Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -20,12 +20,11 @@ subject to the following restrictions:
#include "LinearMath/btAabbUtil2.h"
#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
btTriangleMeshShape::btTriangleMeshShape(btStridingMeshInterface* meshInterface)
: btConcaveShape (), m_meshInterface(meshInterface)
: btConcaveShape(), m_meshInterface(meshInterface)
{
m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;
if(meshInterface->hasPremadeAabb())
if (meshInterface->hasPremadeAabb())
{
meshInterface->getPremadeAabb(&m_localAabbMin, &m_localAabbMax);
}
@@ -35,69 +34,60 @@ btTriangleMeshShape::btTriangleMeshShape(btStridingMeshInterface* meshInterface)
}
}
btTriangleMeshShape::~btTriangleMeshShape()
{
}
void btTriangleMeshShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
void btTriangleMeshShape::getAabb(const btTransform& trans, btVector3& aabbMin, btVector3& aabbMax) const
{
btVector3 localHalfExtents = btScalar(0.5) * (m_localAabbMax - m_localAabbMin);
localHalfExtents += btVector3(getMargin(), getMargin(), getMargin());
btVector3 localCenter = btScalar(0.5) * (m_localAabbMax + m_localAabbMin);
btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin);
localHalfExtents += btVector3(getMargin(),getMargin(),getMargin());
btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin);
btMatrix3x3 abs_b = trans.getBasis().absolute();
btMatrix3x3 abs_b = trans.getBasis().absolute();
btVector3 center = trans(localCenter);
btVector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
btVector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
aabbMin = center - extent;
aabbMax = center + extent;
}
void btTriangleMeshShape::recalcLocalAabb()
void btTriangleMeshShape::recalcLocalAabb()
{
for (int i=0;i<3;i++)
for (int i = 0; i < 3; i++)
{
btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
btVector3 vec(btScalar(0.), btScalar(0.), btScalar(0.));
vec[i] = btScalar(1.);
btVector3 tmp = localGetSupportingVertex(vec);
m_localAabbMax[i] = tmp[i]+m_collisionMargin;
m_localAabbMax[i] = tmp[i] + m_collisionMargin;
vec[i] = btScalar(-1.);
tmp = localGetSupportingVertex(vec);
m_localAabbMin[i] = tmp[i]-m_collisionMargin;
m_localAabbMin[i] = tmp[i] - m_collisionMargin;
}
}
class SupportVertexCallback : public btTriangleCallback
{
btVector3 m_supportVertexLocal;
public:
btTransform m_worldTrans;
public:
btTransform m_worldTrans;
btScalar m_maxDot;
btVector3 m_supportVecLocal;
SupportVertexCallback(const btVector3& supportVecWorld,const btTransform& trans)
: m_supportVertexLocal(btScalar(0.),btScalar(0.),btScalar(0.)), m_worldTrans(trans) ,m_maxDot(btScalar(-BT_LARGE_FLOAT))
SupportVertexCallback(const btVector3& supportVecWorld, const btTransform& trans)
: m_supportVertexLocal(btScalar(0.), btScalar(0.), btScalar(0.)), m_worldTrans(trans), m_maxDot(btScalar(-BT_LARGE_FLOAT))
{
m_supportVecLocal = supportVecWorld * m_worldTrans.getBasis();
}
virtual void processTriangle( btVector3* triangle,int partId, int triangleIndex)
virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
{
(void)partId;
(void)triangleIndex;
for (int i=0;i<3;i++)
for (int i = 0; i < 3; i++)
{
btScalar dot = m_supportVecLocal.dot(triangle[i]);
if (dot > m_maxDot)
@@ -113,14 +103,12 @@ public:
return m_worldTrans(m_supportVertexLocal);
}
btVector3 GetSupportVertexLocal()
btVector3 GetSupportVertexLocal()
{
return m_supportVertexLocal;
}
};
void btTriangleMeshShape::setLocalScaling(const btVector3& scaling)
{
m_meshInterface->setScaling(scaling);
@@ -132,60 +120,46 @@ const btVector3& btTriangleMeshShape::getLocalScaling() const
return m_meshInterface->getScaling();
}
//#define DEBUG_TRIANGLE_MESH
void btTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
void btTriangleMeshShape::processAllTriangles(btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax) const
{
struct FilteredCallback : public btInternalTriangleIndexCallback
struct FilteredCallback : public btInternalTriangleIndexCallback
{
btTriangleCallback* m_callback;
btVector3 m_aabbMin;
btVector3 m_aabbMax;
FilteredCallback(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax)
:m_callback(callback),
m_aabbMin(aabbMin),
m_aabbMax(aabbMax)
FilteredCallback(btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax)
: m_callback(callback),
m_aabbMin(aabbMin),
m_aabbMax(aabbMax)
{
}
virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
{
if (TestTriangleAgainstAabb2(&triangle[0],m_aabbMin,m_aabbMax))
if (TestTriangleAgainstAabb2(&triangle[0], m_aabbMin, m_aabbMax))
{
//check aabb in triangle-space, before doing this
m_callback->processTriangle(triangle,partId,triangleIndex);
m_callback->processTriangle(triangle, partId, triangleIndex);
}
}
};
FilteredCallback filterCallback(callback,aabbMin,aabbMax);
FilteredCallback filterCallback(callback, aabbMin, aabbMax);
m_meshInterface->InternalProcessAllTriangles(&filterCallback,aabbMin,aabbMax);
m_meshInterface->InternalProcessAllTriangles(&filterCallback, aabbMin, aabbMax);
}
void btTriangleMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
void btTriangleMeshShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
{
(void)mass;
//moving concave objects not supported
btAssert(0);
inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
inertia.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
}
btVector3 btTriangleMeshShape::localGetSupportingVertex(const btVector3& vec) const
{
btVector3 supportVertex;
@@ -193,15 +167,13 @@ btVector3 btTriangleMeshShape::localGetSupportingVertex(const btVector3& vec) co
btTransform ident;
ident.setIdentity();
SupportVertexCallback supportCallback(vec,ident);
SupportVertexCallback supportCallback(vec, ident);
btVector3 aabbMax(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
processAllTriangles(&supportCallback, -aabbMax, aabbMax);
btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
processAllTriangles(&supportCallback,-aabbMax,aabbMax);
supportVertex = supportCallback.GetSupportVertexLocal();
return supportVertex;
}