Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
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@@ -19,15 +19,13 @@ subject to the following restrictions:
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#include "btConvexShape.h"
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#include "btBoxShape.h"
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ATTRIBUTE_ALIGNED16(class) btTriangleShape : public btPolyhedralConvexShape
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ATTRIBUTE_ALIGNED16(class)
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btTriangleShape : public btPolyhedralConvexShape
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{
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btVector3 m_vertices1[3];
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btVector3 m_vertices1[3];
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virtual int getNumVertices() const
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{
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@@ -43,7 +41,7 @@ BT_DECLARE_ALIGNED_ALLOCATOR();
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{
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return m_vertices1[index];
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}
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virtual void getVertex(int index,btVector3& vert) const
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virtual void getVertex(int index, btVector3& vert) const
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{
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vert = m_vertices1[index];
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}
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@@ -52,83 +50,79 @@ BT_DECLARE_ALIGNED_ALLOCATOR();
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{
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return 3;
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}
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virtual void getEdge(int i,btVector3& pa,btVector3& pb) const
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virtual void getEdge(int i, btVector3& pa, btVector3& pb) const
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{
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getVertex(i,pa);
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getVertex((i+1)%3,pb);
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getVertex(i, pa);
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getVertex((i + 1) % 3, pb);
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}
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virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax)const
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virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
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{
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// btAssert(0);
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getAabbSlow(t,aabbMin,aabbMax);
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// btAssert(0);
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getAabbSlow(t, aabbMin, aabbMax);
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}
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btVector3 localGetSupportingVertexWithoutMargin(const btVector3& dir)const
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btVector3 localGetSupportingVertexWithoutMargin(const btVector3& dir) const
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{
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btVector3 dots = dir.dot3(m_vertices1[0], m_vertices1[1], m_vertices1[2]);
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return m_vertices1[dots.maxAxis()];
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btVector3 dots = dir.dot3(m_vertices1[0], m_vertices1[1], m_vertices1[2]);
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return m_vertices1[dots.maxAxis()];
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}
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virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
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virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
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{
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for (int i=0;i<numVectors;i++)
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for (int i = 0; i < numVectors; i++)
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{
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const btVector3& dir = vectors[i];
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btVector3 dots = dir.dot3(m_vertices1[0], m_vertices1[1], m_vertices1[2]);
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supportVerticesOut[i] = m_vertices1[dots.maxAxis()];
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btVector3 dots = dir.dot3(m_vertices1[0], m_vertices1[1], m_vertices1[2]);
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supportVerticesOut[i] = m_vertices1[dots.maxAxis()];
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}
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}
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btTriangleShape() : btPolyhedralConvexShape ()
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{
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m_shapeType = TRIANGLE_SHAPE_PROXYTYPE;
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}
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btTriangleShape(const btVector3& p0,const btVector3& p1,const btVector3& p2) : btPolyhedralConvexShape ()
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{
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m_shapeType = TRIANGLE_SHAPE_PROXYTYPE;
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m_vertices1[0] = p0;
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m_vertices1[1] = p1;
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m_vertices1[2] = p2;
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}
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virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i) const
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btTriangleShape() : btPolyhedralConvexShape()
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{
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getPlaneEquation(i,planeNormal,planeSupport);
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m_shapeType = TRIANGLE_SHAPE_PROXYTYPE;
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}
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virtual int getNumPlanes() const
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btTriangleShape(const btVector3& p0, const btVector3& p1, const btVector3& p2) : btPolyhedralConvexShape()
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{
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m_shapeType = TRIANGLE_SHAPE_PROXYTYPE;
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m_vertices1[0] = p0;
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m_vertices1[1] = p1;
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m_vertices1[2] = p2;
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}
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virtual void getPlane(btVector3 & planeNormal, btVector3 & planeSupport, int i) const
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{
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getPlaneEquation(i, planeNormal, planeSupport);
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}
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virtual int getNumPlanes() const
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{
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return 1;
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}
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void calcNormal(btVector3& normal) const
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void calcNormal(btVector3 & normal) const
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{
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normal = (m_vertices1[1]-m_vertices1[0]).cross(m_vertices1[2]-m_vertices1[0]);
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normal = (m_vertices1[1] - m_vertices1[0]).cross(m_vertices1[2] - m_vertices1[0]);
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normal.normalize();
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}
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virtual void getPlaneEquation(int i, btVector3& planeNormal,btVector3& planeSupport) const
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virtual void getPlaneEquation(int i, btVector3& planeNormal, btVector3& planeSupport) const
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{
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(void)i;
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calcNormal(planeNormal);
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planeSupport = m_vertices1[0];
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}
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virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const
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virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const
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{
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(void)mass;
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btAssert(0);
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inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
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inertia.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
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}
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virtual bool isInside(const btVector3& pt,btScalar tolerance) const
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virtual bool isInside(const btVector3& pt, btScalar tolerance) const
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{
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btVector3 normal;
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calcNormal(normal);
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@@ -140,45 +134,42 @@ BT_DECLARE_ALIGNED_ALLOCATOR();
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{
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//inside check on edge-planes
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int i;
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for (i=0;i<3;i++)
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for (i = 0; i < 3; i++)
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{
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btVector3 pa,pb;
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getEdge(i,pa,pb);
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btVector3 edge = pb-pa;
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btVector3 pa, pb;
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getEdge(i, pa, pb);
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btVector3 edge = pb - pa;
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btVector3 edgeNormal = edge.cross(normal);
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edgeNormal.normalize();
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btScalar dist = pt.dot( edgeNormal);
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btScalar dist = pt.dot(edgeNormal);
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btScalar edgeConst = pa.dot(edgeNormal);
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dist -= edgeConst;
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if (dist < -tolerance)
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return false;
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}
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return true;
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}
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return false;
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}
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//debugging
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virtual const char* getName()const
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{
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return "Triangle";
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}
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virtual int getNumPreferredPenetrationDirections() const
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{
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return 2;
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}
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virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
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{
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calcNormal(penetrationVector);
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if (index)
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penetrationVector *= btScalar(-1.);
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}
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//debugging
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virtual const char* getName() const
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{
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return "Triangle";
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}
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virtual int getNumPreferredPenetrationDirections() const
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{
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return 2;
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}
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virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
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{
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calcNormal(penetrationVector);
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if (index)
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penetrationVector *= btScalar(-1.);
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}
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};
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#endif //BT_OBB_TRIANGLE_MINKOWSKI_H
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#endif //BT_OBB_TRIANGLE_MINKOWSKI_H
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