Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -68,43 +68,41 @@ subject to the following restrictions:
For usage and testing see the TerrainDemo.
*/
ATTRIBUTE_ALIGNED16(class) btHeightfieldTerrainShape : public btConcaveShape
ATTRIBUTE_ALIGNED16(class)
btHeightfieldTerrainShape : public btConcaveShape
{
protected:
btVector3 m_localAabbMin;
btVector3 m_localAabbMax;
btVector3 m_localOrigin;
btVector3 m_localAabbMin;
btVector3 m_localAabbMax;
btVector3 m_localOrigin;
///terrain data
int m_heightStickWidth;
int m_heightStickWidth;
int m_heightStickLength;
btScalar m_minHeight;
btScalar m_maxHeight;
btScalar m_minHeight;
btScalar m_maxHeight;
btScalar m_width;
btScalar m_length;
btScalar m_heightScale;
union
{
const unsigned char* m_heightfieldDataUnsignedChar;
const short* m_heightfieldDataShort;
const btScalar* m_heightfieldDataFloat;
const void* m_heightfieldDataUnknown;
union {
const unsigned char* m_heightfieldDataUnsignedChar;
const short* m_heightfieldDataShort;
const btScalar* m_heightfieldDataFloat;
const void* m_heightfieldDataUnknown;
};
PHY_ScalarType m_heightDataType;
bool m_flipQuadEdges;
bool m_useDiamondSubdivision;
PHY_ScalarType m_heightDataType;
bool m_flipQuadEdges;
bool m_useDiamondSubdivision;
bool m_useZigzagSubdivision;
int m_upAxis;
btVector3 m_localScaling;
virtual btScalar getRawHeightFieldValue(int x,int y) const;
void quantizeWithClamp(int* out, const btVector3& point,int isMax) const;
void getVertex(int x,int y,btVector3& vertex) const;
int m_upAxis;
btVector3 m_localScaling;
virtual btScalar getRawHeightFieldValue(int x, int y) const;
void quantizeWithClamp(int* out, const btVector3& point, int isMax) const;
void getVertex(int x, int y, btVector3& vertex) const;
/// protected initialization
/**
@@ -112,25 +110,24 @@ protected:
backwards-compatible without a lot of copy/paste.
*/
void initialize(int heightStickWidth, int heightStickLength,
const void* heightfieldData, btScalar heightScale,
btScalar minHeight, btScalar maxHeight, int upAxis,
PHY_ScalarType heightDataType, bool flipQuadEdges);
const void* heightfieldData, btScalar heightScale,
btScalar minHeight, btScalar maxHeight, int upAxis,
PHY_ScalarType heightDataType, bool flipQuadEdges);
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
/// preferred constructor
/**
This constructor supports a range of heightfield
data types, and allows for a non-zero minimum height value.
heightScale is needed for any integer-based heightfield data types.
*/
btHeightfieldTerrainShape(int heightStickWidth,int heightStickLength,
const void* heightfieldData, btScalar heightScale,
btScalar minHeight, btScalar maxHeight,
int upAxis, PHY_ScalarType heightDataType,
bool flipQuadEdges);
btHeightfieldTerrainShape(int heightStickWidth, int heightStickLength,
const void* heightfieldData, btScalar heightScale,
btScalar minHeight, btScalar maxHeight,
int upAxis, PHY_ScalarType heightDataType,
bool flipQuadEdges);
/// legacy constructor
/**
@@ -139,29 +136,27 @@ public:
compatibility reasons, heightScale is calculated as maxHeight / 65535
(and is only used when useFloatData = false).
*/
btHeightfieldTerrainShape(int heightStickWidth,int heightStickLength,const void* heightfieldData, btScalar maxHeight,int upAxis,bool useFloatData,bool flipQuadEdges);
btHeightfieldTerrainShape(int heightStickWidth, int heightStickLength, const void* heightfieldData, btScalar maxHeight, int upAxis, bool useFloatData, bool flipQuadEdges);
virtual ~btHeightfieldTerrainShape();
void setUseDiamondSubdivision(bool useDiamondSubdivision = true) { m_useDiamondSubdivision = useDiamondSubdivision; }
void setUseDiamondSubdivision(bool useDiamondSubdivision=true) { m_useDiamondSubdivision = useDiamondSubdivision;}
///could help compatibility with Ogre heightfields. See https://code.google.com/p/bullet/issues/detail?id=625
void setUseZigzagSubdivision(bool useZigzagSubdivision = true) { m_useZigzagSubdivision = useZigzagSubdivision; }
///could help compatibility with Ogre heightfields. See https://code.google.com/p/bullet/issues/detail?id=625
void setUseZigzagSubdivision(bool useZigzagSubdivision=true) { m_useZigzagSubdivision = useZigzagSubdivision;}
virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
virtual void processAllTriangles(btTriangleCallback * callback, const btVector3& aabbMin, const btVector3& aabbMax) const;
virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
virtual void setLocalScaling(const btVector3& scaling);
virtual void setLocalScaling(const btVector3& scaling);
virtual const btVector3& getLocalScaling() const;
//debugging
virtual const char* getName()const {return "HEIGHTFIELD";}
//debugging
virtual const char* getName() const { return "HEIGHTFIELD"; }
};
#endif //BT_HEIGHTFIELD_TERRAIN_SHAPE_H
#endif //BT_HEIGHTFIELD_TERRAIN_SHAPE_H