Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
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@@ -23,50 +23,43 @@ subject to the following restrictions:
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#include "LinearMath/btMatrix3x3.h"
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#include "btCollisionMargin.h"
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/// The btEmptyShape is a collision shape without actual collision detection shape, so most users should ignore this class.
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/// It can be replaced by another shape during runtime, but the inertia tensor should be recomputed.
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ATTRIBUTE_ALIGNED16(class) btEmptyShape : public btConcaveShape
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ATTRIBUTE_ALIGNED16(class)
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btEmptyShape : public btConcaveShape
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{
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btEmptyShape();
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virtual ~btEmptyShape();
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///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
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void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
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void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
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virtual void setLocalScaling(const btVector3& scaling)
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virtual void setLocalScaling(const btVector3& scaling)
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{
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m_localScaling = scaling;
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}
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virtual const btVector3& getLocalScaling() const
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virtual const btVector3& getLocalScaling() const
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{
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return m_localScaling;
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}
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virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
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virtual const char* getName()const
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virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
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virtual const char* getName() const
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{
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return "Empty";
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}
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virtual void processAllTriangles(btTriangleCallback* ,const btVector3& ,const btVector3& ) const
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virtual void processAllTriangles(btTriangleCallback*, const btVector3&, const btVector3&) const
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{
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}
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protected:
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btVector3 m_localScaling;
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btVector3 m_localScaling;
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};
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#endif //BT_EMPTY_SHAPE_H
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#endif //BT_EMPTY_SHAPE_H
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