Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
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@@ -17,46 +17,43 @@ subject to the following restrictions:
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#define BT_MINKOWSKI_SUM_SHAPE_H
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#include "btConvexInternalShape.h"
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#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
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#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
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/// The btMinkowskiSumShape is only for advanced users. This shape represents implicit based minkowski sum of two convex implicit shapes.
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ATTRIBUTE_ALIGNED16(class) btMinkowskiSumShape : public btConvexInternalShape
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ATTRIBUTE_ALIGNED16(class)
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btMinkowskiSumShape : public btConvexInternalShape
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{
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btTransform m_transA;
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btTransform m_transB;
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const btConvexShape* m_shapeA;
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const btConvexShape* m_shapeB;
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btTransform m_transA;
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btTransform m_transB;
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const btConvexShape* m_shapeA;
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const btConvexShape* m_shapeB;
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btMinkowskiSumShape(const btConvexShape* shapeA, const btConvexShape* shapeB);
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btMinkowskiSumShape(const btConvexShape* shapeA,const btConvexShape* shapeB);
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virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const;
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virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
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virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const;
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virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
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virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
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void setTransformA(const btTransform& transA) { m_transA = transA; }
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void setTransformB(const btTransform& transB) { m_transB = transB; }
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virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
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const btTransform& getTransformA() const { return m_transA; }
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const btTransform& GetTransformB() const { return m_transB; }
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void setTransformA(const btTransform& transA) { m_transA = transA;}
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void setTransformB(const btTransform& transB) { m_transB = transB;}
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virtual btScalar getMargin() const;
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const btTransform& getTransformA()const { return m_transA;}
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const btTransform& GetTransformB()const { return m_transB;}
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const btConvexShape* getShapeA() const { return m_shapeA; }
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const btConvexShape* getShapeB() const { return m_shapeB; }
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virtual btScalar getMargin() const;
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const btConvexShape* getShapeA() const { return m_shapeA;}
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const btConvexShape* getShapeB() const { return m_shapeB;}
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virtual const char* getName()const
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virtual const char* getName() const
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{
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return "MinkowskiSum";
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}
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};
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#endif //BT_MINKOWSKI_SUM_SHAPE_H
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#endif //BT_MINKOWSKI_SUM_SHAPE_H
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