Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
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@@ -13,7 +13,6 @@ subject to the following restrictions:
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
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#define BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
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@@ -27,64 +26,60 @@ subject to the following restrictions:
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/// by taking closestPointInA = closestPointInB + m_distance * m_normalOnSurfaceB
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struct btDiscreteCollisionDetectorInterface
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{
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struct Result
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{
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virtual ~Result(){}
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virtual ~Result() {}
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///setShapeIdentifiersA/B provides experimental support for per-triangle material / custom material combiner
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virtual void setShapeIdentifiersA(int partId0,int index0)=0;
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virtual void setShapeIdentifiersB(int partId1,int index1)=0;
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virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)=0;
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virtual void setShapeIdentifiersA(int partId0, int index0) = 0;
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virtual void setShapeIdentifiersB(int partId1, int index1) = 0;
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virtual void addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth) = 0;
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};
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struct ClosestPointInput
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{
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ClosestPointInput()
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:m_maximumDistanceSquared(btScalar(BT_LARGE_FLOAT))
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: m_maximumDistanceSquared(btScalar(BT_LARGE_FLOAT))
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{
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}
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btTransform m_transformA;
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btTransform m_transformB;
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btScalar m_maximumDistanceSquared;
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btScalar m_maximumDistanceSquared;
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};
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virtual ~btDiscreteCollisionDetectorInterface() {};
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virtual ~btDiscreteCollisionDetectorInterface(){};
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//
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// give either closest points (distance > 0) or penetration (distance)
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// the normal always points from B towards A
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//
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virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false) = 0;
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virtual void getClosestPoints(const ClosestPointInput& input, Result& output, class btIDebugDraw* debugDraw, bool swapResults = false) = 0;
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};
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struct btStorageResult : public btDiscreteCollisionDetectorInterface::Result
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{
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btVector3 m_normalOnSurfaceB;
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btVector3 m_closestPointInB;
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btScalar m_distance; //negative means penetration !
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btVector3 m_normalOnSurfaceB;
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btVector3 m_closestPointInB;
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btScalar m_distance; //negative means penetration !
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protected:
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btStorageResult() : m_distance(btScalar(BT_LARGE_FLOAT))
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{
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}
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public:
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virtual ~btStorageResult() {};
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protected:
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btStorageResult() : m_distance(btScalar(BT_LARGE_FLOAT))
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{
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}
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virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
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public:
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virtual ~btStorageResult(){};
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virtual void addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth)
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{
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if (depth < m_distance)
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{
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if (depth < m_distance)
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{
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m_normalOnSurfaceB = normalOnBInWorld;
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m_closestPointInB = pointInWorld;
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m_distance = depth;
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}
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m_normalOnSurfaceB = normalOnBInWorld;
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m_closestPointInB = pointInWorld;
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m_distance = depth;
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}
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}
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};
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#endif //BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
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#endif //BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
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