmCreateFunc
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
int bbsize = sizeof(btBox2dBox2dCollisionAlgorithm);
void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize);
return new(ptr) btBox2dBox2dCollisionAlgorithm(0,ci,body0Wrap,body1Wrap);
return new (ptr) btBox2dBox2dCollisionAlgorithm(0, ci, body0Wrap, body1Wrap);
}
};
};
#endif //BT_BOX_2D_BOX_2D__COLLISION_ALGORITHM_H
#endif //BT_BOX_2D_BOX_2D__COLLISION_ALGORITHM_H

View File

@@ -21,14 +21,14 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
#define USE_PERSISTENT_CONTACTS 1
btBoxBoxCollisionAlgorithm::btBoxBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
m_ownManifold(false),
m_manifoldPtr(mf)
btBoxBoxCollisionAlgorithm::btBoxBoxCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
: btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
m_ownManifold(false),
m_manifoldPtr(mf)
{
if (!m_manifoldPtr && m_dispatcher->needsCollision(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject()))
if (!m_manifoldPtr && m_dispatcher->needsCollision(body0Wrap->getCollisionObject(), body1Wrap->getCollisionObject()))
{
m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject());
m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(), body1Wrap->getCollisionObject());
m_ownManifold = true;
}
}
@@ -42,30 +42,27 @@ btBoxBoxCollisionAlgorithm::~btBoxBoxCollisionAlgorithm()
}
}
void btBoxBoxCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
void btBoxBoxCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
if (!m_manifoldPtr)
return;
const btBoxShape* box0 = (btBoxShape*)body0Wrap->getCollisionShape();
const btBoxShape* box1 = (btBoxShape*)body1Wrap->getCollisionShape();
/// report a contact. internally this will be kept persistent, and contact reduction is done
resultOut->setPersistentManifold(m_manifoldPtr);
#ifndef USE_PERSISTENT_CONTACTS
#ifndef USE_PERSISTENT_CONTACTS
m_manifoldPtr->clearManifold();
#endif //USE_PERSISTENT_CONTACTS
#endif //USE_PERSISTENT_CONTACTS
btDiscreteCollisionDetectorInterface::ClosestPointInput input;
input.m_maximumDistanceSquared = BT_LARGE_FLOAT;
input.m_transformA = body0Wrap->getWorldTransform();
input.m_transformB = body1Wrap->getWorldTransform();
btBoxBoxDetector detector(box0,box1);
detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
btBoxBoxDetector detector(box0, box1);
detector.getClosestPoints(input, *resultOut, dispatchInfo.m_debugDraw);
#ifdef USE_PERSISTENT_CONTACTS
// refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added
@@ -73,11 +70,10 @@ void btBoxBoxCollisionAlgorithm::processCollision (const btCollisionObjectWrappe
{
resultOut->refreshContactPoints();
}
#endif //USE_PERSISTENT_CONTACTS
#endif //USE_PERSISTENT_CONTACTS
}
btScalar btBoxBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
btScalar btBoxBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/, btCollisionObject* /*body1*/, const btDispatcherInfo& /*dispatchInfo*/, btManifoldResult* /*resultOut*/)
{
//not yet
return 1.f;

View File

@@ -26,22 +26,22 @@ class btPersistentManifold;
///box-box collision detection
class btBoxBoxCollisionAlgorithm : public btActivatingCollisionAlgorithm
{
bool m_ownManifold;
btPersistentManifold* m_manifoldPtr;
bool m_ownManifold;
btPersistentManifold* m_manifoldPtr;
public:
btBoxBoxCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
: btActivatingCollisionAlgorithm(ci) {}
virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
btBoxBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
btBoxBoxCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap);
virtual ~btBoxBoxCollisionAlgorithm();
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
if (m_manifoldPtr && m_ownManifold)
{
@@ -49,18 +49,15 @@ public:
}
}
struct CreateFunc :public btCollisionAlgorithmCreateFunc
struct CreateFunc : public btCollisionAlgorithmCreateFunc
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
int bbsize = sizeof(btBoxBoxCollisionAlgorithm);
void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize);
return new(ptr) btBoxBoxCollisionAlgorithm(0,ci,body0Wrap,body1Wrap);
return new (ptr) btBoxBoxCollisionAlgorithm(0, ci, body0Wrap, body1Wrap);
}
};
};
#endif //BT_BOX_BOX__COLLISION_ALGORITHM_H
#endif //BT_BOX_BOX__COLLISION_ALGORITHM_H

File diff suppressed because it is too large Load Diff

View File

@@ -19,11 +19,9 @@ subject to the following restrictions:
#ifndef BT_BOX_BOX_DETECTOR_H
#define BT_BOX_BOX_DETECTOR_H
class btBoxShape;
#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
/// btBoxBoxDetector wraps the ODE box-box collision detector
/// re-distributed under the Zlib license with permission from Russell L. Smith
struct btBoxBoxDetector : public btDiscreteCollisionDetectorInterface
@@ -32,13 +30,11 @@ struct btBoxBoxDetector : public btDiscreteCollisionDetectorInterface
const btBoxShape* m_box2;
public:
btBoxBoxDetector(const btBoxShape* box1, const btBoxShape* box2);
btBoxBoxDetector(const btBoxShape* box1,const btBoxShape* box2);
virtual ~btBoxBoxDetector() {};
virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false);
virtual ~btBoxBoxDetector(){};
virtual void getClosestPoints(const ClosestPointInput& input, Result& output, class btIDebugDraw* debugDraw, bool swapResults = false);
};
#endif //BT_BOX_BOX_DETECTOR_H
#endif //BT_BOX_BOX_DETECTOR_H

View File

@@ -23,11 +23,9 @@ class btPoolAllocator;
///btCollisionConfiguration allows to configure Bullet collision detection
///stack allocator size, default collision algorithms and persistent manifold pool size
///@todo: describe the meaning
class btCollisionConfiguration
class btCollisionConfiguration
{
public:
virtual ~btCollisionConfiguration()
{
}
@@ -37,13 +35,9 @@ public:
virtual btPoolAllocator* getCollisionAlgorithmPool() = 0;
virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1) =0;
virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1) = 0;
virtual btCollisionAlgorithmCreateFunc* getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1) = 0;
};
#endif //BT_COLLISION_CONFIGURATION
#endif //BT_COLLISION_CONFIGURATION

View File

@@ -26,20 +26,18 @@ struct btCollisionAlgorithmConstructionInfo;
struct btCollisionAlgorithmCreateFunc
{
bool m_swapped;
btCollisionAlgorithmCreateFunc()
:m_swapped(false)
: m_swapped(false)
{
}
virtual ~btCollisionAlgorithmCreateFunc(){};
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& , const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo&, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
(void)body0Wrap;
(void)body1Wrap;
return 0;
}
};
#endif //BT_COLLISION_CREATE_FUNC
#endif //BT_COLLISION_CREATE_FUNC

View File

@@ -13,8 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
#include "btCollisionDispatcher.h"
#include "LinearMath/btQuickprof.h"
@@ -31,40 +29,34 @@ subject to the following restrictions:
#include <stdio.h>
#endif
btCollisionDispatcher::btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration):
m_dispatcherFlags(btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD),
m_collisionConfiguration(collisionConfiguration)
btCollisionDispatcher::btCollisionDispatcher(btCollisionConfiguration* collisionConfiguration) : m_dispatcherFlags(btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD),
m_collisionConfiguration(collisionConfiguration)
{
int i;
setNearCallback(defaultNearCallback);
m_collisionAlgorithmPoolAllocator = collisionConfiguration->getCollisionAlgorithmPool();
m_persistentManifoldPoolAllocator = collisionConfiguration->getPersistentManifoldPool();
for (i=0;i<MAX_BROADPHASE_COLLISION_TYPES;i++)
for (i = 0; i < MAX_BROADPHASE_COLLISION_TYPES; i++)
{
for (int j=0;j<MAX_BROADPHASE_COLLISION_TYPES;j++)
for (int j = 0; j < MAX_BROADPHASE_COLLISION_TYPES; j++)
{
m_doubleDispatchContactPoints[i][j] = m_collisionConfiguration->getCollisionAlgorithmCreateFunc(i,j);
m_doubleDispatchContactPoints[i][j] = m_collisionConfiguration->getCollisionAlgorithmCreateFunc(i, j);
btAssert(m_doubleDispatchContactPoints[i][j]);
m_doubleDispatchClosestPoints[i][j] = m_collisionConfiguration->getClosestPointsAlgorithmCreateFunc(i, j);
}
}
}
void btCollisionDispatcher::registerCollisionCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc)
void btCollisionDispatcher::registerCollisionCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc* createFunc)
{
m_doubleDispatchContactPoints[proxyType0][proxyType1] = createFunc;
}
void btCollisionDispatcher::registerClosestPointsCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc)
void btCollisionDispatcher::registerClosestPointsCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc* createFunc)
{
m_doubleDispatchClosestPoints[proxyType0][proxyType1] = createFunc;
}
@@ -73,35 +65,33 @@ btCollisionDispatcher::~btCollisionDispatcher()
{
}
btPersistentManifold* btCollisionDispatcher::getNewManifold(const btCollisionObject* body0,const btCollisionObject* body1)
{
btPersistentManifold* btCollisionDispatcher::getNewManifold(const btCollisionObject* body0, const btCollisionObject* body1)
{
//btAssert(gNumManifold < 65535);
//optional relative contact breaking threshold, turned on by default (use setDispatcherFlags to switch off feature for improved performance)
btScalar contactBreakingThreshold = (m_dispatcherFlags & btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD) ?
btMin(body0->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold) , body1->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold))
: gContactBreakingThreshold ;
btScalar contactProcessingThreshold = btMin(body0->getContactProcessingThreshold(),body1->getContactProcessingThreshold());
void* mem = m_persistentManifoldPoolAllocator->allocate( sizeof( btPersistentManifold ) );
if (NULL == mem)
btScalar contactBreakingThreshold = (m_dispatcherFlags & btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD) ? btMin(body0->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold), body1->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold))
: gContactBreakingThreshold;
btScalar contactProcessingThreshold = btMin(body0->getContactProcessingThreshold(), body1->getContactProcessingThreshold());
void* mem = m_persistentManifoldPoolAllocator->allocate(sizeof(btPersistentManifold));
if (NULL == mem)
{
//we got a pool memory overflow, by default we fallback to dynamically allocate memory. If we require a contiguous contact pool then assert.
if ((m_dispatcherFlags&CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION)==0)
//we got a pool memory overflow, by default we fallback to dynamically allocate memory. If we require a contiguous contact pool then assert.
if ((m_dispatcherFlags & CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION) == 0)
{
mem = btAlignedAlloc(sizeof(btPersistentManifold),16);
} else
mem = btAlignedAlloc(sizeof(btPersistentManifold), 16);
}
else
{
btAssert(0);
//make sure to increase the m_defaultMaxPersistentManifoldPoolSize in the btDefaultCollisionConstructionInfo/btDefaultCollisionConfiguration
return 0;
}
}
btPersistentManifold* manifold = new(mem) btPersistentManifold (body0,body1,0,contactBreakingThreshold,contactProcessingThreshold);
btPersistentManifold* manifold = new (mem) btPersistentManifold(body0, body1, 0, contactBreakingThreshold, contactProcessingThreshold);
manifold->m_index1a = m_manifoldsPtr.size();
m_manifoldsPtr.push_back(manifold);
@@ -113,17 +103,14 @@ void btCollisionDispatcher::clearManifold(btPersistentManifold* manifold)
manifold->clearManifold();
}
void btCollisionDispatcher::releaseManifold(btPersistentManifold* manifold)
{
//printf("releaseManifold: gNumManifold %d\n",gNumManifold);
clearManifold(manifold);
int findIndex = manifold->m_index1a;
btAssert(findIndex < m_manifoldsPtr.size());
m_manifoldsPtr.swap(findIndex,m_manifoldsPtr.size()-1);
m_manifoldsPtr.swap(findIndex, m_manifoldsPtr.size() - 1);
m_manifoldsPtr[findIndex]->m_index1a = findIndex;
m_manifoldsPtr.pop_back();
@@ -131,19 +118,15 @@ void btCollisionDispatcher::releaseManifold(btPersistentManifold* manifold)
if (m_persistentManifoldPoolAllocator->validPtr(manifold))
{
m_persistentManifoldPoolAllocator->freeMemory(manifold);
} else
}
else
{
btAlignedFree(manifold);
}
}
btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btPersistentManifold* sharedManifold, ebtDispatcherQueryType algoType)
btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, btPersistentManifold* sharedManifold, ebtDispatcherQueryType algoType)
{
btCollisionAlgorithmConstructionInfo ci;
ci.m_dispatcher1 = this;
@@ -161,21 +144,18 @@ btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(const btCollisionObje
return algo;
}
bool btCollisionDispatcher::needsResponse(const btCollisionObject* body0,const btCollisionObject* body1)
bool btCollisionDispatcher::needsResponse(const btCollisionObject* body0, const btCollisionObject* body1)
{
//here you can do filtering
bool hasResponse =
bool hasResponse =
(body0->hasContactResponse() && body1->hasContactResponse());
//no response between two static/kinematic bodies:
hasResponse = hasResponse &&
((!body0->isStaticOrKinematicObject()) ||(! body1->isStaticOrKinematicObject()));
((!body0->isStaticOrKinematicObject()) || (!body1->isStaticOrKinematicObject()));
return hasResponse;
}
bool btCollisionDispatcher::needsCollision(const btCollisionObject* body0,const btCollisionObject* body1)
bool btCollisionDispatcher::needsCollision(const btCollisionObject* body0, const btCollisionObject* body1)
{
btAssert(body0);
btAssert(body1);
@@ -192,31 +172,27 @@ bool btCollisionDispatcher::needsCollision(const btCollisionObject* body0,const
printf("warning btCollisionDispatcher::needsCollision: static-static collision!\n");
}
}
#endif //BT_DEBUG
#endif //BT_DEBUG
if ((!body0->isActive()) && (!body1->isActive()))
needsCollision = false;
else if ((!body0->checkCollideWith(body1)) || (!body1->checkCollideWith(body0)))
needsCollision = false;
return needsCollision ;
return needsCollision;
}
///interface for iterating all overlapping collision pairs, no matter how those pairs are stored (array, set, map etc)
///this is useful for the collision dispatcher.
class btCollisionPairCallback : public btOverlapCallback
{
const btDispatcherInfo& m_dispatchInfo;
btCollisionDispatcher* m_dispatcher;
btCollisionDispatcher* m_dispatcher;
public:
btCollisionPairCallback(const btDispatcherInfo& dispatchInfo,btCollisionDispatcher* dispatcher)
:m_dispatchInfo(dispatchInfo),
m_dispatcher(dispatcher)
btCollisionPairCallback(const btDispatcherInfo& dispatchInfo, btCollisionDispatcher* dispatcher)
: m_dispatchInfo(dispatchInfo),
m_dispatcher(dispatcher)
{
}
@@ -228,87 +204,76 @@ public:
}
*/
virtual ~btCollisionPairCallback() {}
virtual bool processOverlap(btBroadphasePair& pair)
virtual bool processOverlap(btBroadphasePair& pair)
{
(*m_dispatcher->getNearCallback())(pair,*m_dispatcher,m_dispatchInfo);
(*m_dispatcher->getNearCallback())(pair, *m_dispatcher, m_dispatchInfo);
return false;
}
};
void btCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher)
void btCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPairCache* pairCache, const btDispatcherInfo& dispatchInfo, btDispatcher* dispatcher)
{
//m_blockedForChanges = true;
btCollisionPairCallback collisionCallback(dispatchInfo,this);
btCollisionPairCallback collisionCallback(dispatchInfo, this);
{
{
BT_PROFILE("processAllOverlappingPairs");
pairCache->processAllOverlappingPairs(&collisionCallback,dispatcher, dispatchInfo);
pairCache->processAllOverlappingPairs(&collisionCallback, dispatcher, dispatchInfo);
}
//m_blockedForChanges = false;
}
//by default, Bullet will use this near callback
void btCollisionDispatcher::defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo)
{
btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject;
btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject;
btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject;
btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject;
if (dispatcher.needsCollision(colObj0,colObj1))
if (dispatcher.needsCollision(colObj0, colObj1))
{
btCollisionObjectWrapper obj0Wrap(0, colObj0->getCollisionShape(), colObj0, colObj0->getWorldTransform(), -1, -1);
btCollisionObjectWrapper obj1Wrap(0, colObj1->getCollisionShape(), colObj1, colObj1->getWorldTransform(), -1, -1);
//dispatcher will keep algorithms persistent in the collision pair
if (!collisionPair.m_algorithm)
{
btCollisionObjectWrapper obj0Wrap(0,colObj0->getCollisionShape(),colObj0,colObj0->getWorldTransform(),-1,-1);
btCollisionObjectWrapper obj1Wrap(0,colObj1->getCollisionShape(),colObj1,colObj1->getWorldTransform(),-1,-1);
//dispatcher will keep algorithms persistent in the collision pair
if (!collisionPair.m_algorithm)
{
collisionPair.m_algorithm = dispatcher.findAlgorithm(&obj0Wrap,&obj1Wrap,0, BT_CONTACT_POINT_ALGORITHMS);
}
if (collisionPair.m_algorithm)
{
btManifoldResult contactPointResult(&obj0Wrap,&obj1Wrap);
if (dispatchInfo.m_dispatchFunc == btDispatcherInfo::DISPATCH_DISCRETE)
{
//discrete collision detection query
collisionPair.m_algorithm->processCollision(&obj0Wrap,&obj1Wrap,dispatchInfo,&contactPointResult);
} else
{
//continuous collision detection query, time of impact (toi)
btScalar toi = collisionPair.m_algorithm->calculateTimeOfImpact(colObj0,colObj1,dispatchInfo,&contactPointResult);
if (dispatchInfo.m_timeOfImpact > toi)
dispatchInfo.m_timeOfImpact = toi;
}
}
collisionPair.m_algorithm = dispatcher.findAlgorithm(&obj0Wrap, &obj1Wrap, 0, BT_CONTACT_POINT_ALGORITHMS);
}
}
if (collisionPair.m_algorithm)
{
btManifoldResult contactPointResult(&obj0Wrap, &obj1Wrap);
if (dispatchInfo.m_dispatchFunc == btDispatcherInfo::DISPATCH_DISCRETE)
{
//discrete collision detection query
collisionPair.m_algorithm->processCollision(&obj0Wrap, &obj1Wrap, dispatchInfo, &contactPointResult);
}
else
{
//continuous collision detection query, time of impact (toi)
btScalar toi = collisionPair.m_algorithm->calculateTimeOfImpact(colObj0, colObj1, dispatchInfo, &contactPointResult);
if (dispatchInfo.m_timeOfImpact > toi)
dispatchInfo.m_timeOfImpact = toi;
}
}
}
}
void* btCollisionDispatcher::allocateCollisionAlgorithm(int size)
{
void* mem = m_collisionAlgorithmPoolAllocator->allocate( size );
if (NULL == mem)
{
//warn user for overflow?
return btAlignedAlloc(static_cast<size_t>(size), 16);
}
return mem;
void* mem = m_collisionAlgorithmPoolAllocator->allocate(size);
if (NULL == mem)
{
//warn user for overflow?
return btAlignedAlloc(static_cast<size_t>(size), 16);
}
return mem;
}
void btCollisionDispatcher::freeCollisionAlgorithm(void* ptr)
@@ -316,7 +281,8 @@ void btCollisionDispatcher::freeCollisionAlgorithm(void* ptr)
if (m_collisionAlgorithmPoolAllocator->validPtr(ptr))
{
m_collisionAlgorithmPoolAllocator->freeMemory(ptr);
} else
}
else
{
btAlignedFree(ptr);
}

View File

@@ -37,35 +37,30 @@ class btCollisionDispatcher;
///user can override this nearcallback for collision filtering and more finegrained control over collision detection
typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
///btCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.
///Time of Impact, Closest Points and Penetration Depth.
class btCollisionDispatcher : public btDispatcher
{
protected:
int m_dispatcherFlags;
int m_dispatcherFlags;
btAlignedObjectArray<btPersistentManifold*> m_manifoldsPtr;
btAlignedObjectArray<btPersistentManifold*> m_manifoldsPtr;
btManifoldResult m_defaultManifoldResult;
btManifoldResult m_defaultManifoldResult;
btNearCallback m_nearCallback;
btNearCallback m_nearCallback;
btPoolAllocator* m_collisionAlgorithmPoolAllocator;
btPoolAllocator* m_collisionAlgorithmPoolAllocator;
btPoolAllocator* m_persistentManifoldPoolAllocator;
btPoolAllocator* m_persistentManifoldPoolAllocator;
btCollisionAlgorithmCreateFunc* m_doubleDispatchContactPoints[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES];
btCollisionAlgorithmCreateFunc* m_doubleDispatchClosestPoints[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES];
btCollisionConfiguration* m_collisionConfiguration;
btCollisionConfiguration* m_collisionConfiguration;
public:
enum DispatcherFlags
{
CD_STATIC_STATIC_REPORTED = 1,
@@ -73,103 +68,100 @@ public:
CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION = 4
};
int getDispatcherFlags() const
int getDispatcherFlags() const
{
return m_dispatcherFlags;
}
void setDispatcherFlags(int flags)
void setDispatcherFlags(int flags)
{
m_dispatcherFlags = flags;
}
///registerCollisionCreateFunc allows registration of custom/alternative collision create functions
void registerCollisionCreateFunc(int proxyType0,int proxyType1, btCollisionAlgorithmCreateFunc* createFunc);
void registerCollisionCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc* createFunc);
void registerClosestPointsCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc);
void registerClosestPointsCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc* createFunc);
int getNumManifolds() const
{
return int( m_manifoldsPtr.size());
}
btPersistentManifold** getInternalManifoldPointer()
int getNumManifolds() const
{
return m_manifoldsPtr.size()? &m_manifoldsPtr[0] : 0;
return int(m_manifoldsPtr.size());
}
btPersistentManifold* getManifoldByIndexInternal(int index)
btPersistentManifold** getInternalManifoldPointer()
{
return m_manifoldsPtr.size() ? &m_manifoldsPtr[0] : 0;
}
btPersistentManifold* getManifoldByIndexInternal(int index)
{
return m_manifoldsPtr[index];
}
const btPersistentManifold* getManifoldByIndexInternal(int index) const
const btPersistentManifold* getManifoldByIndexInternal(int index) const
{
return m_manifoldsPtr[index];
}
btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration);
btCollisionDispatcher(btCollisionConfiguration* collisionConfiguration);
virtual ~btCollisionDispatcher();
virtual btPersistentManifold* getNewManifold(const btCollisionObject* b0,const btCollisionObject* b1);
virtual void releaseManifold(btPersistentManifold* manifold);
virtual btPersistentManifold* getNewManifold(const btCollisionObject* b0, const btCollisionObject* b1);
virtual void releaseManifold(btPersistentManifold* manifold);
virtual void clearManifold(btPersistentManifold* manifold);
btCollisionAlgorithm* findAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btPersistentManifold* sharedManifold, ebtDispatcherQueryType queryType);
virtual bool needsCollision(const btCollisionObject* body0,const btCollisionObject* body1);
virtual bool needsResponse(const btCollisionObject* body0,const btCollisionObject* body1);
virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) ;
btCollisionAlgorithm* findAlgorithm(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, btPersistentManifold* sharedManifold, ebtDispatcherQueryType queryType);
void setNearCallback(btNearCallback nearCallback)
virtual bool needsCollision(const btCollisionObject* body0, const btCollisionObject* body1);
virtual bool needsResponse(const btCollisionObject* body0, const btCollisionObject* body1);
virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache, const btDispatcherInfo& dispatchInfo, btDispatcher* dispatcher);
void setNearCallback(btNearCallback nearCallback)
{
m_nearCallback = nearCallback;
m_nearCallback = nearCallback;
}
btNearCallback getNearCallback() const
btNearCallback getNearCallback() const
{
return m_nearCallback;
}
//by default, Bullet will use this near callback
static void defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
static void defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
virtual void* allocateCollisionAlgorithm(int size);
virtual void* allocateCollisionAlgorithm(int size);
virtual void freeCollisionAlgorithm(void* ptr);
virtual void freeCollisionAlgorithm(void* ptr);
btCollisionConfiguration* getCollisionConfiguration()
btCollisionConfiguration* getCollisionConfiguration()
{
return m_collisionConfiguration;
}
const btCollisionConfiguration* getCollisionConfiguration() const
const btCollisionConfiguration* getCollisionConfiguration() const
{
return m_collisionConfiguration;
}
void setCollisionConfiguration(btCollisionConfiguration* config)
void setCollisionConfiguration(btCollisionConfiguration* config)
{
m_collisionConfiguration = config;
}
virtual btPoolAllocator* getInternalManifoldPool()
virtual btPoolAllocator* getInternalManifoldPool()
{
return m_persistentManifoldPoolAllocator;
}
virtual const btPoolAllocator* getInternalManifoldPool() const
virtual const btPoolAllocator* getInternalManifoldPool() const
{
return m_persistentManifoldPoolAllocator;
}
};
#endif //BT_COLLISION__DISPATCHER_H
#endif //BT_COLLISION__DISPATCHER_H

View File

@@ -13,8 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
#include "btCollisionDispatcherMt.h"
#include "LinearMath/btQuickprof.h"
@@ -27,138 +25,132 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h"
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
btCollisionDispatcherMt::btCollisionDispatcherMt( btCollisionConfiguration* config, int grainSize )
: btCollisionDispatcher( config )
btCollisionDispatcherMt::btCollisionDispatcherMt(btCollisionConfiguration* config, int grainSize)
: btCollisionDispatcher(config)
{
m_batchUpdating = false;
m_grainSize = grainSize; // iterations per task
m_batchUpdating = false;
m_grainSize = grainSize; // iterations per task
}
btPersistentManifold* btCollisionDispatcherMt::getNewManifold( const btCollisionObject* body0, const btCollisionObject* body1 )
btPersistentManifold* btCollisionDispatcherMt::getNewManifold(const btCollisionObject* body0, const btCollisionObject* body1)
{
//optional relative contact breaking threshold, turned on by default (use setDispatcherFlags to switch off feature for improved performance)
//optional relative contact breaking threshold, turned on by default (use setDispatcherFlags to switch off feature for improved performance)
btScalar contactBreakingThreshold = ( m_dispatcherFlags & btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD ) ?
btMin( body0->getCollisionShape()->getContactBreakingThreshold( gContactBreakingThreshold ), body1->getCollisionShape()->getContactBreakingThreshold( gContactBreakingThreshold ) )
: gContactBreakingThreshold;
btScalar contactBreakingThreshold = (m_dispatcherFlags & btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD) ? btMin(body0->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold), body1->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold))
: gContactBreakingThreshold;
btScalar contactProcessingThreshold = btMin( body0->getContactProcessingThreshold(), body1->getContactProcessingThreshold() );
btScalar contactProcessingThreshold = btMin(body0->getContactProcessingThreshold(), body1->getContactProcessingThreshold());
void* mem = m_persistentManifoldPoolAllocator->allocate( sizeof( btPersistentManifold ) );
if ( NULL == mem )
{
//we got a pool memory overflow, by default we fallback to dynamically allocate memory. If we require a contiguous contact pool then assert.
if ( ( m_dispatcherFlags&CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION ) == 0 )
{
mem = btAlignedAlloc( sizeof( btPersistentManifold ), 16 );
}
else
{
btAssert( 0 );
//make sure to increase the m_defaultMaxPersistentManifoldPoolSize in the btDefaultCollisionConstructionInfo/btDefaultCollisionConfiguration
return 0;
}
}
btPersistentManifold* manifold = new( mem ) btPersistentManifold( body0, body1, 0, contactBreakingThreshold, contactProcessingThreshold );
if ( !m_batchUpdating )
{
// batch updater will update manifold pointers array after finishing, so
// only need to update array when not batch-updating
//btAssert( !btThreadsAreRunning() );
manifold->m_index1a = m_manifoldsPtr.size();
m_manifoldsPtr.push_back( manifold );
}
void* mem = m_persistentManifoldPoolAllocator->allocate(sizeof(btPersistentManifold));
if (NULL == mem)
{
//we got a pool memory overflow, by default we fallback to dynamically allocate memory. If we require a contiguous contact pool then assert.
if ((m_dispatcherFlags & CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION) == 0)
{
mem = btAlignedAlloc(sizeof(btPersistentManifold), 16);
}
else
{
btAssert(0);
//make sure to increase the m_defaultMaxPersistentManifoldPoolSize in the btDefaultCollisionConstructionInfo/btDefaultCollisionConfiguration
return 0;
}
}
btPersistentManifold* manifold = new (mem) btPersistentManifold(body0, body1, 0, contactBreakingThreshold, contactProcessingThreshold);
if (!m_batchUpdating)
{
// batch updater will update manifold pointers array after finishing, so
// only need to update array when not batch-updating
//btAssert( !btThreadsAreRunning() );
manifold->m_index1a = m_manifoldsPtr.size();
m_manifoldsPtr.push_back(manifold);
}
return manifold;
return manifold;
}
void btCollisionDispatcherMt::releaseManifold( btPersistentManifold* manifold )
void btCollisionDispatcherMt::releaseManifold(btPersistentManifold* manifold)
{
clearManifold( manifold );
//btAssert( !btThreadsAreRunning() );
if ( !m_batchUpdating )
{
// batch updater will update manifold pointers array after finishing, so
// only need to update array when not batch-updating
int findIndex = manifold->m_index1a;
btAssert( findIndex < m_manifoldsPtr.size() );
m_manifoldsPtr.swap( findIndex, m_manifoldsPtr.size() - 1 );
m_manifoldsPtr[ findIndex ]->m_index1a = findIndex;
m_manifoldsPtr.pop_back();
}
clearManifold(manifold);
//btAssert( !btThreadsAreRunning() );
if (!m_batchUpdating)
{
// batch updater will update manifold pointers array after finishing, so
// only need to update array when not batch-updating
int findIndex = manifold->m_index1a;
btAssert(findIndex < m_manifoldsPtr.size());
m_manifoldsPtr.swap(findIndex, m_manifoldsPtr.size() - 1);
m_manifoldsPtr[findIndex]->m_index1a = findIndex;
m_manifoldsPtr.pop_back();
}
manifold->~btPersistentManifold();
if ( m_persistentManifoldPoolAllocator->validPtr( manifold ) )
{
m_persistentManifoldPoolAllocator->freeMemory( manifold );
}
else
{
btAlignedFree( manifold );
}
manifold->~btPersistentManifold();
if (m_persistentManifoldPoolAllocator->validPtr(manifold))
{
m_persistentManifoldPoolAllocator->freeMemory(manifold);
}
else
{
btAlignedFree(manifold);
}
}
struct CollisionDispatcherUpdater : public btIParallelForBody
{
btBroadphasePair* mPairArray;
btNearCallback mCallback;
btCollisionDispatcher* mDispatcher;
const btDispatcherInfo* mInfo;
btBroadphasePair* mPairArray;
btNearCallback mCallback;
btCollisionDispatcher* mDispatcher;
const btDispatcherInfo* mInfo;
CollisionDispatcherUpdater()
{
mPairArray = NULL;
mCallback = NULL;
mDispatcher = NULL;
mInfo = NULL;
}
void forLoop( int iBegin, int iEnd ) const
{
for ( int i = iBegin; i < iEnd; ++i )
{
btBroadphasePair* pair = &mPairArray[ i ];
mCallback( *pair, *mDispatcher, *mInfo );
}
}
CollisionDispatcherUpdater()
{
mPairArray = NULL;
mCallback = NULL;
mDispatcher = NULL;
mInfo = NULL;
}
void forLoop(int iBegin, int iEnd) const
{
for (int i = iBegin; i < iEnd; ++i)
{
btBroadphasePair* pair = &mPairArray[i];
mCallback(*pair, *mDispatcher, *mInfo);
}
}
};
void btCollisionDispatcherMt::dispatchAllCollisionPairs( btOverlappingPairCache* pairCache, const btDispatcherInfo& info, btDispatcher* dispatcher )
void btCollisionDispatcherMt::dispatchAllCollisionPairs(btOverlappingPairCache* pairCache, const btDispatcherInfo& info, btDispatcher* dispatcher)
{
int pairCount = pairCache->getNumOverlappingPairs();
if ( pairCount == 0 )
{
return;
}
CollisionDispatcherUpdater updater;
updater.mCallback = getNearCallback();
updater.mPairArray = pairCache->getOverlappingPairArrayPtr();
updater.mDispatcher = this;
updater.mInfo = &info;
int pairCount = pairCache->getNumOverlappingPairs();
if (pairCount == 0)
{
return;
}
CollisionDispatcherUpdater updater;
updater.mCallback = getNearCallback();
updater.mPairArray = pairCache->getOverlappingPairArrayPtr();
updater.mDispatcher = this;
updater.mInfo = &info;
m_batchUpdating = true;
btParallelFor( 0, pairCount, m_grainSize, updater );
m_batchUpdating = false;
m_batchUpdating = true;
btParallelFor(0, pairCount, m_grainSize, updater);
m_batchUpdating = false;
// reconstruct the manifolds array to ensure determinism
m_manifoldsPtr.resizeNoInitialize( 0 );
// reconstruct the manifolds array to ensure determinism
m_manifoldsPtr.resizeNoInitialize(0);
btBroadphasePair* pairs = pairCache->getOverlappingPairArrayPtr();
for ( int i = 0; i < pairCount; ++i )
{
if (btCollisionAlgorithm* algo = pairs[ i ].m_algorithm)
{
algo->getAllContactManifolds( m_manifoldsPtr );
}
}
btBroadphasePair* pairs = pairCache->getOverlappingPairArrayPtr();
for (int i = 0; i < pairCount; ++i)
{
if (btCollisionAlgorithm* algo = pairs[i].m_algorithm)
{
algo->getAllContactManifolds(m_manifoldsPtr);
}
}
// update the indices (used when releasing manifolds)
for ( int i = 0; i < m_manifoldsPtr.size(); ++i )
{
m_manifoldsPtr[ i ]->m_index1a = i;
}
// update the indices (used when releasing manifolds)
for (int i = 0; i < m_manifoldsPtr.size(); ++i)
{
m_manifoldsPtr[i]->m_index1a = i;
}
}

View File

@@ -19,21 +19,19 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "LinearMath/btThreads.h"
class btCollisionDispatcherMt : public btCollisionDispatcher
{
public:
btCollisionDispatcherMt( btCollisionConfiguration* config, int grainSize = 40 );
btCollisionDispatcherMt(btCollisionConfiguration* config, int grainSize = 40);
virtual btPersistentManifold* getNewManifold( const btCollisionObject* body0, const btCollisionObject* body1 ) BT_OVERRIDE;
virtual void releaseManifold( btPersistentManifold* manifold ) BT_OVERRIDE;
virtual btPersistentManifold* getNewManifold(const btCollisionObject* body0, const btCollisionObject* body1) BT_OVERRIDE;
virtual void releaseManifold(btPersistentManifold* manifold) BT_OVERRIDE;
virtual void dispatchAllCollisionPairs( btOverlappingPairCache* pairCache, const btDispatcherInfo& info, btDispatcher* dispatcher ) BT_OVERRIDE;
virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache, const btDispatcherInfo& info, btDispatcher* dispatcher) BT_OVERRIDE;
protected:
bool m_batchUpdating;
int m_grainSize;
bool m_batchUpdating;
int m_grainSize;
};
#endif //BT_COLLISION_DISPATCHER_MT_H
#endif //BT_COLLISION_DISPATCHER_MT_H

