Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,32 +1,29 @@
#include "btMultiBodyConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "btMultiBodyPoint2Point.h" //for testing (BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST macro)
#include "btMultiBodyPoint2Point.h" //for testing (BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST macro)
btMultiBodyConstraint::btMultiBodyConstraint(btMultiBody* bodyA,btMultiBody* bodyB,int linkA, int linkB, int numRows, bool isUnilateral)
:m_bodyA(bodyA),
m_bodyB(bodyB),
m_linkA(linkA),
m_linkB(linkB),
m_numRows(numRows),
m_jacSizeA(0),
m_jacSizeBoth(0),
m_isUnilateral(isUnilateral),
m_numDofsFinalized(-1),
m_maxAppliedImpulse(100)
btMultiBodyConstraint::btMultiBodyConstraint(btMultiBody* bodyA, btMultiBody* bodyB, int linkA, int linkB, int numRows, bool isUnilateral)
: m_bodyA(bodyA),
m_bodyB(bodyB),
m_linkA(linkA),
m_linkB(linkB),
m_numRows(numRows),
m_jacSizeA(0),
m_jacSizeBoth(0),
m_isUnilateral(isUnilateral),
m_numDofsFinalized(-1),
m_maxAppliedImpulse(100)
{
}
void btMultiBodyConstraint::updateJacobianSizes()
{
if(m_bodyA)
if (m_bodyA)
{
m_jacSizeA = (6 + m_bodyA->getNumDofs());
}
if(m_bodyB)
if (m_bodyB)
{
m_jacSizeBoth = m_jacSizeA + 6 + m_bodyB->getNumDofs();
}
@@ -38,7 +35,7 @@ void btMultiBodyConstraint::allocateJacobiansMultiDof()
{
updateJacobianSizes();
m_posOffset = ((1 + m_jacSizeBoth)*m_numRows);
m_posOffset = ((1 + m_jacSizeBoth) * m_numRows);
m_data.resize((2 + m_jacSizeBoth) * m_numRows);
}
@@ -46,298 +43,307 @@ btMultiBodyConstraint::~btMultiBodyConstraint()
{
}
void btMultiBodyConstraint::applyDeltaVee(btMultiBodyJacobianData& data, btScalar* delta_vee, btScalar impulse, int velocityIndex, int ndof)
void btMultiBodyConstraint::applyDeltaVee(btMultiBodyJacobianData& data, btScalar* delta_vee, btScalar impulse, int velocityIndex, int ndof)
{
for (int i = 0; i < ndof; ++i)
data.m_deltaVelocities[velocityIndex+i] += delta_vee[i] * impulse;
data.m_deltaVelocities[velocityIndex + i] += delta_vee[i] * impulse;
}
btScalar btMultiBodyConstraint::fillMultiBodyConstraint( btMultiBodySolverConstraint& solverConstraint,
btMultiBodyJacobianData& data,
btScalar* jacOrgA, btScalar* jacOrgB,
const btVector3& constraintNormalAng,
const btVector3& constraintNormalLin,
const btVector3& posAworld, const btVector3& posBworld,
btScalar posError,
const btContactSolverInfo& infoGlobal,
btScalar lowerLimit, btScalar upperLimit,
bool angConstraint,
btScalar relaxation,
bool isFriction, btScalar desiredVelocity, btScalar cfmSlip)
btScalar btMultiBodyConstraint::fillMultiBodyConstraint(btMultiBodySolverConstraint& solverConstraint,
btMultiBodyJacobianData& data,
btScalar* jacOrgA, btScalar* jacOrgB,
const btVector3& constraintNormalAng,
const btVector3& constraintNormalLin,
const btVector3& posAworld, const btVector3& posBworld,
btScalar posError,
const btContactSolverInfo& infoGlobal,
btScalar lowerLimit, btScalar upperLimit,
bool angConstraint,
btScalar relaxation,
bool isFriction, btScalar desiredVelocity, btScalar cfmSlip)
{
solverConstraint.m_multiBodyA = m_bodyA;
solverConstraint.m_multiBodyB = m_bodyB;
solverConstraint.m_linkA = m_linkA;
solverConstraint.m_linkB = m_linkB;
btMultiBody* multiBodyA = solverConstraint.m_multiBodyA;
btMultiBody* multiBodyB = solverConstraint.m_multiBodyB;
btSolverBody* bodyA = multiBodyA ? 0 : &data.m_solverBodyPool->at(solverConstraint.m_solverBodyIdA);
btSolverBody* bodyB = multiBodyB ? 0 : &data.m_solverBodyPool->at(solverConstraint.m_solverBodyIdB);
btRigidBody* rb0 = multiBodyA ? 0 : bodyA->m_originalBody;
btRigidBody* rb1 = multiBodyB ? 0 : bodyB->m_originalBody;
btVector3 rel_pos1, rel_pos2; //these two used to be inited to posAworld and posBworld (respectively) but it does not seem necessary
if (bodyA)
rel_pos1 = posAworld - bodyA->getWorldTransform().getOrigin();
if (bodyB)
rel_pos2 = posBworld - bodyB->getWorldTransform().getOrigin();
if (multiBodyA)
{
if (solverConstraint.m_linkA<0)
{
rel_pos1 = posAworld - multiBodyA->getBasePos();
} else
{
rel_pos1 = posAworld - multiBodyA->getLink(solverConstraint.m_linkA).m_cachedWorldTransform.getOrigin();
}
const int ndofA = multiBodyA->getNumDofs() + 6;
solverConstraint.m_deltaVelAindex = multiBodyA->getCompanionId();
if (solverConstraint.m_deltaVelAindex <0)
{
solverConstraint.m_deltaVelAindex = data.m_deltaVelocities.size();
multiBodyA->setCompanionId(solverConstraint.m_deltaVelAindex);
data.m_deltaVelocities.resize(data.m_deltaVelocities.size()+ndofA);
} else
{
btAssert(data.m_deltaVelocities.size() >= solverConstraint.m_deltaVelAindex+ndofA);
}
//determine jacobian of this 1D constraint in terms of multibodyA's degrees of freedom
//resize..
