Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -19,39 +19,35 @@ subject to the following restrictions:
#include "btConvexShape.h"
#include "LinearMath/btAabbUtil2.h"
///The btConvexInternalShape is an internal base class, shared by most convex shape implementations.
///The btConvexInternalShape uses a default collision margin set to CONVEX_DISTANCE_MARGIN.
///This collision margin used by Gjk and some other algorithms, see also btCollisionMargin.h
///Note that when creating small shapes (derived from btConvexInternalShape),
///Note that when creating small shapes (derived from btConvexInternalShape),
///you need to make sure to set a smaller collision margin, using the 'setMargin' API
///There is a automatic mechanism 'setSafeMargin' used by btBoxShape and btCylinderShape
ATTRIBUTE_ALIGNED16(class) btConvexInternalShape : public btConvexShape
ATTRIBUTE_ALIGNED16(class)
btConvexInternalShape : public btConvexShape
{
protected:
protected:
//local scaling. collisionMargin is not scaled !
btVector3 m_localScaling;
btVector3 m_localScaling;
btVector3 m_implicitShapeDimensions;
btScalar m_collisionMargin;
btVector3 m_implicitShapeDimensions;
btScalar m_padding;
btScalar m_collisionMargin;
btScalar m_padding;
btConvexInternalShape();
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
virtual ~btConvexInternalShape()
{
}
virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;
virtual btVector3 localGetSupportingVertex(const btVector3& vec) const;
const btVector3& getImplicitShapeDimensions() const
{
@@ -62,110 +58,102 @@ public:
///changing a collision shape while the body is in the world is not recommended,
///it is best to remove the body from the world, then make the change, and re-add it
///alternatively flush the contact points, see documentation for 'cleanProxyFromPairs'
void setImplicitShapeDimensions(const btVector3& dimensions)
void setImplicitShapeDimensions(const btVector3& dimensions)
{
m_implicitShapeDimensions = dimensions;
}
void setSafeMargin(btScalar minDimension, btScalar defaultMarginMultiplier = 0.1f)
void setSafeMargin(btScalar minDimension, btScalar defaultMarginMultiplier = 0.1f)
{
btScalar safeMargin = defaultMarginMultiplier*minDimension;
btScalar safeMargin = defaultMarginMultiplier * minDimension;
if (safeMargin < getMargin())
{
setMargin(safeMargin);
}
}
void setSafeMargin(const btVector3& halfExtents, btScalar defaultMarginMultiplier = 0.1f)
void setSafeMargin(const btVector3& halfExtents, btScalar defaultMarginMultiplier = 0.1f)
{
//see http://code.google.com/p/bullet/issues/detail?id=349
//this margin check could could be added to other collision shapes too,
//or add some assert/warning somewhere
btScalar minDimension=halfExtents[halfExtents.minAxis()];
btScalar minDimension = halfExtents[halfExtents.minAxis()];
setSafeMargin(minDimension, defaultMarginMultiplier);
}
///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
{
getAabbSlow(t,aabbMin,aabbMax);
getAabbSlow(t, aabbMin, aabbMax);
}
virtual void getAabbSlow(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
virtual void setLocalScaling(const btVector3& scaling);
virtual const btVector3& getLocalScaling() const
virtual void setLocalScaling(const btVector3& scaling);
virtual const btVector3& getLocalScaling() const
{
return m_localScaling;
}
const btVector3& getLocalScalingNV() const
const btVector3& getLocalScalingNV() const
{
return m_localScaling;
}
virtual void setMargin(btScalar margin)
virtual void setMargin(btScalar margin)
{
m_collisionMargin = margin;
}
virtual btScalar getMargin() const
virtual btScalar getMargin() const
{
return m_collisionMargin;
}
btScalar getMarginNV() const
btScalar getMarginNV() const
{
return m_collisionMargin;
}
virtual int getNumPreferredPenetrationDirections() const
virtual int getNumPreferredPenetrationDirections() const
{
return 0;
}
virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
{
(void)penetrationVector;
(void)index;
btAssert(0);
}
virtual int calculateSerializeBufferSize() const;
virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
};
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct btConvexInternalShapeData
struct btConvexInternalShapeData
{
btCollisionShapeData m_collisionShapeData;
btCollisionShapeData m_collisionShapeData;
btVector3FloatData m_localScaling;
btVector3FloatData m_localScaling;
btVector3FloatData m_implicitShapeDimensions;
float m_collisionMargin;
btVector3FloatData m_implicitShapeDimensions;
int m_padding;
float m_collisionMargin;
int m_padding;
};
SIMD_FORCE_INLINE int btConvexInternalShape::calculateSerializeBufferSize() const
SIMD_FORCE_INLINE int btConvexInternalShape::calculateSerializeBufferSize() const
{
return sizeof(btConvexInternalShapeData);
}
///fills the dataBuffer and returns the struct name (and 0 on failure)
SIMD_FORCE_INLINE const char* btConvexInternalShape::serialize(void* dataBuffer, btSerializer* serializer) const
SIMD_FORCE_INLINE const char* btConvexInternalShape::serialize(void* dataBuffer, btSerializer* serializer) const
{
btConvexInternalShapeData* shapeData = (btConvexInternalShapeData*) dataBuffer;
btConvexInternalShapeData* shapeData = (btConvexInternalShapeData*)dataBuffer;
btCollisionShape::serialize(&shapeData->m_collisionShapeData, serializer);
m_implicitShapeDimensions.serializeFloat(shapeData->m_implicitShapeDimensions);
@@ -178,50 +166,43 @@ SIMD_FORCE_INLINE const char* btConvexInternalShape::serialize(void* dataBuffer,
return "btConvexInternalShapeData";
}
///btConvexInternalAabbCachingShape adds local aabb caching for convex shapes, to avoid expensive bounding box calculations
class btConvexInternalAabbCachingShape : public btConvexInternalShape
{
btVector3 m_localAabbMin;
btVector3 m_localAabbMax;
bool m_isLocalAabbValid;
btVector3 m_localAabbMin;
btVector3 m_localAabbMax;
bool m_isLocalAabbValid;
protected:
btConvexInternalAabbCachingShape();
void setCachedLocalAabb (const btVector3& aabbMin, const btVector3& aabbMax)
void setCachedLocalAabb(const btVector3& aabbMin, const btVector3& aabbMax)
{
m_isLocalAabbValid = true;
m_localAabbMin = aabbMin;
m_localAabbMax = aabbMax;
}
inline void getCachedLocalAabb (btVector3& aabbMin, btVector3& aabbMax) const
inline void getCachedLocalAabb(btVector3& aabbMin, btVector3& aabbMax) const
{
btAssert(m_isLocalAabbValid);
aabbMin = m_localAabbMin;
aabbMax = m_localAabbMax;
}
inline void getNonvirtualAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax, btScalar margin) const
inline void getNonvirtualAabb(const btTransform& trans, btVector3& aabbMin, btVector3& aabbMax, btScalar margin) const
{
//lazy evaluation of local aabb
btAssert(m_isLocalAabbValid);
btTransformAabb(m_localAabbMin,m_localAabbMax,margin,trans,aabbMin,aabbMax);
btTransformAabb(m_localAabbMin, m_localAabbMax, margin, trans, aabbMin, aabbMax);
}
public:
virtual void setLocalScaling(const btVector3& scaling);
virtual void setLocalScaling(const btVector3& scaling);
virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
void recalcLocalAabb();
virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
void recalcLocalAabb();
};
#endif //BT_CONVEX_INTERNAL_SHAPE_H
#endif //BT_CONVEX_INTERNAL_SHAPE_H