Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
@@ -21,23 +21,22 @@ subject to the following restrictions:
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#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
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//#include <stdio.h>
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btSphereBoxCollisionAlgorithm::btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap, bool isSwapped)
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: btActivatingCollisionAlgorithm(ci,col0Wrap,col1Wrap),
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m_ownManifold(false),
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m_manifoldPtr(mf),
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m_isSwapped(isSwapped)
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btSphereBoxCollisionAlgorithm::btSphereBoxCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* col0Wrap, const btCollisionObjectWrapper* col1Wrap, bool isSwapped)
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: btActivatingCollisionAlgorithm(ci, col0Wrap, col1Wrap),
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m_ownManifold(false),
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m_manifoldPtr(mf),
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m_isSwapped(isSwapped)
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{
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const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped? col1Wrap : col0Wrap;
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const btCollisionObjectWrapper* boxObjWrap = m_isSwapped? col0Wrap : col1Wrap;
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if (!m_manifoldPtr && m_dispatcher->needsCollision(sphereObjWrap->getCollisionObject(),boxObjWrap->getCollisionObject()))
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const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped ? col1Wrap : col0Wrap;
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const btCollisionObjectWrapper* boxObjWrap = m_isSwapped ? col0Wrap : col1Wrap;
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if (!m_manifoldPtr && m_dispatcher->needsCollision(sphereObjWrap->getCollisionObject(), boxObjWrap->getCollisionObject()))
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{
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m_manifoldPtr = m_dispatcher->getNewManifold(sphereObjWrap->getCollisionObject(),boxObjWrap->getCollisionObject());
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m_manifoldPtr = m_dispatcher->getNewManifold(sphereObjWrap->getCollisionObject(), boxObjWrap->getCollisionObject());
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m_ownManifold = true;
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}
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}
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btSphereBoxCollisionAlgorithm::~btSphereBoxCollisionAlgorithm()
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{
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if (m_ownManifold)
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@@ -47,17 +46,15 @@ btSphereBoxCollisionAlgorithm::~btSphereBoxCollisionAlgorithm()
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}
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}
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void btSphereBoxCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
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void btSphereBoxCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
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{
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(void)dispatchInfo;
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(void)resultOut;
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if (!m_manifoldPtr)
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return;
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const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped? body1Wrap : body0Wrap;
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const btCollisionObjectWrapper* boxObjWrap = m_isSwapped? body0Wrap : body1Wrap;
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const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped ? body1Wrap : body0Wrap;
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const btCollisionObjectWrapper* boxObjWrap = m_isSwapped ? body0Wrap : body1Wrap;
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btVector3 pOnBox;
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@@ -83,10 +80,9 @@ void btSphereBoxCollisionAlgorithm::processCollision (const btCollisionObjectWra
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resultOut->refreshContactPoints();
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}
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}
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}
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btScalar btSphereBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
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btScalar btSphereBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0, btCollisionObject* col1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
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{
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(void)resultOut;
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(void)dispatchInfo;
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@@ -97,27 +93,26 @@ btScalar btSphereBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject*
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return btScalar(1.);
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}
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bool btSphereBoxCollisionAlgorithm::getSphereDistance(const btCollisionObjectWrapper* boxObjWrap, btVector3& pointOnBox, btVector3& normal, btScalar& penetrationDepth, const btVector3& sphereCenter, btScalar fRadius, btScalar maxContactDistance )
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bool btSphereBoxCollisionAlgorithm::getSphereDistance(const btCollisionObjectWrapper* boxObjWrap, btVector3& pointOnBox, btVector3& normal, btScalar& penetrationDepth, const btVector3& sphereCenter, btScalar fRadius, btScalar maxContactDistance)
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{
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const btBoxShape* boxShape= (const btBoxShape*)boxObjWrap->getCollisionShape();
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btVector3 const &boxHalfExtent = boxShape->getHalfExtentsWithoutMargin();
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const btBoxShape* boxShape = (const btBoxShape*)boxObjWrap->getCollisionShape();
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btVector3 const& boxHalfExtent = boxShape->getHalfExtentsWithoutMargin();
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btScalar boxMargin = boxShape->getMargin();
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penetrationDepth = 1.0f;
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// convert the sphere position to the box's local space
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btTransform const &m44T = boxObjWrap->getWorldTransform();
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btTransform const& m44T = boxObjWrap->getWorldTransform();
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btVector3 sphereRelPos = m44T.invXform(sphereCenter);
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// Determine the closest point to the sphere center in the box
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btVector3 closestPoint = sphereRelPos;
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closestPoint.setX( btMin(boxHalfExtent.getX(), closestPoint.getX()) );
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closestPoint.setX( btMax(-boxHalfExtent.getX(), closestPoint.getX()) );
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closestPoint.setY( btMin(boxHalfExtent.getY(), closestPoint.getY()) );
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closestPoint.setY( btMax(-boxHalfExtent.getY(), closestPoint.getY()) );
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closestPoint.setZ( btMin(boxHalfExtent.getZ(), closestPoint.getZ()) );
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closestPoint.setZ( btMax(-boxHalfExtent.getZ(), closestPoint.getZ()) );
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closestPoint.setX(btMin(boxHalfExtent.getX(), closestPoint.getX()));
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closestPoint.setX(btMax(-boxHalfExtent.getX(), closestPoint.getX()));
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closestPoint.setY(btMin(boxHalfExtent.getY(), closestPoint.getY()));