View File

@@ -13,42 +13,41 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
#include "btCollisionObject.h"
#include "LinearMath/btSerializer.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
btCollisionObject::btCollisionObject()
: m_interpolationLinearVelocity(0.f, 0.f, 0.f),
m_interpolationAngularVelocity(0.f, 0.f, 0.f),
m_anisotropicFriction(1.f,1.f,1.f),
m_hasAnisotropicFriction(false),
m_contactProcessingThreshold(BT_LARGE_FLOAT),
m_broadphaseHandle(0),
m_collisionShape(0),
m_extensionPointer(0),
m_rootCollisionShape(0),
m_collisionFlags(btCollisionObject::CF_STATIC_OBJECT),
m_islandTag1(-1),
m_companionId(-1),
m_worldArrayIndex(-1),
m_activationState1(1),
m_deactivationTime(btScalar(0.)),
m_friction(btScalar(0.5)),
m_restitution(btScalar(0.)),
m_rollingFriction(0.0f),
m_spinningFriction(0.f),
m_contactDamping(.1),
m_contactStiffness(BT_LARGE_FLOAT),
m_internalType(CO_COLLISION_OBJECT),
m_userObjectPointer(0),
m_userIndex2(-1),
m_userIndex(-1),
m_hitFraction(btScalar(1.)),
m_ccdSweptSphereRadius(btScalar(0.)),
m_ccdMotionThreshold(btScalar(0.)),
m_checkCollideWith(false),
m_updateRevision(0)
: m_interpolationLinearVelocity(0.f, 0.f, 0.f),
m_interpolationAngularVelocity(0.f, 0.f, 0.f),
m_anisotropicFriction(1.f, 1.f, 1.f),
m_hasAnisotropicFriction(false),
m_contactProcessingThreshold(BT_LARGE_FLOAT),
m_broadphaseHandle(0),
m_collisionShape(0),
m_extensionPointer(0),
m_rootCollisionShape(0),
m_collisionFlags(btCollisionObject::CF_STATIC_OBJECT),
m_islandTag1(-1),
m_companionId(-1),
m_worldArrayIndex(-1),
m_activationState1(1),
m_deactivationTime(btScalar(0.)),
m_friction(btScalar(0.5)),
m_restitution(btScalar(0.)),
m_rollingFriction(0.0f),
m_spinningFriction(0.f),
m_contactDamping(.1),
m_contactStiffness(BT_LARGE_FLOAT),
m_internalType(CO_COLLISION_OBJECT),
m_userObjectPointer(0),
m_userIndex2(-1),
m_userIndex(-1),
m_hitFraction(btScalar(1.)),
m_ccdSweptSphereRadius(btScalar(0.)),
m_ccdMotionThreshold(btScalar(0.)),
m_checkCollideWith(false),
m_updateRevision(0)
{
m_worldTransform.setIdentity();
m_interpolationWorldTransform.setIdentity();
@@ -59,8 +58,8 @@ btCollisionObject::~btCollisionObject()
}
void btCollisionObject::setActivationState(int newState) const
{
if ( (m_activationState1 != DISABLE_DEACTIVATION) && (m_activationState1 != DISABLE_SIMULATION))
{
if ((m_activationState1 != DISABLE_DEACTIVATION) && (m_activationState1 != DISABLE_SIMULATION))
m_activationState1 = newState;
}
@@ -71,7 +70,7 @@ void btCollisionObject::forceActivationState(int newState) const
void btCollisionObject::activate(bool forceActivation) const
{
if (forceActivation || !(m_collisionFlags & (CF_STATIC_OBJECT|CF_KINEMATIC_OBJECT)))
if (forceActivation || !(m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OBJECT)))
{
setActivationState(ACTIVE_TAG);
m_deactivationTime = btScalar(0.);
@@ -80,7 +79,6 @@ void btCollisionObject::activate(bool forceActivation) const
const char* btCollisionObject::serialize(void* dataBuffer, btSerializer* serializer) const
{
btCollisionObjectData* dataOut = (btCollisionObjectData*)dataBuffer;
m_worldTransform.serialize(dataOut->m_worldTransform);
@@ -92,7 +90,7 @@ const char* btCollisionObject::serialize(void* dataBuffer, btSerializer* seriali
dataOut->m_contactProcessingThreshold = m_contactProcessingThreshold;
dataOut->m_broadphaseHandle = 0;
dataOut->m_collisionShape = serializer->getUniquePointer(m_collisionShape);
dataOut->m_rootCollisionShape = 0;//@todo
dataOut->m_rootCollisionShape = 0; //@todo
dataOut->m_collisionFlags = m_collisionFlags;
dataOut->m_islandTag1 = m_islandTag1;
dataOut->m_companionId = m_companionId;
@@ -104,8 +102,8 @@ const char* btCollisionObject::serialize(void* dataBuffer, btSerializer* seriali
dataOut->m_contactStiffness = m_contactStiffness;
dataOut->m_restitution = m_restitution;
dataOut->m_internalType = m_internalType;
char* name = (char*) serializer->findNameForPointer(this);
char* name = (char*)serializer->findNameForPointer(this);
dataOut->m_name = (char*)serializer->getUniquePointer(name);
if (dataOut->m_name)
{
@@ -130,11 +128,10 @@ const char* btCollisionObject::serialize(void* dataBuffer, btSerializer* seriali
return btCollisionObjectDataName;
}
void btCollisionObject::serializeSingleObject(class btSerializer* serializer) const
{
int len = calculateSerializeBufferSize();
btChunk* chunk = serializer->allocate(len,1);
btChunk* chunk = serializer->allocate(len, 1);
const char* structType = serialize(chunk->m_oldPtr, serializer);
serializer->finalizeChunk(chunk,structType,BT_COLLISIONOBJECT_CODE,(void*)this);
serializer->finalizeChunk(chunk, structType, BT_COLLISIONOBJECT_CODE, (void*)this);
}

View File

@@ -25,8 +25,8 @@ subject to the following restrictions:
#define DISABLE_DEACTIVATION 4
#define DISABLE_SIMULATION 5
struct btBroadphaseProxy;
class btCollisionShape;
struct btBroadphaseProxy;
class btCollisionShape;
struct btCollisionShapeData;
#include "LinearMath/btMotionState.h"
#include "LinearMath/btAlignedAllocator.h"
@@ -42,123 +42,118 @@ typedef btAlignedObjectArray<class btCollisionObject*> btCollisionObjectArray;
#define btCollisionObjectDataName "btCollisionObjectFloatData"
#endif
/// btCollisionObject can be used to manage collision detection objects.
/// btCollisionObject can be used to manage collision detection objects.
/// btCollisionObject maintains all information that is needed for a collision detection: Shape, Transform and AABB proxy.
/// They can be added to the btCollisionWorld.
ATTRIBUTE_ALIGNED16(class) btCollisionObject
ATTRIBUTE_ALIGNED16(class)
btCollisionObject
{
protected:
btTransform m_worldTransform;
btTransform m_worldTransform;
///m_interpolationWorldTransform is used for CCD and interpolation
///it can be either previous or future (predicted) transform
btTransform m_interpolationWorldTransform;
//those two are experimental: just added for bullet time effect, so you can still apply impulses (directly modifying velocities)
btTransform m_interpolationWorldTransform;
//those two are experimental: just added for bullet time effect, so you can still apply impulses (directly modifying velocities)
//without destroying the continuous interpolated motion (which uses this interpolation velocities)
btVector3 m_interpolationLinearVelocity;
btVector3 m_interpolationAngularVelocity;
btVector3 m_anisotropicFriction;
int m_hasAnisotropicFriction;
btScalar m_contactProcessingThreshold;
btVector3 m_interpolationLinearVelocity;
btVector3 m_interpolationAngularVelocity;
btBroadphaseProxy* m_broadphaseHandle;
btCollisionShape* m_collisionShape;
btVector3 m_anisotropicFriction;
int m_hasAnisotropicFriction;
btScalar m_contactProcessingThreshold;
btBroadphaseProxy* m_broadphaseHandle;
btCollisionShape* m_collisionShape;
///m_extensionPointer is used by some internal low-level Bullet extensions.
void* m_extensionPointer;
void* m_extensionPointer;
///m_rootCollisionShape is temporarily used to store the original collision shape
///The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes
///If it is NULL, the m_collisionShape is not temporarily replaced.
btCollisionShape* m_rootCollisionShape;
btCollisionShape* m_rootCollisionShape;
int m_collisionFlags;
int m_collisionFlags;
int m_islandTag1;
int m_companionId;
int m_worldArrayIndex; // index of object in world's collisionObjects array
int m_islandTag1;
int m_companionId;
int m_worldArrayIndex; // index of object in world's collisionObjects array
mutable int m_activationState1;
mutable btScalar m_deactivationTime;
mutable int m_activationState1;
mutable btScalar m_deactivationTime;
btScalar m_friction;
btScalar m_restitution;
btScalar m_rollingFriction;//torsional friction orthogonal to contact normal (useful to stop spheres rolling forever)
btScalar m_spinningFriction; // torsional friction around the contact normal (useful for grasping)
btScalar m_contactDamping;
btScalar m_contactStiffness;
btScalar m_friction;
btScalar m_restitution;
btScalar m_rollingFriction; //torsional friction orthogonal to contact normal (useful to stop spheres rolling forever)
btScalar m_spinningFriction; // torsional friction around the contact normal (useful for grasping)
btScalar m_contactDamping;
btScalar m_contactStiffness;
///m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody, btGhostObject etc.
///do not assign your own m_internalType unless you write a new dynamics object class.
int m_internalType;
int m_internalType;
///users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer
void* m_userObjectPointer;
void* m_userObjectPointer;
int m_userIndex2;
int m_userIndex;
int m_userIndex2;
int m_userIndex;
///time of impact calculation
btScalar m_hitFraction;
btScalar m_hitFraction;
///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
btScalar m_ccdSweptSphereRadius;
btScalar m_ccdSweptSphereRadius;
/// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold
btScalar m_ccdMotionThreshold;
btScalar m_ccdMotionThreshold;
/// If some object should have elaborate collision filtering by sub-classes
int m_checkCollideWith;
int m_checkCollideWith;
btAlignedObjectArray<const btCollisionObject*> m_objectsWithoutCollisionCheck;
///internal update revision number. It will be increased when the object changes. This allows some subsystems to perform lazy evaluation.
int m_updateRevision;
int m_updateRevision;
btVector3 m_customDebugColorRGB;
btVector3 m_customDebugColorRGB;
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
enum CollisionFlags
{
CF_STATIC_OBJECT= 1,
CF_KINEMATIC_OBJECT= 2,
CF_STATIC_OBJECT = 1,
CF_KINEMATIC_OBJECT = 2,
CF_NO_CONTACT_RESPONSE = 4,
CF_CUSTOM_MATERIAL_CALLBACK = 8,//this allows per-triangle material (friction/restitution)
CF_CUSTOM_MATERIAL_CALLBACK = 8, //this allows per-triangle material (friction/restitution)
CF_CHARACTER_OBJECT = 16,
CF_DISABLE_VISUALIZE_OBJECT = 32, //disable debug drawing
CF_DISABLE_SPU_COLLISION_PROCESSING = 64,//disable parallel/SPU processing
CF_DISABLE_VISUALIZE_OBJECT = 32, //disable debug drawing
CF_DISABLE_SPU_COLLISION_PROCESSING = 64, //disable parallel/SPU processing
CF_HAS_CONTACT_STIFFNESS_DAMPING = 128,
CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR = 256,
CF_HAS_FRICTION_ANCHOR = 512,
CF_HAS_COLLISION_SOUND_TRIGGER = 1024
};
enum CollisionObjectTypes
enum CollisionObjectTypes
{
CO_COLLISION_OBJECT =1,
CO_RIGID_BODY=2,
CO_COLLISION_OBJECT = 1,
CO_RIGID_BODY = 2,
///CO_GHOST_OBJECT keeps track of all objects overlapping its AABB and that pass its collision filter
///It is useful for collision sensors, explosion objects, character controller etc.
CO_GHOST_OBJECT=4,
CO_SOFT_BODY=8,
CO_HF_FLUID=16,
CO_USER_TYPE=32,
CO_FEATHERSTONE_LINK=64
CO_GHOST_OBJECT = 4,
CO_SOFT_BODY = 8,
CO_HF_FLUID = 16,
CO_USER_TYPE = 32,
CO_FEATHERSTONE_LINK = 64
};
enum AnisotropicFrictionFlags
{
CF_ANISOTROPIC_FRICTION_DISABLED=0,
CF_ANISOTROPIC_FRICTION_DISABLED = 0,
CF_ANISOTROPIC_FRICTION = 1,
CF_ANISOTROPIC_ROLLING_FRICTION = 2
};
@@ -166,76 +161,77 @@ public:
SIMD_FORCE_INLINE bool mergesSimulationIslands() const
{
///static objects, kinematic and object without contact response don't merge islands
return ((m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OBJECT | CF_NO_CONTACT_RESPONSE) )==0);
return ((m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OBJECT | CF_NO_CONTACT_RESPONSE)) == 0);
}
const btVector3& getAnisotropicFriction() const
{
return m_anisotropicFriction;
}
void setAnisotropicFriction(const btVector3& anisotropicFriction, int frictionMode = CF_ANISOTROPIC_FRICTION)
void setAnisotropicFriction(const btVector3& anisotropicFriction, int frictionMode = CF_ANISOTROPIC_FRICTION)
{
m_anisotropicFriction = anisotropicFriction;
bool isUnity = (anisotropicFriction[0]!=1.f) || (anisotropicFriction[1]!=1.f) || (anisotropicFriction[2]!=1.f);
m_hasAnisotropicFriction = isUnity?frictionMode : 0;
bool isUnity = (anisotropicFriction[0] != 1.f) || (anisotropicFriction[1] != 1.f) || (anisotropicFriction[2] != 1.f);
m_hasAnisotropicFriction = isUnity ? frictionMode : 0;
}
bool hasAnisotropicFriction(int frictionMode = CF_ANISOTROPIC_FRICTION) const
bool hasAnisotropicFriction(int frictionMode = CF_ANISOTROPIC_FRICTION) const
{
return (m_hasAnisotropicFriction&frictionMode)!=0;
return (m_hasAnisotropicFriction & frictionMode) != 0;
}
///the constraint solver can discard solving contacts, if the distance is above this threshold. 0 by default.
///Note that using contacts with positive distance can improve stability. It increases, however, the chance of colliding with degerate contacts, such as 'interior' triangle edges
void setContactProcessingThreshold( btScalar contactProcessingThreshold)
void setContactProcessingThreshold(btScalar contactProcessingThreshold)
{
m_contactProcessingThreshold = contactProcessingThreshold;
}
btScalar getContactProcessingThreshold() const
btScalar getContactProcessingThreshold() const
{
return m_contactProcessingThreshold;
}
SIMD_FORCE_INLINE bool isStaticObject() const {
SIMD_FORCE_INLINE bool isStaticObject() const
{
return (m_collisionFlags & CF_STATIC_OBJECT) != 0;
}
SIMD_FORCE_INLINE bool isKinematicObject() const
SIMD_FORCE_INLINE bool isKinematicObject() const
{
return (m_collisionFlags & CF_KINEMATIC_OBJECT) != 0;
}
SIMD_FORCE_INLINE bool isStaticOrKinematicObject() const
SIMD_FORCE_INLINE bool isStaticOrKinematicObject() const
{
return (m_collisionFlags & (CF_KINEMATIC_OBJECT | CF_STATIC_OBJECT)) != 0 ;
return (m_collisionFlags & (CF_KINEMATIC_OBJECT | CF_STATIC_OBJECT)) != 0;
}
SIMD_FORCE_INLINE bool hasContactResponse() const {
return (m_collisionFlags & CF_NO_CONTACT_RESPONSE)==0;
SIMD_FORCE_INLINE bool hasContactResponse() const
{
return (m_collisionFlags & CF_NO_CONTACT_RESPONSE) == 0;
}
btCollisionObject();
virtual ~btCollisionObject();
virtual void setCollisionShape(btCollisionShape* collisionShape)
virtual void setCollisionShape(btCollisionShape * collisionShape)
{
m_updateRevision++;
m_collisionShape = collisionShape;
m_rootCollisionShape = collisionShape;
}
SIMD_FORCE_INLINE const btCollisionShape* getCollisionShape() const
SIMD_FORCE_INLINE const btCollisionShape* getCollisionShape() const
{
return m_collisionShape;
}
SIMD_FORCE_INLINE btCollisionShape* getCollisionShape()
SIMD_FORCE_INLINE btCollisionShape* getCollisionShape()
{
return m_collisionShape;
}
void setIgnoreCollisionCheck(const btCollisionObject* co, bool ignoreCollisionCheck)
void setIgnoreCollisionCheck(const btCollisionObject* co, bool ignoreCollisionCheck)
{
if (ignoreCollisionCheck)
{
@@ -253,7 +249,7 @@ public:
m_checkCollideWith = m_objectsWithoutCollisionCheck.size() > 0;
}
virtual bool checkCollideWithOverride(const btCollisionObject* co) const
virtual bool checkCollideWithOverride(const btCollisionObject* co) const
{
int index = m_objectsWithoutCollisionCheck.findLinearSearch(co);
if (index < m_objectsWithoutCollisionCheck.size())
@@ -263,317 +259,309 @@ public:
return true;
}
///Avoid using this internal API call, the extension pointer is used by some Bullet extensions.
///Avoid using this internal API call, the extension pointer is used by some Bullet extensions.
///If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead.
void* internalGetExtensionPointer() const
void* internalGetExtensionPointer() const
{
return m_extensionPointer;
}
///Avoid using this internal API call, the extension pointer is used by some Bullet extensions
///If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead.
void internalSetExtensionPointer(void* pointer)
void internalSetExtensionPointer(void* pointer)
{
m_extensionPointer = pointer;
}
SIMD_FORCE_INLINE int getActivationState() const { return m_activationState1;}
SIMD_FORCE_INLINE int getActivationState() const { return m_activationState1; }
void setActivationState(int newState) const;
void setDeactivationTime(btScalar time)
void setDeactivationTime(btScalar time)
{
m_deactivationTime = time;
}
btScalar getDeactivationTime() const
btScalar getDeactivationTime() const
{
return m_deactivationTime;
}
void forceActivationState(int newState) const;
void activate(bool forceActivation = false) const;
void activate(bool forceActivation = false) const;
SIMD_FORCE_INLINE bool isActive() const
{
return ((getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION));
}
void setRestitution(btScalar rest)
void setRestitution(btScalar rest)
{
m_updateRevision++;
m_restitution = rest;
}
btScalar getRestitution() const
btScalar getRestitution() const
{
return m_restitution;
}
void setFriction(btScalar frict)
void setFriction(btScalar frict)
{
m_updateRevision++;
m_friction = frict;
}
btScalar getFriction() const
btScalar getFriction() const
{
return m_friction;
}
void setRollingFriction(btScalar frict)
void setRollingFriction(btScalar frict)
{
m_updateRevision++;
m_rollingFriction = frict;
}
btScalar getRollingFriction() const
btScalar getRollingFriction() const
{
return m_rollingFriction;
}
void setSpinningFriction(btScalar frict)
{
m_updateRevision++;
m_spinningFriction = frict;
}
btScalar getSpinningFriction() const
{
return m_spinningFriction;
}
void setContactStiffnessAndDamping(btScalar stiffness, btScalar damping)
void setSpinningFriction(btScalar frict)
{
m_updateRevision++;
m_spinningFriction = frict;
}
btScalar getSpinningFriction() const
{
return m_spinningFriction;
}
void setContactStiffnessAndDamping(btScalar stiffness, btScalar damping)
{
m_updateRevision++;
m_contactStiffness = stiffness;
m_contactDamping = damping;
m_collisionFlags |=CF_HAS_CONTACT_STIFFNESS_DAMPING;
//avoid divisions by zero...
if (m_contactStiffness< SIMD_EPSILON)
{
m_contactStiffness = SIMD_EPSILON;
}
m_collisionFlags |= CF_HAS_CONTACT_STIFFNESS_DAMPING;
//avoid divisions by zero...
if (m_contactStiffness < SIMD_EPSILON)
{
m_contactStiffness = SIMD_EPSILON;
}
}
btScalar getContactStiffness() const
btScalar getContactStiffness() const
{
return m_contactStiffness;
}
btScalar getContactDamping() const
btScalar getContactDamping() const
{
return m_contactDamping;
}
///reserved for Bullet internal usage
int getInternalType() const
int getInternalType() const
{
return m_internalType;
}
btTransform& getWorldTransform()
btTransform& getWorldTransform()
{
return m_worldTransform;
}
const btTransform& getWorldTransform() const
const btTransform& getWorldTransform() const
{
return m_worldTransform;
}
void setWorldTransform(const btTransform& worldTrans)
void setWorldTransform(const btTransform& worldTrans)
{
m_updateRevision++;
m_worldTransform = worldTrans;
}
SIMD_FORCE_INLINE btBroadphaseProxy* getBroadphaseHandle()
SIMD_FORCE_INLINE btBroadphaseProxy* getBroadphaseHandle()
{
return m_broadphaseHandle;
}
SIMD_FORCE_INLINE const btBroadphaseProxy* getBroadphaseHandle() const
SIMD_FORCE_INLINE const btBroadphaseProxy* getBroadphaseHandle() const
{
return m_broadphaseHandle;
}
void setBroadphaseHandle(btBroadphaseProxy* handle)
void setBroadphaseHandle(btBroadphaseProxy * handle)
{
m_broadphaseHandle = handle;
}
const btTransform& getInterpolationWorldTransform() const
const btTransform& getInterpolationWorldTransform() const
{
return m_interpolationWorldTransform;
}
btTransform& getInterpolationWorldTransform()
btTransform& getInterpolationWorldTransform()
{
return m_interpolationWorldTransform;
}
void setInterpolationWorldTransform(const btTransform& trans)
void setInterpolationWorldTransform(const btTransform& trans)
{
m_updateRevision++;
m_interpolationWorldTransform = trans;
}
void setInterpolationLinearVelocity(const btVector3& linvel)
void setInterpolationLinearVelocity(const btVector3& linvel)
{
m_updateRevision++;
m_interpolationLinearVelocity = linvel;
}
void setInterpolationAngularVelocity(const btVector3& angvel)
void setInterpolationAngularVelocity(const btVector3& angvel)
{
m_updateRevision++;
m_interpolationAngularVelocity = angvel;
}
const btVector3& getInterpolationLinearVelocity() const
const btVector3& getInterpolationLinearVelocity() const
{
return m_interpolationLinearVelocity;
}
const btVector3& getInterpolationAngularVelocity() const
const btVector3& getInterpolationAngularVelocity() const
{
return m_interpolationAngularVelocity;
}
SIMD_FORCE_INLINE int getIslandTag() const
{
return m_islandTag1;
return m_islandTag1;
}
void setIslandTag(int tag)
void setIslandTag(int tag)
{
m_islandTag1 = tag;
}
SIMD_FORCE_INLINE int getCompanionId() const
{
return m_companionId;
return m_companionId;
}
void setCompanionId(int id)
void setCompanionId(int id)
{
m_companionId = id;
}
SIMD_FORCE_INLINE int getWorldArrayIndex() const
{
return m_worldArrayIndex;
}
// only should be called by CollisionWorld
void setWorldArrayIndex(int ix)
{
m_worldArrayIndex = ix;
}
SIMD_FORCE_INLINE btScalar getHitFraction() const
SIMD_FORCE_INLINE int getWorldArrayIndex() const
{
return m_hitFraction;
return m_worldArrayIndex;
}
void setHitFraction(btScalar hitFraction)
// only should be called by CollisionWorld
void setWorldArrayIndex(int ix)
{
m_worldArrayIndex = ix;
}
SIMD_FORCE_INLINE btScalar getHitFraction() const
{
return m_hitFraction;
}
void setHitFraction(btScalar hitFraction)
{
m_hitFraction = hitFraction;
}
SIMD_FORCE_INLINE int getCollisionFlags() const
SIMD_FORCE_INLINE int getCollisionFlags() const
{
return m_collisionFlags;
}
void setCollisionFlags(int flags)
void setCollisionFlags(int flags)
{
m_collisionFlags = flags;
}
///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
btScalar getCcdSweptSphereRadius() const
btScalar getCcdSweptSphereRadius() const
{
return m_ccdSweptSphereRadius;
}
///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
void setCcdSweptSphereRadius(btScalar radius)
void setCcdSweptSphereRadius(btScalar radius)
{
m_ccdSweptSphereRadius = radius;
}
btScalar getCcdMotionThreshold() const
btScalar getCcdMotionThreshold() const
{
return m_ccdMotionThreshold;
}
btScalar getCcdSquareMotionThreshold() const
btScalar getCcdSquareMotionThreshold() const
{
return m_ccdMotionThreshold*m_ccdMotionThreshold;
return m_ccdMotionThreshold * m_ccdMotionThreshold;
}
/// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold
void setCcdMotionThreshold(btScalar ccdMotionThreshold)
void setCcdMotionThreshold(btScalar ccdMotionThreshold)
{
m_ccdMotionThreshold = ccdMotionThreshold;
}
///users can point to their objects, userPointer is not used by Bullet
void* getUserPointer() const
void* getUserPointer() const
{
return m_userObjectPointer;
}
int getUserIndex() const
int getUserIndex() const
{
return m_userIndex;
}
int getUserIndex2() const
int getUserIndex2() const
{
return m_userIndex2;
}
///users can point to their objects, userPointer is not used by Bullet
void setUserPointer(void* userPointer)
void setUserPointer(void* userPointer)
{
m_userObjectPointer = userPointer;
}
///users can point to their objects, userPointer is not used by Bullet
void setUserIndex(int index)
void setUserIndex(int index)
{
m_userIndex = index;
}
void setUserIndex2(int index)
void setUserIndex2(int index)
{
m_userIndex2 = index;
}
int getUpdateRevisionInternal() const
int getUpdateRevisionInternal() const
{
return m_updateRevision;
}
void setCustomDebugColor(const btVector3& colorRGB)
void setCustomDebugColor(const btVector3& colorRGB)
{
m_customDebugColorRGB = colorRGB;
m_collisionFlags |= CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR;
}
void removeCustomDebugColor()
void removeCustomDebugColor()
{
m_collisionFlags &= ~CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR;
}
bool getCustomDebugColor(btVector3& colorRGB) const
bool getCustomDebugColor(btVector3 & colorRGB) const
{
bool hasCustomColor = (0!=(m_collisionFlags&CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR));
bool hasCustomColor = (0 != (m_collisionFlags & CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR));
if (hasCustomColor)
{
colorRGB = m_customDebugColorRGB;
@@ -589,15 +577,16 @@ public:
return true;
}
virtual int calculateSerializeBufferSize() const;
virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const;
virtual void serializeSingleObject(class btSerializer* serializer) const;
virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const;
virtual void serializeSingleObject(class btSerializer * serializer) const;
};
// clang-format off
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct btCollisionObjectDoubleData
{
@@ -667,14 +656,11 @@ struct btCollisionObjectFloatData
int m_collisionFilterMask;
int m_uniqueId;
};
// clang-format on
SIMD_FORCE_INLINE int btCollisionObject::calculateSerializeBufferSize() const
SIMD_FORCE_INLINE int btCollisionObject::calculateSerializeBufferSize() const
{
return sizeof(btCollisionObjectData);
}
#endif //BT_COLLISION_OBJECT_H
#endif //BT_COLLISION_OBJECT_H

View File

@@ -1,25 +1,25 @@
#ifndef BT_COLLISION_OBJECT_WRAPPER_H
#define BT_COLLISION_OBJECT_WRAPPER_H
///btCollisionObjectWrapperis an internal data structure.
///btCollisionObjectWrapperis an internal data structure.
///Most users can ignore this and use btCollisionObject and btCollisionShape instead
class btCollisionShape;
class btCollisionObject;
class btTransform;
#include "LinearMath/btScalar.h" // for SIMD_FORCE_INLINE definition
#include "LinearMath/btScalar.h" // for SIMD_FORCE_INLINE definition
#define BT_DECLARE_STACK_ONLY_OBJECT \
private: \
void* operator new(size_t size); \
void operator delete(void*);
private: \
void* operator new(size_t size); \
void operator delete(void*);
struct btCollisionObjectWrapper;
struct btCollisionObjectWrapper
{
BT_DECLARE_STACK_ONLY_OBJECT
BT_DECLARE_STACK_ONLY_OBJECT
private:
btCollisionObjectWrapper(const btCollisionObjectWrapper&); // not implemented. Not allowed.
btCollisionObjectWrapper(const btCollisionObjectWrapper&); // not implemented. Not allowed.
btCollisionObjectWrapper* operator=(const btCollisionObjectWrapper&);
public:
@@ -27,17 +27,17 @@ public:
const btCollisionShape* m_shape;
const btCollisionObject* m_collisionObject;
const btTransform& m_worldTransform;
int m_partId;
int m_index;
int m_partId;
int m_index;
btCollisionObjectWrapper(const btCollisionObjectWrapper* parent, const btCollisionShape* shape, const btCollisionObject* collisionObject, const btTransform& worldTransform, int partId, int index)
: m_parent(parent), m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform),
m_partId(partId), m_index(index)
{}
: m_parent(parent), m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform), m_partId(partId), m_index(index)
{
}
SIMD_FORCE_INLINE const btTransform& getWorldTransform() const { return m_worldTransform; }
SIMD_FORCE_INLINE const btCollisionObject* getCollisionObject() const { return m_collisionObject; }
SIMD_FORCE_INLINE const btCollisionShape* getCollisionShape() const { return m_shape; }
};
#endif //BT_COLLISION_OBJECT_WRAPPER_H
#endif //BT_COLLISION_OBJECT_WRAPPER_H

File diff suppressed because it is too large Load Diff

View File

@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
/**
* @mainpage Bullet Documentation
*
@@ -66,8 +65,6 @@ subject to the following restrictions:
* For up-to-data information and copyright and contributors list check out the Bullet_User_Manual.pdf
*
*/
#ifndef BT_COLLISION_WORLD_H
#define BT_COLLISION_WORLD_H
@@ -87,147 +84,138 @@ class btSerializer;
///CollisionWorld is interface and container for the collision detection
class btCollisionWorld
{
protected:
btAlignedObjectArray<btCollisionObject*> m_collisionObjects;
btAlignedObjectArray<btCollisionObject*> m_collisionObjects;
btDispatcher* m_dispatcher1;
btDispatcher* m_dispatcher1;
btDispatcherInfo m_dispatchInfo;
btDispatcherInfo m_dispatchInfo;
btBroadphaseInterface* m_broadphasePairCache;
btBroadphaseInterface* m_broadphasePairCache;
btIDebugDraw* m_debugDrawer;
btIDebugDraw* m_debugDrawer;
///m_forceUpdateAllAabbs can be set to false as an optimization to only update active object AABBs
///it is true by default, because it is error-prone (setting the position of static objects wouldn't update their AABB)
bool m_forceUpdateAllAabbs;
void serializeCollisionObjects(btSerializer* serializer);
void serializeCollisionObjects(btSerializer* serializer);
void serializeContactManifolds(btSerializer* serializer);
public:
//this constructor doesn't own the dispatcher and paircache/broadphase
btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* broadphasePairCache, btCollisionConfiguration* collisionConfiguration);
btCollisionWorld(btDispatcher* dispatcher, btBroadphaseInterface* broadphasePairCache, btCollisionConfiguration* collisionConfiguration);
virtual ~btCollisionWorld();
void setBroadphase(btBroadphaseInterface* pairCache)
void setBroadphase(btBroadphaseInterface* pairCache)
{
m_broadphasePairCache = pairCache;
}
const btBroadphaseInterface* getBroadphase() const
const btBroadphaseInterface* getBroadphase() const
{
return m_broadphasePairCache;
}
btBroadphaseInterface* getBroadphase()
btBroadphaseInterface* getBroadphase()
{
return m_broadphasePairCache;
}
btOverlappingPairCache* getPairCache()
btOverlappingPairCache* getPairCache()
{
return m_broadphasePairCache->getOverlappingPairCache();
}
btDispatcher* getDispatcher()
btDispatcher* getDispatcher()
{
return m_dispatcher1;
}
const btDispatcher* getDispatcher() const
const btDispatcher* getDispatcher() const
{
return m_dispatcher1;
}
void updateSingleAabb(btCollisionObject* colObj);
void updateSingleAabb(btCollisionObject* colObj);
virtual void updateAabbs();
virtual void updateAabbs();
///the computeOverlappingPairs is usually already called by performDiscreteCollisionDetection (or stepSimulation)
///it can be useful to use if you perform ray tests without collision detection/simulation
virtual void computeOverlappingPairs();
virtual void computeOverlappingPairs();
virtual void setDebugDrawer(btIDebugDraw* debugDrawer)
virtual void setDebugDrawer(btIDebugDraw* debugDrawer)
{
m_debugDrawer = debugDrawer;
m_debugDrawer = debugDrawer;
}
virtual btIDebugDraw* getDebugDrawer()
virtual btIDebugDraw* getDebugDrawer()
{
return m_debugDrawer;
}
virtual void debugDrawWorld();
virtual void debugDrawWorld();
virtual void debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color);
///LocalShapeInfo gives extra information for complex shapes
///Currently, only btTriangleMeshShape is available, so it just contains triangleIndex and subpart
struct LocalShapeInfo
struct LocalShapeInfo
{
int m_shapePart;
int m_triangleIndex;
int m_shapePart;
int m_triangleIndex;
//const btCollisionShape* m_shapeTemp;
//const btTransform* m_shapeLocalTransform;
};
struct LocalRayResult
struct LocalRayResult
{
LocalRayResult(const btCollisionObject* collisionObject,
LocalShapeInfo* localShapeInfo,
const btVector3& hitNormalLocal,
btScalar hitFraction)
:m_collisionObject(collisionObject),
m_localShapeInfo(localShapeInfo),
m_hitNormalLocal(hitNormalLocal),
m_hitFraction(hitFraction)
LocalRayResult(const btCollisionObject* collisionObject,
LocalShapeInfo* localShapeInfo,
const btVector3& hitNormalLocal,
btScalar hitFraction)
: m_collisionObject(collisionObject),
m_localShapeInfo(localShapeInfo),
m_hitNormalLocal(hitNormalLocal),
m_hitFraction(hitFraction)
{
}
const btCollisionObject* m_collisionObject;
LocalShapeInfo* m_localShapeInfo;
btVector3 m_hitNormalLocal;
btScalar m_hitFraction;
const btCollisionObject* m_collisionObject;
LocalShapeInfo* m_localShapeInfo;
btVector3 m_hitNormalLocal;
btScalar m_hitFraction;
};
///RayResultCallback is used to report new raycast results
struct RayResultCallback
struct RayResultCallback
{
btScalar m_closestHitFraction;
const btCollisionObject* m_collisionObject;
int m_collisionFilterGroup;
int m_collisionFilterMask;
btScalar m_closestHitFraction;
const btCollisionObject* m_collisionObject;
int m_collisionFilterGroup;
int m_collisionFilterMask;
//@BP Mod - Custom flags, currently used to enable backface culling on tri-meshes, see btRaycastCallback.h. Apply any of the EFlags defined there on m_flags here to invoke.
unsigned int m_flags;
virtual ~RayResultCallback()
{
}
bool hasHit() const
bool hasHit() const
{
return (m_collisionObject != 0);
}
RayResultCallback()
:m_closestHitFraction(btScalar(1.)),
m_collisionObject(0),
m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
m_collisionFilterMask(btBroadphaseProxy::AllFilter),
//@BP Mod
m_flags(0)
: m_closestHitFraction(btScalar(1.)),
m_collisionObject(0),
m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
m_collisionFilterMask(btBroadphaseProxy::AllFilter),
//@BP Mod
m_flags(0)
{
}
@@ -238,62 +226,62 @@ public:
return collides;
}
virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) = 0;
virtual btScalar addSingleResult(LocalRayResult& rayResult, bool normalInWorldSpace) = 0;
};
struct ClosestRayResultCallback : public RayResultCallback
struct ClosestRayResultCallback : public RayResultCallback
{
ClosestRayResultCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld)
:m_rayFromWorld(rayFromWorld),
m_rayToWorld(rayToWorld)
ClosestRayResultCallback(const btVector3& rayFromWorld, const btVector3& rayToWorld)
: m_rayFromWorld(rayFromWorld),
m_rayToWorld(rayToWorld)
{
}
btVector3 m_rayFromWorld;//used to calculate hitPointWorld from hitFraction
btVector3 m_rayToWorld;
btVector3 m_rayFromWorld; //used to calculate hitPointWorld from hitFraction
btVector3 m_rayToWorld;
btVector3 m_hitNormalWorld;
btVector3 m_hitPointWorld;
virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace)
btVector3 m_hitNormalWorld;
btVector3 m_hitPointWorld;
virtual btScalar addSingleResult(LocalRayResult& rayResult, bool normalInWorldSpace)
{
//caller already does the filter on the m_closestHitFraction
btAssert(rayResult.m_hitFraction <= m_closestHitFraction);
m_closestHitFraction = rayResult.m_hitFraction;
m_collisionObject = rayResult.m_collisionObject;
if (normalInWorldSpace)
{
m_hitNormalWorld = rayResult.m_hitNormalLocal;
} else
}
else
{
///need to transform normal into worldspace
m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal;
m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis() * rayResult.m_hitNormalLocal;
}
m_hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction);
m_hitPointWorld.setInterpolate3(m_rayFromWorld, m_rayToWorld, rayResult.m_hitFraction);
return rayResult.m_hitFraction;
}
};
struct AllHitsRayResultCallback : public RayResultCallback
struct AllHitsRayResultCallback : public RayResultCallback
{
AllHitsRayResultCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld)
:m_rayFromWorld(rayFromWorld),
m_rayToWorld(rayToWorld)
AllHitsRayResultCallback(const btVector3& rayFromWorld, const btVector3& rayToWorld)
: m_rayFromWorld(rayFromWorld),
m_rayToWorld(rayToWorld)
{
}
btAlignedObjectArray<const btCollisionObject*> m_collisionObjects;
btAlignedObjectArray<const btCollisionObject*> m_collisionObjects;
btVector3 m_rayFromWorld;//used to calculate hitPointWorld from hitFraction
btVector3 m_rayToWorld;
btVector3 m_rayFromWorld; //used to calculate hitPointWorld from hitFraction
btVector3 m_rayToWorld;
btAlignedObjectArray<btVector3> m_hitNormalWorld;
btAlignedObjectArray<btVector3> m_hitPointWorld;
btAlignedObjectArray<btVector3> m_hitNormalWorld;
btAlignedObjectArray<btVector3> m_hitPointWorld;
btAlignedObjectArray<btScalar> m_hitFractions;
virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace)
virtual btScalar addSingleResult(LocalRayResult& rayResult, bool normalInWorldSpace)
{
m_collisionObject = rayResult.m_collisionObject;
m_collisionObjects.push_back(rayResult.m_collisionObject);
@@ -301,69 +289,66 @@ public:
if (normalInWorldSpace)
{
hitNormalWorld = rayResult.m_hitNormalLocal;
} else
}
else
{
///need to transform normal into worldspace
hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal;
hitNormalWorld = m_collisionObject->getWorldTransform().getBasis() * rayResult.m_hitNormalLocal;
}
m_hitNormalWorld.push_back(hitNormalWorld);
btVector3 hitPointWorld;
hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction);
hitPointWorld.setInterpolate3(m_rayFromWorld, m_rayToWorld, rayResult.m_hitFraction);
m_hitPointWorld.push_back(hitPointWorld);
m_hitFractions.push_back(rayResult.m_hitFraction);
return m_closestHitFraction;
}
};
struct LocalConvexResult
{
LocalConvexResult(const btCollisionObject* hitCollisionObject,
LocalShapeInfo* localShapeInfo,
const btVector3& hitNormalLocal,
const btVector3& hitPointLocal,
btScalar hitFraction
)
:m_hitCollisionObject(hitCollisionObject),
m_localShapeInfo(localShapeInfo),
m_hitNormalLocal(hitNormalLocal),
m_hitPointLocal(hitPointLocal),
m_hitFraction(hitFraction)
LocalConvexResult(const btCollisionObject* hitCollisionObject,
LocalShapeInfo* localShapeInfo,
const btVector3& hitNormalLocal,
const btVector3& hitPointLocal,
btScalar hitFraction)
: m_hitCollisionObject(hitCollisionObject),
m_localShapeInfo(localShapeInfo),
m_hitNormalLocal(hitNormalLocal),
m_hitPointLocal(hitPointLocal),
m_hitFraction(hitFraction)
{
}
const btCollisionObject* m_hitCollisionObject;
LocalShapeInfo* m_localShapeInfo;
btVector3 m_hitNormalLocal;
btVector3 m_hitPointLocal;
btScalar m_hitFraction;
const btCollisionObject* m_hitCollisionObject;
LocalShapeInfo* m_localShapeInfo;
btVector3 m_hitNormalLocal;
btVector3 m_hitPointLocal;
btScalar m_hitFraction;
};
///RayResultCallback is used to report new raycast results
struct ConvexResultCallback
struct ConvexResultCallback
{
btScalar m_closestHitFraction;
int m_collisionFilterGroup;
int m_collisionFilterMask;
btScalar m_closestHitFraction;
int m_collisionFilterGroup;
int m_collisionFilterMask;
ConvexResultCallback()
:m_closestHitFraction(btScalar(1.)),
m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
m_collisionFilterMask(btBroadphaseProxy::AllFilter)
: m_closestHitFraction(btScalar(1.)),
m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
m_collisionFilterMask(btBroadphaseProxy::AllFilter)
{
}
virtual ~ConvexResultCallback()
{
}
bool hasHit() const
bool hasHit() const
{
return (m_closestHitFraction < btScalar(1.));
}
virtual bool needsCollision(btBroadphaseProxy* proxy0) const
{
bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0;
@@ -371,39 +356,40 @@ public:
return collides;
}
virtual btScalar addSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace) = 0;
virtual btScalar addSingleResult(LocalConvexResult& convexResult, bool normalInWorldSpace) = 0;
};
struct ClosestConvexResultCallback : public ConvexResultCallback
struct ClosestConvexResultCallback : public ConvexResultCallback
{
ClosestConvexResultCallback(const btVector3& convexFromWorld,const btVector3& convexToWorld)
:m_convexFromWorld(convexFromWorld),
m_convexToWorld(convexToWorld),
m_hitCollisionObject(0)
ClosestConvexResultCallback(const btVector3& convexFromWorld, const btVector3& convexToWorld)
: m_convexFromWorld(convexFromWorld),
m_convexToWorld(convexToWorld),
m_hitCollisionObject(0)
{
}
btVector3 m_convexFromWorld;//used to calculate hitPointWorld from hitFraction
btVector3 m_convexToWorld;
btVector3 m_convexFromWorld; //used to calculate hitPointWorld from hitFraction
btVector3 m_convexToWorld;
btVector3 m_hitNormalWorld;
btVector3 m_hitPointWorld;
const btCollisionObject* m_hitCollisionObject;
virtual btScalar addSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace)
btVector3 m_hitNormalWorld;
btVector3 m_hitPointWorld;
const btCollisionObject* m_hitCollisionObject;
virtual btScalar addSingleResult(LocalConvexResult& convexResult, bool normalInWorldSpace)
{
//caller already does the filter on the m_closestHitFraction
//caller already does the filter on the m_closestHitFraction
btAssert(convexResult.m_hitFraction <= m_closestHitFraction);
m_closestHitFraction = convexResult.m_hitFraction;
m_hitCollisionObject = convexResult.m_hitCollisionObject;
if (normalInWorldSpace)
{
m_hitNormalWorld = convexResult.m_hitNormalLocal;
} else
}
else
{
///need to transform normal into worldspace
m_hitNormalWorld = m_hitCollisionObject->getWorldTransform().getBasis()*convexResult.m_hitNormalLocal;
m_hitNormalWorld = m_hitCollisionObject->getWorldTransform().getBasis() * convexResult.m_hitNormalLocal;
}
m_hitPointWorld = convexResult.m_hitPointLocal;
return convexResult.m_hitFraction;
@@ -411,23 +397,23 @@ public:
};
///ContactResultCallback is used to report contact points
struct ContactResultCallback
struct ContactResultCallback
{
int m_collisionFilterGroup;
int m_collisionFilterMask;
btScalar m_closestDistanceThreshold;
int m_collisionFilterGroup;
int m_collisionFilterMask;
btScalar m_closestDistanceThreshold;
ContactResultCallback()
:m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
m_collisionFilterMask(btBroadphaseProxy::AllFilter),
m_closestDistanceThreshold(0)
: m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
m_collisionFilterMask(btBroadphaseProxy::AllFilter),
m_closestDistanceThreshold(0)
{
}
virtual ~ContactResultCallback()
{
}
virtual bool needsCollision(btBroadphaseProxy* proxy0) const
{
bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0;
@@ -435,61 +421,57 @@ public:
return collides;
}
virtual btScalar addSingleResult(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap,int partId0,int index0,const btCollisionObjectWrapper* colObj1Wrap,int partId1,int index1) = 0;
virtual btScalar addSingleResult(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper* colObj1Wrap, int partId1, int index1) = 0;
};
int getNumCollisionObjects() const
int getNumCollisionObjects() const
{
return int(m_collisionObjects.size());
}
/// rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback
/// This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback.
virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;
virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;
/// convexTest performs a swept convex cast on all objects in the btCollisionWorld, and calls the resultCallback
/// This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback.
void convexSweepTest (const btConvexShape* castShape, const btTransform& from, const btTransform& to, ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration = btScalar(0.)) const;
void convexSweepTest(const btConvexShape* castShape, const btTransform& from, const btTransform& to, ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration = btScalar(0.)) const;
///contactTest performs a discrete collision test between colObj against all objects in the btCollisionWorld, and calls the resultCallback.
///it reports one or more contact points for every overlapping object (including the one with deepest penetration)
void contactTest(btCollisionObject* colObj, ContactResultCallback& resultCallback);
void contactTest(btCollisionObject* colObj, ContactResultCallback& resultCallback);
///contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected.
///it reports one or more contact points (including the one with deepest penetration)
void contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback);
void contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback);
/// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
/// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape.
/// This allows more customization.
static void rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
btCollisionObject* collisionObject,
const btCollisionShape* collisionShape,
const btTransform& colObjWorldTransform,
RayResultCallback& resultCallback);
static void rayTestSingle(const btTransform& rayFromTrans, const btTransform& rayToTrans,
btCollisionObject* collisionObject,
const btCollisionShape* collisionShape,
const btTransform& colObjWorldTransform,
RayResultCallback& resultCallback);
static void rayTestSingleInternal(const btTransform& rayFromTrans,const btTransform& rayToTrans,
const btCollisionObjectWrapper* collisionObjectWrap,
RayResultCallback& resultCallback);
static void rayTestSingleInternal(const btTransform& rayFromTrans, const btTransform& rayToTrans,
const btCollisionObjectWrapper* collisionObjectWrap,
RayResultCallback& resultCallback);
/// objectQuerySingle performs a collision detection query and calls the resultCallback. It is used internally by rayTest.
static void objectQuerySingle(const btConvexShape* castShape, const btTransform& rayFromTrans,const btTransform& rayToTrans,
btCollisionObject* collisionObject,
const btCollisionShape* collisionShape,
const btTransform& colObjWorldTransform,
ConvexResultCallback& resultCallback, btScalar allowedPenetration);
static void objectQuerySingle(const btConvexShape* castShape, const btTransform& rayFromTrans, const btTransform& rayToTrans,
btCollisionObject* collisionObject,
const btCollisionShape* collisionShape,
const btTransform& colObjWorldTransform,
ConvexResultCallback& resultCallback, btScalar allowedPenetration);
static void objectQuerySingleInternal(const btConvexShape* castShape,const btTransform& convexFromTrans,const btTransform& convexToTrans,
const btCollisionObjectWrapper* colObjWrap,
ConvexResultCallback& resultCallback, btScalar allowedPenetration);
static void objectQuerySingleInternal(const btConvexShape* castShape, const btTransform& convexFromTrans, const btTransform& convexToTrans,
const btCollisionObjectWrapper* colObjWrap,
ConvexResultCallback& resultCallback, btScalar allowedPenetration);
virtual void addCollisionObject(btCollisionObject* collisionObject, int collisionFilterGroup=btBroadphaseProxy::DefaultFilter, int collisionFilterMask=btBroadphaseProxy::AllFilter);
virtual void refreshBroadphaseProxy(btCollisionObject* collisionObject);
virtual void addCollisionObject(btCollisionObject* collisionObject, int collisionFilterGroup = btBroadphaseProxy::DefaultFilter, int collisionFilterMask = btBroadphaseProxy::AllFilter);
virtual void refreshBroadphaseProxy(btCollisionObject* collisionObject);
btCollisionObjectArray& getCollisionObjectArray()
{
@@ -501,10 +483,9 @@ public:
return m_collisionObjects;
}
virtual void removeCollisionObject(btCollisionObject* collisionObject);
virtual void removeCollisionObject(btCollisionObject* collisionObject);
virtual void performDiscreteCollisionDetection();
virtual void performDiscreteCollisionDetection();
btDispatcherInfo& getDispatchInfo()
{
@@ -515,20 +496,18 @@ public:
{
return m_dispatchInfo;
}
bool getForceUpdateAllAabbs() const
bool getForceUpdateAllAabbs() const
{
return m_forceUpdateAllAabbs;
}
void setForceUpdateAllAabbs( bool forceUpdateAllAabbs)
void setForceUpdateAllAabbs(bool forceUpdateAllAabbs)
{
m_forceUpdateAllAabbs = forceUpdateAllAabbs;
}
///Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (Bullet/Demos/SerializeDemo)
virtual void serialize(btSerializer* serializer);
virtual void serialize(btSerializer* serializer);
};
#endif //BT_COLLISION_WORLD_H
#endif //BT_COLLISION_WORLD_H

