Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
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@@ -18,78 +18,69 @@ subject to the following restrictions:
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#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
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///The btScaledBvhTriangleMeshShape allows to instance a scaled version of an existing btBvhTriangleMeshShape.
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///Note that each btBvhTriangleMeshShape still can have its own local scaling, independent from this btScaledBvhTriangleMeshShape 'localScaling'
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ATTRIBUTE_ALIGNED16(class) btScaledBvhTriangleMeshShape : public btConcaveShape
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ATTRIBUTE_ALIGNED16(class)
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btScaledBvhTriangleMeshShape : public btConcaveShape
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{
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btVector3 m_localScaling;
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btVector3 m_localScaling;
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btBvhTriangleMeshShape* m_bvhTriMeshShape;
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btBvhTriangleMeshShape* m_bvhTriMeshShape;
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape* childShape,const btVector3& localScaling);
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btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape * childShape, const btVector3& localScaling);
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virtual ~btScaledBvhTriangleMeshShape();
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virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
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virtual void setLocalScaling(const btVector3& scaling);
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virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
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virtual void setLocalScaling(const btVector3& scaling);
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virtual const btVector3& getLocalScaling() const;
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virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
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virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
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virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
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virtual void processAllTriangles(btTriangleCallback * callback, const btVector3& aabbMin, const btVector3& aabbMax) const;
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btBvhTriangleMeshShape* getChildShape()
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btBvhTriangleMeshShape* getChildShape()
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{
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return m_bvhTriMeshShape;
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}
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const btBvhTriangleMeshShape* getChildShape() const
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const btBvhTriangleMeshShape* getChildShape() const
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{
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return m_bvhTriMeshShape;
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}
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//debugging
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virtual const char* getName()const {return "SCALEDBVHTRIANGLEMESH";}
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virtual const char* getName() const { return "SCALEDBVHTRIANGLEMESH"; }
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virtual int calculateSerializeBufferSize() const;
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virtual int calculateSerializeBufferSize() const;
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///fills the dataBuffer and returns the struct name (and 0 on failure)
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virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
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virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
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};
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///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
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struct btScaledTriangleMeshShapeData
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struct btScaledTriangleMeshShapeData
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{
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btTriangleMeshShapeData m_trimeshShapeData;
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btTriangleMeshShapeData m_trimeshShapeData;
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btVector3FloatData m_localScaling;
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btVector3FloatData m_localScaling;
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};
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SIMD_FORCE_INLINE int btScaledBvhTriangleMeshShape::calculateSerializeBufferSize() const
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SIMD_FORCE_INLINE int btScaledBvhTriangleMeshShape::calculateSerializeBufferSize() const
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{
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return sizeof(btScaledTriangleMeshShapeData);
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}
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///fills the dataBuffer and returns the struct name (and 0 on failure)
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SIMD_FORCE_INLINE const char* btScaledBvhTriangleMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const
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SIMD_FORCE_INLINE const char* btScaledBvhTriangleMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const
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{
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btScaledTriangleMeshShapeData* scaledMeshData = (btScaledTriangleMeshShapeData*) dataBuffer;
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m_bvhTriMeshShape->serialize(&scaledMeshData->m_trimeshShapeData,serializer);
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btScaledTriangleMeshShapeData* scaledMeshData = (btScaledTriangleMeshShapeData*)dataBuffer;
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m_bvhTriMeshShape->serialize(&scaledMeshData->m_trimeshShapeData, serializer);
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scaledMeshData->m_trimeshShapeData.m_collisionShapeData.m_shapeType = SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE;
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m_localScaling.serializeFloat(scaledMeshData->m_localScaling);
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return "btScaledTriangleMeshShapeData";
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}
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#endif //BT_SCALED_BVH_TRIANGLE_MESH_SHAPE_H
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#endif //BT_SCALED_BVH_TRIANGLE_MESH_SHAPE_H
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