solverConstraint.m_jacAindex = data.m_jacobians.size();
data.m_jacobians.resize(data.m_jacobians.size()+ndofA);
//copy/determine
if(jacOrgA)
{
for (int i=0;i<ndofA;i++)
data.m_jacobians[solverConstraint.m_jacAindex+i] = jacOrgA[i];
}
else
{
btScalar* jac1=&data.m_jacobians[solverConstraint.m_jacAindex];
//multiBodyA->fillContactJacobianMultiDof(solverConstraint.m_linkA, posAworld, constraintNormalLin, jac1, data.scratch_r, data.scratch_v, data.scratch_m);
multiBodyA->fillConstraintJacobianMultiDof(solverConstraint.m_linkA, posAworld, constraintNormalAng, constraintNormalLin, jac1, data.scratch_r, data.scratch_v, data.scratch_m);
}
//determine the velocity response of multibodyA to reaction impulses of this constraint (i.e. A[i,i] for i=1,...n_con: multibody's inverse inertia with respect to this 1D constraint)
//resize..
data.m_deltaVelocitiesUnitImpulse.resize(data.m_deltaVelocitiesUnitImpulse.size()+ndofA); //=> each constraint row has the constrained tree dofs allocated in m_deltaVelocitiesUnitImpulse
btAssert(data.m_jacobians.size() == data.m_deltaVelocitiesUnitImpulse.size());
btScalar* delta = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
//determine..
multiBodyA->calcAccelerationDeltasMultiDof(&data.m_jacobians[solverConstraint.m_jacAindex],delta,data.scratch_r, data.scratch_v);
btVector3 torqueAxis0;
if (angConstraint) {
torqueAxis0 = constraintNormalAng;
}
else {
torqueAxis0 = rel_pos1.cross(constraintNormalLin);
}
solverConstraint.m_relpos1CrossNormal = torqueAxis0;
solverConstraint.m_contactNormal1 = constraintNormalLin;
}
else //if(rb0)
{
btVector3 torqueAxis0;
if (angConstraint) {
torqueAxis0 = constraintNormalAng;
}
else {
torqueAxis0 = rel_pos1.cross(constraintNormalLin);
}
solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getAngularFactor() : btVector3(0,0,0);
solverConstraint.m_relpos1CrossNormal = torqueAxis0;
solverConstraint.m_contactNormal1 = constraintNormalLin;
}
if (multiBodyB)
{
if (solverConstraint.m_linkB<0)
{
rel_pos2 = posBworld - multiBodyB->getBasePos();
} else
{
rel_pos2 = posBworld - multiBodyB->getLink(solverConstraint.m_linkB).m_cachedWorldTransform.getOrigin();
}
const int ndofB = multiBodyB->getNumDofs() + 6;
solverConstraint.m_deltaVelBindex = multiBodyB->getCompanionId();
if (solverConstraint.m_deltaVelBindex <0)
{
solverConstraint.m_deltaVelBindex = data.m_deltaVelocities.size();
multiBodyB->setCompanionId(solverConstraint.m_deltaVelBindex);
data.m_deltaVelocities.resize(data.m_deltaVelocities.size()+ndofB);
}
//determine jacobian of this 1D constraint in terms of multibodyB's degrees of freedom
//resize..
solverConstraint.m_jacBindex = data.m_jacobians.size();
data.m_jacobians.resize(data.m_jacobians.size()+ndofB);
//copy/determine..
if(jacOrgB)
{
for (int i=0;i<ndofB;i++)
data.m_jacobians[solverConstraint.m_jacBindex+i] = jacOrgB[i];
}
else
{
//multiBodyB->fillContactJacobianMultiDof(solverConstraint.m_linkB, posBworld, -constraintNormalLin, &data.m_jacobians[solverConstraint.m_jacBindex], data.scratch_r, data.scratch_v, data.scratch_m);
multiBodyB->fillConstraintJacobianMultiDof(solverConstraint.m_linkB, posBworld, -constraintNormalAng, -constraintNormalLin, &data.m_jacobians[solverConstraint.m_jacBindex], data.scratch_r, data.scratch_v, data.scratch_m);
}
//determine velocity response of multibodyB to reaction impulses of this constraint (i.e. A[i,i] for i=1,...n_con: multibody's inverse inertia with respect to this 1D constraint)
//resize..
data.m_deltaVelocitiesUnitImpulse.resize(data.m_deltaVelocitiesUnitImpulse.size()+ndofB);
btAssert(data.m_jacobians.size() == data.m_deltaVelocitiesUnitImpulse.size());
btScalar* delta = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
//determine..
