Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -23,50 +23,43 @@ subject to the following restrictions:
#include "LinearMath/btMatrix3x3.h"
#include "btCollisionMargin.h"
/// The btEmptyShape is a collision shape without actual collision detection shape, so most users should ignore this class.
/// It can be replaced by another shape during runtime, but the inertia tensor should be recomputed.
ATTRIBUTE_ALIGNED16(class) btEmptyShape : public btConcaveShape
ATTRIBUTE_ALIGNED16(class)
btEmptyShape : public btConcaveShape
{
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
btEmptyShape();
virtual ~btEmptyShape();
///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
virtual void setLocalScaling(const btVector3& scaling)
virtual void setLocalScaling(const btVector3& scaling)
{
m_localScaling = scaling;
}
virtual const btVector3& getLocalScaling() const
virtual const btVector3& getLocalScaling() const
{
return m_localScaling;
}
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
virtual const char* getName()const
virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
virtual const char* getName() const
{
return "Empty";
}
virtual void processAllTriangles(btTriangleCallback* ,const btVector3& ,const btVector3& ) const
virtual void processAllTriangles(btTriangleCallback*, const btVector3&, const btVector3&) const
{
}
protected:
btVector3 m_localScaling;
btVector3 m_localScaling;
};
#endif //BT_EMPTY_SHAPE_H
#endif //BT_EMPTY_SHAPE_H