Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
#define BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
@@ -27,64 +26,60 @@ subject to the following restrictions:
/// by taking closestPointInA = closestPointInB + m_distance * m_normalOnSurfaceB
struct btDiscreteCollisionDetectorInterface
{
struct Result
{
virtual ~Result(){}
virtual ~Result() {}
///setShapeIdentifiersA/B provides experimental support for per-triangle material / custom material combiner
virtual void setShapeIdentifiersA(int partId0,int index0)=0;
virtual void setShapeIdentifiersB(int partId1,int index1)=0;
virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)=0;
virtual void setShapeIdentifiersA(int partId0, int index0) = 0;
virtual void setShapeIdentifiersB(int partId1, int index1) = 0;
virtual void addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth) = 0;
};
struct ClosestPointInput
{
ClosestPointInput()
:m_maximumDistanceSquared(btScalar(BT_LARGE_FLOAT))
: m_maximumDistanceSquared(btScalar(BT_LARGE_FLOAT))
{
}
btTransform m_transformA;
btTransform m_transformB;
btScalar m_maximumDistanceSquared;
btScalar m_maximumDistanceSquared;
};
virtual ~btDiscreteCollisionDetectorInterface() {};
virtual ~btDiscreteCollisionDetectorInterface(){};
//
// give either closest points (distance > 0) or penetration (distance)
// the normal always points from B towards A
//
virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false) = 0;
virtual void getClosestPoints(const ClosestPointInput& input, Result& output, class btIDebugDraw* debugDraw, bool swapResults = false) = 0;
};
struct btStorageResult : public btDiscreteCollisionDetectorInterface::Result
{
btVector3 m_normalOnSurfaceB;
btVector3 m_closestPointInB;
btScalar m_distance; //negative means penetration !
btVector3 m_normalOnSurfaceB;
btVector3 m_closestPointInB;
btScalar m_distance; //negative means penetration !
protected:
btStorageResult() : m_distance(btScalar(BT_LARGE_FLOAT))
{
}
public:
virtual ~btStorageResult() {};
protected:
btStorageResult() : m_distance(btScalar(BT_LARGE_FLOAT))
{
}
virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
public:
virtual ~btStorageResult(){};
virtual void addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth)
{
if (depth < m_distance)
{
if (depth < m_distance)
{
m_normalOnSurfaceB = normalOnBInWorld;
m_closestPointInB = pointInWorld;
m_distance = depth;
}
m_normalOnSurfaceB = normalOnBInWorld;
m_closestPointInB = pointInWorld;
m_distance = depth;
}
}
};
#endif //BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
#endif //BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H