multiBodyB->calcAccelerationDeltasMultiDof(&data.m_jacobians[solverConstraint.m_jacBindex],delta,data.scratch_r, data.scratch_v);
btVector3 torqueAxis1;
if (angConstraint) {
torqueAxis1 = constraintNormalAng;
}
else {
torqueAxis1 = rel_pos2.cross(constraintNormalLin);
}
solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
solverConstraint.m_contactNormal2 = -constraintNormalLin;
}
else //if(rb1)
{
btVector3 torqueAxis1;
if (angConstraint) {
torqueAxis1 = constraintNormalAng;
}
else {
torqueAxis1 = rel_pos2.cross(constraintNormalLin);
}
solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0);
solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
solverConstraint.m_contactNormal2 = -constraintNormalLin;
}
{
btVector3 vec;
btScalar denom0 = 0.f;
btScalar denom1 = 0.f;
btScalar* jacB = 0;
btScalar* jacA = 0;
btScalar* deltaVelA = 0;
btScalar* deltaVelB = 0;
int ndofA = 0;
//determine the "effective mass" of the constrained multibodyA with respect to this 1D constraint (i.e. 1/A[i,i])
if (multiBodyA)
{
ndofA = multiBodyA->getNumDofs() + 6;
jacA = &data.m_jacobians[solverConstraint.m_jacAindex];
deltaVelA = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
for (int i = 0; i < ndofA; ++i)
{
btScalar j = jacA[i] ;
btScalar l = deltaVelA[i];
denom0 += j*l;
}
}
else if(rb0)
{
vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
if (angConstraint) {
solverConstraint.m_multiBodyA = m_bodyA;
solverConstraint.m_multiBodyB = m_bodyB;
solverConstraint.m_linkA = m_linkA;
solverConstraint.m_linkB = m_linkB;
btMultiBody* multiBodyA = solverConstraint.m_multiBodyA;
btMultiBody* multiBodyB = solverConstraint.m_multiBodyB;
btSolverBody* bodyA = multiBodyA ? 0 : &data.m_solverBodyPool->at(solverConstraint.m_solverBodyIdA);
btSolverBody* bodyB = multiBodyB ? 0 : &data.m_solverBodyPool->at(solverConstraint.m_solverBodyIdB);
btRigidBody* rb0 = multiBodyA ? 0 : bodyA->m_originalBody;
btRigidBody* rb1 = multiBodyB ? 0 : bodyB->m_originalBody;
btVector3 rel_pos1, rel_pos2; //these two used to be inited to posAworld and posBworld (respectively) but it does not seem necessary
if (bodyA)
rel_pos1 = posAworld - bodyA->getWorldTransform().getOrigin();
if (bodyB)
rel_pos2 = posBworld - bodyB->getWorldTransform().getOrigin();
if (multiBodyA)
{
if (solverConstraint.m_linkA < 0)
{
rel_pos1 = posAworld - multiBodyA->getBasePos();
}
else
{
rel_pos1 = posAworld - multiBodyA->getLink(solverConstraint.m_linkA).m_cachedWorldTransform.getOrigin();
}
const int ndofA = multiBodyA->getNumDofs() + 6;
solverConstraint.m_deltaVelAindex = multiBodyA->getCompanionId();
if (solverConstraint.m_deltaVelAindex < 0)
{
solverConstraint.m_deltaVelAindex = data.m_deltaVelocities.size();
multiBodyA->setCompanionId(solverConstraint.m_deltaVelAindex);
data.m_deltaVelocities.resize(data.m_deltaVelocities.size() + ndofA);
}
else
{
btAssert(data.m_deltaVelocities.size() >= solverConstraint.m_deltaVelAindex + ndofA);
}
//determine jacobian of this 1D constraint in terms of multibodyA's degrees of freedom
//resize..
solverConstraint.m_jacAindex = data.m_jacobians.size();
data.m_jacobians.resize(data.m_jacobians.size() + ndofA);
//copy/determine
if (jacOrgA)
{
for (int i = 0; i < ndofA; i++)
data.m_jacobians[solverConstraint.m_jacAindex + i] = jacOrgA[i];
}
else
{
btScalar* jac1 = &data.m_jacobians[solverConstraint.m_jacAindex];
//multiBodyA->fillContactJacobianMultiDof(solverConstraint.m_linkA, posAworld, constraintNormalLin, jac1, data.scratch_r, data.scratch_v, data.scratch_m);
multiBodyA->fillConstraintJacobianMultiDof(solverConstraint.m_linkA, posAworld, constraintNormalAng, constraintNormalLin, jac1, data.scratch_r, data.scratch_v, data.scratch_m);
}
//determine the velocity response of multibodyA to reaction impulses of this constraint (i.e. A[i,i] for i=1,...n_con: multibody's inverse inertia with respect to this 1D constraint)
//resize..
data.m_deltaVelocitiesUnitImpulse.resize(data.m_deltaVelocitiesUnitImpulse.size() + ndofA); //=> each constraint row has the constrained tree dofs allocated in m_deltaVelocitiesUnitImpulse
btAssert(data.m_jacobians.size() == data.m_deltaVelocitiesUnitImpulse.size());
btScalar* delta = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
//determine..
