Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -25,81 +25,73 @@ void btConvexPointCloudShape::setLocalScaling(const btVector3& scaling)
}
#ifndef __SPU__
btVector3 btConvexPointCloudShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
btVector3 btConvexPointCloudShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0) const
{
btVector3 supVec(btScalar(0.),btScalar(0.),btScalar(0.));
btVector3 supVec(btScalar(0.), btScalar(0.), btScalar(0.));
btScalar maxDot = btScalar(-BT_LARGE_FLOAT);
btVector3 vec = vec0;
btScalar lenSqr = vec.length2();
if (lenSqr < btScalar(0.0001))
{
vec.setValue(1,0,0);
} else
vec.setValue(1, 0, 0);
}
else
{
btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
btScalar rlen = btScalar(1.) / btSqrt(lenSqr);
vec *= rlen;
}
if( m_numPoints > 0 )
{
// Here we take advantage of dot(a*b, c) = dot( a, b*c) to do less work. Note this transformation is true mathematically, not numerically.
// btVector3 scaled = vec * m_localScaling;
int index = (int) vec.maxDot( &m_unscaledPoints[0], m_numPoints, maxDot); //FIXME: may violate encapsulation of m_unscaledPoints
return getScaledPoint(index);
}
if (m_numPoints > 0)
{
// Here we take advantage of dot(a*b, c) = dot( a, b*c) to do less work. Note this transformation is true mathematically, not numerically.
// btVector3 scaled = vec * m_localScaling;
int index = (int)vec.maxDot(&m_unscaledPoints[0], m_numPoints, maxDot); //FIXME: may violate encapsulation of m_unscaledPoints
return getScaledPoint(index);
}
return supVec;
}
void btConvexPointCloudShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
void btConvexPointCloudShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
{
for( int j = 0; j < numVectors; j++ )
{
const btVector3& vec = vectors[j] * m_localScaling; // dot( a*c, b) = dot(a, b*c)
btScalar maxDot;
int index = (int) vec.maxDot( &m_unscaledPoints[0], m_numPoints, maxDot);
supportVerticesOut[j][3] = btScalar(-BT_LARGE_FLOAT);
if( 0 <= index )
{
//WARNING: don't swap next lines, the w component would get overwritten!
supportVerticesOut[j] = getScaledPoint(index);
supportVerticesOut[j][3] = maxDot;
}
}
for (int j = 0; j < numVectors; j++)
{
const btVector3& vec = vectors[j] * m_localScaling; // dot( a*c, b) = dot(a, b*c)
btScalar maxDot;
int index = (int)vec.maxDot(&m_unscaledPoints[0], m_numPoints, maxDot);
supportVerticesOut[j][3] = btScalar(-BT_LARGE_FLOAT);
if (0 <= index)
{
//WARNING: don't swap next lines, the w component would get overwritten!
supportVerticesOut[j] = getScaledPoint(index);
supportVerticesOut[j][3] = maxDot;
}
}
}
btVector3 btConvexPointCloudShape::localGetSupportingVertex(const btVector3& vec)const
btVector3 btConvexPointCloudShape::localGetSupportingVertex(const btVector3& vec) const
{
btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec);
if ( getMargin()!=btScalar(0.) )
if (getMargin() != btScalar(0.))
{
btVector3 vecnorm = vec;
if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
if (vecnorm.length2() < (SIMD_EPSILON * SIMD_EPSILON))
{
vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
}
vecnorm.setValue(btScalar(-1.), btScalar(-1.), btScalar(-1.));
}
vecnorm.normalize();
supVertex+= getMargin() * vecnorm;
supVertex += getMargin() * vecnorm;
}
return supVertex;
}
#endif
//currently just for debugging (drawing), perhaps future support for algebraic continuous collision detection
//Please note that you can debug-draw btConvexHullShape with the Raytracer Demo
int btConvexPointCloudShape::getNumVertices() const
int btConvexPointCloudShape::getNumVertices() const
{
return m_numPoints;
}
@@ -109,31 +101,29 @@ int btConvexPointCloudShape::getNumEdges() const
return 0;
}
void btConvexPointCloudShape::getEdge(int i,btVector3& pa,btVector3& pb) const
void btConvexPointCloudShape::getEdge(int i, btVector3& pa, btVector3& pb) const
{
btAssert (0);
btAssert(0);
}
void btConvexPointCloudShape::getVertex(int i,btVector3& vtx) const
void btConvexPointCloudShape::getVertex(int i, btVector3& vtx) const
{
vtx = m_unscaledPoints[i]*m_localScaling;
vtx = m_unscaledPoints[i] * m_localScaling;
}
int btConvexPointCloudShape::getNumPlanes() const
int btConvexPointCloudShape::getNumPlanes() const
{
return 0;
}
void btConvexPointCloudShape::getPlane(btVector3& ,btVector3& ,int ) const
void btConvexPointCloudShape::getPlane(btVector3&, btVector3&, int) const
{
btAssert(0);
}
//not yet
bool btConvexPointCloudShape::isInside(const btVector3& ,btScalar ) const
bool btConvexPointCloudShape::isInside(const btVector3&, btScalar) const
{
btAssert(0);
return false;
}