View File

@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef BT_COLLISION_WORLD_IMPORTER_H
#define BT_COLLISION_WORLD_IMPORTER_H
@@ -26,7 +25,6 @@ class btCollisionShape;
class btCollisionObject;
struct btBulletSerializedArrays;
struct ConstraintInput;
class btCollisionWorld;
struct btCollisionShapeData;
@@ -46,9 +44,6 @@ class btSliderConstraint;
class btGearConstraint;
struct btContactSolverInfo;
class btCollisionWorldImporter
{
protected:
@@ -56,60 +51,53 @@ protected:
int m_verboseMode;
btAlignedObjectArray<btCollisionShape*> m_allocatedCollisionShapes;
btAlignedObjectArray<btCollisionShape*> m_allocatedCollisionShapes;
btAlignedObjectArray<btCollisionObject*> m_allocatedRigidBodies;
btAlignedObjectArray<btOptimizedBvh*> m_allocatedBvhs;
btAlignedObjectArray<btOptimizedBvh*> m_allocatedBvhs;
btAlignedObjectArray<btTriangleInfoMap*> m_allocatedTriangleInfoMaps;
btAlignedObjectArray<btTriangleIndexVertexArray*> m_allocatedTriangleIndexArrays;
btAlignedObjectArray<btStridingMeshInterfaceData*> m_allocatedbtStridingMeshInterfaceDatas;
btAlignedObjectArray<btCollisionObject*> m_allocatedCollisionObjects;
btAlignedObjectArray<char*> m_allocatedNames;
btAlignedObjectArray<char*> m_allocatedNames;
btAlignedObjectArray<int*> m_indexArrays;
btAlignedObjectArray<short int*> m_shortIndexArrays;
btAlignedObjectArray<unsigned char*> m_charIndexArrays;
btAlignedObjectArray<int*> m_indexArrays;
btAlignedObjectArray<short int*> m_shortIndexArrays;
btAlignedObjectArray<unsigned char*> m_charIndexArrays;
btAlignedObjectArray<btVector3FloatData*> m_floatVertexArrays;
btAlignedObjectArray<btVector3DoubleData*> m_doubleVertexArrays;
btAlignedObjectArray<btVector3FloatData*> m_floatVertexArrays;
btAlignedObjectArray<btVector3DoubleData*> m_doubleVertexArrays;
btHashMap<btHashPtr, btOptimizedBvh*> m_bvhMap;
btHashMap<btHashPtr, btTriangleInfoMap*> m_timMap;
btHashMap<btHashString, btCollisionShape*> m_nameShapeMap;
btHashMap<btHashString, btCollisionObject*> m_nameColObjMap;
btHashMap<btHashPtr,btOptimizedBvh*> m_bvhMap;
btHashMap<btHashPtr,btTriangleInfoMap*> m_timMap;
btHashMap<btHashString,btCollisionShape*> m_nameShapeMap;
btHashMap<btHashString,btCollisionObject*> m_nameColObjMap;
btHashMap<btHashPtr,const char*> m_objectNameMap;
btHashMap<btHashPtr,btCollisionShape*> m_shapeMap;
btHashMap<btHashPtr,btCollisionObject*> m_bodyMap;
btHashMap<btHashPtr, const char*> m_objectNameMap;
btHashMap<btHashPtr, btCollisionShape*> m_shapeMap;
btHashMap<btHashPtr, btCollisionObject*> m_bodyMap;
//methods
char* duplicateName(const char* name);
char* duplicateName(const char* name);
btCollisionShape* convertCollisionShape( btCollisionShapeData* shapeData );
btCollisionShape* convertCollisionShape(btCollisionShapeData* shapeData);
public:
btCollisionWorldImporter(btCollisionWorld* world);
virtual ~btCollisionWorldImporter();
bool convertAllObjects( btBulletSerializedArrays* arrays);
bool convertAllObjects(btBulletSerializedArrays* arrays);
///delete all memory collision shapes, rigid bodies, constraints etc. allocated during the load.
///delete all memory collision shapes, rigid bodies, constraints etc. allocated during the load.
///make sure you don't use the dynamics world containing objects after you call this method
virtual void deleteAllData();
void setVerboseMode(int verboseMode)
void setVerboseMode(int verboseMode)
{
m_verboseMode = verboseMode;
}
@@ -119,14 +107,14 @@ public:
return m_verboseMode;
}
// query for data
int getNumCollisionShapes() const;
// query for data
int getNumCollisionShapes() const;
btCollisionShape* getCollisionShapeByIndex(int index);
int getNumRigidBodies() const;
btCollisionObject* getRigidBodyByIndex(int index) const;
int getNumBvhs() const;
btOptimizedBvh* getBvhByIndex(int index) const;
btOptimizedBvh* getBvhByIndex(int index) const;
int getNumTriangleInfoMaps() const;
btTriangleInfoMap* getTriangleInfoMapByIndex(int index) const;
@@ -134,56 +122,48 @@ public:
btCollisionShape* getCollisionShapeByName(const char* name);
btCollisionObject* getCollisionObjectByName(const char* name);
const char* getNameForPointer(const void* ptr) const;
const char* getNameForPointer(const void* ptr) const;
///those virtuals are called by load and can be overridden by the user
//bodies
virtual btCollisionObject* createCollisionObject( const btTransform& startTransform, btCollisionShape* shape,const char* bodyName);
virtual btCollisionObject* createCollisionObject(const btTransform& startTransform, btCollisionShape* shape, const char* bodyName);
///shapes
virtual btCollisionShape* createPlaneShape(const btVector3& planeNormal,btScalar planeConstant);
virtual btCollisionShape* createPlaneShape(const btVector3& planeNormal, btScalar planeConstant);
virtual btCollisionShape* createBoxShape(const btVector3& halfExtents);
virtual btCollisionShape* createSphereShape(btScalar radius);
virtual btCollisionShape* createCapsuleShapeX(btScalar radius, btScalar height);
virtual btCollisionShape* createCapsuleShapeY(btScalar radius, btScalar height);
virtual btCollisionShape* createCapsuleShapeZ(btScalar radius, btScalar height);
virtual btCollisionShape* createCylinderShapeX(btScalar radius,btScalar height);
virtual btCollisionShape* createCylinderShapeY(btScalar radius,btScalar height);
virtual btCollisionShape* createCylinderShapeZ(btScalar radius,btScalar height);
virtual btCollisionShape* createConeShapeX(btScalar radius,btScalar height);
virtual btCollisionShape* createConeShapeY(btScalar radius,btScalar height);
virtual btCollisionShape* createConeShapeZ(btScalar radius,btScalar height);
virtual class btTriangleIndexVertexArray* createTriangleMeshContainer();
virtual btBvhTriangleMeshShape* createBvhTriangleMeshShape(btStridingMeshInterface* trimesh, btOptimizedBvh* bvh);
virtual btCollisionShape* createCylinderShapeX(btScalar radius, btScalar height);
virtual btCollisionShape* createCylinderShapeY(btScalar radius, btScalar height);
virtual btCollisionShape* createCylinderShapeZ(btScalar radius, btScalar height);
virtual btCollisionShape* createConeShapeX(btScalar radius, btScalar height);
virtual btCollisionShape* createConeShapeY(btScalar radius, btScalar height);
virtual btCollisionShape* createConeShapeZ(btScalar radius, btScalar height);
virtual class btTriangleIndexVertexArray* createTriangleMeshContainer();
virtual btBvhTriangleMeshShape* createBvhTriangleMeshShape(btStridingMeshInterface* trimesh, btOptimizedBvh* bvh);
virtual btCollisionShape* createConvexTriangleMeshShape(btStridingMeshInterface* trimesh);
#ifdef SUPPORT_GIMPACT_SHAPE_IMPORT
virtual btGImpactMeshShape* createGimpactShape(btStridingMeshInterface* trimesh);
#endif //SUPPORT_GIMPACT_SHAPE_IMPORT
#endif //SUPPORT_GIMPACT_SHAPE_IMPORT
virtual btStridingMeshInterfaceData* createStridingMeshInterfaceData(btStridingMeshInterfaceData* interfaceData);
virtual class btConvexHullShape* createConvexHullShape();
virtual class btCompoundShape* createCompoundShape();
virtual class btScaledBvhTriangleMeshShape* createScaledTrangleMeshShape(btBvhTriangleMeshShape* meshShape,const btVector3& localScalingbtBvhTriangleMeshShape);
virtual class btScaledBvhTriangleMeshShape* createScaledTrangleMeshShape(btBvhTriangleMeshShape* meshShape, const btVector3& localScalingbtBvhTriangleMeshShape);
virtual class btMultiSphereShape* createMultiSphereShape(const btVector3* positions,const btScalar* radi,int numSpheres);
virtual class btMultiSphereShape* createMultiSphereShape(const btVector3* positions, const btScalar* radi, int numSpheres);
virtual btTriangleIndexVertexArray* createMeshInterface(btStridingMeshInterfaceData& meshData);
///acceleration and connectivity structures
virtual btOptimizedBvh* createOptimizedBvh();
virtual btOptimizedBvh* createOptimizedBvh();
virtual btTriangleInfoMap* createTriangleInfoMap();
};
#endif //BT_WORLD_IMPORTER_H
#endif //BT_WORLD_IMPORTER_H

View File

@@ -25,62 +25,58 @@ subject to the following restrictions:
btShapePairCallback gCompoundChildShapePairCallback = 0;
btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped)
:btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
m_isSwapped(isSwapped),
m_sharedManifold(ci.m_manifold)
btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped)
: btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
m_isSwapped(isSwapped),
m_sharedManifold(ci.m_manifold)
{
m_ownsManifold = false;
const btCollisionObjectWrapper* colObjWrap = m_isSwapped? body1Wrap : body0Wrap;
btAssert (colObjWrap->getCollisionShape()->isCompound());
const btCollisionObjectWrapper* colObjWrap = m_isSwapped ? body1Wrap : body0Wrap;
btAssert(colObjWrap->getCollisionShape()->isCompound());
const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape());
m_compoundShapeRevision = compoundShape->getUpdateRevision();
preallocateChildAlgorithms(body0Wrap,body1Wrap);
preallocateChildAlgorithms(body0Wrap, body1Wrap);
}
void btCompoundCollisionAlgorithm::preallocateChildAlgorithms(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
void btCompoundCollisionAlgorithm::preallocateChildAlgorithms(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
const btCollisionObjectWrapper* colObjWrap = m_isSwapped? body1Wrap : body0Wrap;
const btCollisionObjectWrapper* otherObjWrap = m_isSwapped? body0Wrap : body1Wrap;
btAssert (colObjWrap->getCollisionShape()->isCompound());
const btCollisionObjectWrapper* colObjWrap = m_isSwapped ? body1Wrap : body0Wrap;
const btCollisionObjectWrapper* otherObjWrap = m_isSwapped ? body0Wrap : body1Wrap;
btAssert(colObjWrap->getCollisionShape()->isCompound());
const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape());
int numChildren = compoundShape->getNumChildShapes();
int i;
m_childCollisionAlgorithms.resize(numChildren);
for (i=0;i<numChildren;i++)
for (i = 0; i < numChildren; i++)
{
if (compoundShape->getDynamicAabbTree())
{
m_childCollisionAlgorithms[i] = 0;
} else
}
else
{
const btCollisionShape* childShape = compoundShape->getChildShape(i);
btCollisionObjectWrapper childWrap(colObjWrap,childShape,colObjWrap->getCollisionObject(),colObjWrap->getWorldTransform(),-1,i);//wrong child trans, but unused (hopefully)
m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(&childWrap,otherObjWrap,m_sharedManifold, BT_CONTACT_POINT_ALGORITHMS);
btCollisionObjectWrapper childWrap(colObjWrap, childShape, colObjWrap->getCollisionObject(), colObjWrap->getWorldTransform(), -1, i); //wrong child trans, but unused (hopefully)
m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(&childWrap, otherObjWrap, m_sharedManifold, BT_CONTACT_POINT_ALGORITHMS);
btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithmsContact;
btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithmsClosestPoints;
}
}
}
void btCompoundCollisionAlgorithm::removeChildAlgorithms()
void btCompoundCollisionAlgorithm::removeChildAlgorithms()
{
int numChildren = m_childCollisionAlgorithms.size();
int i;
for (i=0;i<numChildren;i++)
for (i = 0; i < numChildren; i++)
{
if (m_childCollisionAlgorithms[i])
{
@@ -95,54 +91,44 @@ btCompoundCollisionAlgorithm::~btCompoundCollisionAlgorithm()
removeChildAlgorithms();
}
struct btCompoundLeafCallback : btDbvt::ICollide
struct btCompoundLeafCallback : btDbvt::ICollide
{
public:
const btCollisionObjectWrapper* m_compoundColObjWrap;
const btCollisionObjectWrapper* m_otherObjWrap;
btDispatcher* m_dispatcher;
const btDispatcherInfo& m_dispatchInfo;
btManifoldResult* m_resultOut;
btCollisionAlgorithm** m_childCollisionAlgorithms;
btPersistentManifold* m_sharedManifold;
btCompoundLeafCallback (const btCollisionObjectWrapper* compoundObjWrap,const btCollisionObjectWrapper* otherObjWrap,btDispatcher* dispatcher,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut,btCollisionAlgorithm** childCollisionAlgorithms,btPersistentManifold* sharedManifold)
:m_compoundColObjWrap(compoundObjWrap),m_otherObjWrap(otherObjWrap),m_dispatcher(dispatcher),m_dispatchInfo(dispatchInfo),m_resultOut(resultOut),
m_childCollisionAlgorithms(childCollisionAlgorithms),
m_sharedManifold(sharedManifold)
{
btManifoldResult* m_resultOut;
btCollisionAlgorithm** m_childCollisionAlgorithms;
btPersistentManifold* m_sharedManifold;
btCompoundLeafCallback(const btCollisionObjectWrapper* compoundObjWrap, const btCollisionObjectWrapper* otherObjWrap, btDispatcher* dispatcher, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut, btCollisionAlgorithm** childCollisionAlgorithms, btPersistentManifold* sharedManifold)
: m_compoundColObjWrap(compoundObjWrap), m_otherObjWrap(otherObjWrap), m_dispatcher(dispatcher), m_dispatchInfo(dispatchInfo), m_resultOut(resultOut), m_childCollisionAlgorithms(childCollisionAlgorithms), m_sharedManifold(sharedManifold)
{
}
void ProcessChildShape(const btCollisionShape* childShape,int index)
void ProcessChildShape(const btCollisionShape* childShape, int index)
{
btAssert(index>=0);
btAssert(index >= 0);
const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(m_compoundColObjWrap->getCollisionShape());
btAssert(index<compoundShape->getNumChildShapes());
btAssert(index < compoundShape->getNumChildShapes());
//backup
btTransform orgTrans = m_compoundColObjWrap->getWorldTransform();
btTransform orgTrans = m_compoundColObjWrap->getWorldTransform();
const btTransform& childTrans = compoundShape->getChildTransform(index);
btTransform newChildWorldTrans = orgTrans*childTrans ;
btTransform newChildWorldTrans = orgTrans * childTrans;
//perform an AABB check first
btVector3 aabbMin0,aabbMax0;
childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0);
btVector3 aabbMin0, aabbMax0;
childShape->getAabb(newChildWorldTrans, aabbMin0, aabbMax0);
btVector3 extendAabb(m_resultOut->m_closestPointDistanceThreshold, m_resultOut->m_closestPointDistanceThreshold, m_resultOut->m_closestPointDistanceThreshold);
aabbMin0 -= extendAabb;
aabbMax0 += extendAabb;
btVector3 aabbMin1, aabbMax1;
m_otherObjWrap->getCollisionShape()->getAabb(m_otherObjWrap->getWorldTransform(),aabbMin1,aabbMax1);
m_otherObjWrap->getCollisionShape()->getAabb(m_otherObjWrap->getWorldTransform(), aabbMin1, aabbMax1);
if (gCompoundChildShapePairCallback)
{
@@ -150,11 +136,10 @@ public:
return;
}
if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
if (TestAabbAgainstAabb2(aabbMin0, aabbMax0, aabbMin1, aabbMax1))
{
btCollisionObjectWrapper compoundWrap(this->m_compoundColObjWrap, childShape, m_compoundColObjWrap->getCollisionObject(), newChildWorldTrans, -1, index);
btCollisionObjectWrapper compoundWrap(this->m_compoundColObjWrap,childShape,m_compoundColObjWrap->getCollisionObject(),newChildWorldTrans,-1,index);
btCollisionAlgorithm* algo = 0;
bool allocatedAlgorithm = false;
@@ -172,7 +157,7 @@ public:
}
algo = m_childCollisionAlgorithms[index];
}
const btCollisionObjectWrapper* tmpWrap = 0;
///detect swapping case
@@ -180,15 +165,16 @@ public:
{
tmpWrap = m_resultOut->getBody0Wrap();
m_resultOut->setBody0Wrap(&compoundWrap);
m_resultOut->setShapeIdentifiersA(-1,index);
} else
m_resultOut->setShapeIdentifiersA(-1, index);
}
else
{
tmpWrap = m_resultOut->getBody1Wrap();
m_resultOut->setBody1Wrap(&compoundWrap);
m_resultOut->setShapeIdentifiersB(-1,index);
m_resultOut->setShapeIdentifiersB(-1, index);
}
algo->processCollision(&compoundWrap,m_otherObjWrap,m_dispatchInfo,m_resultOut);
algo->processCollision(&compoundWrap, m_otherObjWrap, m_dispatchInfo, m_resultOut);
#if 0
if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
@@ -202,18 +188,19 @@ public:
if (m_resultOut->getBody0Internal() == m_compoundColObjWrap->getCollisionObject())
{
m_resultOut->setBody0Wrap(tmpWrap);
} else
}
else
{
m_resultOut->setBody1Wrap(tmpWrap);
}
if(allocatedAlgorithm)
if (allocatedAlgorithm)
{
algo->~btCollisionAlgorithm();
m_dispatcher->freeCollisionAlgorithm(algo);
}
}
}
}
void Process(const btDbvtNode* leaf)
void Process(const btDbvtNode* leaf)
{
int index = leaf->dataAsInt;
@@ -230,22 +217,16 @@ public:
}
#endif
ProcessChildShape(childShape,index);
ProcessChildShape(childShape, index);
}
};
void btCompoundCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
void btCompoundCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
const btCollisionObjectWrapper* colObjWrap = m_isSwapped? body1Wrap : body0Wrap;
const btCollisionObjectWrapper* otherObjWrap = m_isSwapped? body0Wrap : body1Wrap;
const btCollisionObjectWrapper* colObjWrap = m_isSwapped ? body1Wrap : body0Wrap;
const btCollisionObjectWrapper* otherObjWrap = m_isSwapped ? body0Wrap : body1Wrap;
btAssert (colObjWrap->getCollisionShape()->isCompound());
btAssert(colObjWrap->getCollisionShape()->isCompound());
const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape());
///btCompoundShape might have changed:
@@ -254,17 +235,17 @@ void btCompoundCollisionAlgorithm::processCollision (const btCollisionObjectWrap
{
///clear and update all
removeChildAlgorithms();
preallocateChildAlgorithms(body0Wrap,body1Wrap);
preallocateChildAlgorithms(body0Wrap, body1Wrap);
m_compoundShapeRevision = compoundShape->getUpdateRevision();
}
if (m_childCollisionAlgorithms.size()==0)
if (m_childCollisionAlgorithms.size() == 0)
return;
const btDbvt* tree = compoundShape->getDynamicAabbTree();
//use a dynamic aabb tree to cull potential child-overlaps
btCompoundLeafCallback callback(colObjWrap,otherObjWrap,m_dispatcher,dispatchInfo,resultOut,&m_childCollisionAlgorithms[0],m_sharedManifold);
btCompoundLeafCallback callback(colObjWrap, otherObjWrap, m_dispatcher, dispatchInfo, resultOut, &m_childCollisionAlgorithms[0], m_sharedManifold);
///we need to refresh all contact manifolds
///note that we should actually recursively traverse all children, btCompoundShape can nested more then 1 level deep
@@ -272,18 +253,18 @@ void btCompoundCollisionAlgorithm::processCollision (const btCollisionObjectWrap
{
int i;
manifoldArray.resize(0);
for (i=0;i<m_childCollisionAlgorithms.size();i++)
for (i = 0; i < m_childCollisionAlgorithms.size(); i++)
{
if (m_childCollisionAlgorithms[i])
{
m_childCollisionAlgorithms[i]->getAllContactManifolds(manifoldArray);
for (int m=0;m<manifoldArray.size();m++)
for (int m = 0; m < manifoldArray.size(); m++)
{
if (manifoldArray[m]->getNumContacts())
{
resultOut->setPersistentManifold(manifoldArray[m]);
resultOut->refreshContactPoints();
resultOut->setPersistentManifold(0);//??necessary?
resultOut->setPersistentManifold(0); //??necessary?
}
}
manifoldArray.resize(0);
@@ -293,57 +274,56 @@ void btCompoundCollisionAlgorithm::processCollision (const btCollisionObjectWrap
if (tree)
{
btVector3 localAabbMin,localAabbMax;
btVector3 localAabbMin, localAabbMax;
btTransform otherInCompoundSpace;
otherInCompoundSpace = colObjWrap->getWorldTransform().inverse() * otherObjWrap->getWorldTransform();
otherObjWrap->getCollisionShape()->getAabb(otherInCompoundSpace,localAabbMin,localAabbMax);
otherObjWrap->getCollisionShape()->getAabb(otherInCompoundSpace, localAabbMin, localAabbMax);
btVector3 extraExtends(resultOut->m_closestPointDistanceThreshold, resultOut->m_closestPointDistanceThreshold, resultOut->m_closestPointDistanceThreshold);
localAabbMin -= extraExtends;
localAabbMax += extraExtends;
const ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
const ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds = btDbvtVolume::FromMM(localAabbMin, localAabbMax);
//process all children, that overlap with the given AABB bounds
tree->collideTVNoStackAlloc(tree->m_root,bounds,stack2,callback);
} else
tree->collideTVNoStackAlloc(tree->m_root, bounds, stack2, callback);
}
else
{
//iterate over all children, perform an AABB check inside ProcessChildShape
int numChildren = m_childCollisionAlgorithms.size();
int i;
for (i=0;i<numChildren;i++)
for (i = 0; i < numChildren; i++)
{
callback.ProcessChildShape(compoundShape->getChildShape(i),i);
callback.ProcessChildShape(compoundShape->getChildShape(i), i);
}
}
{
//iterate over all children, perform an AABB check inside ProcessChildShape
//iterate over all children, perform an AABB check inside ProcessChildShape
int numChildren = m_childCollisionAlgorithms.size();
int i;
manifoldArray.resize(0);
const btCollisionShape* childShape = 0;
btTransform orgTrans;
btTransform newChildWorldTrans;
btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
for (i=0;i<numChildren;i++)
const btCollisionShape* childShape = 0;
btTransform orgTrans;
btTransform newChildWorldTrans;
btVector3 aabbMin0, aabbMax0, aabbMin1, aabbMax1;
for (i = 0; i < numChildren; i++)
{
if (m_childCollisionAlgorithms[i])
{
childShape = compoundShape->getChildShape(i);
//if not longer overlapping, remove the algorithm
//if not longer overlapping, remove the algorithm
orgTrans = colObjWrap->getWorldTransform();
const btTransform& childTrans = compoundShape->getChildTransform(i);
newChildWorldTrans = orgTrans*childTrans ;
newChildWorldTrans = orgTrans * childTrans;
//perform an AABB check first
childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0);
otherObjWrap->getCollisionShape()->getAabb(otherObjWrap->getWorldTransform(),aabbMin1,aabbMax1);
childShape->getAabb(newChildWorldTrans, aabbMin0, aabbMax0);
otherObjWrap->getCollisionShape()->getAabb(otherObjWrap->getWorldTransform(), aabbMin1, aabbMax1);
if (!TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
if (!TestAabbAgainstAabb2(aabbMin0, aabbMax0, aabbMin1, aabbMax1))
{
m_childCollisionAlgorithms[i]->~btCollisionAlgorithm();
m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]);
@@ -354,15 +334,15 @@ void btCompoundCollisionAlgorithm::processCollision (const btCollisionObjectWrap
}
}
btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
btAssert(0);
//needs to be fixed, using btCollisionObjectWrapper and NOT modifying internal data structures
btCollisionObject* colObj = m_isSwapped? body1 : body0;
btCollisionObject* otherObj = m_isSwapped? body0 : body1;
btCollisionObject* colObj = m_isSwapped ? body1 : body0;
btCollisionObject* otherObj = m_isSwapped ? body0 : body1;
btAssert(colObj->getCollisionShape()->isCompound());
btAssert (colObj->getCollisionShape()->isCompound());
btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
//We will use the OptimizedBVH, AABB tree to cull potential child-overlaps
@@ -376,33 +356,29 @@ btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject*
int numChildren = m_childCollisionAlgorithms.size();
int i;
btTransform orgTrans;
btScalar frac;
for (i=0;i<numChildren;i++)
btTransform orgTrans;
btScalar frac;
for (i = 0; i < numChildren; i++)
{
//btCollisionShape* childShape = compoundShape->getChildShape(i);
//backup
orgTrans = colObj->getWorldTransform();
orgTrans = colObj->getWorldTransform();
const btTransform& childTrans = compoundShape->getChildTransform(i);
//btTransform newChildWorldTrans = orgTrans*childTrans ;
colObj->setWorldTransform( orgTrans*childTrans );
colObj->setWorldTransform(orgTrans * childTrans);
//btCollisionShape* tmpShape = colObj->getCollisionShape();
//colObj->internalSetTemporaryCollisionShape( childShape );
frac = m_childCollisionAlgorithms[i]->calculateTimeOfImpact(colObj,otherObj,dispatchInfo,resultOut);
if (frac<hitFraction)
frac = m_childCollisionAlgorithms[i]->calculateTimeOfImpact(colObj, otherObj, dispatchInfo, resultOut);
if (frac < hitFraction)
{
hitFraction = frac;
}
//revert back
//colObj->internalSetTemporaryCollisionShape( tmpShape);
colObj->setWorldTransform( orgTrans);
colObj->setWorldTransform(orgTrans);
}
return hitFraction;
}

View File

@@ -35,7 +35,7 @@ typedef bool (*btShapePairCallback)(const btCollisionShape* pShape0, const btCol
extern btShapePairCallback gCompoundChildShapePairCallback;
/// btCompoundCollisionAlgorithm supports collision between CompoundCollisionShapes and other collision shapes
class btCompoundCollisionAlgorithm : public btActivatingCollisionAlgorithm
class btCompoundCollisionAlgorithm : public btActivatingCollisionAlgorithm
{
btNodeStack stack2;
btManifoldArray manifoldArray;
@@ -44,61 +44,56 @@ protected:
btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithms;
bool m_isSwapped;
class btPersistentManifold* m_sharedManifold;
bool m_ownsManifold;
class btPersistentManifold* m_sharedManifold;
bool m_ownsManifold;
int m_compoundShapeRevision; //to keep track of changes, so that childAlgorithm array can be updated
int m_compoundShapeRevision;//to keep track of changes, so that childAlgorithm array can be updated
void removeChildAlgorithms();
void preallocateChildAlgorithms(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
void removeChildAlgorithms();
void preallocateChildAlgorithms(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap);
public:
btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
btCompoundCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped);
virtual ~btCompoundCollisionAlgorithm();
btCollisionAlgorithm* getChildAlgorithm (int n) const
btCollisionAlgorithm* getChildAlgorithm(int n) const
{
return m_childCollisionAlgorithms[n];
}
virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
int i;
for (i=0;i<m_childCollisionAlgorithms.size();i++)
for (i = 0; i < m_childCollisionAlgorithms.size(); i++)
{
if (m_childCollisionAlgorithms[i])
m_childCollisionAlgorithms[i]->getAllContactManifolds(manifoldArray);
}
}
struct CreateFunc :public btCollisionAlgorithmCreateFunc
struct CreateFunc : public btCollisionAlgorithmCreateFunc
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCollisionAlgorithm));
return new(mem) btCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,false);
return new (mem) btCompoundCollisionAlgorithm(ci, body0Wrap, body1Wrap, false);
}
};
struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc
struct SwappedCreateFunc : public btCollisionAlgorithmCreateFunc
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCollisionAlgorithm));
return new(mem) btCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,true);
return new (mem) btCompoundCollisionAlgorithm(ci, body0Wrap, body1Wrap, true);
}
};
};
#endif //BT_COMPOUND_COLLISION_ALGORITHM_H
#endif //BT_COMPOUND_COLLISION_ALGORITHM_H