multiBodyA->calcAccelerationDeltasMultiDof(&data.m_jacobians[solverConstraint.m_jacAindex], delta, data.scratch_r, data.scratch_v);
btVector3 torqueAxis0;
if (angConstraint)
{
torqueAxis0 = constraintNormalAng;
}
else
{
torqueAxis0 = rel_pos1.cross(constraintNormalLin);
}
solverConstraint.m_relpos1CrossNormal = torqueAxis0;
solverConstraint.m_contactNormal1 = constraintNormalLin;
}
else //if(rb0)
{
btVector3 torqueAxis0;
if (angConstraint)
{
torqueAxis0 = constraintNormalAng;
}
else
{
torqueAxis0 = rel_pos1.cross(constraintNormalLin);
}
solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld() * torqueAxis0 * rb0->getAngularFactor() : btVector3(0, 0, 0);
solverConstraint.m_relpos1CrossNormal = torqueAxis0;
solverConstraint.m_contactNormal1 = constraintNormalLin;
}
if (multiBodyB)
{
if (solverConstraint.m_linkB < 0)
{
rel_pos2 = posBworld - multiBodyB->getBasePos();
}
else
{
rel_pos2 = posBworld - multiBodyB->getLink(solverConstraint.m_linkB).m_cachedWorldTransform.getOrigin();
}
const int ndofB = multiBodyB->getNumDofs() + 6;
solverConstraint.m_deltaVelBindex = multiBodyB->getCompanionId();
if (solverConstraint.m_deltaVelBindex < 0)
{
solverConstraint.m_deltaVelBindex = data.m_deltaVelocities.size();
multiBodyB->setCompanionId(solverConstraint.m_deltaVelBindex);
data.m_deltaVelocities.resize(data.m_deltaVelocities.size() + ndofB);
}
//determine jacobian of this 1D constraint in terms of multibodyB's degrees of freedom
//resize..
solverConstraint.m_jacBindex = data.m_jacobians.size();
data.m_jacobians.resize(data.m_jacobians.size() + ndofB);
//copy/determine..
if (jacOrgB)
{
for (int i = 0; i < ndofB; i++)
data.m_jacobians[solverConstraint.m_jacBindex + i] = jacOrgB[i];
}
else
{
//multiBodyB->fillContactJacobianMultiDof(solverConstraint.m_linkB, posBworld, -constraintNormalLin, &data.m_jacobians[solverConstraint.m_jacBindex], data.scratch_r, data.scratch_v, data.scratch_m);
multiBodyB->fillConstraintJacobianMultiDof(solverConstraint.m_linkB, posBworld, -constraintNormalAng, -constraintNormalLin, &data.m_jacobians[solverConstraint.m_jacBindex], data.scratch_r, data.scratch_v, data.scratch_m);
}
//determine velocity response of multibodyB to reaction impulses of this constraint (i.e. A[i,i] for i=1,...n_con: multibody's inverse inertia with respect to this 1D constraint)
//resize..
data.m_deltaVelocitiesUnitImpulse.resize(data.m_deltaVelocitiesUnitImpulse.size() + ndofB);
btAssert(data.m_jacobians.size() == data.m_deltaVelocitiesUnitImpulse.size());
btScalar* delta = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
//determine..
multiBodyB->calcAccelerationDeltasMultiDof(&data.m_jacobians[solverConstraint.m_jacBindex], delta, data.scratch_r, data.scratch_v);
btVector3 torqueAxis1;
if (angConstraint)
{
torqueAxis1 = constraintNormalAng;
}
else
{
torqueAxis1 = rel_pos2.cross(constraintNormalLin);
}
solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
solverConstraint.m_contactNormal2 = -constraintNormalLin;
}
else //if(rb1)
{
btVector3 torqueAxis1;
if (angConstraint)
{
torqueAxis1 = constraintNormalAng;
}
else
{
torqueAxis1 = rel_pos2.cross(constraintNormalLin);
}
solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld() * -torqueAxis1 * rb1->getAngularFactor() : btVector3(0, 0, 0);
solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
solverConstraint.m_contactNormal2 = -constraintNormalLin;
}
{
btVector3 vec;
btScalar denom0 = 0.f;
btScalar denom1 = 0.f;
btScalar* jacB = 0;
btScalar* jacA = 0;
btScalar* deltaVelA = 0;
btScalar* deltaVelB = 0;
int ndofA = 0;
//determine the "effective mass" of the constrained multibodyA with respect to this 1D constraint (i.e. 1/A[i,i])
if (multiBodyA)
{
ndofA = multiBodyA->getNumDofs() + 6;
jacA = &data.m_jacobians[solverConstraint.m_jacAindex];
deltaVelA = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
for (int i = 0; i < ndofA; ++i)
{
btScalar j = jacA[i];
btScalar l = deltaVelA[i];
denom0 += j * l;
}
}
else if (rb0)
{
vec = (solverConstraint.m_angularComponentA).cross(rel_pos1);
if (angConstraint)
{
denom0 = constraintNormalAng.dot(solverConstraint.m_angularComponentA);
}
else {
denom0 = rb0->getInvMass() + constraintNormalLin.dot(vec);
}
}
//
if (multiBodyB)
{
const int ndofB = multiBodyB->getNumDofs() + 6;
jacB = &data.m_jacobians[solverConstraint.m_jacBindex];
deltaVelB = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
for (int i = 0; i < ndofB; ++i)
{
btScalar j = jacB[i] ;
btScalar l = deltaVelB[i];
denom1 += j*l;
}
}
else if(rb1)
{
vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
if (angConstraint) {
}
else
{