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closestPoint.setY(btMax(-boxHalfExtent.getY(), closestPoint.getY()));
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closestPoint.setZ(btMin(boxHalfExtent.getZ(), closestPoint.getZ()));
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closestPoint.setZ(btMax(-boxHalfExtent.getZ(), closestPoint.getZ()));
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btScalar intersectionDist = fRadius + boxMargin;
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btScalar contactDist = intersectionDist + maxContactDistance;
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normal = sphereRelPos - closestPoint;
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@@ -136,42 +131,42 @@ bool btSphereBoxCollisionAlgorithm::getSphereDistance(const btCollisionObjectWra
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{
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distance = -getSpherePenetration(boxHalfExtent, sphereRelPos, closestPoint, normal);
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}
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else //compute the penetration details
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else //compute the penetration details
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{
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distance = normal.length();
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normal /= distance;
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}
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pointOnBox = closestPoint + normal * boxMargin;
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// v3PointOnSphere = sphereRelPos - (normal * fRadius);
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// v3PointOnSphere = sphereRelPos - (normal * fRadius);
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penetrationDepth = distance - intersectionDist;
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// transform back in world space
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btVector3 tmp = m44T(pointOnBox);
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pointOnBox = tmp;
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// tmp = m44T(v3PointOnSphere);
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// v3PointOnSphere = tmp;
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// tmp = m44T(v3PointOnSphere);
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// v3PointOnSphere = tmp;
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tmp = m44T.getBasis() * normal;
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normal = tmp;
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return true;
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}
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btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btVector3 const &boxHalfExtent, btVector3 const &sphereRelPos, btVector3 &closestPoint, btVector3& normal )
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btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration(btVector3 const& boxHalfExtent, btVector3 const& sphereRelPos, btVector3& closestPoint, btVector3& normal)
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{
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//project the center of the sphere on the closest face of the box
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btScalar faceDist = boxHalfExtent.getX() - sphereRelPos.getX();
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btScalar minDist = faceDist;
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closestPoint.setX( boxHalfExtent.getX() );
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normal.setValue(btScalar(1.0f), btScalar(0.0f), btScalar(0.0f));
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closestPoint.setX(boxHalfExtent.getX());
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normal.setValue(btScalar(1.0f), btScalar(0.0f), btScalar(0.0f));
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faceDist = boxHalfExtent.getX() + sphereRelPos.getX();
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if (faceDist < minDist)
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{
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minDist = faceDist;
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closestPoint = sphereRelPos;
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closestPoint.setX( -boxHalfExtent.getX() );
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normal.setValue(btScalar(-1.0f), btScalar(0.0f), btScalar(0.0f));
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closestPoint.setX(-boxHalfExtent.getX());
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normal.setValue(btScalar(-1.0f), btScalar(0.0f), btScalar(0.0f));
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}
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faceDist = boxHalfExtent.getY() - sphereRelPos.getY();
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@@ -179,8 +174,8 @@ btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btVector3 const &b
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{
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minDist = faceDist;
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closestPoint = sphereRelPos;
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closestPoint.setY( boxHalfExtent.getY() );
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normal.setValue(btScalar(0.0f), btScalar(1.0f), btScalar(0.0f));
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closestPoint.setY(boxHalfExtent.getY());
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normal.setValue(btScalar(0.0f), btScalar(1.0f), btScalar(0.0f));
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}
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faceDist = boxHalfExtent.getY() + sphereRelPos.getY();
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@@ -188,8 +183,8 @@ btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btVector3 const &b
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{
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minDist = faceDist;
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closestPoint = sphereRelPos;
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closestPoint.setY( -boxHalfExtent.getY() );
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normal.setValue(btScalar(0.0f), btScalar(-1.0f), btScalar(0.0f));
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closestPoint.setY(-boxHalfExtent.getY());
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normal.setValue(btScalar(0.0f), btScalar(-1.0f), btScalar(0.0f));
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}
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faceDist = boxHalfExtent.getZ() - sphereRelPos.getZ();
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@@ -197,8 +192,8 @@ btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btVector3 const &b
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{
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minDist = faceDist;
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closestPoint = sphereRelPos;
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closestPoint.setZ( boxHalfExtent.getZ() );
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normal.setValue(btScalar(0.0f), btScalar(0.0f), btScalar(1.0f));
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closestPoint.setZ(boxHalfExtent.getZ());
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normal.setValue(btScalar(0.0f), btScalar(0.0f), btScalar(1.0f));
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}
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faceDist = boxHalfExtent.getZ() + sphereRelPos.getZ();
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@@ -206,8 +201,8 @@ btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btVector3 const &b
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{
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minDist = faceDist;
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closestPoint = sphereRelPos;
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closestPoint.setZ( -boxHalfExtent.getZ() );
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normal.setValue(btScalar(0.0f), btScalar(0.0f), btScalar(-1.0f));
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closestPoint.setZ(-boxHalfExtent.getZ());
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normal.setValue(btScalar(0.0f), btScalar(0.0f), btScalar(-1.0f));
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}
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return minDist;
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