View File

@@ -29,29 +29,25 @@ subject to the following restrictions:
btShapePairCallback gCompoundCompoundChildShapePairCallback = 0;
btCompoundCompoundCollisionAlgorithm::btCompoundCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped)
:btCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,isSwapped)
btCompoundCompoundCollisionAlgorithm::btCompoundCompoundCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped)
: btCompoundCollisionAlgorithm(ci, body0Wrap, body1Wrap, isSwapped)
{
void* ptr = btAlignedAlloc(sizeof(btHashedSimplePairCache),16);
m_childCollisionAlgorithmCache= new(ptr) btHashedSimplePairCache();
void* ptr = btAlignedAlloc(sizeof(btHashedSimplePairCache), 16);
m_childCollisionAlgorithmCache = new (ptr) btHashedSimplePairCache();
const btCollisionObjectWrapper* col0ObjWrap = body0Wrap;
btAssert (col0ObjWrap->getCollisionShape()->isCompound());
btAssert(col0ObjWrap->getCollisionShape()->isCompound());
const btCollisionObjectWrapper* col1ObjWrap = body1Wrap;
btAssert (col1ObjWrap->getCollisionShape()->isCompound());
btAssert(col1ObjWrap->getCollisionShape()->isCompound());
const btCompoundShape* compoundShape0 = static_cast<const btCompoundShape*>(col0ObjWrap->getCollisionShape());
m_compoundShapeRevision0 = compoundShape0->getUpdateRevision();
const btCompoundShape* compoundShape1 = static_cast<const btCompoundShape*>(col1ObjWrap->getCollisionShape());
m_compoundShapeRevision1 = compoundShape1->getUpdateRevision();
}
btCompoundCompoundCollisionAlgorithm::~btCompoundCompoundCollisionAlgorithm()
{
removeChildAlgorithms();
@@ -59,32 +55,30 @@ btCompoundCompoundCollisionAlgorithm::~btCompoundCompoundCollisionAlgorithm()
btAlignedFree(m_childCollisionAlgorithmCache);
}
void btCompoundCompoundCollisionAlgorithm::getAllContactManifolds(btManifoldArray& manifoldArray)
void btCompoundCompoundCollisionAlgorithm::getAllContactManifolds(btManifoldArray& manifoldArray)
{
int i;
btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray();
for (i=0;i<pairs.size();i++)
for (i = 0; i < pairs.size(); i++)
{
if (pairs[i].m_userPointer)
{
((btCollisionAlgorithm*)pairs[i].m_userPointer)->getAllContactManifolds(manifoldArray);
}
}
}
void btCompoundCompoundCollisionAlgorithm::removeChildAlgorithms()
void btCompoundCompoundCollisionAlgorithm::removeChildAlgorithms()
{
btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray();
int numChildren = pairs.size();
int i;
for (i=0;i<numChildren;i++)
for (i = 0; i < numChildren; i++)
{
if (pairs[i].m_userPointer)
{
btCollisionAlgorithm* algo = (btCollisionAlgorithm*) pairs[i].m_userPointer;
btCollisionAlgorithm* algo = (btCollisionAlgorithm*)pairs[i].m_userPointer;
algo->~btCollisionAlgorithm();
m_dispatcher->freeCollisionAlgorithm(algo);
}
@@ -92,77 +86,65 @@ void btCompoundCompoundCollisionAlgorithm::removeChildAlgorithms()
m_childCollisionAlgorithmCache->removeAllPairs();
}
struct btCompoundCompoundLeafCallback : btDbvt::ICollide
struct btCompoundCompoundLeafCallback : btDbvt::ICollide
{
int m_numOverlapPairs;
const btCollisionObjectWrapper* m_compound0ColObjWrap;
const btCollisionObjectWrapper* m_compound1ColObjWrap;
btDispatcher* m_dispatcher;
const btDispatcherInfo& m_dispatchInfo;
btManifoldResult* m_resultOut;
class btHashedSimplePairCache* m_childCollisionAlgorithmCache;
btPersistentManifold* m_sharedManifold;
btCompoundCompoundLeafCallback (const btCollisionObjectWrapper* compound1ObjWrap,
const btCollisionObjectWrapper* compound0ObjWrap,
btDispatcher* dispatcher,
const btDispatcherInfo& dispatchInfo,
btManifoldResult* resultOut,
btHashedSimplePairCache* childAlgorithmsCache,
btPersistentManifold* sharedManifold)
:m_numOverlapPairs(0),m_compound0ColObjWrap(compound1ObjWrap),m_compound1ColObjWrap(compound0ObjWrap),m_dispatcher(dispatcher),m_dispatchInfo(dispatchInfo),m_resultOut(resultOut),
m_childCollisionAlgorithmCache(childAlgorithmsCache),
m_sharedManifold(sharedManifold)
{
btManifoldResult* m_resultOut;
class btHashedSimplePairCache* m_childCollisionAlgorithmCache;
btPersistentManifold* m_sharedManifold;
btCompoundCompoundLeafCallback(const btCollisionObjectWrapper* compound1ObjWrap,
const btCollisionObjectWrapper* compound0ObjWrap,
btDispatcher* dispatcher,
const btDispatcherInfo& dispatchInfo,
btManifoldResult* resultOut,
btHashedSimplePairCache* childAlgorithmsCache,
btPersistentManifold* sharedManifold)
: m_numOverlapPairs(0), m_compound0ColObjWrap(compound1ObjWrap), m_compound1ColObjWrap(compound0ObjWrap), m_dispatcher(dispatcher), m_dispatchInfo(dispatchInfo), m_resultOut(resultOut), m_childCollisionAlgorithmCache(childAlgorithmsCache), m_sharedManifold(sharedManifold)
{
}
void Process(const btDbvtNode* leaf0,const btDbvtNode* leaf1)
void Process(const btDbvtNode* leaf0, const btDbvtNode* leaf1)
{
BT_PROFILE("btCompoundCompoundLeafCallback::Process");
m_numOverlapPairs++;
int childIndex0 = leaf0->dataAsInt;
int childIndex1 = leaf1->dataAsInt;
btAssert(childIndex0>=0);
btAssert(childIndex1>=0);
btAssert(childIndex0 >= 0);
btAssert(childIndex1 >= 0);
const btCompoundShape* compoundShape0 = static_cast<const btCompoundShape*>(m_compound0ColObjWrap->getCollisionShape());
btAssert(childIndex0<compoundShape0->getNumChildShapes());
btAssert(childIndex0 < compoundShape0->getNumChildShapes());
const btCompoundShape* compoundShape1 = static_cast<const btCompoundShape*>(m_compound1ColObjWrap->getCollisionShape());
btAssert(childIndex1<compoundShape1->getNumChildShapes());
btAssert(childIndex1 < compoundShape1->getNumChildShapes());
const btCollisionShape* childShape0 = compoundShape0->getChildShape(childIndex0);
const btCollisionShape* childShape1 = compoundShape1->getChildShape(childIndex1);
//backup
btTransform orgTrans0 = m_compound0ColObjWrap->getWorldTransform();
btTransform orgTrans0 = m_compound0ColObjWrap->getWorldTransform();
const btTransform& childTrans0 = compoundShape0->getChildTransform(childIndex0);
btTransform newChildWorldTrans0 = orgTrans0*childTrans0 ;
btTransform orgTrans1 = m_compound1ColObjWrap->getWorldTransform();
btTransform newChildWorldTrans0 = orgTrans0 * childTrans0;
btTransform orgTrans1 = m_compound1ColObjWrap->getWorldTransform();
const btTransform& childTrans1 = compoundShape1->getChildTransform(childIndex1);
btTransform newChildWorldTrans1 = orgTrans1*childTrans1 ;
btTransform newChildWorldTrans1 = orgTrans1 * childTrans1;
//perform an AABB check first
btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
childShape0->getAabb(newChildWorldTrans0,aabbMin0,aabbMax0);
childShape1->getAabb(newChildWorldTrans1,aabbMin1,aabbMax1);
btVector3 aabbMin0, aabbMax0, aabbMin1, aabbMax1;
childShape0->getAabb(newChildWorldTrans0, aabbMin0, aabbMax0);
childShape1->getAabb(newChildWorldTrans1, aabbMin1, aabbMax1);
btVector3 thresholdVec(m_resultOut->m_closestPointDistanceThreshold, m_resultOut->m_closestPointDistanceThreshold, m_resultOut->m_closestPointDistanceThreshold);
aabbMin0 -= thresholdVec;
@@ -170,17 +152,16 @@ struct btCompoundCompoundLeafCallback : btDbvt::ICollide
if (gCompoundCompoundChildShapePairCallback)
{
if (!gCompoundCompoundChildShapePairCallback(childShape0,childShape1))
if (!gCompoundCompoundChildShapePairCallback(childShape0, childShape1))
return;
}
if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
if (TestAabbAgainstAabb2(aabbMin0, aabbMax0, aabbMin1, aabbMax1))
{
btCollisionObjectWrapper compoundWrap0(this->m_compound0ColObjWrap,childShape0, m_compound0ColObjWrap->getCollisionObject(),newChildWorldTrans0,-1,childIndex0);
btCollisionObjectWrapper compoundWrap1(this->m_compound1ColObjWrap,childShape1,m_compound1ColObjWrap->getCollisionObject(),newChildWorldTrans1,-1,childIndex1);
btCollisionObjectWrapper compoundWrap0(this->m_compound0ColObjWrap, childShape0, m_compound0ColObjWrap->getCollisionObject(), newChildWorldTrans0, -1, childIndex0);
btCollisionObjectWrapper compoundWrap1(this->m_compound1ColObjWrap, childShape1, m_compound1ColObjWrap->getCollisionObject(), newChildWorldTrans1, -1, childIndex1);
btSimplePair* pair = m_childCollisionAlgorithmCache->findPair(childIndex0,childIndex1);
btSimplePair* pair = m_childCollisionAlgorithmCache->findPair(childIndex0, childIndex1);
bool removePair = false;
btCollisionAlgorithm* colAlgo = 0;
if (m_resultOut->m_closestPointDistanceThreshold > 0)
@@ -193,7 +174,6 @@ struct btCompoundCompoundLeafCallback : btDbvt::ICollide
if (pair)
{
colAlgo = (btCollisionAlgorithm*)pair->m_userPointer;
}
else
{
@@ -205,7 +185,7 @@ struct btCompoundCompoundLeafCallback : btDbvt::ICollide
}
btAssert(colAlgo);
const btCollisionObjectWrapper* tmpWrap0 = 0;
const btCollisionObjectWrapper* tmpWrap1 = 0;
@@ -215,105 +195,100 @@ struct btCompoundCompoundLeafCallback : btDbvt::ICollide
m_resultOut->setBody0Wrap(&compoundWrap0);
m_resultOut->setBody1Wrap(&compoundWrap1);
m_resultOut->setShapeIdentifiersA(-1,childIndex0);
m_resultOut->setShapeIdentifiersB(-1,childIndex1);
m_resultOut->setShapeIdentifiersA(-1, childIndex0);
m_resultOut->setShapeIdentifiersB(-1, childIndex1);
colAlgo->processCollision(&compoundWrap0, &compoundWrap1, m_dispatchInfo, m_resultOut);
colAlgo->processCollision(&compoundWrap0,&compoundWrap1,m_dispatchInfo,m_resultOut);
m_resultOut->setBody0Wrap(tmpWrap0);
m_resultOut->setBody1Wrap(tmpWrap1);
if (removePair)
{
colAlgo->~btCollisionAlgorithm();
m_dispatcher->freeCollisionAlgorithm(colAlgo);
}
}
}
};
static DBVT_INLINE bool MyIntersect( const btDbvtAabbMm& a,
const btDbvtAabbMm& b, const btTransform& xform, btScalar distanceThreshold)
static DBVT_INLINE bool MyIntersect(const btDbvtAabbMm& a,
const btDbvtAabbMm& b, const btTransform& xform, btScalar distanceThreshold)
{
btVector3 newmin,newmax;
btTransformAabb(b.Mins(),b.Maxs(),0.f,xform,newmin,newmax);
btVector3 newmin, newmax;
btTransformAabb(b.Mins(), b.Maxs(), 0.f, xform, newmin, newmax);
newmin -= btVector3(distanceThreshold, distanceThreshold, distanceThreshold);
newmax += btVector3(distanceThreshold, distanceThreshold, distanceThreshold);
btDbvtAabbMm newb = btDbvtAabbMm::FromMM(newmin,newmax);
return Intersect(a,newb);
btDbvtAabbMm newb = btDbvtAabbMm::FromMM(newmin, newmax);
return Intersect(a, newb);
}
static inline void MycollideTT( const btDbvtNode* root0,
const btDbvtNode* root1,
const btTransform& xform,
btCompoundCompoundLeafCallback* callback, btScalar distanceThreshold)
static inline void MycollideTT(const btDbvtNode* root0,
const btDbvtNode* root1,
const btTransform& xform,
btCompoundCompoundLeafCallback* callback, btScalar distanceThreshold)
{
if(root0&&root1)
{
int depth=1;
int treshold=btDbvt::DOUBLE_STACKSIZE-4;
btAlignedObjectArray<btDbvt::sStkNN> stkStack;
if (root0 && root1)
{
int depth = 1;
int treshold = btDbvt::DOUBLE_STACKSIZE - 4;
btAlignedObjectArray<btDbvt::sStkNN> stkStack;
#ifdef USE_LOCAL_STACK
ATTRIBUTE_ALIGNED16(btDbvt::sStkNN localStack[btDbvt::DOUBLE_STACKSIZE]);
stkStack.initializeFromBuffer(&localStack,btDbvt::DOUBLE_STACKSIZE,btDbvt::DOUBLE_STACKSIZE);
ATTRIBUTE_ALIGNED16(btDbvt::sStkNN localStack[btDbvt::DOUBLE_STACKSIZE]);
stkStack.initializeFromBuffer(&localStack, btDbvt::DOUBLE_STACKSIZE, btDbvt::DOUBLE_STACKSIZE);
#else
stkStack.resize(btDbvt::DOUBLE_STACKSIZE);
stkStack.resize(btDbvt::DOUBLE_STACKSIZE);
#endif
stkStack[0]=btDbvt::sStkNN(root0,root1);
do {
btDbvt::sStkNN p=stkStack[--depth];
if(MyIntersect(p.a->volume,p.b->volume,xform, distanceThreshold))
stkStack[0] = btDbvt::sStkNN(root0, root1);
do
{
btDbvt::sStkNN p = stkStack[--depth];
if (MyIntersect(p.a->volume, p.b->volume, xform, distanceThreshold))
{
if (depth > treshold)
{
if(depth>treshold)
stkStack.resize(stkStack.size() * 2);
treshold = stkStack.size() - 4;
}
if (p.a->isinternal())
{
if (p.b->isinternal())
{
stkStack.resize(stkStack.size()*2);
treshold=stkStack.size()-4;
}
if(p.a->isinternal())
{
if(p.b->isinternal())
{
stkStack[depth++]=btDbvt::sStkNN(p.a->childs[0],p.b->childs[0]);
stkStack[depth++]=btDbvt::sStkNN(p.a->childs[1],p.b->childs[0]);
stkStack[depth++]=btDbvt::sStkNN(p.a->childs[0],p.b->childs[1]);
stkStack[depth++]=btDbvt::sStkNN(p.a->childs[1],p.b->childs[1]);
}
else
{
stkStack[depth++]=btDbvt::sStkNN(p.a->childs[0],p.b);
stkStack[depth++]=btDbvt::sStkNN(p.a->childs[1],p.b);
}
stkStack[depth++] = btDbvt::sStkNN(p.a->childs[0], p.b->childs[0]);
stkStack[depth++] = btDbvt::sStkNN(p.a->childs[1], p.b->childs[0]);
stkStack[depth++] = btDbvt::sStkNN(p.a->childs[0], p.b->childs[1]);
stkStack[depth++] = btDbvt::sStkNN(p.a->childs[1], p.b->childs[1]);
}
else
{
if(p.b->isinternal())
{
stkStack[depth++]=btDbvt::sStkNN(p.a,p.b->childs[0]);
stkStack[depth++]=btDbvt::sStkNN(p.a,p.b->childs[1]);
}
else
{
callback->Process(p.a,p.b);
}
stkStack[depth++] = btDbvt::sStkNN(p.a->childs[0], p.b);
stkStack[depth++] = btDbvt::sStkNN(p.a->childs[1], p.b);
}
}
} while(depth);
}
else
{
if (p.b->isinternal())
{
stkStack[depth++] = btDbvt::sStkNN(p.a, p.b->childs[0]);
stkStack[depth++] = btDbvt::sStkNN(p.a, p.b->childs[1]);
}
else
{
callback->Process(p.a, p.b);
}
}
}
} while (depth);
}
}
void btCompoundCompoundCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
void btCompoundCompoundCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
const btCollisionObjectWrapper* col0ObjWrap = body0Wrap;
const btCollisionObjectWrapper* col1ObjWrap= body1Wrap;
const btCollisionObjectWrapper* col1ObjWrap = body1Wrap;
btAssert (col0ObjWrap->getCollisionShape()->isCompound());
btAssert (col1ObjWrap->getCollisionShape()->isCompound());
btAssert(col0ObjWrap->getCollisionShape()->isCompound());
btAssert(col1ObjWrap->getCollisionShape()->isCompound());
const btCompoundShape* compoundShape0 = static_cast<const btCompoundShape*>(col0ObjWrap->getCollisionShape());
const btCompoundShape* compoundShape1 = static_cast<const btCompoundShape*>(col1ObjWrap->getCollisionShape());
@@ -321,7 +296,7 @@ void btCompoundCompoundCollisionAlgorithm::processCollision (const btCollisionOb
const btDbvt* tree1 = compoundShape1->getDynamicAabbTree();
if (!tree0 || !tree1)
{
return btCompoundCollisionAlgorithm::processCollision(body0Wrap,body1Wrap,dispatchInfo,resultOut);
return btCompoundCollisionAlgorithm::processCollision(body0Wrap, body1Wrap, dispatchInfo, resultOut);
}
///btCompoundShape might have changed:
////make sure the internal child collision algorithm caches are still valid
@@ -331,28 +306,26 @@ void btCompoundCompoundCollisionAlgorithm::processCollision (const btCollisionOb
removeChildAlgorithms();
m_compoundShapeRevision0 = compoundShape0->getUpdateRevision();
m_compoundShapeRevision1 = compoundShape1->getUpdateRevision();
}
///we need to refresh all contact manifolds
///note that we should actually recursively traverse all children, btCompoundShape can nested more then 1 level deep
///so we should add a 'refreshManifolds' in the btCollisionAlgorithm
{
int i;
btManifoldArray manifoldArray;
#ifdef USE_LOCAL_STACK
#ifdef USE_LOCAL_STACK
btPersistentManifold localManifolds[4];
manifoldArray.initializeFromBuffer(&localManifolds,0,4);
manifoldArray.initializeFromBuffer(&localManifolds, 0, 4);
#endif
btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray();
for (i=0;i<pairs.size();i++)
for (i = 0; i < pairs.size(); i++)
{
if (pairs[i].m_userPointer)
{
btCollisionAlgorithm* algo = (btCollisionAlgorithm*) pairs[i].m_userPointer;
btCollisionAlgorithm* algo = (btCollisionAlgorithm*)pairs[i].m_userPointer;
algo->getAllContactManifolds(manifoldArray);
for (int m=0;m<manifoldArray.size();m++)
for (int m = 0; m < manifoldArray.size(); m++)
{
if (manifoldArray[m]->getNumContacts())
{
@@ -366,35 +339,27 @@ void btCompoundCompoundCollisionAlgorithm::processCollision (const btCollisionOb
}
}
btCompoundCompoundLeafCallback callback(col0ObjWrap, col1ObjWrap, this->m_dispatcher, dispatchInfo, resultOut, this->m_childCollisionAlgorithmCache, m_sharedManifold);
btCompoundCompoundLeafCallback callback(col0ObjWrap,col1ObjWrap,this->m_dispatcher,dispatchInfo,resultOut,this->m_childCollisionAlgorithmCache,m_sharedManifold);
const btTransform xform=col0ObjWrap->getWorldTransform().inverse()*col1ObjWrap->getWorldTransform();
MycollideTT(tree0->m_root,tree1->m_root,xform,&callback, resultOut->m_closestPointDistanceThreshold);
const btTransform xform = col0ObjWrap->getWorldTransform().inverse() * col1ObjWrap->getWorldTransform();
MycollideTT(tree0->m_root, tree1->m_root, xform, &callback, resultOut->m_closestPointDistanceThreshold);
//printf("#compound-compound child/leaf overlap =%d \r",callback.m_numOverlapPairs);
//remove non-overlapping child pairs
{
btAssert(m_removePairs.size()==0);
btAssert(m_removePairs.size() == 0);
//iterate over all children, perform an AABB check inside ProcessChildShape
btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray();
int i;
btManifoldArray manifoldArray;
btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
for (i=0;i<pairs.size();i++)
int i;
btManifoldArray manifoldArray;
btVector3 aabbMin0, aabbMax0, aabbMin1, aabbMax1;
for (i = 0; i < pairs.size(); i++)
{
if (pairs[i].m_userPointer)
{
@@ -402,52 +367,47 @@ void btCompoundCompoundCollisionAlgorithm::processCollision (const btCollisionOb
{
const btCollisionShape* childShape0 = 0;
btTransform newChildWorldTrans0;
btTransform newChildWorldTrans0;
childShape0 = compoundShape0->getChildShape(pairs[i].m_indexA);
const btTransform& childTrans0 = compoundShape0->getChildTransform(pairs[i].m_indexA);
newChildWorldTrans0 = col0ObjWrap->getWorldTransform()*childTrans0 ;
childShape0->getAabb(newChildWorldTrans0,aabbMin0,aabbMax0);
newChildWorldTrans0 = col0ObjWrap->getWorldTransform() * childTrans0;
childShape0->getAabb(newChildWorldTrans0, aabbMin0, aabbMax0);
}
btVector3 thresholdVec(resultOut->m_closestPointDistanceThreshold, resultOut->m_closestPointDistanceThreshold, resultOut->m_closestPointDistanceThreshold);
aabbMin0 -= thresholdVec;
aabbMax0 += thresholdVec;
{
const btCollisionShape* childShape1 = 0;
btTransform newChildWorldTrans1;
btTransform newChildWorldTrans1;
childShape1 = compoundShape1->getChildShape(pairs[i].m_indexB);
const btTransform& childTrans1 = compoundShape1->getChildTransform(pairs[i].m_indexB);
newChildWorldTrans1 = col1ObjWrap->getWorldTransform()*childTrans1 ;
childShape1->getAabb(newChildWorldTrans1,aabbMin1,aabbMax1);
newChildWorldTrans1 = col1ObjWrap->getWorldTransform() * childTrans1;
childShape1->getAabb(newChildWorldTrans1, aabbMin1, aabbMax1);
}
aabbMin1 -= thresholdVec;
aabbMax1 += thresholdVec;
if (!TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
if (!TestAabbAgainstAabb2(aabbMin0, aabbMax0, aabbMin1, aabbMax1))
{
algo->~btCollisionAlgorithm();
m_dispatcher->freeCollisionAlgorithm(algo);
m_removePairs.push_back(btSimplePair(pairs[i].m_indexA,pairs[i].m_indexB));
m_removePairs.push_back(btSimplePair(pairs[i].m_indexA, pairs[i].m_indexB));
}
}
}
for (int i=0;i<m_removePairs.size();i++)
for (int i = 0; i < m_removePairs.size(); i++)
{
m_childCollisionAlgorithmCache->removeOverlappingPair(m_removePairs[i].m_indexA,m_removePairs[i].m_indexB);
m_childCollisionAlgorithmCache->removeOverlappingPair(m_removePairs[i].m_indexA, m_removePairs[i].m_indexB);
}
m_removePairs.clear();
}
}
btScalar btCompoundCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
btScalar btCompoundCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
btAssert(0);
return 0.f;
}

View File

@@ -35,53 +35,46 @@ class btCollisionObject;
class btCollisionShape;
/// btCompoundCompoundCollisionAlgorithm supports collision between two btCompoundCollisionShape shapes
class btCompoundCompoundCollisionAlgorithm : public btCompoundCollisionAlgorithm
class btCompoundCompoundCollisionAlgorithm : public btCompoundCollisionAlgorithm
{
class btHashedSimplePairCache* m_childCollisionAlgorithmCache;
class btHashedSimplePairCache* m_childCollisionAlgorithmCache;
btSimplePairArray m_removePairs;
int m_compoundShapeRevision0; //to keep track of changes, so that childAlgorithm array can be updated
int m_compoundShapeRevision1;
int m_compoundShapeRevision0;//to keep track of changes, so that childAlgorithm array can be updated
int m_compoundShapeRevision1;
void removeChildAlgorithms();
// void preallocateChildAlgorithms(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
void removeChildAlgorithms();
// void preallocateChildAlgorithms(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
public:
btCompoundCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
btCompoundCompoundCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped);
virtual ~btCompoundCompoundCollisionAlgorithm();
virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual void getAllContactManifolds(btManifoldArray& manifoldArray);
virtual void getAllContactManifolds(btManifoldArray& manifoldArray);
struct CreateFunc :public btCollisionAlgorithmCreateFunc
struct CreateFunc : public btCollisionAlgorithmCreateFunc
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCompoundCollisionAlgorithm));
return new(mem) btCompoundCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,false);
return new (mem) btCompoundCompoundCollisionAlgorithm(ci, body0Wrap, body1Wrap, false);
}
};
struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc
struct SwappedCreateFunc : public btCollisionAlgorithmCreateFunc
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCompoundCollisionAlgorithm));
return new(mem) btCompoundCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,true);
return new (mem) btCompoundCompoundCollisionAlgorithm(ci, body0Wrap, body1Wrap, true);
}
};
};
#endif //BT_COMPOUND_COMPOUND_COLLISION_ALGORITHM_H
#endif //BT_COMPOUND_COMPOUND_COLLISION_ALGORITHM_H

View File

@@ -22,7 +22,6 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btConvexShape.h"
#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
@@ -34,8 +33,6 @@ subject to the following restrictions:
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
#include "BulletCollision/CollisionShapes/btSphereShape.h"
@@ -45,31 +42,28 @@ subject to the following restrictions:
#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
btConvex2dConvex2dAlgorithm::CreateFunc::CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver)
btConvex2dConvex2dAlgorithm::CreateFunc::CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver)
{
m_simplexSolver = simplexSolver;
m_pdSolver = pdSolver;
}
btConvex2dConvex2dAlgorithm::CreateFunc::~CreateFunc()
{
btConvex2dConvex2dAlgorithm::CreateFunc::~CreateFunc()
{
}
btConvex2dConvex2dAlgorithm::btConvex2dConvex2dAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver,int /* numPerturbationIterations */, int /* minimumPointsPerturbationThreshold */)
: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
m_simplexSolver(simplexSolver),
m_pdSolver(pdSolver),
m_ownManifold (false),
m_manifoldPtr(mf),
m_lowLevelOfDetail(false)
btConvex2dConvex2dAlgorithm::btConvex2dConvex2dAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int /* numPerturbationIterations */, int /* minimumPointsPerturbationThreshold */)
: btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
m_simplexSolver(simplexSolver),
m_pdSolver(pdSolver),
m_ownManifold(false),
m_manifoldPtr(mf),
m_lowLevelOfDetail(false)
{
(void)body0Wrap;
(void)body1Wrap;
}
btConvex2dConvex2dAlgorithm::~btConvex2dConvex2dAlgorithm()
{
if (m_ownManifold)
@@ -79,26 +73,22 @@ btConvex2dConvex2dAlgorithm::~btConvex2dConvex2dAlgorithm()
}
}
void btConvex2dConvex2dAlgorithm ::setLowLevelOfDetail(bool useLowLevel)
void btConvex2dConvex2dAlgorithm ::setLowLevelOfDetail(bool useLowLevel)
{
m_lowLevelOfDetail = useLowLevel;
}
extern btScalar gContactBreakingThreshold;
//
// Convex-Convex collision algorithm
//
void btConvex2dConvex2dAlgorithm ::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
void btConvex2dConvex2dAlgorithm ::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
if (!m_manifoldPtr)
{
//swapped?
m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject());
m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(), body1Wrap->getCollisionObject());
m_ownManifold = true;
}
resultOut->setPersistentManifold(m_manifoldPtr);
@@ -106,49 +96,41 @@ void btConvex2dConvex2dAlgorithm ::processCollision (const btCollisionObjectWrap
//comment-out next line to test multi-contact generation
//resultOut->getPersistentManifold()->clearManifold();
const btConvexShape* min0 = static_cast<const btConvexShape*>(body0Wrap->getCollisionShape());
const btConvexShape* min1 = static_cast<const btConvexShape*>(body1Wrap->getCollisionShape());
btVector3 normalOnB;
btVector3 pointOnBWorld;
btVector3 normalOnB;
btVector3 pointOnBWorld;
{
btGjkPairDetector::ClosestPointInput input;
btGjkPairDetector gjkPairDetector(min0,min1,m_simplexSolver,m_pdSolver);
btGjkPairDetector gjkPairDetector(min0, min1, m_simplexSolver, m_pdSolver);
//TODO: if (dispatchInfo.m_useContinuous)
gjkPairDetector.setMinkowskiA(min0);
gjkPairDetector.setMinkowskiB(min1);
{
input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold();
input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared;
input.m_maximumDistanceSquared *= input.m_maximumDistanceSquared;
}
input.m_transformA = body0Wrap->getWorldTransform();
input.m_transformB = body1Wrap->getWorldTransform();
gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
gjkPairDetector.getClosestPoints(input, *resultOut, dispatchInfo.m_debugDraw);
btVector3 v0,v1;
btVector3 v0, v1;
btVector3 sepNormalWorldSpace;
}
if (m_ownManifold)
{
resultOut->refreshContactPoints();
}
}
btScalar btConvex2dConvex2dAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
btScalar btConvex2dConvex2dAlgorithm::calculateTimeOfImpact(btCollisionObject* col0, btCollisionObject* col1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
(void)resultOut;
(void)dispatchInfo;
@@ -158,7 +140,6 @@ btScalar btConvex2dConvex2dAlgorithm::calculateTimeOfImpact(btCollisionObject* c
///col0->m_worldTransform,
btScalar resultFraction = btScalar(1.);
btScalar squareMot0 = (col0->getInterpolationWorldTransform().getOrigin() - col0->getWorldTransform().getOrigin()).length2();
btScalar squareMot1 = (col1->getInterpolationWorldTransform().getOrigin() - col1->getWorldTransform().getOrigin()).length2();
@@ -166,77 +147,65 @@ btScalar btConvex2dConvex2dAlgorithm::calculateTimeOfImpact(btCollisionObject* c
squareMot1 < col1->getCcdSquareMotionThreshold())
return resultFraction;
//An adhoc way of testing the Continuous Collision Detection algorithms
//One object is approximated as a sphere, to simplify things
//Starting in penetration should report no time of impact
//For proper CCD, better accuracy and handling of 'allowed' penetration should be added
//also the mainloop of the physics should have a kind of toi queue (something like Brian Mirtich's application of Timewarp for Rigidbodies)
/// Convex0 against sphere for Convex1
{
btConvexShape* convex0 = static_cast<btConvexShape*>(col0->getCollisionShape());
btSphereShape sphere1(col1->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
btSphereShape sphere1(col1->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
btConvexCast::CastResult result;
btVoronoiSimplexSolver voronoiSimplex;
//SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
///Simplification, one object is simplified as a sphere
btGjkConvexCast ccd1( convex0 ,&sphere1,&voronoiSimplex);
btGjkConvexCast ccd1(convex0, &sphere1, &voronoiSimplex);
//ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
if (ccd1.calcTimeOfImpact(col0->getWorldTransform(), col0->getInterpolationWorldTransform(),
col1->getWorldTransform(), col1->getInterpolationWorldTransform(), result))
{
//store result.m_fraction in both bodies
if (col0->getHitFraction()> result.m_fraction)
col0->setHitFraction( result.m_fraction );
if (col0->getHitFraction() > result.m_fraction)
col0->setHitFraction(result.m_fraction);
if (col1->getHitFraction() > result.m_fraction)
col1->setHitFraction( result.m_fraction);
col1->setHitFraction(result.m_fraction);
if (resultFraction > result.m_fraction)
resultFraction = result.m_fraction;
}
}
/// Sphere (for convex0) against Convex1
{
btConvexShape* convex1 = static_cast<btConvexShape*>(col1->getCollisionShape());
btSphereShape sphere0(col0->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
btSphereShape sphere0(col0->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
btConvexCast::CastResult result;
btVoronoiSimplexSolver voronoiSimplex;
//SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
///Simplification, one object is simplified as a sphere
btGjkConvexCast ccd1(&sphere0,convex1,&voronoiSimplex);
btGjkConvexCast ccd1(&sphere0, convex1, &voronoiSimplex);
//ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
if (ccd1.calcTimeOfImpact(col0->getWorldTransform(), col0->getInterpolationWorldTransform(),
col1->getWorldTransform(), col1->getInterpolationWorldTransform(), result))
{
//store result.m_fraction in both bodies
if (col0->getHitFraction() > result.m_fraction)
col0->setHitFraction( result.m_fraction);
if (col0->getHitFraction() > result.m_fraction)
col0->setHitFraction(result.m_fraction);
if (col1->getHitFraction() > result.m_fraction)
col1->setHitFraction( result.m_fraction);
col1->setHitFraction(result.m_fraction);
if (resultFraction > result.m_fraction)
resultFraction = result.m_fraction;
}
}
return resultFraction;
}

View File

@@ -23,70 +23,61 @@ subject to the following restrictions:
#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil
#include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil
class btConvexPenetrationDepthSolver;
///The convex2dConvex2dAlgorithm collision algorithm support 2d collision detection for btConvex2dShape
///Currently it requires the btMinkowskiPenetrationDepthSolver, it has support for 2d penetration depth computation
class btConvex2dConvex2dAlgorithm : public btActivatingCollisionAlgorithm
{
btSimplexSolverInterface* m_simplexSolver;
btSimplexSolverInterface* m_simplexSolver;
btConvexPenetrationDepthSolver* m_pdSolver;
bool m_ownManifold;
btPersistentManifold* m_manifoldPtr;
bool m_lowLevelOfDetail;
bool m_ownManifold;
btPersistentManifold* m_manifoldPtr;
bool m_lowLevelOfDetail;
public:
btConvex2dConvex2dAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
btConvex2dConvex2dAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
virtual ~btConvex2dConvex2dAlgorithm();
virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
///should we use m_ownManifold to avoid adding duplicates?
if (m_manifoldPtr && m_ownManifold)
manifoldArray.push_back(m_manifoldPtr);
}
void setLowLevelOfDetail(bool useLowLevel);
void setLowLevelOfDetail(bool useLowLevel);
const btPersistentManifold* getManifold()
const btPersistentManifold* getManifold()
{
return m_manifoldPtr;
}
struct CreateFunc :public btCollisionAlgorithmCreateFunc
struct CreateFunc : public btCollisionAlgorithmCreateFunc
{
btConvexPenetrationDepthSolver* m_pdSolver;
btSimplexSolverInterface* m_simplexSolver;
btConvexPenetrationDepthSolver* m_pdSolver;
btSimplexSolverInterface* m_simplexSolver;
int m_numPerturbationIterations;
int m_minimumPointsPerturbationThreshold;
CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver);
CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver);
virtual ~CreateFunc();
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvex2dConvex2dAlgorithm));
return new(mem) btConvex2dConvex2dAlgorithm(ci.m_manifold,ci,body0Wrap,body1Wrap,m_simplexSolver,m_pdSolver,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
return new (mem) btConvex2dConvex2dAlgorithm(ci.m_manifold, ci, body0Wrap, body1Wrap, m_simplexSolver, m_pdSolver, m_numPerturbationIterations, m_minimumPointsPerturbationThreshold);
}
};
};
#endif //BT_CONVEX_2D_CONVEX_2D_ALGORITHM_H
#endif //BT_CONVEX_2D_CONVEX_2D_ALGORITHM_H

