Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -26,45 +26,39 @@ class btCollisionWorld;
class btDispatcher;
class btPersistentManifold;
///SimulationIslandManager creates and handles simulation islands, using btUnionFind
class btSimulationIslandManager
{
btUnionFind m_unionFind;
btAlignedObjectArray<btPersistentManifold*> m_islandmanifold;
btAlignedObjectArray<btCollisionObject* > m_islandBodies;
btAlignedObjectArray<btPersistentManifold*> m_islandmanifold;
btAlignedObjectArray<btCollisionObject*> m_islandBodies;
bool m_splitIslands;
public:
btSimulationIslandManager();
virtual ~btSimulationIslandManager();
void initUnionFind(int n);
void initUnionFind(int n);
btUnionFind& getUnionFind() { return m_unionFind;}
btUnionFind& getUnionFind() { return m_unionFind; }
virtual void updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher);
virtual void storeIslandActivationState(btCollisionWorld* world);
virtual void updateActivationState(btCollisionWorld* colWorld, btDispatcher* dispatcher);
virtual void storeIslandActivationState(btCollisionWorld* world);
void findUnions(btDispatcher* dispatcher, btCollisionWorld* colWorld);
void findUnions(btDispatcher* dispatcher,btCollisionWorld* colWorld);
struct IslandCallback
struct IslandCallback
{
virtual ~IslandCallback() {};
virtual ~IslandCallback(){};
virtual void processIsland(btCollisionObject** bodies,int numBodies,class btPersistentManifold** manifolds,int numManifolds, int islandId) = 0;
virtual void processIsland(btCollisionObject** bodies, int numBodies, class btPersistentManifold** manifolds, int numManifolds, int islandId) = 0;
};
void buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback);
void buildAndProcessIslands(btDispatcher* dispatcher, btCollisionWorld* collisionWorld, IslandCallback* callback);
void buildIslands(btDispatcher* dispatcher,btCollisionWorld* colWorld);
void buildIslands(btDispatcher* dispatcher, btCollisionWorld* colWorld);
bool getSplitIslands()
{
@@ -74,8 +68,6 @@ public:
{
m_splitIslands = doSplitIslands;
}
};
#endif //BT_SIMULATION_ISLAND_MANAGER_H
#endif //BT_SIMULATION_ISLAND_MANAGER_H