Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -20,47 +20,44 @@ subject to the following restrictions:
can be used by probes that are checking whether the
library is actually installed.
*/
extern "C"
extern "C"
{
void btBulletCollisionProbe ();
void btBulletCollisionProbe();
void btBulletCollisionProbe () {}
void btBulletCollisionProbe() {}
}
void btCollisionShape::getBoundingSphere(btVector3& center,btScalar& radius) const
void btCollisionShape::getBoundingSphere(btVector3& center, btScalar& radius) const
{
btTransform tr;
tr.setIdentity();
btVector3 aabbMin,aabbMax;
btVector3 aabbMin, aabbMax;
getAabb(tr,aabbMin,aabbMax);
getAabb(tr, aabbMin, aabbMax);
radius = (aabbMax-aabbMin).length()*btScalar(0.5);
center = (aabbMin+aabbMax)*btScalar(0.5);
radius = (aabbMax - aabbMin).length() * btScalar(0.5);
center = (aabbMin + aabbMax) * btScalar(0.5);
}
btScalar btCollisionShape::getContactBreakingThreshold(btScalar defaultContactThreshold) const
btScalar btCollisionShape::getContactBreakingThreshold(btScalar defaultContactThreshold) const
{
return getAngularMotionDisc() * defaultContactThreshold;
}
btScalar btCollisionShape::getAngularMotionDisc() const
btScalar btCollisionShape::getAngularMotionDisc() const
{
///@todo cache this value, to improve performance
btVector3 center;
btVector3 center;
btScalar disc;
getBoundingSphere(center,disc);
getBoundingSphere(center, disc);
disc += (center).length();
return disc;
}
void btCollisionShape::calculateTemporalAabb(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep, btVector3& temporalAabbMin,btVector3& temporalAabbMax) const
void btCollisionShape::calculateTemporalAabb(const btTransform& curTrans, const btVector3& linvel, const btVector3& angvel, btScalar timeStep, btVector3& temporalAabbMin, btVector3& temporalAabbMax) const
{
//start with static aabb
getAabb(curTrans,temporalAabbMin,temporalAabbMax);
getAabb(curTrans, temporalAabbMin, temporalAabbMax);
btScalar temporalAabbMaxx = temporalAabbMax.getX();
btScalar temporalAabbMaxy = temporalAabbMax.getY();
@@ -70,36 +67,36 @@ void btCollisionShape::calculateTemporalAabb(const btTransform& curTrans,const b
btScalar temporalAabbMinz = temporalAabbMin.getZ();
// add linear motion
btVector3 linMotion = linvel*timeStep;
btVector3 linMotion = linvel * timeStep;
///@todo: simd would have a vector max/min operation, instead of per-element access
if (linMotion.x() > btScalar(0.))
temporalAabbMaxx += linMotion.x();
temporalAabbMaxx += linMotion.x();
else
temporalAabbMinx += linMotion.x();
if (linMotion.y() > btScalar(0.))
temporalAabbMaxy += linMotion.y();
temporalAabbMaxy += linMotion.y();
else
temporalAabbMiny += linMotion.y();
if (linMotion.z() > btScalar(0.))
temporalAabbMaxz += linMotion.z();
temporalAabbMaxz += linMotion.z();
else
temporalAabbMinz += linMotion.z();
//add conservative angular motion
btScalar angularMotion = angvel.length() * getAngularMotionDisc() * timeStep;
btVector3 angularMotion3d(angularMotion,angularMotion,angularMotion);
temporalAabbMin = btVector3(temporalAabbMinx,temporalAabbMiny,temporalAabbMinz);
temporalAabbMax = btVector3(temporalAabbMaxx,temporalAabbMaxy,temporalAabbMaxz);
btVector3 angularMotion3d(angularMotion, angularMotion, angularMotion);
temporalAabbMin = btVector3(temporalAabbMinx, temporalAabbMiny, temporalAabbMinz);
temporalAabbMax = btVector3(temporalAabbMaxx, temporalAabbMaxy, temporalAabbMaxz);
temporalAabbMin -= angularMotion3d;
temporalAabbMax += angularMotion3d;
}
///fills the dataBuffer and returns the struct name (and 0 on failure)
const char* btCollisionShape::serialize(void* dataBuffer, btSerializer* serializer) const
const char* btCollisionShape::serialize(void* dataBuffer, btSerializer* serializer) const
{
btCollisionShapeData* shapeData = (btCollisionShapeData*) dataBuffer;
char* name = (char*) serializer->findNameForPointer(this);
btCollisionShapeData* shapeData = (btCollisionShapeData*)dataBuffer;
char* name = (char*)serializer->findNameForPointer(this);
shapeData->m_name = (char*)serializer->getUniquePointer(name);
if (shapeData->m_name)
{
@@ -113,10 +110,10 @@ const char* btCollisionShape::serialize(void* dataBuffer, btSerializer* serializ
return "btCollisionShapeData";
}
void btCollisionShape::serializeSingleShape(btSerializer* serializer) const
void btCollisionShape::serializeSingleShape(btSerializer* serializer) const
{
int len = calculateSerializeBufferSize();
btChunk* chunk = serializer->allocate(len,1);
btChunk* chunk = serializer->allocate(len, 1);
const char* structType = serialize(chunk->m_oldPtr, serializer);
serializer->finalizeChunk(chunk,structType,BT_SHAPE_CODE,(void*)this);
serializer->finalizeChunk(chunk, structType, BT_SHAPE_CODE, (void*)this);
}