View File

@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
#include "btConvexConcaveCollisionAlgorithm.h"
#include "LinearMath/btQuickprof.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
@@ -29,10 +28,10 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
#include "BulletCollision/CollisionShapes/btSdfCollisionShape.h"
btConvexConcaveCollisionAlgorithm::btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped)
: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
m_btConvexTriangleCallback(ci.m_dispatcher1,body0Wrap,body1Wrap,isSwapped),
m_isSwapped(isSwapped)
btConvexConcaveCollisionAlgorithm::btConvexConcaveCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped)
: btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
m_btConvexTriangleCallback(ci.m_dispatcher1, body0Wrap, body1Wrap, isSwapped),
m_isSwapped(isSwapped)
{
}
@@ -40,7 +39,7 @@ btConvexConcaveCollisionAlgorithm::~btConvexConcaveCollisionAlgorithm()
{
}
void btConvexConcaveCollisionAlgorithm::getAllContactManifolds(btManifoldArray& manifoldArray)
void btConvexConcaveCollisionAlgorithm::getAllContactManifolds(btManifoldArray& manifoldArray)
{
if (m_btConvexTriangleCallback.m_manifoldPtr)
{
@@ -48,38 +47,32 @@ void btConvexConcaveCollisionAlgorithm::getAllContactManifolds(btManifoldArray&
}
}
btConvexTriangleCallback::btConvexTriangleCallback(btDispatcher* dispatcher,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped):
m_dispatcher(dispatcher),
m_dispatchInfoPtr(0)
btConvexTriangleCallback::btConvexTriangleCallback(btDispatcher* dispatcher, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped) : m_dispatcher(dispatcher),
m_dispatchInfoPtr(0)
{
m_convexBodyWrap = isSwapped? body1Wrap:body0Wrap;
m_triBodyWrap = isSwapped? body0Wrap:body1Wrap;
//
// create the manifold from the dispatcher 'manifold pool'
//
m_manifoldPtr = m_dispatcher->getNewManifold(m_convexBodyWrap->getCollisionObject(),m_triBodyWrap->getCollisionObject());
m_convexBodyWrap = isSwapped ? body1Wrap : body0Wrap;
m_triBodyWrap = isSwapped ? body0Wrap : body1Wrap;
clearCache();
//
// create the manifold from the dispatcher 'manifold pool'
//
m_manifoldPtr = m_dispatcher->getNewManifold(m_convexBodyWrap->getCollisionObject(), m_triBodyWrap->getCollisionObject());
clearCache();
}
btConvexTriangleCallback::~btConvexTriangleCallback()
{
clearCache();
m_dispatcher->releaseManifold( m_manifoldPtr );
m_dispatcher->releaseManifold(m_manifoldPtr);
}
void btConvexTriangleCallback::clearCache()
void btConvexTriangleCallback::clearCache()
{
m_dispatcher->clearManifold(m_manifoldPtr);
}
void btConvexTriangleCallback::processTriangle(btVector3* triangle,int
partId, int triangleIndex)
void btConvexTriangleCallback::processTriangle(btVector3* triangle, int partId, int triangleIndex)
{
BT_PROFILE("btConvexTriangleCallback::processTriangle");
@@ -88,16 +81,12 @@ partId, int triangleIndex)
return;
}
//just for debugging purposes
//printf("triangle %d",m_triangleCount++);
//just for debugging purposes
//printf("triangle %d",m_triangleCount++);
btCollisionAlgorithmConstructionInfo ci;
ci.m_dispatcher1 = m_dispatcher;
#if 0
///debug drawing of the overlapping triangles
@@ -111,16 +100,15 @@ partId, int triangleIndex)
m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(triangle[0]),color);
}
#endif
if (m_convexBodyWrap->getCollisionShape()->isConvex())
{
btTriangleShape tm(triangle[0],triangle[1],triangle[2]);
btTriangleShape tm(triangle[0], triangle[1], triangle[2]);
tm.setMargin(m_collisionMarginTriangle);
btCollisionObjectWrapper triObWrap(m_triBodyWrap,&tm,m_triBodyWrap->getCollisionObject(),m_triBodyWrap->getWorldTransform(),partId,triangleIndex);//correct transform?
btCollisionObjectWrapper triObWrap(m_triBodyWrap, &tm, m_triBodyWrap->getCollisionObject(), m_triBodyWrap->getWorldTransform(), partId, triangleIndex); //correct transform?
btCollisionAlgorithm* colAlgo = 0;
if (m_resultOut->m_closestPointDistanceThreshold > 0)
{
colAlgo = ci.m_dispatcher1->findAlgorithm(m_convexBodyWrap, &triObWrap, 0, BT_CLOSEST_POINT_ALGORITHMS);
@@ -135,36 +123,32 @@ partId, int triangleIndex)
{
tmpWrap = m_resultOut->getBody0Wrap();
m_resultOut->setBody0Wrap(&triObWrap);
m_resultOut->setShapeIdentifiersA(partId,triangleIndex);
m_resultOut->setShapeIdentifiersA(partId, triangleIndex);
}
else
{
tmpWrap = m_resultOut->getBody1Wrap();
m_resultOut->setBody1Wrap(&triObWrap);
m_resultOut->setShapeIdentifiersB(partId,triangleIndex);
m_resultOut->setShapeIdentifiersB(partId, triangleIndex);
}
colAlgo->processCollision(m_convexBodyWrap,&triObWrap,*m_dispatchInfoPtr,m_resultOut);
colAlgo->processCollision(m_convexBodyWrap, &triObWrap, *m_dispatchInfoPtr, m_resultOut);
if (m_resultOut->getBody0Internal() == m_triBodyWrap->getCollisionObject())
{
m_resultOut->setBody0Wrap(tmpWrap);
} else
}
else
{
m_resultOut->setBody1Wrap(tmpWrap);
}
colAlgo->~btCollisionAlgorithm();
ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
}
}
void btConvexTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle, const btDispatcherInfo& dispatchInfo, const btCollisionObjectWrapper* convexBodyWrap, const btCollisionObjectWrapper* triBodyWrap, btManifoldResult* resultOut)
void btConvexTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle, const btDispatcherInfo& dispatchInfo, const btCollisionObjectWrapper* convexBodyWrap, const btCollisionObjectWrapper* triBodyWrap, btManifoldResult* resultOut)
{
m_convexBodyWrap = convexBodyWrap;
m_triBodyWrap = triBodyWrap;
@@ -185,16 +169,14 @@ void btConvexTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTr
m_aabbMax += extra;
m_aabbMin -= extra;
}
void btConvexConcaveCollisionAlgorithm::clearCache()
{
m_btConvexTriangleCallback.clearCache();
}
void btConvexConcaveCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
void btConvexConcaveCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
BT_PROFILE("btConvexConcaveCollisionAlgorithm::processCollision");
@@ -208,7 +190,6 @@ void btConvexConcaveCollisionAlgorithm::processCollision (const btCollisionObjec
btSdfCollisionShape* sdfShape = (btSdfCollisionShape*)triBodyWrap->getCollisionShape();
if (convexBodyWrap->getCollisionShape()->isConvex())
{
btConvexShape* convex = (btConvexShape*)convexBodyWrap->getCollisionShape();
btAlignedObjectArray<btVector3> queryVertices;
@@ -229,7 +210,6 @@ void btConvexConcaveCollisionAlgorithm::processCollision (const btCollisionObjec
queryVertices.push_back(btVector3(0, 0, 0));
btSphereShape* sphere = (btSphereShape*)convex;
maxDist = sphere->getRadius() + SIMD_EPSILON;
}
if (queryVertices.size())
{
@@ -240,7 +220,7 @@ void btConvexConcaveCollisionAlgorithm::processCollision (const btCollisionObjec
for (int v = 0; v < queryVertices.size(); v++)
{
const btVector3& vtx = queryVertices[v];
btVector3 vtxWorldSpace = convexBodyWrap->getWorldTransform()*vtx;
btVector3 vtxWorldSpace = convexBodyWrap->getWorldTransform() * vtx;
btVector3 vtxInSdf = triBodyWrap->getWorldTransform().invXform(vtxWorldSpace);
btVector3 normalLocal;
@@ -250,58 +230,52 @@ void btConvexConcaveCollisionAlgorithm::processCollision (const btCollisionObjec
if (dist <= maxDist)
{
normalLocal.safeNormalize();
btVector3 normal = triBodyWrap->getWorldTransform().getBasis()*normalLocal;
btVector3 normal = triBodyWrap->getWorldTransform().getBasis() * normalLocal;
if (convex->getShapeType() == SPHERE_SHAPE_PROXYTYPE)
{
btSphereShape* sphere = (btSphereShape*)convex;
dist -= sphere->getRadius();
vtxWorldSpace -= sphere->getRadius()*normal;
vtxWorldSpace -= sphere->getRadius() * normal;
}
resultOut->addContactPoint(normal,vtxWorldSpace-normal*dist, dist);
resultOut->addContactPoint(normal, vtxWorldSpace - normal * dist, dist);
}
}
}
resultOut->refreshContactPoints();
}
}
} else
}
else
{
const btConcaveShape* concaveShape = static_cast<const btConcaveShape*>( triBodyWrap->getCollisionShape());
const btConcaveShape* concaveShape = static_cast<const btConcaveShape*>(triBodyWrap->getCollisionShape());
if (convexBodyWrap->getCollisionShape()->isConvex())
{
btScalar collisionMarginTriangle = concaveShape->getMargin();
resultOut->setPersistentManifold(m_btConvexTriangleCallback.m_manifoldPtr);
m_btConvexTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle,dispatchInfo,convexBodyWrap,triBodyWrap,resultOut);
m_btConvexTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle, dispatchInfo, convexBodyWrap, triBodyWrap, resultOut);
m_btConvexTriangleCallback.m_manifoldPtr->setBodies(convexBodyWrap->getCollisionObject(),triBodyWrap->getCollisionObject());
m_btConvexTriangleCallback.m_manifoldPtr->setBodies(convexBodyWrap->getCollisionObject(), triBodyWrap->getCollisionObject());
concaveShape->processAllTriangles(&m_btConvexTriangleCallback, m_btConvexTriangleCallback.getAabbMin(), m_btConvexTriangleCallback.getAabbMax());
concaveShape->processAllTriangles( &m_btConvexTriangleCallback,m_btConvexTriangleCallback.getAabbMin(),m_btConvexTriangleCallback.getAabbMax());
resultOut->refreshContactPoints();
m_btConvexTriangleCallback.clearWrapperData();
}
}
}
}
btScalar btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
btScalar btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
(void)resultOut;
(void)dispatchInfo;
btCollisionObject* convexbody = m_isSwapped ? body1 : body0;
btCollisionObject* triBody = m_isSwapped ? body0 : body1;
//quick approximation using raycast, todo: hook up to the continuous collision detection (one of the btConvexCast)
//only perform CCD above a certain threshold, this prevents blocking on the long run
@@ -320,25 +294,23 @@ btScalar btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObj
btTransform convexFromLocal = triInv * convexbody->getWorldTransform();
btTransform convexToLocal = triInv * convexbody->getInterpolationWorldTransform();
struct LocalTriangleSphereCastCallback : public btTriangleCallback
struct LocalTriangleSphereCastCallback : public btTriangleCallback
{
btTransform m_ccdSphereFromTrans;
btTransform m_ccdSphereToTrans;
btTransform m_meshTransform;
btTransform m_meshTransform;
btScalar m_ccdSphereRadius;
btScalar m_hitFraction;
btScalar m_ccdSphereRadius;
btScalar m_hitFraction;
LocalTriangleSphereCastCallback(const btTransform& from,const btTransform& to,btScalar ccdSphereRadius,btScalar hitFraction)
:m_ccdSphereFromTrans(from),
m_ccdSphereToTrans(to),
m_ccdSphereRadius(ccdSphereRadius),
m_hitFraction(hitFraction)
{
LocalTriangleSphereCastCallback(const btTransform& from, const btTransform& to, btScalar ccdSphereRadius, btScalar hitFraction)
: m_ccdSphereFromTrans(from),
m_ccdSphereToTrans(to),
m_ccdSphereRadius(ccdSphereRadius),
m_hitFraction(hitFraction)
{
}
virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
{
BT_PROFILE("processTriangle");
@@ -349,29 +321,23 @@ btScalar btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObj
ident.setIdentity();
btConvexCast::CastResult castResult;
castResult.m_fraction = m_hitFraction;
btSphereShape pointShape(m_ccdSphereRadius);
btTriangleShape triShape(triangle[0],triangle[1],triangle[2]);
btVoronoiSimplexSolver simplexSolver;
btSubsimplexConvexCast convexCaster(&pointShape,&triShape,&simplexSolver);
btSphereShape pointShape(m_ccdSphereRadius);
btTriangleShape triShape(triangle[0], triangle[1], triangle[2]);
btVoronoiSimplexSolver simplexSolver;
btSubsimplexConvexCast convexCaster(&pointShape, &triShape, &simplexSolver);
//GjkConvexCast convexCaster(&pointShape,convexShape,&simplexSolver);
//ContinuousConvexCollision convexCaster(&pointShape,convexShape,&simplexSolver,0);
//local space?
if (convexCaster.calcTimeOfImpact(m_ccdSphereFromTrans,m_ccdSphereToTrans,
ident,ident,castResult))
if (convexCaster.calcTimeOfImpact(m_ccdSphereFromTrans, m_ccdSphereToTrans,
ident, ident, castResult))
{
if (m_hitFraction > castResult.m_fraction)
m_hitFraction = castResult.m_fraction;
}
}
};
if (triBody->getCollisionShape()->isConcave())
{
btVector3 rayAabbMin = convexFromLocal.getOrigin();
@@ -379,33 +345,30 @@ btScalar btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObj
btVector3 rayAabbMax = convexFromLocal.getOrigin();
rayAabbMax.setMax(convexToLocal.getOrigin());
btScalar ccdRadius0 = convexbody->getCcdSweptSphereRadius();
rayAabbMin -= btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
rayAabbMax += btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
rayAabbMin -= btVector3(ccdRadius0, ccdRadius0, ccdRadius0);
rayAabbMax += btVector3(ccdRadius0, ccdRadius0, ccdRadius0);
btScalar curHitFraction = btScalar(1.); //is this available?
LocalTriangleSphereCastCallback raycastCallback(convexFromLocal,convexToLocal,
convexbody->getCcdSweptSphereRadius(),curHitFraction);
btScalar curHitFraction = btScalar(1.); //is this available?
LocalTriangleSphereCastCallback raycastCallback(convexFromLocal, convexToLocal,
convexbody->getCcdSweptSphereRadius(), curHitFraction);
raycastCallback.m_hitFraction = convexbody->getHitFraction();
btCollisionObject* concavebody = triBody;
btConcaveShape* triangleMesh = (btConcaveShape*) concavebody->getCollisionShape();
btConcaveShape* triangleMesh = (btConcaveShape*)concavebody->getCollisionShape();
if (triangleMesh)
{
triangleMesh->processAllTriangles(&raycastCallback,rayAabbMin,rayAabbMax);
triangleMesh->processAllTriangles(&raycastCallback, rayAabbMin, rayAabbMax);
}
if (raycastCallback.m_hitFraction < convexbody->getHitFraction())
{
convexbody->setHitFraction( raycastCallback.m_hitFraction);
convexbody->setHitFraction(raycastCallback.m_hitFraction);
return raycastCallback.m_hitFraction;
}
}
return btScalar(1.);
}

View File

@@ -26,42 +26,40 @@ class btDispatcher;
#include "btCollisionCreateFunc.h"
///For each triangle in the concave mesh that overlaps with the AABB of a convex (m_convexProxy), processTriangle is called.
ATTRIBUTE_ALIGNED16(class) btConvexTriangleCallback : public btTriangleCallback
ATTRIBUTE_ALIGNED16(class)
btConvexTriangleCallback : public btTriangleCallback
{
btVector3 m_aabbMin;
btVector3 m_aabbMax ;
btVector3 m_aabbMin;
btVector3 m_aabbMax;
const btCollisionObjectWrapper* m_convexBodyWrap;
const btCollisionObjectWrapper* m_triBodyWrap;
btManifoldResult* m_resultOut;
btDispatcher* m_dispatcher;
btDispatcher* m_dispatcher;
const btDispatcherInfo* m_dispatchInfoPtr;
btScalar m_collisionMarginTriangle;
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
int m_triangleCount;
btPersistentManifold* m_manifoldPtr;
btConvexTriangleCallback(btDispatcher* dispatcher,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
int m_triangleCount;
void setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,const btCollisionObjectWrapper* convexBodyWrap, const btCollisionObjectWrapper* triBodyWrap, btManifoldResult* resultOut);
btPersistentManifold* m_manifoldPtr;
void clearWrapperData()
btConvexTriangleCallback(btDispatcher * dispatcher, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped);
void setTimeStepAndCounters(btScalar collisionMarginTriangle, const btDispatcherInfo& dispatchInfo, const btCollisionObjectWrapper* convexBodyWrap, const btCollisionObjectWrapper* triBodyWrap, btManifoldResult* resultOut);
void clearWrapperData()
{
m_convexBodyWrap = 0;
m_triBodyWrap = 0;
}
virtual ~btConvexTriangleCallback();
virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
virtual void processTriangle(btVector3 * triangle, int partId, int triangleIndex);
void clearCache();
SIMD_FORCE_INLINE const btVector3& getAabbMin() const
@@ -72,56 +70,48 @@ int m_triangleCount;
{
return m_aabbMax;
}
};
/// btConvexConcaveCollisionAlgorithm supports collision between convex shapes and (concave) trianges meshes.
ATTRIBUTE_ALIGNED16(class) btConvexConcaveCollisionAlgorithm : public btActivatingCollisionAlgorithm
ATTRIBUTE_ALIGNED16(class)
btConvexConcaveCollisionAlgorithm : public btActivatingCollisionAlgorithm
{
btConvexTriangleCallback m_btConvexTriangleCallback;
bool m_isSwapped;
bool m_isSwapped;
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
btConvexConcaveCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped);
virtual ~btConvexConcaveCollisionAlgorithm();
virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
btScalar calculateTimeOfImpact(btCollisionObject * body0, btCollisionObject * body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
virtual void getAllContactManifolds(btManifoldArray& manifoldArray);
void clearCache();
virtual void getAllContactManifolds(btManifoldArray & manifoldArray);
struct CreateFunc :public btCollisionAlgorithmCreateFunc
void clearCache();
struct CreateFunc : public btCollisionAlgorithmCreateFunc
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm));
return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,false);
return new (mem) btConvexConcaveCollisionAlgorithm(ci, body0Wrap, body1Wrap, false);
}
};
struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc
struct SwappedCreateFunc : public btCollisionAlgorithmCreateFunc
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm));
return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,true);
return new (mem) btConvexConcaveCollisionAlgorithm(ci, body0Wrap, body1Wrap, true);
}
};
};
#endif //BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H
#endif //BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H

View File

@@ -23,7 +23,7 @@ subject to the following restrictions:
#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
#include "btCollisionCreateFunc.h"
#include "btCollisionDispatcher.h"
#include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil
#include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil
#include "BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h"
class btConvexPenetrationDepthSolver;
@@ -41,69 +41,61 @@ class btConvexPenetrationDepthSolver;
class btConvexConvexAlgorithm : public btActivatingCollisionAlgorithm
{
#ifdef USE_SEPDISTANCE_UTIL2
btConvexSeparatingDistanceUtil m_sepDistance;
btConvexSeparatingDistanceUtil m_sepDistance;
#endif
btConvexPenetrationDepthSolver* m_pdSolver;
btVertexArray worldVertsB1;
btVertexArray worldVertsB2;
bool m_ownManifold;
btPersistentManifold* m_manifoldPtr;
bool m_lowLevelOfDetail;
bool m_ownManifold;
btPersistentManifold* m_manifoldPtr;
bool m_lowLevelOfDetail;
int m_numPerturbationIterations;
int m_minimumPointsPerturbationThreshold;
///cache separating vector to speedup collision detection
public:
btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
btConvexConvexAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
virtual ~btConvexConvexAlgorithm();
virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
///should we use m_ownManifold to avoid adding duplicates?
if (m_manifoldPtr && m_ownManifold)
manifoldArray.push_back(m_manifoldPtr);
}
void setLowLevelOfDetail(bool useLowLevel);
void setLowLevelOfDetail(bool useLowLevel);
const btPersistentManifold* getManifold()
const btPersistentManifold* getManifold()
{
return m_manifoldPtr;
}
struct CreateFunc :public btCollisionAlgorithmCreateFunc
struct CreateFunc : public btCollisionAlgorithmCreateFunc
{
btConvexPenetrationDepthSolver* m_pdSolver;
btConvexPenetrationDepthSolver* m_pdSolver;
int m_numPerturbationIterations;
int m_minimumPointsPerturbationThreshold;
CreateFunc(btConvexPenetrationDepthSolver* pdSolver);
virtual ~CreateFunc();
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConvexAlgorithm));
return new(mem) btConvexConvexAlgorithm(ci.m_manifold,ci,body0Wrap,body1Wrap,m_pdSolver,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
return new (mem) btConvexConvexAlgorithm(ci.m_manifold, ci, body0Wrap, body1Wrap, m_pdSolver, m_numPerturbationIterations, m_minimumPointsPerturbationThreshold);
}
};
};
#endif //BT_CONVEX_CONVEX_ALGORITHM_H
#endif //BT_CONVEX_CONVEX_ALGORITHM_H

View File

@@ -23,25 +23,24 @@ subject to the following restrictions:
//#include <stdio.h>
btConvexPlaneCollisionAlgorithm::btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap, bool isSwapped, int numPerturbationIterations,int minimumPointsPerturbationThreshold)
: btCollisionAlgorithm(ci),
m_ownManifold(false),
m_manifoldPtr(mf),
m_isSwapped(isSwapped),
m_numPerturbationIterations(numPerturbationIterations),
m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
btConvexPlaneCollisionAlgorithm::btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* col0Wrap, const btCollisionObjectWrapper* col1Wrap, bool isSwapped, int numPerturbationIterations, int minimumPointsPerturbationThreshold)
: btCollisionAlgorithm(ci),
m_ownManifold(false),
m_manifoldPtr(mf),
m_isSwapped(isSwapped),
m_numPerturbationIterations(numPerturbationIterations),
m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
{
const btCollisionObjectWrapper* convexObjWrap = m_isSwapped? col1Wrap : col0Wrap;
const btCollisionObjectWrapper* planeObjWrap = m_isSwapped? col0Wrap : col1Wrap;
const btCollisionObjectWrapper* convexObjWrap = m_isSwapped ? col1Wrap : col0Wrap;
const btCollisionObjectWrapper* planeObjWrap = m_isSwapped ? col0Wrap : col1Wrap;
if (!m_manifoldPtr && m_dispatcher->needsCollision(convexObjWrap->getCollisionObject(),planeObjWrap->getCollisionObject()))
if (!m_manifoldPtr && m_dispatcher->needsCollision(convexObjWrap->getCollisionObject(), planeObjWrap->getCollisionObject()))
{
m_manifoldPtr = m_dispatcher->getNewManifold(convexObjWrap->getCollisionObject(),planeObjWrap->getCollisionObject());
m_manifoldPtr = m_dispatcher->getNewManifold(convexObjWrap->getCollisionObject(), planeObjWrap->getCollisionObject());
m_ownManifold = true;
}
}
btConvexPlaneCollisionAlgorithm::~btConvexPlaneCollisionAlgorithm()
{
if (m_ownManifold)
@@ -51,32 +50,32 @@ btConvexPlaneCollisionAlgorithm::~btConvexPlaneCollisionAlgorithm()
}
}
void btConvexPlaneCollisionAlgorithm::collideSingleContact (const btQuaternion& perturbeRot, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
void btConvexPlaneCollisionAlgorithm::collideSingleContact(const btQuaternion& perturbeRot, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
const btCollisionObjectWrapper* convexObjWrap = m_isSwapped? body1Wrap : body0Wrap;
const btCollisionObjectWrapper* planeObjWrap = m_isSwapped? body0Wrap: body1Wrap;
const btCollisionObjectWrapper* convexObjWrap = m_isSwapped ? body1Wrap : body0Wrap;
const btCollisionObjectWrapper* planeObjWrap = m_isSwapped ? body0Wrap : body1Wrap;
btConvexShape* convexShape = (btConvexShape*) convexObjWrap->getCollisionShape();
btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObjWrap->getCollisionShape();
btConvexShape* convexShape = (btConvexShape*)convexObjWrap->getCollisionShape();
btStaticPlaneShape* planeShape = (btStaticPlaneShape*)planeObjWrap->getCollisionShape();
bool hasCollision = false;
bool hasCollision = false;
const btVector3& planeNormal = planeShape->getPlaneNormal();
const btScalar& planeConstant = planeShape->getPlaneConstant();
btTransform convexWorldTransform = convexObjWrap->getWorldTransform();
btTransform convexInPlaneTrans;
convexInPlaneTrans= planeObjWrap->getWorldTransform().inverse() * convexWorldTransform;
convexInPlaneTrans = planeObjWrap->getWorldTransform().inverse() * convexWorldTransform;
//now perturbe the convex-world transform
convexWorldTransform.getBasis()*=btMatrix3x3(perturbeRot);
convexWorldTransform.getBasis() *= btMatrix3x3(perturbeRot);
btTransform planeInConvex;
planeInConvex= convexWorldTransform.inverse() * planeObjWrap->getWorldTransform();
btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis()*-planeNormal);
planeInConvex = convexWorldTransform.inverse() * planeObjWrap->getWorldTransform();
btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis() * -planeNormal);
btVector3 vtxInPlane = convexInPlaneTrans(vtx);
btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant);
btVector3 vtxInPlaneProjected = vtxInPlane - distance*planeNormal;
btVector3 vtxInPlaneProjected = vtxInPlane - distance * planeNormal;
btVector3 vtxInPlaneWorld = planeObjWrap->getWorldTransform() * vtxInPlaneProjected;
hasCollision = distance < m_manifoldPtr->getContactBreakingThreshold();
@@ -86,36 +85,35 @@ void btConvexPlaneCollisionAlgorithm::collideSingleContact (const btQuaternion&
/// report a contact. internally this will be kept persistent, and contact reduction is done
btVector3 normalOnSurfaceB = planeObjWrap->getWorldTransform().getBasis() * planeNormal;
btVector3 pOnB = vtxInPlaneWorld;
resultOut->addContactPoint(normalOnSurfaceB,pOnB,distance);
resultOut->addContactPoint(normalOnSurfaceB, pOnB, distance);
}
}
void btConvexPlaneCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
void btConvexPlaneCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
(void)dispatchInfo;
if (!m_manifoldPtr)
return;
const btCollisionObjectWrapper* convexObjWrap = m_isSwapped? body1Wrap : body0Wrap;
const btCollisionObjectWrapper* planeObjWrap = m_isSwapped? body0Wrap: body1Wrap;
const btCollisionObjectWrapper* convexObjWrap = m_isSwapped ? body1Wrap : body0Wrap;
const btCollisionObjectWrapper* planeObjWrap = m_isSwapped ? body0Wrap : body1Wrap;
btConvexShape* convexShape = (btConvexShape*) convexObjWrap->getCollisionShape();
btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObjWrap->getCollisionShape();
btConvexShape* convexShape = (btConvexShape*)convexObjWrap->getCollisionShape();
btStaticPlaneShape* planeShape = (btStaticPlaneShape*)planeObjWrap->getCollisionShape();
bool hasCollision = false;
const btVector3& planeNormal = planeShape->getPlaneNormal();
const btScalar& planeConstant = planeShape->getPlaneConstant();
btTransform planeInConvex;
planeInConvex= convexObjWrap->getWorldTransform().inverse() * planeObjWrap->getWorldTransform();
planeInConvex = convexObjWrap->getWorldTransform().inverse() * planeObjWrap->getWorldTransform();
btTransform convexInPlaneTrans;
convexInPlaneTrans= planeObjWrap->getWorldTransform().inverse() * convexObjWrap->getWorldTransform();
convexInPlaneTrans = planeObjWrap->getWorldTransform().inverse() * convexObjWrap->getWorldTransform();
btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis()*-planeNormal);
btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis() * -planeNormal);
btVector3 vtxInPlane = convexInPlaneTrans(vtx);
btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant);
btVector3 vtxInPlaneProjected = vtxInPlane - distance*planeNormal;
btVector3 vtxInPlaneProjected = vtxInPlane - distance * planeNormal;
btVector3 vtxInPlaneWorld = planeObjWrap->getWorldTransform() * vtxInPlaneProjected;
hasCollision = distance < m_manifoldPtr->getContactBreakingThreshold();
@@ -125,31 +123,31 @@ void btConvexPlaneCollisionAlgorithm::processCollision (const btCollisionObjectW
/// report a contact. internally this will be kept persistent, and contact reduction is done
btVector3 normalOnSurfaceB = planeObjWrap->getWorldTransform().getBasis() * planeNormal;
btVector3 pOnB = vtxInPlaneWorld;
resultOut->addContactPoint(normalOnSurfaceB,pOnB,distance);
resultOut->addContactPoint(normalOnSurfaceB, pOnB, distance);
}
//the perturbation algorithm doesn't work well with implicit surfaces such as spheres, cylinder and cones:
//they keep on rolling forever because of the additional off-center contact points
//so only enable the feature for polyhedral shapes (btBoxShape, btConvexHullShape etc)
if (convexShape->isPolyhedral() && resultOut->getPersistentManifold()->getNumContacts()<m_minimumPointsPerturbationThreshold)
if (convexShape->isPolyhedral() && resultOut->getPersistentManifold()->getNumContacts() < m_minimumPointsPerturbationThreshold)
{
btVector3 v0,v1;
btPlaneSpace1(planeNormal,v0,v1);
btVector3 v0, v1;
btPlaneSpace1(planeNormal, v0, v1);
//now perform 'm_numPerturbationIterations' collision queries with the perturbated collision objects
const btScalar angleLimit = 0.125f * SIMD_PI;
btScalar perturbeAngle;
btScalar radius = convexShape->getAngularMotionDisc();
perturbeAngle = gContactBreakingThreshold / radius;
if ( perturbeAngle > angleLimit )
perturbeAngle = angleLimit;
if (perturbeAngle > angleLimit)
perturbeAngle = angleLimit;
btQuaternion perturbeRot(v0,perturbeAngle);
for (int i=0;i<m_numPerturbationIterations;i++)
btQuaternion perturbeRot(v0, perturbeAngle);
for (int i = 0; i < m_numPerturbationIterations; i++)
{
btScalar iterationAngle = i*(SIMD_2_PI/btScalar(m_numPerturbationIterations));
btQuaternion rotq(planeNormal,iterationAngle);
collideSingleContact(rotq.inverse()*perturbeRot*rotq,body0Wrap,body1Wrap,dispatchInfo,resultOut);
btScalar iterationAngle = i * (SIMD_2_PI / btScalar(m_numPerturbationIterations));
btQuaternion rotq(planeNormal, iterationAngle);
collideSingleContact(rotq.inverse() * perturbeRot * rotq, body0Wrap, body1Wrap, dispatchInfo, resultOut);
}
}
@@ -162,7 +160,7 @@ void btConvexPlaneCollisionAlgorithm::processCollision (const btCollisionObjectW
}
}
btScalar btConvexPlaneCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
btScalar btConvexPlaneCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0, btCollisionObject* col1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
(void)resultOut;
(void)dispatchInfo;

View File

@@ -28,25 +28,24 @@ class btPersistentManifold;
/// Other features are frame-coherency (persistent data) and collision response.
class btConvexPlaneCollisionAlgorithm : public btCollisionAlgorithm
{
bool m_ownManifold;
btPersistentManifold* m_manifoldPtr;
bool m_isSwapped;
int m_numPerturbationIterations;
int m_minimumPointsPerturbationThreshold;
bool m_ownManifold;
btPersistentManifold* m_manifoldPtr;
bool m_isSwapped;
int m_numPerturbationIterations;
int m_minimumPointsPerturbationThreshold;
public:
btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap, bool isSwapped, int numPerturbationIterations,int minimumPointsPerturbationThreshold);
btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
virtual ~btConvexPlaneCollisionAlgorithm();
virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
void collideSingleContact (const btQuaternion& perturbeRot, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
void collideSingleContact(const btQuaternion& perturbeRot, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
if (m_manifoldPtr && m_ownManifold)
{
@@ -54,31 +53,30 @@ public:
}
}
struct CreateFunc :public btCollisionAlgorithmCreateFunc
struct CreateFunc : public btCollisionAlgorithmCreateFunc
{
int m_numPerturbationIterations;
int m_numPerturbationIterations;
int m_minimumPointsPerturbationThreshold;
CreateFunc()
CreateFunc()
: m_numPerturbationIterations(1),
m_minimumPointsPerturbationThreshold(0)
m_minimumPointsPerturbationThreshold(0)
{
}
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexPlaneCollisionAlgorithm));
if (!m_swapped)
{
return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,false,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
} else
return new (mem) btConvexPlaneCollisionAlgorithm(0, ci, body0Wrap, body1Wrap, false, m_numPerturbationIterations, m_minimumPointsPerturbationThreshold);
}
else
{
return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,true,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
return new (mem) btConvexPlaneCollisionAlgorithm(0, ci, body0Wrap, body1Wrap, true, m_numPerturbationIterations, m_minimumPointsPerturbationThreshold);
}
}
};
};
#endif //BT_CONVEX_PLANE_COLLISION_ALGORITHM_H
#endif //BT_CONVEX_PLANE_COLLISION_ALGORITHM_H