denom0 = rb0->getInvMass() + constraintNormalLin.dot(vec);
}
}
//
if (multiBodyB)
{
const int ndofB = multiBodyB->getNumDofs() + 6;
jacB = &data.m_jacobians[solverConstraint.m_jacBindex];
deltaVelB = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
for (int i = 0; i < ndofB; ++i)
{
btScalar j = jacB[i];
btScalar l = deltaVelB[i];
denom1 += j * l;
}
}
else if (rb1)
{
vec = (-solverConstraint.m_angularComponentB).cross(rel_pos2);
if (angConstraint)
{
denom1 = constraintNormalAng.dot(-solverConstraint.m_angularComponentB);
}
else {
denom1 = rb1->getInvMass() + constraintNormalLin.dot(vec);
}
}
//
btScalar d = denom0+denom1;
if (d>SIMD_EPSILON)
{
solverConstraint.m_jacDiagABInv = relaxation/(d);
}
else
{
//disable the constraint row to handle singularity/redundant constraint
solverConstraint.m_jacDiagABInv = 0.f;
}
}
//compute rhs and remaining solverConstraint fields
btScalar penetration = isFriction? 0 : posError;
btScalar rel_vel = 0.f;
int ndofA = 0;
int ndofB = 0;
{
btVector3 vel1,vel2;
if (multiBodyA)
{
ndofA = multiBodyA->getNumDofs() + 6;
btScalar* jacA = &data.m_jacobians[solverConstraint.m_jacAindex];
for (int i = 0; i < ndofA ; ++i)
rel_vel += multiBodyA->getVelocityVector()[i] * jacA[i];
}
else if(rb0)
{
}
else
{
denom1 = rb1->getInvMass() + constraintNormalLin.dot(vec);
}
}
//
btScalar d = denom0 + denom1;
if (d > SIMD_EPSILON)
{
solverConstraint.m_jacDiagABInv = relaxation / (d);
}
else
{
//disable the constraint row to handle singularity/redundant constraint
solverConstraint.m_jacDiagABInv = 0.f;
}
}
//compute rhs and remaining solverConstraint fields
btScalar penetration = isFriction ? 0 : posError;
btScalar rel_vel = 0.f;
int ndofA = 0;
int ndofB = 0;
{
btVector3 vel1, vel2;
if (multiBodyA)
{
ndofA = multiBodyA->getNumDofs() + 6;
btScalar* jacA = &data.m_jacobians[solverConstraint.m_jacAindex];
for (int i = 0; i < ndofA; ++i)
rel_vel += multiBodyA->getVelocityVector()[i] * jacA[i];
}
else if (rb0)
{
rel_vel += rb0->getLinearVelocity().dot(solverConstraint.m_contactNormal1);
rel_vel += rb0->getAngularVelocity().dot(solverConstraint.m_relpos1CrossNormal);
}
if (multiBodyB)
{
ndofB = multiBodyB->getNumDofs() + 6;
btScalar* jacB = &data.m_jacobians[solverConstraint.m_jacBindex];
for (int i = 0; i < ndofB ; ++i)
rel_vel += multiBodyB->getVelocityVector()[i] * jacB[i];
}
else if(rb1)
{
}
if (multiBodyB)
{
ndofB = multiBodyB->getNumDofs() + 6;
btScalar* jacB = &data.m_jacobians[solverConstraint.m_jacBindex];
for (int i = 0; i < ndofB; ++i)
rel_vel += multiBodyB->getVelocityVector()[i] * jacB[i];
}
else if (rb1)
{
rel_vel += rb1->getLinearVelocity().dot(solverConstraint.m_contactNormal2);
rel_vel += rb1->getAngularVelocity().dot(solverConstraint.m_relpos2CrossNormal);
}
solverConstraint.m_friction = 0.f;//cp.m_combinedFriction;
}
///warm starting (or zero if disabled)
/*
}
solverConstraint.m_friction = 0.f; //cp.m_combinedFriction;
}
///warm starting (or zero if disabled)
/*
if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
{
solverConstraint.m_appliedImpulse = isFriction ? 0 : cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
@@ -369,38 +375,35 @@ btScalar btMultiBodyConstraint::fillMultiBodyConstraint( btMultiBodySolverConstr
}
} else
*/
solverConstraint.m_appliedImpulse = 0.f;
solverConstraint.m_appliedPushImpulse = 0.f;
{
btScalar positionalError = 0.f;
btScalar velocityError = desiredVelocity - rel_vel;// * damping;
btScalar erp = infoGlobal.m_erp2;
solverConstraint.m_appliedImpulse = 0.f;
solverConstraint.m_appliedPushImpulse = 0.f;
{
btScalar positionalError = 0.f;
btScalar velocityError = desiredVelocity - rel_vel; // * damping;
btScalar erp = infoGlobal.m_erp2;
//split impulse is not implemented yet for btMultiBody*
//if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
{
erp = infoGlobal.m_erp;
}
positionalError = -penetration * erp/infoGlobal.m_timeStep;
btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
{
erp = infoGlobal.m_erp;
}
positionalError = -penetration * erp / infoGlobal.m_timeStep;
btScalar penetrationImpulse = positionalError * solverConstraint.m_jacDiagABInv;
btScalar velocityImpulse = velocityError * solverConstraint.m_jacDiagABInv;
//split impulse is not implemented yet for btMultiBody*
// if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
{
//combine position and velocity into rhs
solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
solverConstraint.m_rhsPenetration = 0.f;
}
// if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
{
//combine position and velocity into rhs
solverConstraint.m_rhs = penetrationImpulse + velocityImpulse;
