Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -18,78 +18,69 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
///The btScaledBvhTriangleMeshShape allows to instance a scaled version of an existing btBvhTriangleMeshShape.
///Note that each btBvhTriangleMeshShape still can have its own local scaling, independent from this btScaledBvhTriangleMeshShape 'localScaling'
ATTRIBUTE_ALIGNED16(class) btScaledBvhTriangleMeshShape : public btConcaveShape
ATTRIBUTE_ALIGNED16(class)
btScaledBvhTriangleMeshShape : public btConcaveShape
{
btVector3 m_localScaling;
btVector3 m_localScaling;
btBvhTriangleMeshShape* m_bvhTriMeshShape;
btBvhTriangleMeshShape* m_bvhTriMeshShape;
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape* childShape,const btVector3& localScaling);
btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape * childShape, const btVector3& localScaling);
virtual ~btScaledBvhTriangleMeshShape();
virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
virtual void setLocalScaling(const btVector3& scaling);
virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
virtual void setLocalScaling(const btVector3& scaling);
virtual const btVector3& getLocalScaling() const;
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
virtual void processAllTriangles(btTriangleCallback * callback, const btVector3& aabbMin, const btVector3& aabbMax) const;
btBvhTriangleMeshShape* getChildShape()
btBvhTriangleMeshShape* getChildShape()
{
return m_bvhTriMeshShape;
}
const btBvhTriangleMeshShape* getChildShape() const
const btBvhTriangleMeshShape* getChildShape() const
{
return m_bvhTriMeshShape;
}
//debugging
virtual const char* getName()const {return "SCALEDBVHTRIANGLEMESH";}
virtual const char* getName() const { return "SCALEDBVHTRIANGLEMESH"; }
virtual int calculateSerializeBufferSize() const;
virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
};
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct btScaledTriangleMeshShapeData
struct btScaledTriangleMeshShapeData
{
btTriangleMeshShapeData m_trimeshShapeData;
btTriangleMeshShapeData m_trimeshShapeData;
btVector3FloatData m_localScaling;
btVector3FloatData m_localScaling;
};
SIMD_FORCE_INLINE int btScaledBvhTriangleMeshShape::calculateSerializeBufferSize() const
SIMD_FORCE_INLINE int btScaledBvhTriangleMeshShape::calculateSerializeBufferSize() const
{
return sizeof(btScaledTriangleMeshShapeData);
}
///fills the dataBuffer and returns the struct name (and 0 on failure)
SIMD_FORCE_INLINE const char* btScaledBvhTriangleMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const
SIMD_FORCE_INLINE const char* btScaledBvhTriangleMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const
{
btScaledTriangleMeshShapeData* scaledMeshData = (btScaledTriangleMeshShapeData*) dataBuffer;
m_bvhTriMeshShape->serialize(&scaledMeshData->m_trimeshShapeData,serializer);
btScaledTriangleMeshShapeData* scaledMeshData = (btScaledTriangleMeshShapeData*)dataBuffer;
m_bvhTriMeshShape->serialize(&scaledMeshData->m_trimeshShapeData, serializer);
scaledMeshData->m_trimeshShapeData.m_collisionShapeData.m_shapeType = SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE;
m_localScaling.serializeFloat(scaledMeshData->m_localScaling);
return "btScaledTriangleMeshShapeData";
}
#endif //BT_SCALED_BVH_TRIANGLE_MESH_SHAPE_H
#endif //BT_SCALED_BVH_TRIANGLE_MESH_SHAPE_H