View File

@@ -26,114 +26,108 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h"
#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
#include "BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h"
#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
#include "BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
#include "LinearMath/btPoolAllocator.h"
btDefaultCollisionConfiguration::btDefaultCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo)
//btDefaultCollisionConfiguration::btDefaultCollisionConfiguration(btStackAlloc* stackAlloc,btPoolAllocator* persistentManifoldPool,btPoolAllocator* collisionAlgorithmPool)
{
void* mem = NULL;
void* mem = NULL;
if (constructionInfo.m_useEpaPenetrationAlgorithm)
{
mem = btAlignedAlloc(sizeof(btGjkEpaPenetrationDepthSolver),16);
m_pdSolver = new (mem)btGjkEpaPenetrationDepthSolver;
}else
{
mem = btAlignedAlloc(sizeof(btMinkowskiPenetrationDepthSolver),16);
m_pdSolver = new (mem)btMinkowskiPenetrationDepthSolver;
mem = btAlignedAlloc(sizeof(btGjkEpaPenetrationDepthSolver), 16);
m_pdSolver = new (mem) btGjkEpaPenetrationDepthSolver;
}
else
{
mem = btAlignedAlloc(sizeof(btMinkowskiPenetrationDepthSolver), 16);
m_pdSolver = new (mem) btMinkowskiPenetrationDepthSolver;
}
//default CreationFunctions, filling the m_doubleDispatch table
mem = btAlignedAlloc(sizeof(btConvexConvexAlgorithm::CreateFunc),16);
m_convexConvexCreateFunc = new(mem) btConvexConvexAlgorithm::CreateFunc(m_pdSolver);
mem = btAlignedAlloc(sizeof(btConvexConcaveCollisionAlgorithm::CreateFunc),16);
m_convexConcaveCreateFunc = new (mem)btConvexConcaveCollisionAlgorithm::CreateFunc;
mem = btAlignedAlloc(sizeof(btConvexConcaveCollisionAlgorithm::CreateFunc),16);
m_swappedConvexConcaveCreateFunc = new (mem)btConvexConcaveCollisionAlgorithm::SwappedCreateFunc;
mem = btAlignedAlloc(sizeof(btCompoundCollisionAlgorithm::CreateFunc),16);
m_compoundCreateFunc = new (mem)btCompoundCollisionAlgorithm::CreateFunc;
mem = btAlignedAlloc(sizeof(btConvexConvexAlgorithm::CreateFunc), 16);
m_convexConvexCreateFunc = new (mem) btConvexConvexAlgorithm::CreateFunc(m_pdSolver);
mem = btAlignedAlloc(sizeof(btConvexConcaveCollisionAlgorithm::CreateFunc), 16);
m_convexConcaveCreateFunc = new (mem) btConvexConcaveCollisionAlgorithm::CreateFunc;
mem = btAlignedAlloc(sizeof(btConvexConcaveCollisionAlgorithm::CreateFunc), 16);
m_swappedConvexConcaveCreateFunc = new (mem) btConvexConcaveCollisionAlgorithm::SwappedCreateFunc;
mem = btAlignedAlloc(sizeof(btCompoundCollisionAlgorithm::CreateFunc), 16);
m_compoundCreateFunc = new (mem) btCompoundCollisionAlgorithm::CreateFunc;
mem = btAlignedAlloc(sizeof(btCompoundCompoundCollisionAlgorithm::CreateFunc),16);
m_compoundCompoundCreateFunc = new (mem)btCompoundCompoundCollisionAlgorithm::CreateFunc;
mem = btAlignedAlloc(sizeof(btCompoundCompoundCollisionAlgorithm::CreateFunc), 16);
m_compoundCompoundCreateFunc = new (mem) btCompoundCompoundCollisionAlgorithm::CreateFunc;
mem = btAlignedAlloc(sizeof(btCompoundCollisionAlgorithm::SwappedCreateFunc),16);
m_swappedCompoundCreateFunc = new (mem)btCompoundCollisionAlgorithm::SwappedCreateFunc;
mem = btAlignedAlloc(sizeof(btEmptyAlgorithm::CreateFunc),16);
m_emptyCreateFunc = new(mem) btEmptyAlgorithm::CreateFunc;
mem = btAlignedAlloc(sizeof(btSphereSphereCollisionAlgorithm::CreateFunc),16);
m_sphereSphereCF = new(mem) btSphereSphereCollisionAlgorithm::CreateFunc;
mem = btAlignedAlloc(sizeof(btCompoundCollisionAlgorithm::SwappedCreateFunc), 16);
m_swappedCompoundCreateFunc = new (mem) btCompoundCollisionAlgorithm::SwappedCreateFunc;
mem = btAlignedAlloc(sizeof(btEmptyAlgorithm::CreateFunc), 16);
m_emptyCreateFunc = new (mem) btEmptyAlgorithm::CreateFunc;
mem = btAlignedAlloc(sizeof(btSphereSphereCollisionAlgorithm::CreateFunc), 16);
m_sphereSphereCF = new (mem) btSphereSphereCollisionAlgorithm::CreateFunc;
#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
mem = btAlignedAlloc(sizeof(btSphereBoxCollisionAlgorithm::CreateFunc),16);
m_sphereBoxCF = new(mem) btSphereBoxCollisionAlgorithm::CreateFunc;
mem = btAlignedAlloc(sizeof(btSphereBoxCollisionAlgorithm::CreateFunc),16);
m_boxSphereCF = new (mem)btSphereBoxCollisionAlgorithm::CreateFunc;
mem = btAlignedAlloc(sizeof(btSphereBoxCollisionAlgorithm::CreateFunc), 16);
m_sphereBoxCF = new (mem) btSphereBoxCollisionAlgorithm::CreateFunc;
mem = btAlignedAlloc(sizeof(btSphereBoxCollisionAlgorithm::CreateFunc), 16);
m_boxSphereCF = new (mem) btSphereBoxCollisionAlgorithm::CreateFunc;
m_boxSphereCF->m_swapped = true;
#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
mem = btAlignedAlloc(sizeof(btSphereTriangleCollisionAlgorithm::CreateFunc),16);
m_sphereTriangleCF = new (mem)btSphereTriangleCollisionAlgorithm::CreateFunc;
mem = btAlignedAlloc(sizeof(btSphereTriangleCollisionAlgorithm::CreateFunc),16);
m_triangleSphereCF = new (mem)btSphereTriangleCollisionAlgorithm::CreateFunc;
mem = btAlignedAlloc(sizeof(btSphereTriangleCollisionAlgorithm::CreateFunc), 16);
m_sphereTriangleCF = new (mem) btSphereTriangleCollisionAlgorithm::CreateFunc;
mem = btAlignedAlloc(sizeof(btSphereTriangleCollisionAlgorithm::CreateFunc), 16);
m_triangleSphereCF = new (mem) btSphereTriangleCollisionAlgorithm::CreateFunc;
m_triangleSphereCF->m_swapped = true;
mem = btAlignedAlloc(sizeof(btBoxBoxCollisionAlgorithm::CreateFunc),16);
m_boxBoxCF = new(mem)btBoxBoxCollisionAlgorithm::CreateFunc;
mem = btAlignedAlloc(sizeof(btBoxBoxCollisionAlgorithm::CreateFunc), 16);
m_boxBoxCF = new (mem) btBoxBoxCollisionAlgorithm::CreateFunc;
//convex versus plane
mem = btAlignedAlloc (sizeof(btConvexPlaneCollisionAlgorithm::CreateFunc),16);
mem = btAlignedAlloc(sizeof(btConvexPlaneCollisionAlgorithm::CreateFunc), 16);
m_convexPlaneCF = new (mem) btConvexPlaneCollisionAlgorithm::CreateFunc;
mem = btAlignedAlloc (sizeof(btConvexPlaneCollisionAlgorithm::CreateFunc),16);
mem = btAlignedAlloc(sizeof(btConvexPlaneCollisionAlgorithm::CreateFunc), 16);
m_planeConvexCF = new (mem) btConvexPlaneCollisionAlgorithm::CreateFunc;
m_planeConvexCF->m_swapped = true;
///calculate maximum element size, big enough to fit any collision algorithm in the memory pool
int maxSize = sizeof(btConvexConvexAlgorithm);
int maxSize2 = sizeof(btConvexConcaveCollisionAlgorithm);
int maxSize3 = sizeof(btCompoundCollisionAlgorithm);
int maxSize4 = sizeof(btCompoundCompoundCollisionAlgorithm);
int collisionAlgorithmMaxElementSize = btMax(maxSize,constructionInfo.m_customCollisionAlgorithmMaxElementSize);
collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize2);
collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize3);
collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize4);
int collisionAlgorithmMaxElementSize = btMax(maxSize, constructionInfo.m_customCollisionAlgorithmMaxElementSize);
collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize, maxSize2);
collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize, maxSize3);
collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize, maxSize4);
if (constructionInfo.m_persistentManifoldPool)
{
m_ownsPersistentManifoldPool = false;
m_persistentManifoldPool = constructionInfo.m_persistentManifoldPool;
} else
}
else
{
m_ownsPersistentManifoldPool = true;
void* mem = btAlignedAlloc(sizeof(btPoolAllocator),16);
m_persistentManifoldPool = new (mem) btPoolAllocator(sizeof(btPersistentManifold),constructionInfo.m_defaultMaxPersistentManifoldPoolSize);
void* mem = btAlignedAlloc(sizeof(btPoolAllocator), 16);
m_persistentManifoldPool = new (mem) btPoolAllocator(sizeof(btPersistentManifold), constructionInfo.m_defaultMaxPersistentManifoldPoolSize);
}
collisionAlgorithmMaxElementSize = (collisionAlgorithmMaxElementSize+16)&0xffffffffffff0;
collisionAlgorithmMaxElementSize = (collisionAlgorithmMaxElementSize + 16) & 0xffffffffffff0;
if (constructionInfo.m_collisionAlgorithmPool)
{
m_ownsCollisionAlgorithmPool = false;
m_collisionAlgorithmPool = constructionInfo.m_collisionAlgorithmPool;
} else
}
else
{
m_ownsCollisionAlgorithmPool = true;
void* mem = btAlignedAlloc(sizeof(btPoolAllocator),16);
m_collisionAlgorithmPool = new(mem) btPoolAllocator(collisionAlgorithmMaxElementSize,constructionInfo.m_defaultMaxCollisionAlgorithmPoolSize);
void* mem = btAlignedAlloc(sizeof(btPoolAllocator), 16);
m_collisionAlgorithmPool = new (mem) btPoolAllocator(collisionAlgorithmMaxElementSize, constructionInfo.m_defaultMaxCollisionAlgorithmPoolSize);
}
}
btDefaultCollisionConfiguration::~btDefaultCollisionConfiguration()
@@ -150,83 +144,78 @@ btDefaultCollisionConfiguration::~btDefaultCollisionConfiguration()
}
m_convexConvexCreateFunc->~btCollisionAlgorithmCreateFunc();
btAlignedFree( m_convexConvexCreateFunc);
btAlignedFree(m_convexConvexCreateFunc);
m_convexConcaveCreateFunc->~btCollisionAlgorithmCreateFunc();
btAlignedFree( m_convexConcaveCreateFunc);
btAlignedFree(m_convexConcaveCreateFunc);
m_swappedConvexConcaveCreateFunc->~btCollisionAlgorithmCreateFunc();
btAlignedFree( m_swappedConvexConcaveCreateFunc);
btAlignedFree(m_swappedConvexConcaveCreateFunc);
m_compoundCreateFunc->~btCollisionAlgorithmCreateFunc();
btAlignedFree( m_compoundCreateFunc);
btAlignedFree(m_compoundCreateFunc);
m_compoundCompoundCreateFunc->~btCollisionAlgorithmCreateFunc();
btAlignedFree(m_compoundCompoundCreateFunc);
m_swappedCompoundCreateFunc->~btCollisionAlgorithmCreateFunc();
btAlignedFree( m_swappedCompoundCreateFunc);
btAlignedFree(m_swappedCompoundCreateFunc);
m_emptyCreateFunc->~btCollisionAlgorithmCreateFunc();
btAlignedFree( m_emptyCreateFunc);
btAlignedFree(m_emptyCreateFunc);
m_sphereSphereCF->~btCollisionAlgorithmCreateFunc();
btAlignedFree( m_sphereSphereCF);
btAlignedFree(m_sphereSphereCF);
#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
m_sphereBoxCF->~btCollisionAlgorithmCreateFunc();
btAlignedFree( m_sphereBoxCF);
btAlignedFree(m_sphereBoxCF);
m_boxSphereCF->~btCollisionAlgorithmCreateFunc();
btAlignedFree( m_boxSphereCF);
#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
btAlignedFree(m_boxSphereCF);
#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
m_sphereTriangleCF->~btCollisionAlgorithmCreateFunc();
btAlignedFree( m_sphereTriangleCF);
btAlignedFree(m_sphereTriangleCF);
m_triangleSphereCF->~btCollisionAlgorithmCreateFunc();
btAlignedFree( m_triangleSphereCF);
btAlignedFree(m_triangleSphereCF);
m_boxBoxCF->~btCollisionAlgorithmCreateFunc();
btAlignedFree( m_boxBoxCF);
btAlignedFree(m_boxBoxCF);
m_convexPlaneCF->~btCollisionAlgorithmCreateFunc();
btAlignedFree( m_convexPlaneCF);
btAlignedFree(m_convexPlaneCF);
m_planeConvexCF->~btCollisionAlgorithmCreateFunc();
btAlignedFree( m_planeConvexCF);
btAlignedFree(m_planeConvexCF);
m_pdSolver->~btConvexPenetrationDepthSolver();
btAlignedFree(m_pdSolver);
}
btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1)
{
if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1 == SPHERE_SHAPE_PROXYTYPE))
{
return m_sphereSphereCF;
return m_sphereSphereCF;
}
#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1 == BOX_SHAPE_PROXYTYPE))
{
return m_sphereBoxCF;
return m_sphereBoxCF;
}
if ((proxyType0 == BOX_SHAPE_PROXYTYPE) && (proxyType1 == SPHERE_SHAPE_PROXYTYPE))
{
return m_boxSphereCF;
return m_boxSphereCF;
}
#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1 == TRIANGLE_SHAPE_PROXYTYPE))
{
return m_sphereTriangleCF;
return m_sphereTriangleCF;
}
if ((proxyType0 == TRIANGLE_SHAPE_PROXYTYPE) && (proxyType1 == SPHERE_SHAPE_PROXYTYPE))
{
return m_triangleSphereCF;
return m_triangleSphereCF;
}
if (btBroadphaseProxy::isConvex(proxyType0) && (proxyType1 == STATIC_PLANE_PROXYTYPE))
@@ -239,8 +228,6 @@ btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getClosestPoint
return m_planeConvexCF;
}
if (btBroadphaseProxy::isConvex(proxyType0) && btBroadphaseProxy::isConvex(proxyType1))
{
return m_convexConvexCreateFunc;
@@ -256,7 +243,6 @@ btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getClosestPoint
return m_swappedConvexConcaveCreateFunc;
}
if (btBroadphaseProxy::isCompound(proxyType0) && btBroadphaseProxy::isCompound(proxyType1))
{
return m_compoundCompoundCreateFunc;
@@ -276,46 +262,41 @@ btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getClosestPoint
//failed to find an algorithm
return m_emptyCreateFunc;
}
btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1)
btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1)
{
if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1==SPHERE_SHAPE_PROXYTYPE))
if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1 == SPHERE_SHAPE_PROXYTYPE))
{
return m_sphereSphereCF;
return m_sphereSphereCF;
}
#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1==BOX_SHAPE_PROXYTYPE))
if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1 == BOX_SHAPE_PROXYTYPE))
{
return m_sphereBoxCF;
return m_sphereBoxCF;
}
if ((proxyType0 == BOX_SHAPE_PROXYTYPE ) && (proxyType1==SPHERE_SHAPE_PROXYTYPE))
if ((proxyType0 == BOX_SHAPE_PROXYTYPE) && (proxyType1 == SPHERE_SHAPE_PROXYTYPE))
{
return m_boxSphereCF;
return m_boxSphereCF;
}
#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE ) && (proxyType1==TRIANGLE_SHAPE_PROXYTYPE))
if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1 == TRIANGLE_SHAPE_PROXYTYPE))
{
return m_sphereTriangleCF;
return m_sphereTriangleCF;
}
if ((proxyType0 == TRIANGLE_SHAPE_PROXYTYPE ) && (proxyType1==SPHERE_SHAPE_PROXYTYPE))
if ((proxyType0 == TRIANGLE_SHAPE_PROXYTYPE) && (proxyType1 == SPHERE_SHAPE_PROXYTYPE))
{
return m_triangleSphereCF;
}
return m_triangleSphereCF;
}
if ((proxyType0 == BOX_SHAPE_PROXYTYPE) && (proxyType1 == BOX_SHAPE_PROXYTYPE))
{
return m_boxBoxCF;
}
if (btBroadphaseProxy::isConvex(proxyType0) && (proxyType1 == STATIC_PLANE_PROXYTYPE))
{
return m_convexPlaneCF;
@@ -325,8 +306,6 @@ btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getCollisionAlg
{
return m_planeConvexCF;
}
if (btBroadphaseProxy::isConvex(proxyType0) && btBroadphaseProxy::isConvex(proxyType1))
{
@@ -343,7 +322,6 @@ btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getCollisionAlg
return m_swappedConvexConcaveCreateFunc;
}
if (btBroadphaseProxy::isCompound(proxyType0) && btBroadphaseProxy::isCompound(proxyType1))
{
return m_compoundCompoundCreateFunc;
@@ -352,7 +330,8 @@ btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getCollisionAlg
if (btBroadphaseProxy::isCompound(proxyType0))
{
return m_compoundCreateFunc;
} else
}
else
{
if (btBroadphaseProxy::isCompound(proxyType1))
{
@@ -366,17 +345,17 @@ btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getCollisionAlg
void btDefaultCollisionConfiguration::setConvexConvexMultipointIterations(int numPerturbationIterations, int minimumPointsPerturbationThreshold)
{
btConvexConvexAlgorithm::CreateFunc* convexConvex = (btConvexConvexAlgorithm::CreateFunc*) m_convexConvexCreateFunc;
btConvexConvexAlgorithm::CreateFunc* convexConvex = (btConvexConvexAlgorithm::CreateFunc*)m_convexConvexCreateFunc;
convexConvex->m_numPerturbationIterations = numPerturbationIterations;
convexConvex->m_minimumPointsPerturbationThreshold = minimumPointsPerturbationThreshold;
}
void btDefaultCollisionConfiguration::setPlaneConvexMultipointIterations(int numPerturbationIterations, int minimumPointsPerturbationThreshold)
void btDefaultCollisionConfiguration::setPlaneConvexMultipointIterations(int numPerturbationIterations, int minimumPointsPerturbationThreshold)
{
btConvexPlaneCollisionAlgorithm::CreateFunc* cpCF = (btConvexPlaneCollisionAlgorithm::CreateFunc*)m_convexPlaneCF;
cpCF->m_numPerturbationIterations = numPerturbationIterations;
cpCF->m_minimumPointsPerturbationThreshold = minimumPointsPerturbationThreshold;
btConvexPlaneCollisionAlgorithm::CreateFunc* pcCF = (btConvexPlaneCollisionAlgorithm::CreateFunc*)m_planeConvexCF;
pcCF->m_numPerturbationIterations = numPerturbationIterations;
pcCF->m_minimumPointsPerturbationThreshold = minimumPointsPerturbationThreshold;

View File

@@ -20,76 +20,68 @@ subject to the following restrictions:
class btVoronoiSimplexSolver;
class btConvexPenetrationDepthSolver;
struct btDefaultCollisionConstructionInfo
struct btDefaultCollisionConstructionInfo
{
btPoolAllocator* m_persistentManifoldPool;
btPoolAllocator* m_collisionAlgorithmPool;
int m_defaultMaxPersistentManifoldPoolSize;
int m_defaultMaxCollisionAlgorithmPoolSize;
int m_customCollisionAlgorithmMaxElementSize;
int m_useEpaPenetrationAlgorithm;
btPoolAllocator* m_persistentManifoldPool;
btPoolAllocator* m_collisionAlgorithmPool;
int m_defaultMaxPersistentManifoldPoolSize;
int m_defaultMaxCollisionAlgorithmPoolSize;
int m_customCollisionAlgorithmMaxElementSize;
int m_useEpaPenetrationAlgorithm;
btDefaultCollisionConstructionInfo()
:m_persistentManifoldPool(0),
m_collisionAlgorithmPool(0),
m_defaultMaxPersistentManifoldPoolSize(4096),
m_defaultMaxCollisionAlgorithmPoolSize(4096),
m_customCollisionAlgorithmMaxElementSize(0),
m_useEpaPenetrationAlgorithm(true)
: m_persistentManifoldPool(0),
m_collisionAlgorithmPool(0),
m_defaultMaxPersistentManifoldPoolSize(4096),
m_defaultMaxCollisionAlgorithmPoolSize(4096),
m_customCollisionAlgorithmMaxElementSize(0),
m_useEpaPenetrationAlgorithm(true)
{
}
};
///btCollisionConfiguration allows to configure Bullet collision detection
///stack allocator, pool memory allocators
///@todo: describe the meaning
class btDefaultCollisionConfiguration : public btCollisionConfiguration
class btDefaultCollisionConfiguration : public btCollisionConfiguration
{
protected:
int m_persistentManifoldPoolSize;
int m_persistentManifoldPoolSize;
btPoolAllocator* m_persistentManifoldPool;
bool m_ownsPersistentManifoldPool;
btPoolAllocator* m_persistentManifoldPool;
bool m_ownsPersistentManifoldPool;
btPoolAllocator* m_collisionAlgorithmPool;
bool m_ownsCollisionAlgorithmPool;
btPoolAllocator* m_collisionAlgorithmPool;
bool m_ownsCollisionAlgorithmPool;
//default penetration depth solver
btConvexPenetrationDepthSolver* m_pdSolver;
btConvexPenetrationDepthSolver* m_pdSolver;
//default CreationFunctions, filling the m_doubleDispatch table
btCollisionAlgorithmCreateFunc* m_convexConvexCreateFunc;
btCollisionAlgorithmCreateFunc* m_convexConcaveCreateFunc;
btCollisionAlgorithmCreateFunc* m_swappedConvexConcaveCreateFunc;
btCollisionAlgorithmCreateFunc* m_compoundCreateFunc;
btCollisionAlgorithmCreateFunc* m_compoundCompoundCreateFunc;
btCollisionAlgorithmCreateFunc* m_swappedCompoundCreateFunc;
btCollisionAlgorithmCreateFunc* m_convexConvexCreateFunc;
btCollisionAlgorithmCreateFunc* m_convexConcaveCreateFunc;
btCollisionAlgorithmCreateFunc* m_swappedConvexConcaveCreateFunc;
btCollisionAlgorithmCreateFunc* m_compoundCreateFunc;
btCollisionAlgorithmCreateFunc* m_compoundCompoundCreateFunc;
btCollisionAlgorithmCreateFunc* m_swappedCompoundCreateFunc;
btCollisionAlgorithmCreateFunc* m_emptyCreateFunc;
btCollisionAlgorithmCreateFunc* m_sphereSphereCF;
btCollisionAlgorithmCreateFunc* m_sphereBoxCF;
btCollisionAlgorithmCreateFunc* m_boxSphereCF;
btCollisionAlgorithmCreateFunc* m_boxBoxCF;
btCollisionAlgorithmCreateFunc* m_sphereTriangleCF;
btCollisionAlgorithmCreateFunc* m_triangleSphereCF;
btCollisionAlgorithmCreateFunc* m_planeConvexCF;
btCollisionAlgorithmCreateFunc* m_convexPlaneCF;
btCollisionAlgorithmCreateFunc* m_sphereTriangleCF;
btCollisionAlgorithmCreateFunc* m_triangleSphereCF;
btCollisionAlgorithmCreateFunc* m_planeConvexCF;
btCollisionAlgorithmCreateFunc* m_convexPlaneCF;
public:
btDefaultCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo = btDefaultCollisionConstructionInfo());
virtual ~btDefaultCollisionConfiguration();
///memory pools
///memory pools
virtual btPoolAllocator* getPersistentManifoldPool()
{
return m_persistentManifoldPool;
@@ -100,8 +92,7 @@ public:
return m_collisionAlgorithmPool;
}
virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1);
virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1);
virtual btCollisionAlgorithmCreateFunc* getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1);
@@ -112,11 +103,9 @@ public:
///3 is a good value for both params, if you want to enable the feature. This is because the default contact cache contains a maximum of 4 points, and one collision query at the unperturbed orientation is performed first.
///See Bullet/Demos/CollisionDemo for an example how this feature gathers multiple points.
///@todo we could add a per-object setting of those parameters, for level-of-detail collision detection.
void setConvexConvexMultipointIterations(int numPerturbationIterations=3, int minimumPointsPerturbationThreshold = 3);
void setPlaneConvexMultipointIterations(int numPerturbationIterations=3, int minimumPointsPerturbationThreshold = 3);
void setConvexConvexMultipointIterations(int numPerturbationIterations = 3, int minimumPointsPerturbationThreshold = 3);
void setPlaneConvexMultipointIterations(int numPerturbationIterations = 3, int minimumPointsPerturbationThreshold = 3);
};
#endif //BT_DEFAULT_COLLISION_CONFIGURATION
#endif //BT_DEFAULT_COLLISION_CONFIGURATION

View File

@@ -15,20 +15,16 @@ subject to the following restrictions:
#include "btEmptyCollisionAlgorithm.h"
btEmptyAlgorithm::btEmptyAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
: btCollisionAlgorithm(ci)
{
}
void btEmptyAlgorithm::processCollision (const btCollisionObjectWrapper* ,const btCollisionObjectWrapper* ,const btDispatcherInfo& ,btManifoldResult* )
void btEmptyAlgorithm::processCollision(const btCollisionObjectWrapper*, const btCollisionObjectWrapper*, const btDispatcherInfo&, btManifoldResult*)
{
}
btScalar btEmptyAlgorithm::calculateTimeOfImpact(btCollisionObject* ,btCollisionObject* ,const btDispatcherInfo& ,btManifoldResult* )
btScalar btEmptyAlgorithm::calculateTimeOfImpact(btCollisionObject*, btCollisionObject*, const btDispatcherInfo&, btManifoldResult*)
{
return btScalar(1.);
}

View File

@@ -25,30 +25,28 @@ subject to the following restrictions:
///The dispatcher can dispatch a persistent btEmptyAlgorithm to avoid a search every frame.
class btEmptyAlgorithm : public btCollisionAlgorithm
{
public:
btEmptyAlgorithm(const btCollisionAlgorithmConstructionInfo& ci);
virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
}
struct CreateFunc :public btCollisionAlgorithmCreateFunc
struct CreateFunc : public btCollisionAlgorithmCreateFunc
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
(void)body0Wrap;
(void)body1Wrap;
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btEmptyAlgorithm));
return new(mem) btEmptyAlgorithm(ci);
return new (mem) btEmptyAlgorithm(ci);
}
};
} ATTRIBUTE_ALIGNED(16);
#endif //BT_EMPTY_ALGORITH
#endif //BT_EMPTY_ALGORITH

View File

@@ -29,60 +29,58 @@ btGhostObject::~btGhostObject()
btAssert(!m_overlappingObjects.size());
}
void btGhostObject::addOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btBroadphaseProxy* thisProxy)
void btGhostObject::addOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btBroadphaseProxy* thisProxy)
{
btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
btAssert(otherObject);
///if this linearSearch becomes too slow (too many overlapping objects) we should add a more appropriate data structure
int index = m_overlappingObjects.findLinearSearch(otherObject);
if (index==m_overlappingObjects.size())
if (index == m_overlappingObjects.size())
{
//not found
m_overlappingObjects.push_back(otherObject);
}
}
void btGhostObject::removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy)
void btGhostObject::removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btDispatcher* dispatcher, btBroadphaseProxy* thisProxy)
{
btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
btAssert(otherObject);
int index = m_overlappingObjects.findLinearSearch(otherObject);
if (index<m_overlappingObjects.size())
if (index < m_overlappingObjects.size())
{
m_overlappingObjects[index] = m_overlappingObjects[m_overlappingObjects.size()-1];
m_overlappingObjects[index] = m_overlappingObjects[m_overlappingObjects.size() - 1];
m_overlappingObjects.pop_back();
}
}
btPairCachingGhostObject::btPairCachingGhostObject()
{
m_hashPairCache = new (btAlignedAlloc(sizeof(btHashedOverlappingPairCache),16)) btHashedOverlappingPairCache();
m_hashPairCache = new (btAlignedAlloc(sizeof(btHashedOverlappingPairCache), 16)) btHashedOverlappingPairCache();
}
btPairCachingGhostObject::~btPairCachingGhostObject()
{
m_hashPairCache->~btHashedOverlappingPairCache();
btAlignedFree( m_hashPairCache );
btAlignedFree(m_hashPairCache);
}
void btPairCachingGhostObject::addOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btBroadphaseProxy* thisProxy)
void btPairCachingGhostObject::addOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btBroadphaseProxy* thisProxy)
{
btBroadphaseProxy*actualThisProxy = thisProxy ? thisProxy : getBroadphaseHandle();
btBroadphaseProxy* actualThisProxy = thisProxy ? thisProxy : getBroadphaseHandle();
btAssert(actualThisProxy);
btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
btAssert(otherObject);
int index = m_overlappingObjects.findLinearSearch(otherObject);
if (index==m_overlappingObjects.size())
if (index == m_overlappingObjects.size())
{
m_overlappingObjects.push_back(otherObject);
m_hashPairCache->addOverlappingPair(actualThisProxy,otherProxy);
m_hashPairCache->addOverlappingPair(actualThisProxy, otherProxy);
}
}
void btPairCachingGhostObject::removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy1)
void btPairCachingGhostObject::removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btDispatcher* dispatcher, btBroadphaseProxy* thisProxy1)
{
btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
btBroadphaseProxy* actualThisProxy = thisProxy1 ? thisProxy1 : getBroadphaseHandle();
@@ -90,82 +88,79 @@ void btPairCachingGhostObject::removeOverlappingObjectInternal(btBroadphaseProxy
btAssert(otherObject);
int index = m_overlappingObjects.findLinearSearch(otherObject);
if (index<m_overlappingObjects.size())
if (index < m_overlappingObjects.size())
{
m_overlappingObjects[index] = m_overlappingObjects[m_overlappingObjects.size()-1];
m_overlappingObjects[index] = m_overlappingObjects[m_overlappingObjects.size() - 1];
m_overlappingObjects.pop_back();
m_hashPairCache->removeOverlappingPair(actualThisProxy,otherProxy,dispatcher);
m_hashPairCache->removeOverlappingPair(actualThisProxy, otherProxy, dispatcher);
}
}
void btGhostObject::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, btCollisionWorld::ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const
void btGhostObject::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, btCollisionWorld::ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const
{
btTransform convexFromTrans,convexToTrans;
btTransform convexFromTrans, convexToTrans;
convexFromTrans = convexFromWorld;
convexToTrans = convexToWorld;
btVector3 castShapeAabbMin, castShapeAabbMax;
/* Compute AABB that encompasses angular movement */
{
btVector3 linVel, angVel;
btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0, linVel, angVel);
btTransformUtil::calculateVelocity(convexFromTrans, convexToTrans, 1.0, linVel, angVel);
btTransform R;
R.setIdentity ();
R.setRotation (convexFromTrans.getRotation());
castShape->calculateTemporalAabb (R, linVel, angVel, 1.0, castShapeAabbMin, castShapeAabbMax);
R.setIdentity();
R.setRotation(convexFromTrans.getRotation());
castShape->calculateTemporalAabb(R, linVel, angVel, 1.0, castShapeAabbMin, castShapeAabbMax);
}
/// go over all objects, and if the ray intersects their aabb + cast shape aabb,
// do a ray-shape query using convexCaster (CCD)
int i;
for (i=0;i<m_overlappingObjects.size();i++)
for (i = 0; i < m_overlappingObjects.size(); i++)
{
btCollisionObject* collisionObject= m_overlappingObjects[i];
btCollisionObject* collisionObject = m_overlappingObjects[i];
//only perform raycast if filterMask matches
if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) {
if (resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
{
//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
AabbExpand (collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax);
btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing
btVector3 collisionObjectAabbMin, collisionObjectAabbMax;
collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(), collisionObjectAabbMin, collisionObjectAabbMax);
AabbExpand(collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax);
btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing
btVector3 hitNormal;
if (btRayAabb(convexFromWorld.getOrigin(),convexToWorld.getOrigin(),collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
if (btRayAabb(convexFromWorld.getOrigin(), convexToWorld.getOrigin(), collisionObjectAabbMin, collisionObjectAabbMax, hitLambda, hitNormal))
{
btCollisionWorld::objectQuerySingle(castShape, convexFromTrans,convexToTrans,
collisionObject,
collisionObject->getCollisionShape(),
collisionObject->getWorldTransform(),
resultCallback,
allowedCcdPenetration);
btCollisionWorld::objectQuerySingle(castShape, convexFromTrans, convexToTrans,
collisionObject,
collisionObject->getCollisionShape(),
collisionObject->getWorldTransform(),
resultCallback,
allowedCcdPenetration);
}
}
}
}
void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const
void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const
{
btTransform rayFromTrans;
rayFromTrans.setIdentity();
rayFromTrans.setOrigin(rayFromWorld);
btTransform rayToTrans;
btTransform rayToTrans;
rayToTrans.setIdentity();
rayToTrans.setOrigin(rayToWorld);
int i;
for (i=0;i<m_overlappingObjects.size();i++)
for (i = 0; i < m_overlappingObjects.size(); i++)
{
btCollisionObject* collisionObject= m_overlappingObjects[i];
btCollisionObject* collisionObject = m_overlappingObjects[i];
//only perform raycast if filterMask matches
if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
if (resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
{
btCollisionWorld::rayTestSingle(rayFromTrans,rayToTrans,
collisionObject,
collisionObject->getCollisionShape(),
collisionObject->getWorldTransform(),
resultCallback);
btCollisionWorld::rayTestSingle(rayFromTrans, rayToTrans,
collisionObject,
collisionObject->getCollisionShape(),
collisionObject->getWorldTransform(),
resultCallback);
}
}
}

View File

@@ -16,7 +16,6 @@ subject to the following restrictions:
#ifndef BT_GHOST_OBJECT_H
#define BT_GHOST_OBJECT_H
#include "btCollisionObject.h"
#include "BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h"
#include "LinearMath/btAlignedAllocator.h"
@@ -31,48 +30,47 @@ class btDispatcher;
///By default, this overlap is based on the AABB
///This is useful for creating a character controller, collision sensors/triggers, explosions etc.
///We plan on adding rayTest and other queries for the btGhostObject
ATTRIBUTE_ALIGNED16(class) btGhostObject : public btCollisionObject
ATTRIBUTE_ALIGNED16(class)
btGhostObject : public btCollisionObject
{
protected:
btAlignedObjectArray<btCollisionObject*> m_overlappingObjects;
public:
btGhostObject();
virtual ~btGhostObject();
void convexSweepTest(const class btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, btCollisionWorld::ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration = 0.f) const;
void convexSweepTest(const class btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, btCollisionWorld::ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration = 0.f) const;
void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const;
void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const;
///this method is mainly for expert/internal use only.
virtual void addOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btBroadphaseProxy* thisProxy=0);
virtual void addOverlappingObjectInternal(btBroadphaseProxy * otherProxy, btBroadphaseProxy* thisProxy = 0);
///this method is mainly for expert/internal use only.
virtual void removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy=0);
virtual void removeOverlappingObjectInternal(btBroadphaseProxy * otherProxy, btDispatcher * dispatcher, btBroadphaseProxy* thisProxy = 0);
int getNumOverlappingObjects() const
int getNumOverlappingObjects() const
{
return m_overlappingObjects.size();
}
btCollisionObject* getOverlappingObject(int index)
btCollisionObject* getOverlappingObject(int index)
{
return m_overlappingObjects[index];
}
const btCollisionObject* getOverlappingObject(int index) const
const btCollisionObject* getOverlappingObject(int index) const
{
return m_overlappingObjects[index];
}
btAlignedObjectArray<btCollisionObject*>& getOverlappingPairs()
btAlignedObjectArray<btCollisionObject*>& getOverlappingPairs()
{
return m_overlappingObjects;
}
const btAlignedObjectArray<btCollisionObject*> getOverlappingPairs() const
const btAlignedObjectArray<btCollisionObject*> getOverlappingPairs() const
{
return m_overlappingObjects;
}
@@ -81,49 +79,43 @@ public:
// internal cast
//
static const btGhostObject* upcast(const btCollisionObject* colObj)
static const btGhostObject* upcast(const btCollisionObject* colObj)
{
if (colObj->getInternalType()==CO_GHOST_OBJECT)
if (colObj->getInternalType() == CO_GHOST_OBJECT)
return (const btGhostObject*)colObj;
return 0;
}
static btGhostObject* upcast(btCollisionObject* colObj)
static btGhostObject* upcast(btCollisionObject * colObj)
{
if (colObj->getInternalType()==CO_GHOST_OBJECT)
if (colObj->getInternalType() == CO_GHOST_OBJECT)
return (btGhostObject*)colObj;
return 0;
}
};
class btPairCachingGhostObject : public btGhostObject
class btPairCachingGhostObject : public btGhostObject
{
btHashedOverlappingPairCache* m_hashPairCache;
btHashedOverlappingPairCache* m_hashPairCache;
public:
btPairCachingGhostObject();
virtual ~btPairCachingGhostObject();
///this method is mainly for expert/internal use only.
virtual void addOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btBroadphaseProxy* thisProxy=0);
virtual void addOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btBroadphaseProxy* thisProxy = 0);
virtual void removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy=0);
virtual void removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btDispatcher* dispatcher, btBroadphaseProxy* thisProxy = 0);
btHashedOverlappingPairCache* getOverlappingPairCache()
btHashedOverlappingPairCache* getOverlappingPairCache()
{
return m_hashPairCache;
}
};
///The btGhostPairCallback interfaces and forwards adding and removal of overlapping pairs from the btBroadphaseInterface to btGhostObject.
class btGhostPairCallback : public btOverlappingPairCallback
{
public:
btGhostPairCallback()
{
@@ -131,15 +123,14 @@ public:
virtual ~btGhostPairCallback()
{
}
virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1)
{
btCollisionObject* colObj0 = (btCollisionObject*) proxy0->m_clientObject;
btCollisionObject* colObj1 = (btCollisionObject*) proxy1->m_clientObject;
btGhostObject* ghost0 = btGhostObject::upcast(colObj0);
btGhostObject* ghost1 = btGhostObject::upcast(colObj1);
btCollisionObject* colObj0 = (btCollisionObject*)proxy0->m_clientObject;
btCollisionObject* colObj1 = (btCollisionObject*)proxy1->m_clientObject;
btGhostObject* ghost0 = btGhostObject::upcast(colObj0);
btGhostObject* ghost1 = btGhostObject::upcast(colObj1);
if (ghost0)
ghost0->addOverlappingObjectInternal(proxy1, proxy0);
if (ghost1)
@@ -147,29 +138,25 @@ public:
return 0;
}
virtual void* removeOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1,btDispatcher* dispatcher)
virtual void* removeOverlappingPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1, btDispatcher* dispatcher)
{
btCollisionObject* colObj0 = (btCollisionObject*) proxy0->m_clientObject;
btCollisionObject* colObj1 = (btCollisionObject*) proxy1->m_clientObject;
btGhostObject* ghost0 = btGhostObject::upcast(colObj0);
btGhostObject* ghost1 = btGhostObject::upcast(colObj1);
btCollisionObject* colObj0 = (btCollisionObject*)proxy0->m_clientObject;
btCollisionObject* colObj1 = (btCollisionObject*)proxy1->m_clientObject;
btGhostObject* ghost0 = btGhostObject::upcast(colObj0);
btGhostObject* ghost1 = btGhostObject::upcast(colObj1);
if (ghost0)
ghost0->removeOverlappingObjectInternal(proxy1,dispatcher,proxy0);
ghost0->removeOverlappingObjectInternal(proxy1, dispatcher, proxy0);
if (ghost1)
ghost1->removeOverlappingObjectInternal(proxy0,dispatcher,proxy1);
ghost1->removeOverlappingObjectInternal(proxy0, dispatcher, proxy1);
return 0;
}
virtual void removeOverlappingPairsContainingProxy(btBroadphaseProxy* /*proxy0*/,btDispatcher* /*dispatcher*/)
virtual void removeOverlappingPairsContainingProxy(btBroadphaseProxy* /*proxy0*/, btDispatcher* /*dispatcher*/)
{
btAssert(0);
//need to keep track of all ghost objects and call them here
//m_hashPairCache->removeOverlappingPairsContainingProxy(proxy0,dispatcher);
}
};
#endif

View File

@@ -13,64 +13,49 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
#include "btHashedSimplePairCache.h"
#include <stdio.h>
#ifdef BT_DEBUG_COLLISION_PAIRS
int gOverlappingSimplePairs = 0;
int gRemoveSimplePairs =0;
int gAddedSimplePairs =0;
int gFindSimplePairs =0;
#endif //BT_DEBUG_COLLISION_PAIRS
int gOverlappingSimplePairs = 0;
int gRemoveSimplePairs = 0;
int gAddedSimplePairs = 0;
int gFindSimplePairs = 0;
#endif //BT_DEBUG_COLLISION_PAIRS
btHashedSimplePairCache::btHashedSimplePairCache() {
int initialAllocatedSize= 2;
btHashedSimplePairCache::btHashedSimplePairCache()
{
int initialAllocatedSize = 2;
m_overlappingPairArray.reserve(initialAllocatedSize);
growTables();
}
btHashedSimplePairCache::~btHashedSimplePairCache()
{
}
void btHashedSimplePairCache::removeAllPairs()
{
m_overlappingPairArray.clear();
m_hashTable.clear();
m_next.clear();
int initialAllocatedSize= 2;
int initialAllocatedSize = 2;
m_overlappingPairArray.reserve(initialAllocatedSize);
growTables();
}
btSimplePair* btHashedSimplePairCache::findPair(int indexA, int indexB)
{
#ifdef BT_DEBUG_COLLISION_PAIRS
gFindSimplePairs++;
#endif
/*if (indexA > indexB)
btSwap(indexA, indexB);*/
int hash = static_cast<int>(getHash(static_cast<unsigned int>(indexA), static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity()-1));
int hash = static_cast<int>(getHash(static_cast<unsigned int>(indexA), static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity() - 1));
if (hash >= m_hashTable.size())
{
@@ -95,9 +80,8 @@ btSimplePair* btHashedSimplePairCache::findPair(int indexA, int indexB)
//#include <stdio.h>
void btHashedSimplePairCache::growTables()
void btHashedSimplePairCache::growTables()
{
int newCapacity = m_overlappingPairArray.capacity();
if (m_hashTable.size() < newCapacity)
@@ -108,10 +92,9 @@ void btHashedSimplePairCache::growTables()
m_hashTable.resize(newCapacity);
m_next.resize(newCapacity);
int i;
for (i= 0; i < newCapacity; ++i)
for (i = 0; i < newCapacity; ++i)
{
m_hashTable[i] = BT_SIMPLE_NULL_PAIR;
}
@@ -120,27 +103,22 @@ void btHashedSimplePairCache::growTables()
m_next[i] = BT_SIMPLE_NULL_PAIR;
}
for(i=0;i<curHashtableSize;i++)
for (i = 0; i < curHashtableSize; i++)
{
const btSimplePair& pair = m_overlappingPairArray[i];
int indexA = pair.m_indexA;
int indexB = pair.m_indexB;
int hashValue = static_cast<int>(getHash(static_cast<unsigned int>(indexA),static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity()-1)); // New hash value with new mask
int hashValue = static_cast<int>(getHash(static_cast<unsigned int>(indexA), static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity() - 1)); // New hash value with new mask
m_next[i] = m_hashTable[hashValue];
m_hashTable[hashValue] = i;
}
}
}
btSimplePair* btHashedSimplePairCache::internalAddPair(int indexA, int indexB)
{
int hash = static_cast<int>(getHash(static_cast<unsigned int>(indexA),static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity()-1)); // New hash value with new mask
int hash = static_cast<int>(getHash(static_cast<unsigned int>(indexA), static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity() - 1)); // New hash value with new mask
btSimplePair* pair = internalFindPair(indexA, indexB, hash);
if (pair != NULL)
@@ -158,32 +136,29 @@ btSimplePair* btHashedSimplePairCache::internalAddPair(int indexA, int indexB)
{
growTables();
//hash with new capacity
hash = static_cast<int>(getHash(static_cast<unsigned int>(indexA),static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity()-1));
hash = static_cast<int>(getHash(static_cast<unsigned int>(indexA), static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity() - 1));
}
pair = new (mem) btSimplePair(indexA,indexB);
pair = new (mem) btSimplePair(indexA, indexB);
pair->m_userPointer = 0;
m_next[count] = m_hashTable[hash];
m_hashTable[hash] = count;
return pair;
}
void* btHashedSimplePairCache::removeOverlappingPair(int indexA, int indexB)
{
#ifdef BT_DEBUG_COLLISION_PAIRS
gRemoveSimplePairs++;
#endif
/*if (indexA > indexB)
btSwap(indexA, indexB);*/
int hash = static_cast<int>(getHash(static_cast<unsigned int>(indexA),static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity()-1));
int hash = static_cast<int>(getHash(static_cast<unsigned int>(indexA), static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity() - 1));
btSimplePair* pair = internalFindPair(indexA, indexB, hash);
if (pair == NULL)
@@ -191,10 +166,8 @@ void* btHashedSimplePairCache::removeOverlappingPair(int indexA, int indexB)
return 0;
}
void* userData = pair->m_userPointer;
int pairIndex = int(pair - &m_overlappingPairArray[0]);
btAssert(pairIndex < m_overlappingPairArray.size());
@@ -234,8 +207,8 @@ void* btHashedSimplePairCache::removeOverlappingPair(int indexA, int indexB)
// Remove the last pair from the hash table.
const btSimplePair* last = &m_overlappingPairArray[lastPairIndex];
/* missing swap here too, Nat. */
int lastHash = static_cast<int>(getHash(static_cast<unsigned int>(last->m_indexA), static_cast<unsigned int>(last->m_indexB)) & (m_overlappingPairArray.capacity()-1));
/* missing swap here too, Nat. */
int lastHash = static_cast<int>(getHash(static_cast<unsigned int>(last->m_indexA), static_cast<unsigned int>(last->m_indexB)) & (m_overlappingPairArray.capacity() - 1));
index = m_hashTable[lastHash];
btAssert(index != BT_SIMPLE_NULL_PAIR);
@@ -269,13 +242,3 @@ void* btHashedSimplePairCache::removeOverlappingPair(int indexA, int indexB)
return userData;
}
//#include <stdio.h>