solverConstraint.m_rhsPenetration = 0.f;
}
/*else
{
//split position and velocity into rhs and m_rhsPenetration
@@ -409,11 +412,10 @@ btScalar btMultiBodyConstraint::fillMultiBodyConstraint( btMultiBodySolverConstr
}
*/
solverConstraint.m_cfm = 0.f;
solverConstraint.m_lowerLimit = lowerLimit;
solverConstraint.m_upperLimit = upperLimit;
}
return rel_vel;
solverConstraint.m_cfm = 0.f;
solverConstraint.m_lowerLimit = lowerLimit;
solverConstraint.m_upperLimit = upperLimit;
}
return rel_vel;
}

View File

@@ -27,66 +27,62 @@ struct btSolverInfo;
struct btMultiBodyJacobianData
{
btAlignedObjectArray<btScalar> m_jacobians;
btAlignedObjectArray<btScalar> m_deltaVelocitiesUnitImpulse; //holds the joint-space response of the corresp. tree to the test impulse in each constraint space dimension
btAlignedObjectArray<btScalar> m_deltaVelocities; //holds joint-space vectors of all the constrained trees accumulating the effect of corrective impulses applied in SI
btAlignedObjectArray<btScalar> scratch_r;
btAlignedObjectArray<btVector3> scratch_v;
btAlignedObjectArray<btMatrix3x3> scratch_m;
btAlignedObjectArray<btSolverBody>* m_solverBodyPool;
int m_fixedBodyId;
btAlignedObjectArray<btScalar> m_jacobians;
btAlignedObjectArray<btScalar> m_deltaVelocitiesUnitImpulse; //holds the joint-space response of the corresp. tree to the test impulse in each constraint space dimension
btAlignedObjectArray<btScalar> m_deltaVelocities; //holds joint-space vectors of all the constrained trees accumulating the effect of corrective impulses applied in SI
btAlignedObjectArray<btScalar> scratch_r;
btAlignedObjectArray<btVector3> scratch_v;
btAlignedObjectArray<btMatrix3x3> scratch_m;
btAlignedObjectArray<btSolverBody>* m_solverBodyPool;
int m_fixedBodyId;
};
ATTRIBUTE_ALIGNED16(class) btMultiBodyConstraint
ATTRIBUTE_ALIGNED16(class)
btMultiBodyConstraint
{
protected:
btMultiBody* m_bodyA;
btMultiBody* m_bodyB;
int m_linkA;
int m_linkB;
btMultiBody* m_bodyA;
btMultiBody* m_bodyB;
int m_linkA;
int m_linkB;
int m_numRows;
int m_jacSizeA;
int m_jacSizeBoth;
int m_posOffset;
int m_numRows;
int m_jacSizeA;
int m_jacSizeBoth;
int m_posOffset;
bool m_isUnilateral;
int m_numDofsFinalized;
btScalar m_maxAppliedImpulse;
bool m_isUnilateral;
int m_numDofsFinalized;
btScalar m_maxAppliedImpulse;
// warning: the data block lay out is not consistent for all constraints
// data block laid out as follows:
// cached impulses. (one per row.)
// jacobians. (interleaved, row1 body1 then row1 body2 then row2 body 1 etc)
// positions. (one per row.)
btAlignedObjectArray<btScalar> m_data;
void applyDeltaVee(btMultiBodyJacobianData & data, btScalar * delta_vee, btScalar impulse, int velocityIndex, int ndof);
// warning: the data block lay out is not consistent for all constraints
// data block laid out as follows:
// cached impulses. (one per row.)
// jacobians. (interleaved, row1 body1 then row1 body2 then row2 body 1 etc)
// positions. (one per row.)
btAlignedObjectArray<btScalar> m_data;
btScalar fillMultiBodyConstraint(btMultiBodySolverConstraint & solverConstraint,
btMultiBodyJacobianData & data,
btScalar * jacOrgA, btScalar * jacOrgB,
const btVector3& constraintNormalAng,
void applyDeltaVee(btMultiBodyJacobianData& data, btScalar* delta_vee, btScalar impulse, int velocityIndex, int ndof);
btScalar fillMultiBodyConstraint(btMultiBodySolverConstraint& solverConstraint,
btMultiBodyJacobianData& data,
btScalar* jacOrgA, btScalar* jacOrgB,
const btVector3& constraintNormalAng,
const btVector3& constraintNormalLin,
const btVector3& posAworld, const btVector3& posBworld,
btScalar posError,
const btContactSolverInfo& infoGlobal,
btScalar lowerLimit, btScalar upperLimit,
bool angConstraint = false,
btScalar relaxation = 1.f,
bool isFriction = false, btScalar desiredVelocity=0, btScalar cfmSlip=0);
const btVector3& constraintNormalLin,
const btVector3& posAworld, const btVector3& posBworld,
btScalar posError,
const btContactSolverInfo& infoGlobal,
btScalar lowerLimit, btScalar upperLimit,
bool angConstraint = false,
btScalar relaxation = 1.f,
bool isFriction = false, btScalar desiredVelocity = 0, btScalar cfmSlip = 0);
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
btMultiBodyConstraint(btMultiBody* bodyA,btMultiBody* bodyB,int linkA, int linkB, int numRows, bool isUnilateral);
btMultiBodyConstraint(btMultiBody * bodyA, btMultiBody * bodyB, int linkA, int linkB, int numRows, bool isUnilateral);
virtual ~btMultiBodyConstraint();
void updateJacobianSizes();
@@ -94,27 +90,27 @@ public:
//many constraints have setFrameInB/setPivotInB. Will use 'getConstraintType' later.
virtual void setFrameInB(const btMatrix3x3& frameInB) {}
virtual void setPivotInB(const btVector3& pivotInB){}
virtual void setPivotInB(const btVector3& pivotInB) {}
virtual void finalizeMultiDof()=0;
virtual void finalizeMultiDof() = 0;
virtual int getIslandIdA() const =0;
virtual int getIslandIdB() const =0;
virtual int getIslandIdA() const = 0;
virtual int getIslandIdB() const = 0;
virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
btMultiBodyJacobianData& data,
const btContactSolverInfo& infoGlobal)=0;
virtual void createConstraintRows(btMultiBodyConstraintArray & constraintRows,
btMultiBodyJacobianData & data,
const btContactSolverInfo& infoGlobal) = 0;
int getNumRows() const
int getNumRows() const
{
return m_numRows;
}
btMultiBody* getMultiBodyA()
btMultiBody* getMultiBodyA()
{
return m_bodyA;
}
btMultiBody* getMultiBodyB()
btMultiBody* getMultiBodyB()
{
return m_bodyB;
}
@@ -127,77 +123,72 @@ public:
{
return m_linkB;
}
void internalSetAppliedImpulse(int dof, btScalar appliedImpulse)
void internalSetAppliedImpulse(int dof, btScalar appliedImpulse)
{
btAssert(dof>=0);
btAssert(dof >= 0);
btAssert(dof < getNumRows());
m_data[dof] = appliedImpulse;
}
btScalar getAppliedImpulse(int dof)
btScalar getAppliedImpulse(int dof)
{
btAssert(dof>=0);
btAssert(dof >= 0);
btAssert(dof < getNumRows());
return m_data[dof];
}
// current constraint position
// constraint is pos >= 0 for unilateral, or pos = 0 for bilateral
// NOTE: ignored position for friction rows.
btScalar getPosition(int row) const
// constraint is pos >= 0 for unilateral, or pos = 0 for bilateral
// NOTE: ignored position for friction rows.
btScalar getPosition(int row) const
{
return m_data[m_posOffset + row];
}
void setPosition(int row, btScalar pos)
void setPosition(int row, btScalar pos)
{
m_data[m_posOffset + row] = pos;
}
bool isUnilateral() const
{
return m_isUnilateral;
}
// jacobian blocks.
// each of size 6 + num_links. (jacobian2 is null if no body2.)
// format: 3 'omega' coefficients, 3 'v' coefficients, then the 'qdot' coefficients.
btScalar* jacobianA(int row)
// each of size 6 + num_links. (jacobian2 is null if no body2.)
// format: 3 'omega' coefficients, 3 'v' coefficients, then the 'qdot' coefficients.
btScalar* jacobianA(int row)
{
return &m_data[m_numRows + row * m_jacSizeBoth];
}
const btScalar* jacobianA(int row) const
const btScalar* jacobianA(int row) const
{
return &m_data[m_numRows + (row * m_jacSizeBoth)];
}
btScalar* jacobianB(int row)
btScalar* jacobianB(int row)
{
return &m_data[m_numRows + (row * m_jacSizeBoth) + m_jacSizeA];
}
const btScalar* jacobianB(int row) const
const btScalar* jacobianB(int row) const
{
return &m_data[m_numRows + (row * m_jacSizeBoth) + m_jacSizeA];
}
btScalar getMaxAppliedImpulse() const
btScalar getMaxAppliedImpulse() const
{
return m_maxAppliedImpulse;
}
void setMaxAppliedImpulse(btScalar maxImp)
void setMaxAppliedImpulse(btScalar maxImp)
{
m_maxAppliedImpulse = maxImp;
}
virtual void debugDraw(class btIDebugDraw* drawer)=0;
virtual void debugDraw(class btIDebugDraw * drawer) = 0;
virtual void setGearRatio(btScalar ratio) {}
virtual void setGearAuxLink(int gearAuxLink) {}
virtual void setRelativePositionTarget(btScalar relPosTarget){}
virtual void setErp(btScalar erp){}
virtual void setRelativePositionTarget(btScalar relPosTarget) {}
virtual void setErp(btScalar erp) {}
};
#endif //BT_MULTIBODY_CONSTRAINT_H
#endif //BT_MULTIBODY_CONSTRAINT_H

File diff suppressed because it is too large Load Diff

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@@ -25,80 +25,71 @@ class btMultiBody;
#include "btMultiBodyConstraint.h"
ATTRIBUTE_ALIGNED16(class) btMultiBodyConstraintSolver : public btSequentialImpulseConstraintSolver
ATTRIBUTE_ALIGNED16(class)
btMultiBodyConstraintSolver : public btSequentialImpulseConstraintSolver
{
protected:
btMultiBodyConstraintArray m_multiBodyNonContactConstraints;
btMultiBodyConstraintArray m_multiBodyNonContactConstraints;
btMultiBodyConstraintArray m_multiBodyNormalContactConstraints;
btMultiBodyConstraintArray m_multiBodyFrictionContactConstraints;
btMultiBodyConstraintArray m_multiBodyTorsionalFrictionContactConstraints;
btMultiBodyConstraintArray m_multiBodyNormalContactConstraints;
btMultiBodyConstraintArray m_multiBodyFrictionContactConstraints;