View File

@@ -16,144 +16,126 @@ subject to the following restrictions:
#ifndef BT_HASHED_SIMPLE_PAIR_CACHE_H
#define BT_HASHED_SIMPLE_PAIR_CACHE_H
#include "LinearMath/btAlignedObjectArray.h"
const int BT_SIMPLE_NULL_PAIR=0xffffffff;
const int BT_SIMPLE_NULL_PAIR = 0xffffffff;
struct btSimplePair
{
btSimplePair(int indexA,int indexB)
:m_indexA(indexA),
m_indexB(indexB),
m_userPointer(0)
btSimplePair(int indexA, int indexB)
: m_indexA(indexA),
m_indexB(indexB),
m_userPointer(0)
{
}
int m_indexA;
int m_indexB;
union
{
void* m_userPointer;
int m_userValue;
union {
void* m_userPointer;
int m_userValue;
};
};
typedef btAlignedObjectArray<btSimplePair> btSimplePairArray;
typedef btAlignedObjectArray<btSimplePair> btSimplePairArray;
#ifdef BT_DEBUG_COLLISION_PAIRS
extern int gOverlappingSimplePairs;
extern int gRemoveSimplePairs;
extern int gAddedSimplePairs;
extern int gFindSimplePairs;
#endif //BT_DEBUG_COLLISION_PAIRS
#endif //BT_DEBUG_COLLISION_PAIRS
class btHashedSimplePairCache
{
btSimplePairArray m_overlappingPairArray;
btSimplePairArray m_overlappingPairArray;
protected:
btAlignedObjectArray<int> m_hashTable;
btAlignedObjectArray<int> m_next;
btAlignedObjectArray<int> m_hashTable;
btAlignedObjectArray<int> m_next;
public:
btHashedSimplePairCache();
virtual ~btHashedSimplePairCache();
void removeAllPairs();
virtual void* removeOverlappingPair(int indexA,int indexB);
virtual void* removeOverlappingPair(int indexA, int indexB);
// Add a pair and return the new pair. If the pair already exists,
// no new pair is created and the old one is returned.
virtual btSimplePair* addOverlappingPair(int indexA,int indexB)
virtual btSimplePair* addOverlappingPair(int indexA, int indexB)
{
#ifdef BT_DEBUG_COLLISION_PAIRS
gAddedSimplePairs++;
#endif
return internalAddPair(indexA,indexB);
return internalAddPair(indexA, indexB);
}
virtual btSimplePair* getOverlappingPairArrayPtr()
virtual btSimplePair* getOverlappingPairArrayPtr()
{
return &m_overlappingPairArray[0];
}
const btSimplePair* getOverlappingPairArrayPtr() const
const btSimplePair* getOverlappingPairArrayPtr() const
{
return &m_overlappingPairArray[0];
}
btSimplePairArray& getOverlappingPairArray()
btSimplePairArray& getOverlappingPairArray()
{
return m_overlappingPairArray;
}
const btSimplePairArray& getOverlappingPairArray() const
const btSimplePairArray& getOverlappingPairArray() const
{
return m_overlappingPairArray;
}
btSimplePair* findPair(int indexA,int indexB);
btSimplePair* findPair(int indexA, int indexB);
int GetCount() const { return m_overlappingPairArray.size(); }
int getNumOverlappingPairs() const
int getNumOverlappingPairs() const
{
return m_overlappingPairArray.size();
}
private:
btSimplePair* internalAddPair(int indexA, int indexB);
void growTables();
private:
btSimplePair* internalAddPair(int indexA, int indexB);
void growTables();
SIMD_FORCE_INLINE bool equalsPair(const btSimplePair& pair, int indexA, int indexB)
{
{
return pair.m_indexA == indexA && pair.m_indexB == indexB;
}
SIMD_FORCE_INLINE unsigned int getHash(unsigned int indexA, unsigned int indexB)
{
unsigned int key = indexA | (indexB << 16);
// Thomas Wang's hash
key += ~(key << 15);
key ^= (key >> 10);
key += (key << 3);
key ^= (key >> 6);
key ^= (key >> 10);
key += (key << 3);
key ^= (key >> 6);
key += ~(key << 11);
key ^= (key >> 16);
key ^= (key >> 16);
return key;
}
SIMD_FORCE_INLINE btSimplePair* internalFindPair(int proxyIdA , int proxyIdB, int hash)
SIMD_FORCE_INLINE btSimplePair* internalFindPair(int proxyIdA, int proxyIdB, int hash)
{
int index = m_hashTable[hash];
while( index != BT_SIMPLE_NULL_PAIR && equalsPair(m_overlappingPairArray[index], proxyIdA, proxyIdB) == false)
while (index != BT_SIMPLE_NULL_PAIR && equalsPair(m_overlappingPairArray[index], proxyIdA, proxyIdB) == false)
{
index = m_next[index];
}
if ( index == BT_SIMPLE_NULL_PAIR )
if (index == BT_SIMPLE_NULL_PAIR)
{
return NULL;
}
@@ -162,13 +144,6 @@ private:
return &m_overlappingPairArray[index];
}
};
#endif //BT_HASHED_SIMPLE_PAIR_CACHE_H
#endif //BT_HASHED_SIMPLE_PAIR_CACHE_H

View File

@@ -16,32 +16,26 @@ struct btCollisionObjectWrapper;
class btManifoldPoint;
class btIDebugDraw;
enum btInternalEdgeAdjustFlags
{
BT_TRIANGLE_CONVEX_BACKFACE_MODE = 1,
BT_TRIANGLE_CONCAVE_DOUBLE_SIDED = 2, //double sided options are experimental, single sided is recommended
BT_TRIANGLE_CONCAVE_DOUBLE_SIDED = 2, //double sided options are experimental, single sided is recommended
BT_TRIANGLE_CONVEX_DOUBLE_SIDED = 4
};
///Call btGenerateInternalEdgeInfo to create triangle info, store in the shape 'userInfo'
void btGenerateInternalEdgeInfo (btBvhTriangleMeshShape*trimeshShape, btTriangleInfoMap* triangleInfoMap);
void btGenerateInternalEdgeInfo(btBvhTriangleMeshShape* trimeshShape, btTriangleInfoMap* triangleInfoMap);
///Call the btFixMeshNormal to adjust the collision normal, using the triangle info map (generated using btGenerateInternalEdgeInfo)
///If this info map is missing, or the triangle is not store in this map, nothing will be done
void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObjectWrapper* trimeshColObj0Wrap,const btCollisionObjectWrapper* otherColObj1Wrap, int partId0, int index0, int normalAdjustFlags = 0);
void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObjectWrapper* trimeshColObj0Wrap, const btCollisionObjectWrapper* otherColObj1Wrap, int partId0, int index0, int normalAdjustFlags = 0);
///Enable the BT_INTERNAL_EDGE_DEBUG_DRAW define and call btSetDebugDrawer, to get visual info to see if the internal edge utility works properly.
///If the utility doesn't work properly, you might have to adjust the threshold values in btTriangleInfoMap
//#define BT_INTERNAL_EDGE_DEBUG_DRAW
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
void btSetDebugDrawer(btIDebugDraw* debugDrawer);
#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
#endif //BT_INTERNAL_EDGE_UTILITY_H
void btSetDebugDrawer(btIDebugDraw* debugDrawer);
#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
#endif //BT_INTERNAL_EDGE_UTILITY_H

View File

@@ -13,106 +13,102 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
#include "btManifoldResult.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
///This is to allow MaterialCombiner/Custom Friction/Restitution values
ContactAddedCallback gContactAddedCallback=0;
ContactAddedCallback gContactAddedCallback = 0;
CalculateCombinedCallback gCalculateCombinedRestitutionCallback = &btManifoldResult::calculateCombinedRestitution;
CalculateCombinedCallback gCalculateCombinedFrictionCallback = &btManifoldResult::calculateCombinedFriction;
CalculateCombinedCallback gCalculateCombinedRollingFrictionCallback = &btManifoldResult::calculateCombinedRollingFriction;
CalculateCombinedCallback gCalculateCombinedSpinningFrictionCallback = &btManifoldResult::calculateCombinedSpinningFriction;
CalculateCombinedCallback gCalculateCombinedContactDampingCallback = &btManifoldResult::calculateCombinedContactDamping;
CalculateCombinedCallback gCalculateCombinedContactStiffnessCallback = &btManifoldResult::calculateCombinedContactStiffness;
CalculateCombinedCallback gCalculateCombinedRestitutionCallback = &btManifoldResult::calculateCombinedRestitution;
CalculateCombinedCallback gCalculateCombinedFrictionCallback = &btManifoldResult::calculateCombinedFriction;
CalculateCombinedCallback gCalculateCombinedRollingFrictionCallback = &btManifoldResult::calculateCombinedRollingFriction;
CalculateCombinedCallback gCalculateCombinedSpinningFrictionCallback = &btManifoldResult::calculateCombinedSpinningFriction;
CalculateCombinedCallback gCalculateCombinedContactDampingCallback = &btManifoldResult::calculateCombinedContactDamping;
CalculateCombinedCallback gCalculateCombinedContactStiffnessCallback = &btManifoldResult::calculateCombinedContactStiffness;
btScalar btManifoldResult::calculateCombinedRollingFriction(const btCollisionObject* body0,const btCollisionObject* body1)
btScalar btManifoldResult::calculateCombinedRollingFriction(const btCollisionObject* body0, const btCollisionObject* body1)
{
btScalar friction = body0->getRollingFriction() * body1->getFriction() + body1->getRollingFriction() * body0->getFriction();
const btScalar MAX_FRICTION = btScalar(10.);
const btScalar MAX_FRICTION = btScalar(10.);
if (friction < -MAX_FRICTION)
friction = -MAX_FRICTION;
if (friction > MAX_FRICTION)
friction = MAX_FRICTION;
return friction;
}
btScalar btManifoldResult::calculateCombinedSpinningFriction(const btCollisionObject* body0,const btCollisionObject* body1)
btScalar btManifoldResult::calculateCombinedSpinningFriction(const btCollisionObject* body0, const btCollisionObject* body1)
{
btScalar friction = body0->getSpinningFriction() * body1->getFriction() + body1->getSpinningFriction() * body0->getFriction();
const btScalar MAX_FRICTION = btScalar(10.);
if (friction < -MAX_FRICTION)
friction = -MAX_FRICTION;
if (friction > MAX_FRICTION)
friction = MAX_FRICTION;
return friction;
btScalar friction = body0->getSpinningFriction() * body1->getFriction() + body1->getSpinningFriction() * body0->getFriction();
const btScalar MAX_FRICTION = btScalar(10.);
if (friction < -MAX_FRICTION)
friction = -MAX_FRICTION;
if (friction > MAX_FRICTION)
friction = MAX_FRICTION;
return friction;
}
///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;
btScalar btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0,const btCollisionObject* body1)
btScalar btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0, const btCollisionObject* body1)
{
btScalar friction = body0->getFriction() * body1->getFriction();
const btScalar MAX_FRICTION = btScalar(10.);
const btScalar MAX_FRICTION = btScalar(10.);
if (friction < -MAX_FRICTION)
friction = -MAX_FRICTION;
if (friction > MAX_FRICTION)
friction = MAX_FRICTION;
return friction;
}
btScalar btManifoldResult::calculateCombinedRestitution(const btCollisionObject* body0,const btCollisionObject* body1)
btScalar btManifoldResult::calculateCombinedRestitution(const btCollisionObject* body0, const btCollisionObject* body1)
{
return body0->getRestitution() * body1->getRestitution();
}
btScalar btManifoldResult::calculateCombinedContactDamping(const btCollisionObject* body0,const btCollisionObject* body1)
btScalar btManifoldResult::calculateCombinedContactDamping(const btCollisionObject* body0, const btCollisionObject* body1)
{
return body0->getContactDamping() + body1->getContactDamping();
return body0->getContactDamping() + body1->getContactDamping();
}
btScalar btManifoldResult::calculateCombinedContactStiffness(const btCollisionObject* body0,const btCollisionObject* body1)
btScalar btManifoldResult::calculateCombinedContactStiffness(const btCollisionObject* body0, const btCollisionObject* body1)
{
btScalar s0 = body0->getContactStiffness();
btScalar s1 = body1->getContactStiffness();
btScalar tmp0 = btScalar(1)/s0;
btScalar tmp1 = btScalar(1)/s1;
btScalar combinedStiffness = btScalar(1) / (tmp0+tmp1);
return combinedStiffness;
btScalar s0 = body0->getContactStiffness();
btScalar s1 = body1->getContactStiffness();
btScalar tmp0 = btScalar(1) / s0;
btScalar tmp1 = btScalar(1) / s1;
btScalar combinedStiffness = btScalar(1) / (tmp0 + tmp1);
return combinedStiffness;
}
btManifoldResult::btManifoldResult(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
:m_manifoldPtr(0),
m_body0Wrap(body0Wrap),
m_body1Wrap(body1Wrap)
btManifoldResult::btManifoldResult(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
: m_manifoldPtr(0),
m_body0Wrap(body0Wrap),
m_body1Wrap(body1Wrap)
#ifdef DEBUG_PART_INDEX
,m_partId0(-1),
m_partId1(-1),
m_index0(-1),
m_index1(-1)
#endif //DEBUG_PART_INDEX
, m_closestPointDistanceThreshold(0)
,
m_partId0(-1),
m_partId1(-1),
m_index0(-1),
m_index1(-1)
#endif //DEBUG_PART_INDEX
,
m_closestPointDistanceThreshold(0)
{
}
void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth)
{
btAssert(m_manifoldPtr);
//order in manifold needs to match
if (depth > m_manifoldPtr->getContactBreakingThreshold())
// if (depth > m_manifoldPtr->getContactProcessingThreshold())
// if (depth > m_manifoldPtr->getContactProcessingThreshold())
return;
bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
@@ -122,81 +118,82 @@ void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const b
btVector3 localA;
btVector3 localB;
if (isSwapped)
{
localA = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointA );
localA = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointA);
localB = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
} else
}
else
{
localA = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointA );
localA = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointA);
localB = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
}
btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth);
btManifoldPoint newPt(localA, localB, normalOnBInWorld, depth);
newPt.m_positionWorldOnA = pointA;
newPt.m_positionWorldOnB = pointInWorld;
int insertIndex = m_manifoldPtr->getCacheEntry(newPt);
newPt.m_combinedFriction = gCalculateCombinedFrictionCallback(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
newPt.m_combinedRestitution = gCalculateCombinedRestitutionCallback(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
newPt.m_combinedRollingFriction = gCalculateCombinedRollingFrictionCallback(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
newPt.m_combinedSpinningFriction = gCalculateCombinedSpinningFrictionCallback(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
if ( (m_body0Wrap->getCollisionObject()->getCollisionFlags()& btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING) ||
(m_body1Wrap->getCollisionObject()->getCollisionFlags()& btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING))
{
newPt.m_combinedContactDamping1 = gCalculateCombinedContactDampingCallback(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
newPt.m_combinedContactStiffness1 = gCalculateCombinedContactStiffnessCallback(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
newPt.m_contactPointFlags |= BT_CONTACT_FLAG_CONTACT_STIFFNESS_DAMPING;
}
newPt.m_combinedFriction = gCalculateCombinedFrictionCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
newPt.m_combinedRestitution = gCalculateCombinedRestitutionCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
newPt.m_combinedRollingFriction = gCalculateCombinedRollingFrictionCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
newPt.m_combinedSpinningFriction = gCalculateCombinedSpinningFrictionCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
if ( (m_body0Wrap->getCollisionObject()->getCollisionFlags()& btCollisionObject::CF_HAS_FRICTION_ANCHOR) ||
(m_body1Wrap->getCollisionObject()->getCollisionFlags()& btCollisionObject::CF_HAS_FRICTION_ANCHOR))
{
newPt.m_contactPointFlags |= BT_CONTACT_FLAG_FRICTION_ANCHOR;
}
if ((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING) ||
(m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING))
{
newPt.m_combinedContactDamping1 = gCalculateCombinedContactDampingCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
newPt.m_combinedContactStiffness1 = gCalculateCombinedContactStiffnessCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
newPt.m_contactPointFlags |= BT_CONTACT_FLAG_CONTACT_STIFFNESS_DAMPING;
}
btPlaneSpace1(newPt.m_normalWorldOnB,newPt.m_lateralFrictionDir1,newPt.m_lateralFrictionDir2);
if ((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_HAS_FRICTION_ANCHOR) ||
(m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_HAS_FRICTION_ANCHOR))
{
newPt.m_contactPointFlags |= BT_CONTACT_FLAG_FRICTION_ANCHOR;
}
//BP mod, store contact triangles.
btPlaneSpace1(newPt.m_normalWorldOnB, newPt.m_lateralFrictionDir1, newPt.m_lateralFrictionDir2);
//BP mod, store contact triangles.
if (isSwapped)
{
newPt.m_partId0 = m_partId1;
newPt.m_partId1 = m_partId0;
newPt.m_index0 = m_index1;
newPt.m_index1 = m_index0;
} else
newPt.m_index0 = m_index1;
newPt.m_index1 = m_index0;
}
else
{
newPt.m_partId0 = m_partId0;
newPt.m_partId1 = m_partId1;
newPt.m_index0 = m_index0;
newPt.m_index1 = m_index1;
newPt.m_index0 = m_index0;
newPt.m_index1 = m_index1;
}
//printf("depth=%f\n",depth);
///@todo, check this for any side effects
if (insertIndex >= 0)
{
//const btManifoldPoint& oldPoint = m_manifoldPtr->getContactPoint(insertIndex);
m_manifoldPtr->replaceContactPoint(newPt,insertIndex);
} else
m_manifoldPtr->replaceContactPoint(newPt, insertIndex);
}
else
{
insertIndex = m_manifoldPtr->addManifoldPoint(newPt);
}
//User can override friction and/or restitution
if (gContactAddedCallback &&
//and if either of the two bodies requires custom material
((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK) ||
(m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK)))
((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK) ||
(m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK)))
{
//experimental feature info, for per-triangle material etc.
const btCollisionObjectWrapper* obj0Wrap = isSwapped? m_body1Wrap : m_body0Wrap;
const btCollisionObjectWrapper* obj1Wrap = isSwapped? m_body0Wrap : m_body1Wrap;
(*gContactAddedCallback)(m_manifoldPtr->getContactPoint(insertIndex),obj0Wrap,newPt.m_partId0,newPt.m_index0,obj1Wrap,newPt.m_partId1,newPt.m_index1);
const btCollisionObjectWrapper* obj0Wrap = isSwapped ? m_body1Wrap : m_body0Wrap;
const btCollisionObjectWrapper* obj1Wrap = isSwapped ? m_body0Wrap : m_body1Wrap;
(*gContactAddedCallback)(m_manifoldPtr->getContactPoint(insertIndex), obj0Wrap, newPt.m_partId0, newPt.m_index0, obj1Wrap, newPt.m_partId1, newPt.m_index1);
}
if (gContactStartedCallback && isNewCollision)
@@ -204,4 +201,3 @@ void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const b
gContactStartedCallback(m_manifoldPtr);
}
}

View File

@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef BT_MANIFOLD_RESULT_H
#define BT_MANIFOLD_RESULT_H
@@ -29,85 +28,81 @@ class btManifoldPoint;
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
typedef bool (*ContactAddedCallback)(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap,int partId0,int index0,const btCollisionObjectWrapper* colObj1Wrap,int partId1,int index1);
extern ContactAddedCallback gContactAddedCallback;
typedef bool (*ContactAddedCallback)(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper* colObj1Wrap, int partId1, int index1);
extern ContactAddedCallback gContactAddedCallback;
//#define DEBUG_PART_INDEX 1
/// These callbacks are used to customize the algorith that combine restitution, friction, damping, Stiffness
typedef btScalar (*CalculateCombinedCallback)(const btCollisionObject* body0,const btCollisionObject* body1);
typedef btScalar (*CalculateCombinedCallback)(const btCollisionObject* body0, const btCollisionObject* body1);
extern CalculateCombinedCallback gCalculateCombinedRestitutionCallback;
extern CalculateCombinedCallback gCalculateCombinedFrictionCallback;
extern CalculateCombinedCallback gCalculateCombinedRollingFrictionCallback;
extern CalculateCombinedCallback gCalculateCombinedSpinningFrictionCallback;
extern CalculateCombinedCallback gCalculateCombinedContactDampingCallback;
extern CalculateCombinedCallback gCalculateCombinedContactStiffnessCallback;
extern CalculateCombinedCallback gCalculateCombinedRestitutionCallback;
extern CalculateCombinedCallback gCalculateCombinedFrictionCallback;
extern CalculateCombinedCallback gCalculateCombinedRollingFrictionCallback;
extern CalculateCombinedCallback gCalculateCombinedSpinningFrictionCallback;
extern CalculateCombinedCallback gCalculateCombinedContactDampingCallback;
extern CalculateCombinedCallback gCalculateCombinedContactStiffnessCallback;
///btManifoldResult is a helper class to manage contact results.
class btManifoldResult : public btDiscreteCollisionDetectorInterface::Result
{
protected:
btPersistentManifold* m_manifoldPtr;
const btCollisionObjectWrapper* m_body0Wrap;
const btCollisionObjectWrapper* m_body1Wrap;
int m_partId0;
int m_partId0;
int m_partId1;
int m_index0;
int m_index1;
public:
public:
btManifoldResult()
:
#ifdef DEBUG_PART_INDEX
m_partId0(-1),
m_partId1(-1),
m_index0(-1),
m_index1(-1)
#endif //DEBUG_PART_INDEX
m_closestPointDistanceThreshold(0)
m_partId0(-1),
m_partId1(-1),
m_index0(-1),
m_index1(-1)
#endif //DEBUG_PART_INDEX
m_closestPointDistanceThreshold(0)
{
}
btManifoldResult(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
btManifoldResult(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap);
virtual ~btManifoldResult() {};
virtual ~btManifoldResult(){};
void setPersistentManifold(btPersistentManifold* manifoldPtr)
void setPersistentManifold(btPersistentManifold* manifoldPtr)
{
m_manifoldPtr = manifoldPtr;
}
const btPersistentManifold* getPersistentManifold() const
const btPersistentManifold* getPersistentManifold() const
{
return m_manifoldPtr;
}
btPersistentManifold* getPersistentManifold()
btPersistentManifold* getPersistentManifold()
{
return m_manifoldPtr;
}
virtual void setShapeIdentifiersA(int partId0,int index0)
virtual void setShapeIdentifiersA(int partId0, int index0)
{
m_partId0=partId0;
m_index0=index0;
m_partId0 = partId0;
m_index0 = index0;
}
virtual void setShapeIdentifiersB( int partId1,int index1)
virtual void setShapeIdentifiersB(int partId1, int index1)
{
m_partId1=partId1;
m_index1=index1;
m_partId1 = partId1;
m_index1 = index1;
}
virtual void addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth);
virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth);
SIMD_FORCE_INLINE void refreshContactPoints()
SIMD_FORCE_INLINE void refreshContactPoints()
{
btAssert(m_manifoldPtr);
if (!m_manifoldPtr->getNumContacts())
@@ -117,10 +112,11 @@ public:
if (isSwapped)
{
m_manifoldPtr->refreshContactPoints(m_body1Wrap->getCollisionObject()->getWorldTransform(),m_body0Wrap->getCollisionObject()->getWorldTransform());
} else
m_manifoldPtr->refreshContactPoints(m_body1Wrap->getCollisionObject()->getWorldTransform(), m_body0Wrap->getCollisionObject()->getWorldTransform());
}
else
{
m_manifoldPtr->refreshContactPoints(m_body0Wrap->getCollisionObject()->getWorldTransform(),m_body1Wrap->getCollisionObject()->getWorldTransform());
m_manifoldPtr->refreshContactPoints(m_body0Wrap->getCollisionObject()->getWorldTransform(), m_body1Wrap->getCollisionObject()->getWorldTransform());
}
}
@@ -153,15 +149,15 @@ public:
return m_body1Wrap->getCollisionObject();
}
btScalar m_closestPointDistanceThreshold;
btScalar m_closestPointDistanceThreshold;
/// in the future we can let the user override the methods to combine restitution and friction
static btScalar calculateCombinedRestitution(const btCollisionObject* body0,const btCollisionObject* body1);
static btScalar calculateCombinedFriction(const btCollisionObject* body0,const btCollisionObject* body1);
static btScalar calculateCombinedRollingFriction(const btCollisionObject* body0,const btCollisionObject* body1);
static btScalar calculateCombinedSpinningFriction(const btCollisionObject* body0,const btCollisionObject* body1);
static btScalar calculateCombinedContactDamping(const btCollisionObject* body0,const btCollisionObject* body1);
static btScalar calculateCombinedContactStiffness(const btCollisionObject* body0,const btCollisionObject* body1);
static btScalar calculateCombinedRestitution(const btCollisionObject* body0, const btCollisionObject* body1);
static btScalar calculateCombinedFriction(const btCollisionObject* body0, const btCollisionObject* body1);
static btScalar calculateCombinedRollingFriction(const btCollisionObject* body0, const btCollisionObject* body1);
static btScalar calculateCombinedSpinningFriction(const btCollisionObject* body0, const btCollisionObject* body1);
static btScalar calculateCombinedContactDamping(const btCollisionObject* body0, const btCollisionObject* body1);
static btScalar calculateCombinedContactStiffness(const btCollisionObject* body0, const btCollisionObject* body1);
};
#endif //BT_MANIFOLD_RESULT_H
#endif //BT_MANIFOLD_RESULT_H

View File

@@ -14,7 +14,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
#include "LinearMath/btScalar.h"
#include "btSimulationIslandManager.h"
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
@@ -25,8 +24,7 @@ subject to the following restrictions:
//#include <stdio.h>
#include "LinearMath/btQuickprof.h"
btSimulationIslandManager::btSimulationIslandManager():
m_splitIslands(true)
btSimulationIslandManager::btSimulationIslandManager() : m_splitIslands(true)
{
}
@@ -34,53 +32,47 @@ btSimulationIslandManager::~btSimulationIslandManager()
{
}
void btSimulationIslandManager::initUnionFind(int n)
{
m_unionFind.reset(n);
m_unionFind.reset(n);
}
void btSimulationIslandManager::findUnions(btDispatcher* /* dispatcher */,btCollisionWorld* colWorld)
void btSimulationIslandManager::findUnions(btDispatcher* /* dispatcher */, btCollisionWorld* colWorld)
{
{
btOverlappingPairCache* pairCachePtr = colWorld->getPairCache();
const int numOverlappingPairs = pairCachePtr->getNumOverlappingPairs();
if (numOverlappingPairs)
{
btBroadphasePair* pairPtr = pairCachePtr->getOverlappingPairArrayPtr();
for (int i=0;i<numOverlappingPairs;i++)
{
const btBroadphasePair& collisionPair = pairPtr[i];
btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject;
btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject;
btBroadphasePair* pairPtr = pairCachePtr->getOverlappingPairArrayPtr();
if (((colObj0) && ((colObj0)->mergesSimulationIslands())) &&
((colObj1) && ((colObj1)->mergesSimulationIslands())))
for (int i = 0; i < numOverlappingPairs; i++)
{
const btBroadphasePair& collisionPair = pairPtr[i];
btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject;
btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject;
m_unionFind.unite((colObj0)->getIslandTag(),
(colObj1)->getIslandTag());
if (((colObj0) && ((colObj0)->mergesSimulationIslands())) &&
((colObj1) && ((colObj1)->mergesSimulationIslands())))
{
m_unionFind.unite((colObj0)->getIslandTag(),
(colObj1)->getIslandTag());
}
}
}
}
}
}
#ifdef STATIC_SIMULATION_ISLAND_OPTIMIZATION
void btSimulationIslandManager::updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher)
void btSimulationIslandManager::updateActivationState(btCollisionWorld* colWorld, btDispatcher* dispatcher)
{
// put the index into m_controllers into m_tag
// put the index into m_controllers into m_tag
int index = 0;
{
int i;
for (i=0;i<colWorld->getCollisionObjectArray().size(); i++)
for (i = 0; i < colWorld->getCollisionObjectArray().size(); i++)
{
btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i];
btCollisionObject* collisionObject = colWorld->getCollisionObjectArray()[i];
//Adding filtering here
if (!collisionObject->isStaticOrKinematicObject())
{
@@ -92,28 +84,29 @@ void btSimulationIslandManager::updateActivationState(btCollisionWorld* colWor
}
// do the union find
initUnionFind( index );
initUnionFind(index);
findUnions(dispatcher,colWorld);
findUnions(dispatcher, colWorld);
}
void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* colWorld)
void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* colWorld)
{
// put the islandId ('find' value) into m_tag
// put the islandId ('find' value) into m_tag
{
int index = 0;
int i;
for (i=0;i<colWorld->getCollisionObjectArray().size();i++)
for (i = 0; i < colWorld->getCollisionObjectArray().size(); i++)
{
btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i];
btCollisionObject* collisionObject = colWorld->getCollisionObjectArray()[i];
if (!collisionObject->isStaticOrKinematicObject())
{
collisionObject->setIslandTag( m_unionFind.find(index) );
collisionObject->setIslandTag(m_unionFind.find(index));
//Set the correct object offset in Collision Object Array
m_unionFind.getElement(index).m_sz = i;
collisionObject->setCompanionId(-1);
index++;
} else
}
else
{
collisionObject->setIslandTag(-1);
collisionObject->setCompanionId(-2);
@@ -122,49 +115,44 @@ void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* c
}
}
#else //STATIC_SIMULATION_ISLAND_OPTIMIZATION
void btSimulationIslandManager::updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher)
#else //STATIC_SIMULATION_ISLAND_OPTIMIZATION
void btSimulationIslandManager::updateActivationState(btCollisionWorld* colWorld, btDispatcher* dispatcher)
{
initUnionFind(int(colWorld->getCollisionObjectArray().size()));
initUnionFind( int (colWorld->getCollisionObjectArray().size()));
// put the index into m_controllers into m_tag
// put the index into m_controllers into m_tag
{
int index = 0;
int i;
for (i=0;i<colWorld->getCollisionObjectArray().size(); i++)
for (i = 0; i < colWorld->getCollisionObjectArray().size(); i++)
{
btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i];
btCollisionObject* collisionObject = colWorld->getCollisionObjectArray()[i];
collisionObject->setIslandTag(index);
collisionObject->setCompanionId(-1);
collisionObject->setHitFraction(btScalar(1.));
index++;
}
}
// do the union find
findUnions(dispatcher,colWorld);
findUnions(dispatcher, colWorld);
}
void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* colWorld)
void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* colWorld)
{
// put the islandId ('find' value) into m_tag
// put the islandId ('find' value) into m_tag
{
int index = 0;
int i;
for (i=0;i<colWorld->getCollisionObjectArray().size();i++)
for (i = 0; i < colWorld->getCollisionObjectArray().size(); i++)
{
btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i];
btCollisionObject* collisionObject = colWorld->getCollisionObjectArray()[i];
if (!collisionObject->isStaticOrKinematicObject())
{
collisionObject->setIslandTag( m_unionFind.find(index) );
collisionObject->setIslandTag(m_unionFind.find(index));
collisionObject->setCompanionId(-1);
} else
}
else
{
collisionObject->setIslandTag(-1);
collisionObject->setCompanionId(-2);
@@ -174,72 +162,59 @@ void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* col
}
}
#endif //STATIC_SIMULATION_ISLAND_OPTIMIZATION
#endif //STATIC_SIMULATION_ISLAND_OPTIMIZATION
inline int getIslandId(const btPersistentManifold* lhs)
inline int getIslandId(const btPersistentManifold* lhs)
{
int islandId;
const btCollisionObject* rcolObj0 = static_cast<const btCollisionObject*>(lhs->getBody0());
const btCollisionObject* rcolObj1 = static_cast<const btCollisionObject*>(lhs->getBody1());
islandId= rcolObj0->getIslandTag()>=0?rcolObj0->getIslandTag():rcolObj1->getIslandTag();
islandId = rcolObj0->getIslandTag() >= 0 ? rcolObj0->getIslandTag() : rcolObj1->getIslandTag();
return islandId;
}
/// function object that routes calls to operator<
class btPersistentManifoldSortPredicate
{
public:
SIMD_FORCE_INLINE bool operator() ( const btPersistentManifold* lhs, const btPersistentManifold* rhs ) const
{
return getIslandId(lhs) < getIslandId(rhs);
}
public:
SIMD_FORCE_INLINE bool operator()(const btPersistentManifold* lhs, const btPersistentManifold* rhs) const
{
return getIslandId(lhs) < getIslandId(rhs);
}
};
class btPersistentManifoldSortPredicateDeterministic
{
public:
SIMD_FORCE_INLINE bool operator() (const btPersistentManifold* lhs, const btPersistentManifold* rhs) const
SIMD_FORCE_INLINE bool operator()(const btPersistentManifold* lhs, const btPersistentManifold* rhs) const
{
return (
(getIslandId(lhs) < getIslandId(rhs))
|| ((getIslandId(lhs) == getIslandId(rhs)) && lhs->getBody0()->getBroadphaseHandle()->m_uniqueId < rhs->getBody0()->getBroadphaseHandle()->m_uniqueId)
||((getIslandId(lhs) == getIslandId(rhs)) && (lhs->getBody0()->getBroadphaseHandle()->m_uniqueId == rhs->getBody0()->getBroadphaseHandle()->m_uniqueId) &&
(lhs->getBody1()->getBroadphaseHandle()->m_uniqueId < rhs->getBody1()->getBroadphaseHandle()->m_uniqueId))
);
(getIslandId(lhs) < getIslandId(rhs)) || ((getIslandId(lhs) == getIslandId(rhs)) && lhs->getBody0()->getBroadphaseHandle()->m_uniqueId < rhs->getBody0()->getBroadphaseHandle()->m_uniqueId) || ((getIslandId(lhs) == getIslandId(rhs)) && (lhs->getBody0()->getBroadphaseHandle()->m_uniqueId == rhs->getBody0()->getBroadphaseHandle()->m_uniqueId) && (lhs->getBody1()->getBroadphaseHandle()->m_uniqueId < rhs->getBody1()->getBroadphaseHandle()->m_uniqueId)));
}
};
void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld)
void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher, btCollisionWorld* collisionWorld)
{
BT_PROFILE("islandUnionFindAndQuickSort");
btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray();
m_islandmanifold.resize(0);
//we are going to sort the unionfind array, and store the element id in the size
//afterwards, we clean unionfind, to make sure no-one uses it anymore
getUnionFind().sortIslands();
int numElem = getUnionFind().getNumElements();
int endIslandIndex=1;
int endIslandIndex = 1;
int startIslandIndex;
//update the sleeping state for bodies, if all are sleeping
for ( startIslandIndex=0;startIslandIndex<numElem;startIslandIndex = endIslandIndex)
for (startIslandIndex = 0; startIslandIndex < numElem; startIslandIndex = endIslandIndex)
{
int islandId = getUnionFind().getElement(startIslandIndex).m_id;
for (endIslandIndex = startIslandIndex+1;(endIslandIndex<numElem) && (getUnionFind().getElement(endIslandIndex).m_id == islandId);endIslandIndex++)
for (endIslandIndex = startIslandIndex + 1; (endIslandIndex < numElem) && (getUnionFind().getElement(endIslandIndex).m_id == islandId); endIslandIndex++)
{
}
@@ -248,69 +223,68 @@ void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisio
bool allSleeping = true;
int idx;
for (idx=startIslandIndex;idx<endIslandIndex;idx++)
for (idx = startIslandIndex; idx < endIslandIndex; idx++)
{
int i = getUnionFind().getElement(idx).m_sz;
btCollisionObject* colObj0 = collisionObjects[i];
if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1))
{
// printf("error in island management\n");
// printf("error in island management\n");
}
btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
if (colObj0->getIslandTag() == islandId)
{
if (colObj0->getActivationState()== ACTIVE_TAG ||
colObj0->getActivationState()== DISABLE_DEACTIVATION)
if (colObj0->getActivationState() == ACTIVE_TAG ||
colObj0->getActivationState() == DISABLE_DEACTIVATION)
{
allSleeping = false;
break;
}
}
}
if (allSleeping)
{
int idx;
for (idx=startIslandIndex;idx<endIslandIndex;idx++)
for (idx = startIslandIndex; idx < endIslandIndex; idx++)
{
int i = getUnionFind().getElement(idx).m_sz;
btCollisionObject* colObj0 = collisionObjects[i];
if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1))
{
// printf("error in island management\n");
// printf("error in island management\n");
}
btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
if (colObj0->getIslandTag() == islandId)
{
colObj0->setActivationState( ISLAND_SLEEPING );
colObj0->setActivationState(ISLAND_SLEEPING);
}
}
} else
}
else
{
int idx;
for (idx=startIslandIndex;idx<endIslandIndex;idx++)
for (idx = startIslandIndex; idx < endIslandIndex; idx++)
{
int i = getUnionFind().getElement(idx).m_sz;
btCollisionObject* colObj0 = collisionObjects[i];
if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1))
{
// printf("error in island management\n");
// printf("error in island management\n");
}
btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
if (colObj0->getIslandTag() == islandId)
{
if ( colObj0->getActivationState() == ISLAND_SLEEPING)
if (colObj0->getActivationState() == ISLAND_SLEEPING)
{
colObj0->setActivationState( WANTS_DEACTIVATION);
colObj0->setActivationState(WANTS_DEACTIVATION);
colObj0->setDeactivationTime(0.f);
}
}
@@ -318,34 +292,30 @@ void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisio
}
}
int i;
int maxNumManifolds = dispatcher->getNumManifolds();
//#define SPLIT_ISLANDS 1
//#ifdef SPLIT_ISLANDS
//#define SPLIT_ISLANDS 1
//#ifdef SPLIT_ISLANDS
//#endif //SPLIT_ISLANDS
//#endif //SPLIT_ISLANDS
for (i=0;i<maxNumManifolds ;i++)
for (i = 0; i < maxNumManifolds; i++)
{
btPersistentManifold* manifold = dispatcher->getManifoldByIndexInternal(i);
if (collisionWorld->getDispatchInfo().m_deterministicOverlappingPairs)
{
btPersistentManifold* manifold = dispatcher->getManifoldByIndexInternal(i);
if (collisionWorld->getDispatchInfo().m_deterministicOverlappingPairs)
{
if (manifold->getNumContacts() == 0)
continue;
}
}
const btCollisionObject* colObj0 = static_cast<const btCollisionObject*>(manifold->getBody0());
const btCollisionObject* colObj1 = static_cast<const btCollisionObject*>(manifold->getBody1());
///@todo: check sleeping conditions!
if (((colObj0) && colObj0->getActivationState() != ISLAND_SLEEPING) ||
const btCollisionObject* colObj0 = static_cast<const btCollisionObject*>(manifold->getBody0());
const btCollisionObject* colObj1 = static_cast<const btCollisionObject*>(manifold->getBody1());
///@todo: check sleeping conditions!
if (((colObj0) && colObj0->getActivationState() != ISLAND_SLEEPING) ||
((colObj1) && colObj1->getActivationState() != ISLAND_SLEEPING))
{
//kinematic objects don't merge islands, but wake up all connected objects
if (colObj0->isKinematicObject() && colObj0->getActivationState() != ISLAND_SLEEPING)
{
@@ -357,36 +327,34 @@ void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisio
if (colObj1->hasContactResponse())
colObj0->activate();
}
if(m_splitIslands)
{
if (m_splitIslands)
{
//filtering for response
if (dispatcher->needsResponse(colObj0,colObj1))
if (dispatcher->needsResponse(colObj0, colObj1))
m_islandmanifold.push_back(manifold);
}
}
}
}
///@todo: this is random access, it can be walked 'cache friendly'!
void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback)
void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher, btCollisionWorld* collisionWorld, IslandCallback* callback)
{
btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray();
buildIslands(dispatcher,collisionWorld);
buildIslands(dispatcher, collisionWorld);
int endIslandIndex=1;
int endIslandIndex = 1;
int startIslandIndex;
int numElem = getUnionFind().getNumElements();
BT_PROFILE("processIslands");
if(!m_splitIslands)
if (!m_splitIslands)
{
btPersistentManifold** manifold = dispatcher->getInternalManifoldPointer();
int maxNumManifolds = dispatcher->getNumManifolds();
callback->processIsland(&collisionObjects[0],collisionObjects.size(),manifold,maxNumManifolds, -1);
callback->processIsland(&collisionObjects[0], collisionObjects.size(), manifold, maxNumManifolds, -1);
}
else
{
@@ -394,7 +362,7 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
// Sort the vector using predicate and std::sort
//std::sort(islandmanifold.begin(), islandmanifold.end(), btPersistentManifoldSortPredicate);
int numManifolds = int (m_islandmanifold.size());
int numManifolds = int(m_islandmanifold.size());
//tried a radix sort, but quicksort/heapsort seems still faster
//@todo rewrite island management
@@ -403,7 +371,8 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
if (collisionWorld->getDispatchInfo().m_deterministicOverlappingPairs)
{
m_islandmanifold.quickSort(btPersistentManifoldSortPredicateDeterministic());
} else
}
else
{
m_islandmanifold.quickSort(btPersistentManifoldSortPredicate());
}
@@ -417,55 +386,49 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
//int islandId;
// printf("Start Islands\n");
// printf("Start Islands\n");
//traverse the simulation islands, and call the solver, unless all objects are sleeping/deactivated
for ( startIslandIndex=0;startIslandIndex<numElem;startIslandIndex = endIslandIndex)
for (startIslandIndex = 0; startIslandIndex < numElem; startIslandIndex = endIslandIndex)
{
int islandId = getUnionFind().getElement(startIslandIndex).m_id;
bool islandSleeping = true;
bool islandSleeping = true;
for (endIslandIndex = startIslandIndex;(endIslandIndex<numElem) && (getUnionFind().getElement(endIslandIndex).m_id == islandId);endIslandIndex++)
{
int i = getUnionFind().getElement(endIslandIndex).m_sz;
btCollisionObject* colObj0 = collisionObjects[i];
m_islandBodies.push_back(colObj0);
if (colObj0->isActive())
islandSleeping = false;
}
for (endIslandIndex = startIslandIndex; (endIslandIndex < numElem) && (getUnionFind().getElement(endIslandIndex).m_id == islandId); endIslandIndex++)
{
int i = getUnionFind().getElement(endIslandIndex).m_sz;
btCollisionObject* colObj0 = collisionObjects[i];
m_islandBodies.push_back(colObj0);
if (colObj0->isActive())
islandSleeping = false;
}
//find the accompanying contact manifold for this islandId
int numIslandManifolds = 0;
btPersistentManifold** startManifold = 0;
if (startManifoldIndex<numManifolds)
if (startManifoldIndex < numManifolds)
{
int curIslandId = getIslandId(m_islandmanifold[startManifoldIndex]);
if (curIslandId == islandId)
{
startManifold = &m_islandmanifold[startManifoldIndex];
for (endManifoldIndex = startManifoldIndex+1;(endManifoldIndex<numManifolds) && (islandId == getIslandId(m_islandmanifold[endManifoldIndex]));endManifoldIndex++)
{
for (endManifoldIndex = startManifoldIndex + 1; (endManifoldIndex < numManifolds) && (islandId == getIslandId(m_islandmanifold[endManifoldIndex])); endManifoldIndex++)
{
}
/// Process the actual simulation, only if not sleeping/deactivated
numIslandManifolds = endManifoldIndex-startManifoldIndex;
numIslandManifolds = endManifoldIndex - startManifoldIndex;
}
}
if (!islandSleeping)
{
callback->processIsland(&m_islandBodies[0],m_islandBodies.size(),startManifold,numIslandManifolds, islandId);
// printf("Island callback of size:%d bodies, %d manifolds\n",islandBodies.size(),numIslandManifolds);
callback->processIsland(&m_islandBodies[0], m_islandBodies.size(), startManifold, numIslandManifolds, islandId);
// printf("Island callback of size:%d bodies, %d manifolds\n",islandBodies.size(),numIslandManifolds);
}
if (numIslandManifolds)
{
startManifoldIndex = endManifoldIndex;
@@ -473,6 +436,5 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
m_islandBodies.resize(0);
}
} // else if(!splitIslands)
} // else if(!splitIslands)
}

View File

@@ -26,45 +26,39 @@ class btCollisionWorld;
class btDispatcher;
class btPersistentManifold;
///SimulationIslandManager creates and handles simulation islands, using btUnionFind
class btSimulationIslandManager
{
btUnionFind m_unionFind;
btAlignedObjectArray<btPersistentManifold*> m_islandmanifold;
btAlignedObjectArray<btCollisionObject* > m_islandBodies;
btAlignedObjectArray<btPersistentManifold*> m_islandmanifold;
btAlignedObjectArray<btCollisionObject*> m_islandBodies;
bool m_splitIslands;
public:
btSimulationIslandManager();
virtual ~btSimulationIslandManager();
void initUnionFind(int n);
void initUnionFind(int n);
btUnionFind& getUnionFind() { return m_unionFind;}
btUnionFind& getUnionFind() { return m_unionFind; }
virtual void updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher);
virtual void storeIslandActivationState(btCollisionWorld* world);
virtual void updateActivationState(btCollisionWorld* colWorld, btDispatcher* dispatcher);
virtual void storeIslandActivationState(btCollisionWorld* world);
void findUnions(btDispatcher* dispatcher, btCollisionWorld* colWorld);
void findUnions(btDispatcher* dispatcher,btCollisionWorld* colWorld);
struct IslandCallback
struct IslandCallback
{
virtual ~IslandCallback() {};
virtual ~IslandCallback(){};
virtual void processIsland(btCollisionObject** bodies,int numBodies,class btPersistentManifold** manifolds,int numManifolds, int islandId) = 0;
virtual void processIsland(btCollisionObject** bodies, int numBodies, class btPersistentManifold** manifolds, int numManifolds, int islandId) = 0;
};
void buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback);
void buildAndProcessIslands(btDispatcher* dispatcher, btCollisionWorld* collisionWorld, IslandCallback* callback);
void buildIslands(btDispatcher* dispatcher,btCollisionWorld* colWorld);
void buildIslands(btDispatcher* dispatcher, btCollisionWorld* colWorld);
bool getSplitIslands()
{
@@ -74,8 +68,6 @@ public:
{
m_splitIslands = doSplitIslands;
}
};
#endif //BT_SIMULATION_ISLAND_MANAGER_H
#endif //BT_SIMULATION_ISLAND_MANAGER_H

View File

@@ -21,23 +21,22 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
//#include <stdio.h>
btSphereBoxCollisionAlgorithm::btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap, bool isSwapped)
: btActivatingCollisionAlgorithm(ci,col0Wrap,col1Wrap),
m_ownManifold(false),
m_manifoldPtr(mf),
m_isSwapped(isSwapped)
btSphereBoxCollisionAlgorithm::btSphereBoxCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* col0Wrap, const btCollisionObjectWrapper* col1Wrap, bool isSwapped)
: btActivatingCollisionAlgorithm(ci, col0Wrap, col1Wrap),
m_ownManifold(false),
m_manifoldPtr(mf),
m_isSwapped(isSwapped)
{
const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped? col1Wrap : col0Wrap;
const btCollisionObjectWrapper* boxObjWrap = m_isSwapped? col0Wrap : col1Wrap;
if (!m_manifoldPtr && m_dispatcher->needsCollision(sphereObjWrap->getCollisionObject(),boxObjWrap->getCollisionObject()))
const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped ? col1Wrap : col0Wrap;
const btCollisionObjectWrapper* boxObjWrap = m_isSwapped ? col0Wrap : col1Wrap;
if (!m_manifoldPtr && m_dispatcher->needsCollision(sphereObjWrap->getCollisionObject(), boxObjWrap->getCollisionObject()))
{
m_manifoldPtr = m_dispatcher->getNewManifold(sphereObjWrap->getCollisionObject(),boxObjWrap->getCollisionObject());
m_manifoldPtr = m_dispatcher->getNewManifold(sphereObjWrap->getCollisionObject(), boxObjWrap->getCollisionObject());
m_ownManifold = true;
}
}
btSphereBoxCollisionAlgorithm::~btSphereBoxCollisionAlgorithm()
{
if (m_ownManifold)
@@ -47,17 +46,15 @@ btSphereBoxCollisionAlgorithm::~btSphereBoxCollisionAlgorithm()
}
}
void btSphereBoxCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
void btSphereBoxCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
(void)dispatchInfo;
(void)resultOut;
if (!m_manifoldPtr)
return;
const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped? body1Wrap : body0Wrap;
const btCollisionObjectWrapper* boxObjWrap = m_isSwapped? body0Wrap : body1Wrap;
const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped ? body1Wrap : body0Wrap;
const btCollisionObjectWrapper* boxObjWrap = m_isSwapped ? body0Wrap : body1Wrap;
btVector3 pOnBox;
@@ -83,10 +80,9 @@ void btSphereBoxCollisionAlgorithm::processCollision (const btCollisionObjectWra
resultOut->refreshContactPoints();
}
}
}
btScalar btSphereBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
btScalar btSphereBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0, btCollisionObject* col1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
(void)resultOut;
(void)dispatchInfo;
@@ -97,27 +93,26 @@ btScalar btSphereBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject*
return btScalar(1.);
}
bool btSphereBoxCollisionAlgorithm::getSphereDistance(const btCollisionObjectWrapper* boxObjWrap, btVector3& pointOnBox, btVector3& normal, btScalar& penetrationDepth, const btVector3& sphereCenter, btScalar fRadius, btScalar maxContactDistance )
bool btSphereBoxCollisionAlgorithm::getSphereDistance(const btCollisionObjectWrapper* boxObjWrap, btVector3& pointOnBox, btVector3& normal, btScalar& penetrationDepth, const btVector3& sphereCenter, btScalar fRadius, btScalar maxContactDistance)
{
const btBoxShape* boxShape= (const btBoxShape*)boxObjWrap->getCollisionShape();
btVector3 const &boxHalfExtent = boxShape->getHalfExtentsWithoutMargin();
const btBoxShape* boxShape = (const btBoxShape*)boxObjWrap->getCollisionShape();
btVector3 const& boxHalfExtent = boxShape->getHalfExtentsWithoutMargin();
btScalar boxMargin = boxShape->getMargin();
penetrationDepth = 1.0f;
// convert the sphere position to the box's local space
btTransform const &m44T = boxObjWrap->getWorldTransform();
btTransform const& m44T = boxObjWrap->getWorldTransform();
btVector3 sphereRelPos = m44T.invXform(sphereCenter);
// Determine the closest point to the sphere center in the box
btVector3 closestPoint = sphereRelPos;
closestPoint.setX( btMin(boxHalfExtent.getX(), closestPoint.getX()) );
closestPoint.setX( btMax(-boxHalfExtent.getX(), closestPoint.getX()) );
closestPoint.setY( btMin(boxHalfExtent.getY(), closestPoint.getY()) );
closestPoint.setY( btMax(-boxHalfExtent.getY(), closestPoint.getY()) );
closestPoint.setZ( btMin(boxHalfExtent.getZ(), closestPoint.getZ()) );
closestPoint.setZ( btMax(-boxHalfExtent.getZ(), closestPoint.getZ()) );
closestPoint.setX(btMin(boxHalfExtent.getX(), closestPoint.getX()));
closestPoint.setX(btMax(-boxHalfExtent.getX(), closestPoint.getX()));
closestPoint.setY(btMin(boxHalfExtent.getY(), closestPoint.getY()));
closestPoint.setY(btMax(-boxHalfExtent.getY(), closestPoint.getY()));
closestPoint.setZ(btMin(boxHalfExtent.getZ(), closestPoint.getZ()));
closestPoint.setZ(btMax(-boxHalfExtent.getZ(), closestPoint.getZ()));
btScalar intersectionDist = fRadius + boxMargin;
btScalar contactDist = intersectionDist + maxContactDistance;
normal = sphereRelPos - closestPoint;
@@ -136,42 +131,42 @@ bool btSphereBoxCollisionAlgorithm::getSphereDistance(const btCollisionObjectWra
{
distance = -getSpherePenetration(boxHalfExtent, sphereRelPos, closestPoint, normal);
}
else //compute the penetration details
else //compute the penetration details
{
distance = normal.length();
normal /= distance;
}
pointOnBox = closestPoint + normal * boxMargin;
// v3PointOnSphere = sphereRelPos - (normal * fRadius);
// v3PointOnSphere = sphereRelPos - (normal * fRadius);
penetrationDepth = distance - intersectionDist;
// transform back in world space
btVector3 tmp = m44T(pointOnBox);
pointOnBox = tmp;
// tmp = m44T(v3PointOnSphere);
// v3PointOnSphere = tmp;
// tmp = m44T(v3PointOnSphere);
// v3PointOnSphere = tmp;
tmp = m44T.getBasis() * normal;
normal = tmp;
return true;
}
btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btVector3 const &boxHalfExtent, btVector3 const &sphereRelPos, btVector3 &closestPoint, btVector3& normal )
btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration(btVector3 const& boxHalfExtent, btVector3 const& sphereRelPos, btVector3& closestPoint, btVector3& normal)
{
//project the center of the sphere on the closest face of the box
btScalar faceDist = boxHalfExtent.getX() - sphereRelPos.getX();
btScalar minDist = faceDist;
closestPoint.setX( boxHalfExtent.getX() );
normal.setValue(btScalar(1.0f), btScalar(0.0f), btScalar(0.0f));
closestPoint.setX(boxHalfExtent.getX());
normal.setValue(btScalar(1.0f), btScalar(0.0f), btScalar(0.0f));
faceDist = boxHalfExtent.getX() + sphereRelPos.getX();
if (faceDist < minDist)
{
minDist = faceDist;
closestPoint = sphereRelPos;
closestPoint.setX( -boxHalfExtent.getX() );
normal.setValue(btScalar(-1.0f), btScalar(0.0f), btScalar(0.0f));
closestPoint.setX(-boxHalfExtent.getX());
normal.setValue(btScalar(-1.0f), btScalar(0.0f), btScalar(0.0f));
}
faceDist = boxHalfExtent.getY() - sphereRelPos.getY();
@@ -179,8 +174,8 @@ btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btVector3 const &b
{
minDist = faceDist;
closestPoint = sphereRelPos;
closestPoint.setY( boxHalfExtent.getY() );
normal.setValue(btScalar(0.0f), btScalar(1.0f), btScalar(0.0f));
closestPoint.setY(boxHalfExtent.getY());
normal.setValue(btScalar(0.0f), btScalar(1.0f), btScalar(0.0f));
}
faceDist = boxHalfExtent.getY() + sphereRelPos.getY();
@@ -188,8 +183,8 @@ btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btVector3 const &b
{
minDist = faceDist;
closestPoint = sphereRelPos;
closestPoint.setY( -boxHalfExtent.getY() );
normal.setValue(btScalar(0.0f), btScalar(-1.0f), btScalar(0.0f));
closestPoint.setY(-boxHalfExtent.getY());
normal.setValue(btScalar(0.0f), btScalar(-1.0f), btScalar(0.0f));
}
faceDist = boxHalfExtent.getZ() - sphereRelPos.getZ();
@@ -197,8 +192,8 @@ btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btVector3 const &b
{
minDist = faceDist;
closestPoint = sphereRelPos;
closestPoint.setZ( boxHalfExtent.getZ() );
normal.setValue(btScalar(0.0f), btScalar(0.0f), btScalar(1.0f));
closestPoint.setZ(boxHalfExtent.getZ());
normal.setValue(btScalar(0.0f), btScalar(0.0f), btScalar(1.0f));
}
faceDist = boxHalfExtent.getZ() + sphereRelPos.getZ();
@@ -206,8 +201,8 @@ btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btVector3 const &b
{
minDist = faceDist;
closestPoint = sphereRelPos;
closestPoint.setZ( -boxHalfExtent.getZ() );
normal.setValue(btScalar(0.0f), btScalar(0.0f), btScalar(-1.0f));
closestPoint.setZ(-boxHalfExtent.getZ());
normal.setValue(btScalar(0.0f), btScalar(0.0f), btScalar(-1.0f));
}
return minDist;

View File

@@ -28,21 +28,20 @@ class btPersistentManifold;
/// Other features are frame-coherency (persistent data) and collision response.
class btSphereBoxCollisionAlgorithm : public btActivatingCollisionAlgorithm
{
bool m_ownManifold;
btPersistentManifold* m_manifoldPtr;
bool m_isSwapped;
public:
bool m_ownManifold;
btPersistentManifold* m_manifoldPtr;
bool m_isSwapped;
btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap, bool isSwapped);
public:
btSphereBoxCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped);
virtual ~btSphereBoxCollisionAlgorithm();
virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
if (m_manifoldPtr && m_ownManifold)
{
@@ -50,26 +49,25 @@ public:
}
}
bool getSphereDistance( const btCollisionObjectWrapper* boxObjWrap, btVector3& v3PointOnBox, btVector3& normal, btScalar& penetrationDepth, const btVector3& v3SphereCenter, btScalar fRadius, btScalar maxContactDistance );
bool getSphereDistance(const btCollisionObjectWrapper* boxObjWrap, btVector3& v3PointOnBox, btVector3& normal, btScalar& penetrationDepth, const btVector3& v3SphereCenter, btScalar fRadius, btScalar maxContactDistance);
btScalar getSpherePenetration( btVector3 const &boxHalfExtent, btVector3 const &sphereRelPos, btVector3 &closestPoint, btVector3& normal );
struct CreateFunc :public btCollisionAlgorithmCreateFunc
btScalar getSpherePenetration(btVector3 const& boxHalfExtent, btVector3 const& sphereRelPos, btVector3& closestPoint, btVector3& normal);
struct CreateFunc : public btCollisionAlgorithmCreateFunc
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereBoxCollisionAlgorithm));
if (!m_swapped)
{
return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,false);
} else
return new (mem) btSphereBoxCollisionAlgorithm(0, ci, body0Wrap, body1Wrap, false);
}
else
{
return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,true);
return new (mem) btSphereBoxCollisionAlgorithm(0, ci, body0Wrap, body1Wrap, true);
}
}
};
};
#endif //BT_SPHERE_BOX_COLLISION_ALGORITHM_H
#endif //BT_SPHERE_BOX_COLLISION_ALGORITHM_H

View File

@@ -20,14 +20,14 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
btSphereSphereCollisionAlgorithm::btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap)
: btActivatingCollisionAlgorithm(ci,col0Wrap,col1Wrap),
m_ownManifold(false),
m_manifoldPtr(mf)
btSphereSphereCollisionAlgorithm::btSphereSphereCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* col0Wrap, const btCollisionObjectWrapper* col1Wrap)
: btActivatingCollisionAlgorithm(ci, col0Wrap, col1Wrap),
m_ownManifold(false),
m_manifoldPtr(mf)
{
if (!m_manifoldPtr)
{
m_manifoldPtr = m_dispatcher->getNewManifold(col0Wrap->getCollisionObject(),col1Wrap->getCollisionObject());
m_manifoldPtr = m_dispatcher->getNewManifold(col0Wrap->getCollisionObject(), col1Wrap->getCollisionObject());
m_ownManifold = true;
}
}
@@ -41,7 +41,7 @@ btSphereSphereCollisionAlgorithm::~btSphereSphereCollisionAlgorithm()
}
}
void btSphereSphereCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
void btSphereSphereCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* col0Wrap, const btCollisionObjectWrapper* col1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
(void)dispatchInfo;
@@ -53,27 +53,27 @@ void btSphereSphereCollisionAlgorithm::processCollision (const btCollisionObject
btSphereShape* sphere0 = (btSphereShape*)col0Wrap->getCollisionShape();
btSphereShape* sphere1 = (btSphereShape*)col1Wrap->getCollisionShape();
btVector3 diff = col0Wrap->getWorldTransform().getOrigin()- col1Wrap->getWorldTransform().getOrigin();
btVector3 diff = col0Wrap->getWorldTransform().getOrigin() - col1Wrap->getWorldTransform().getOrigin();
btScalar len = diff.length();
btScalar radius0 = sphere0->getRadius();
btScalar radius1 = sphere1->getRadius();
#ifdef CLEAR_MANIFOLD
m_manifoldPtr->clearManifold(); //don't do this, it disables warmstarting
m_manifoldPtr->clearManifold(); //don't do this, it disables warmstarting
#endif
///iff distance positive, don't generate a new contact
if ( len > (radius0+radius1+resultOut->m_closestPointDistanceThreshold))
if (len > (radius0 + radius1 + resultOut->m_closestPointDistanceThreshold))
{
#ifndef CLEAR_MANIFOLD
resultOut->refreshContactPoints();
#endif //CLEAR_MANIFOLD
#endif //CLEAR_MANIFOLD
return;
}
///distance (negative means penetration)
btScalar dist = len - (radius0+radius1);
btScalar dist = len - (radius0 + radius1);
btVector3 normalOnSurfaceB(1,0,0);
btVector3 normalOnSurfaceB(1, 0, 0);
if (len > SIMD_EPSILON)
{
normalOnSurfaceB = diff / len;
@@ -82,20 +82,18 @@ void btSphereSphereCollisionAlgorithm::processCollision (const btCollisionObject
///point on A (worldspace)
///btVector3 pos0 = col0->getWorldTransform().getOrigin() - radius0 * normalOnSurfaceB;
///point on B (worldspace)
btVector3 pos1 = col1Wrap->getWorldTransform().getOrigin() + radius1* normalOnSurfaceB;
btVector3 pos1 = col1Wrap->getWorldTransform().getOrigin() + radius1 * normalOnSurfaceB;
/// report a contact. internally this will be kept persistent, and contact reduction is done
resultOut->addContactPoint(normalOnSurfaceB,pos1,dist);
resultOut->addContactPoint(normalOnSurfaceB, pos1, dist);
#ifndef CLEAR_MANIFOLD
resultOut->refreshContactPoints();
#endif //CLEAR_MANIFOLD
#endif //CLEAR_MANIFOLD
}
btScalar btSphereSphereCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
btScalar btSphereSphereCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0, btCollisionObject* col1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
(void)col0;
(void)col1;

View File

@@ -28,39 +28,37 @@ class btPersistentManifold;
/// Also provides the most basic sample for custom/user btCollisionAlgorithm
class btSphereSphereCollisionAlgorithm : public btActivatingCollisionAlgorithm
{
bool m_ownManifold;
btPersistentManifold* m_manifoldPtr;
bool m_ownManifold;
btPersistentManifold* m_manifoldPtr;
public:
btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap);
btSphereSphereCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* col0Wrap, const btCollisionObjectWrapper* col1Wrap);
btSphereSphereCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
: btActivatingCollisionAlgorithm(ci) {}
virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
if (m_manifoldPtr && m_ownManifold)
{
manifoldArray.push_back(m_manifoldPtr);
}
}
virtual ~btSphereSphereCollisionAlgorithm();
struct CreateFunc :public btCollisionAlgorithmCreateFunc
struct CreateFunc : public btCollisionAlgorithmCreateFunc
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap)
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* col0Wrap, const btCollisionObjectWrapper* col1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereSphereCollisionAlgorithm));
return new(mem) btSphereSphereCollisionAlgorithm(0,ci,col0Wrap,col1Wrap);
return new (mem) btSphereSphereCollisionAlgorithm(0, ci, col0Wrap, col1Wrap);
}
};
};
#endif //BT_SPHERE_SPHERE_COLLISION_ALGORITHM_H
#endif //BT_SPHERE_SPHERE_COLLISION_ALGORITHM_H

View File

@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
#include "btSphereTriangleCollisionAlgorithm.h"
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "BulletCollision/CollisionShapes/btSphereShape.h"
@@ -21,15 +20,15 @@ subject to the following restrictions:
#include "SphereTriangleDetector.h"
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
btSphereTriangleCollisionAlgorithm::btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool swapped)
: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
m_ownManifold(false),
m_manifoldPtr(mf),
m_swapped(swapped)
btSphereTriangleCollisionAlgorithm::btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool swapped)
: btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
m_ownManifold(false),
m_manifoldPtr(mf),
m_swapped(swapped)
{
if (!m_manifoldPtr)
{
m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject());
m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(), body1Wrap->getCollisionObject());
m_ownManifold = true;
}
}
@@ -43,36 +42,35 @@ btSphereTriangleCollisionAlgorithm::~btSphereTriangleCollisionAlgorithm()
}
}
void btSphereTriangleCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
void btSphereTriangleCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* col0Wrap, const btCollisionObjectWrapper* col1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
if (!m_manifoldPtr)
return;
const btCollisionObjectWrapper* sphereObjWrap = m_swapped? col1Wrap : col0Wrap;
const btCollisionObjectWrapper* triObjWrap = m_swapped? col0Wrap : col1Wrap;
const btCollisionObjectWrapper* sphereObjWrap = m_swapped ? col1Wrap : col0Wrap;
const btCollisionObjectWrapper* triObjWrap = m_swapped ? col0Wrap : col1Wrap;
btSphereShape* sphere = (btSphereShape*)sphereObjWrap->getCollisionShape();
btTriangleShape* triangle = (btTriangleShape*)triObjWrap->getCollisionShape();
/// report a contact. internally this will be kept persistent, and contact reduction is done
resultOut->setPersistentManifold(m_manifoldPtr);
SphereTriangleDetector detector(sphere,triangle, m_manifoldPtr->getContactBreakingThreshold()+ resultOut->m_closestPointDistanceThreshold);
SphereTriangleDetector detector(sphere, triangle, m_manifoldPtr->getContactBreakingThreshold() + resultOut->m_closestPointDistanceThreshold);
btDiscreteCollisionDetectorInterface::ClosestPointInput input;
input.m_maximumDistanceSquared = btScalar(BT_LARGE_FLOAT);///@todo: tighter bounds
input.m_maximumDistanceSquared = btScalar(BT_LARGE_FLOAT); ///@todo: tighter bounds
input.m_transformA = sphereObjWrap->getWorldTransform();
input.m_transformB = triObjWrap->getWorldTransform();
bool swapResults = m_swapped;
detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw,swapResults);
detector.getClosestPoints(input, *resultOut, dispatchInfo.m_debugDraw, swapResults);
if (m_ownManifold)
resultOut->refreshContactPoints();
}
btScalar btSphereTriangleCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
btScalar btSphereTriangleCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0, btCollisionObject* col1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
(void)resultOut;
(void)dispatchInfo;

View File

@@ -27,43 +27,39 @@ class btPersistentManifold;
/// Also provides the most basic sample for custom/user btCollisionAlgorithm
class btSphereTriangleCollisionAlgorithm : public btActivatingCollisionAlgorithm
{
bool m_ownManifold;
btPersistentManifold* m_manifoldPtr;
bool m_swapped;
bool m_ownManifold;
btPersistentManifold* m_manifoldPtr;
bool m_swapped;
public:
btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool swapped);
btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool swapped);
btSphereTriangleCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
: btActivatingCollisionAlgorithm(ci) {}
virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
if (m_manifoldPtr && m_ownManifold)
{
manifoldArray.push_back(m_manifoldPtr);
}
}
virtual ~btSphereTriangleCollisionAlgorithm();
struct CreateFunc :public btCollisionAlgorithmCreateFunc
struct CreateFunc : public btCollisionAlgorithmCreateFunc
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereTriangleCollisionAlgorithm));
return new(mem) btSphereTriangleCollisionAlgorithm(ci.m_manifold,ci,body0Wrap,body1Wrap,m_swapped);
return new (mem) btSphereTriangleCollisionAlgorithm(ci.m_manifold, ci, body0Wrap, body1Wrap, m_swapped);
}
};
};
#endif //BT_SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
#endif //BT_SPHERE_TRIANGLE_COLLISION_ALGORITHM_H

View File

@@ -15,68 +15,60 @@ subject to the following restrictions:
#include "btUnionFind.h"
btUnionFind::~btUnionFind()
{
Free();
}
btUnionFind::btUnionFind()
{
{
}
void btUnionFind::allocate(int N)
void btUnionFind::allocate(int N)
{
m_elements.resize(N);
}
void btUnionFind::Free()
void btUnionFind::Free()
{
m_elements.clear();
}
void btUnionFind::reset(int N)
void btUnionFind::reset(int N)
{
allocate(N);
for (int i = 0; i < N; i++)
{
m_elements[i].m_id = i; m_elements[i].m_sz = 1;
}
for (int i = 0; i < N; i++)
{
m_elements[i].m_id = i;
m_elements[i].m_sz = 1;
}
}
class btUnionFindElementSortPredicate
{
public:
bool operator() ( const btElement& lhs, const btElement& rhs ) const
{
return lhs.m_id < rhs.m_id;
}
public:
bool operator()(const btElement& lhs, const btElement& rhs) const
{
return lhs.m_id < rhs.m_id;
}
};
///this is a special operation, destroying the content of btUnionFind.
///it sorts the elements, based on island id, in order to make it easy to iterate over islands
void btUnionFind::sortIslands()
void btUnionFind::sortIslands()
{
//first store the original body index, and islandId
int numElements = m_elements.size();
for (int i=0;i<numElements;i++)
for (int i = 0; i < numElements; i++)
{
m_elements[i].m_id = find(i);
#ifndef STATIC_SIMULATION_ISLAND_OPTIMIZATION
m_elements[i].m_sz = i;
#endif //STATIC_SIMULATION_ISLAND_OPTIMIZATION
#endif //STATIC_SIMULATION_ISLAND_OPTIMIZATION
}
// Sort the vector using predicate and std::sort
//std::sort(m_elements.begin(), m_elements.end(), btUnionFindElementSortPredicate);
m_elements.quickSort(btUnionFindElementSortPredicate());
// Sort the vector using predicate and std::sort
//std::sort(m_elements.begin(), m_elements.end(), btUnionFindElementSortPredicate);
m_elements.quickSort(btUnionFindElementSortPredicate());
}

View File

@@ -23,107 +23,101 @@ subject to the following restrictions:
///see for discussion of static island optimizations by Vroonsh here: http://code.google.com/p/bullet/issues/detail?id=406
#define STATIC_SIMULATION_ISLAND_OPTIMIZATION 1
struct btElement
struct btElement
{
int m_id;
int m_sz;
int m_id;
int m_sz;
};
///UnionFind calculates connected subsets
// Implements weighted Quick Union with path compression
// optimization: could use short ints instead of ints (halving memory, would limit the number of rigid bodies to 64k, sounds reasonable)
class btUnionFind
{
private:
btAlignedObjectArray<btElement> m_elements;
{
private:
btAlignedObjectArray<btElement> m_elements;
public:
btUnionFind();
~btUnionFind();
public:
btUnionFind();
~btUnionFind();
//this is a special operation, destroying the content of btUnionFind.
//it sorts the elements, based on island id, in order to make it easy to iterate over islands
void sortIslands();
//this is a special operation, destroying the content of btUnionFind.
//it sorts the elements, based on island id, in order to make it easy to iterate over islands
void sortIslands();
void reset(int N);
void reset(int N);
SIMD_FORCE_INLINE int getNumElements() const
{
return int(m_elements.size());
}
SIMD_FORCE_INLINE bool isRoot(int x) const
{
return (x == m_elements[x].m_id);
}
SIMD_FORCE_INLINE int getNumElements() const
{
return int(m_elements.size());
}
SIMD_FORCE_INLINE bool isRoot(int x) const
{
return (x == m_elements[x].m_id);
}
btElement& getElement(int index)
{
return m_elements[index];
}
const btElement& getElement(int index) const
{
return m_elements[index];
}
void allocate(int N);
void Free();
btElement& getElement(int index)
{
return m_elements[index];
}
const btElement& getElement(int index) const
{
return m_elements[index];
}
void allocate(int N);
void Free();
int find(int p, int q)
{
return (find(p) == find(q));
}
int find(int p, int q)
{
return (find(p) == find(q));
}
void unite(int p, int q)
{
int i = find(p), j = find(q);
if (i == j)
return;
void unite(int p, int q)
{
int i = find(p), j = find(q);
if (i == j)
return;
#ifndef USE_PATH_COMPRESSION
//weighted quick union, this keeps the 'trees' balanced, and keeps performance of unite O( log(n) )
if (m_elements[i].m_sz < m_elements[j].m_sz)
{
m_elements[i].m_id = j; m_elements[j].m_sz += m_elements[i].m_sz;
}
else
{
m_elements[j].m_id = i; m_elements[i].m_sz += m_elements[j].m_sz;
}
#else
m_elements[i].m_id = j; m_elements[j].m_sz += m_elements[i].m_sz;
#endif //USE_PATH_COMPRESSION
//weighted quick union, this keeps the 'trees' balanced, and keeps performance of unite O( log(n) )
if (m_elements[i].m_sz < m_elements[j].m_sz)
{
m_elements[i].m_id = j;
m_elements[j].m_sz += m_elements[i].m_sz;
}
else
{
m_elements[j].m_id = i;
m_elements[i].m_sz += m_elements[j].m_sz;
}
#else
m_elements[i].m_id = j;
m_elements[j].m_sz += m_elements[i].m_sz;
#endif //USE_PATH_COMPRESSION
}
int find(int x)
{
int find(int x)
{
//btAssert(x < m_N);
//btAssert(x >= 0);
while (x != m_elements[x].m_id)
{
//not really a reason not to use path compression, and it flattens the trees/improves find performance dramatically
#ifdef USE_PATH_COMPRESSION
const btElement* elementPtr = &m_elements[m_elements[x].m_id];
m_elements[x].m_id = elementPtr->m_id;
x = elementPtr->m_id;
#else //
x = m_elements[x].m_id;
#endif
//btAssert(x < m_N);
//btAssert(x >= 0);
while (x != m_elements[x].m_id)
{
//not really a reason not to use path compression, and it flattens the trees/improves find performance dramatically
#ifdef USE_PATH_COMPRESSION
const btElement* elementPtr = &m_elements[m_elements[x].m_id];
m_elements[x].m_id = elementPtr->m_id;
x = elementPtr->m_id;
#else//
x = m_elements[x].m_id;
#endif
//btAssert(x < m_N);
//btAssert(x >= 0);
}
return x;
}
return x;
}
};
};
#endif //BT_UNION_FIND_H
#endif //BT_UNION_FIND_H