btMultiBodyConstraintArray m_multiBodyTorsionalFrictionContactConstraints;
btMultiBodyJacobianData m_data;
btMultiBodyJacobianData m_data;
//temp storage for multi body constraints for a specific island/group called by 'solveGroup'
btMultiBodyConstraint** m_tmpMultiBodyConstraints;
int m_tmpNumMultiBodyConstraints;
btMultiBodyConstraint** m_tmpMultiBodyConstraints;
int m_tmpNumMultiBodyConstraints;
btScalar resolveSingleConstraintRowGeneric(const btMultiBodySolverConstraint& c);
//solve 2 friction directions and clamp against the implicit friction cone
btScalar resolveConeFrictionConstraintRows(const btMultiBodySolverConstraint& cA1, const btMultiBodySolverConstraint& cB);
void convertContacts(btPersistentManifold** manifoldPtr,int numManifolds, const btContactSolverInfo& infoGlobal);
btMultiBodySolverConstraint& addMultiBodyFrictionConstraint(const btVector3& normalAxis,btPersistentManifold* manifold,int frictionIndex,btManifoldPoint& cp,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity=0, btScalar cfmSlip=0);
void convertContacts(btPersistentManifold * *manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal);
btMultiBodySolverConstraint& addMultiBodyTorsionalFrictionConstraint(const btVector3& normalAxis,btPersistentManifold* manifold,int frictionIndex,btManifoldPoint& cp,
btScalar combinedTorsionalFriction,
btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity=0, btScalar cfmSlip=0);
btMultiBodySolverConstraint& addMultiBodyFrictionConstraint(const btVector3& normalAxis, btPersistentManifold* manifold, int frictionIndex, btManifoldPoint& cp, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity = 0, btScalar cfmSlip = 0);
void setupMultiBodyJointLimitConstraint(btMultiBodySolverConstraint& constraintRow,
btScalar* jacA,btScalar* jacB,
btScalar penetration,btScalar combinedFrictionCoeff, btScalar combinedRestitutionCoeff,
const btContactSolverInfo& infoGlobal);
btMultiBodySolverConstraint& addMultiBodyTorsionalFrictionConstraint(const btVector3& normalAxis, btPersistentManifold* manifold, int frictionIndex, btManifoldPoint& cp,
btScalar combinedTorsionalFriction,
btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity = 0, btScalar cfmSlip = 0);
void setupMultiBodyContactConstraint(btMultiBodySolverConstraint& solverConstraint,
const btVector3& contactNormal,
btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,
btScalar& relaxation,
bool isFriction, btScalar desiredVelocity=0, btScalar cfmSlip=0);
//either rolling or spinning friction
void setupMultiBodyTorsionalFrictionConstraint(btMultiBodySolverConstraint& solverConstraint,
const btVector3& contactNormal,
btManifoldPoint& cp,
btScalar combinedTorsionalFriction,
const btContactSolverInfo& infoGlobal,
btScalar& relaxation,
bool isFriction, btScalar desiredVelocity=0, btScalar cfmSlip=0);
void setupMultiBodyJointLimitConstraint(btMultiBodySolverConstraint & constraintRow,
btScalar * jacA, btScalar * jacB,
btScalar penetration, btScalar combinedFrictionCoeff, btScalar combinedRestitutionCoeff,
const btContactSolverInfo& infoGlobal);
void convertMultiBodyContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal);
virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
// virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
void setupMultiBodyContactConstraint(btMultiBodySolverConstraint & solverConstraint,
const btVector3& contactNormal,
btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,
btScalar& relaxation,
bool isFriction, btScalar desiredVelocity = 0, btScalar cfmSlip = 0);
//either rolling or spinning friction
void setupMultiBodyTorsionalFrictionConstraint(btMultiBodySolverConstraint & solverConstraint,
const btVector3& contactNormal,
btManifoldPoint& cp,
btScalar combinedTorsionalFriction,
const btContactSolverInfo& infoGlobal,
btScalar& relaxation,
bool isFriction, btScalar desiredVelocity = 0, btScalar cfmSlip = 0);
void convertMultiBodyContact(btPersistentManifold * manifold, const btContactSolverInfo& infoGlobal);
virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
// virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
void applyDeltaVee(btScalar * deltaV, btScalar impulse, int velocityIndex, int ndof);
void writeBackSolverBodyToMultiBody(btMultiBodySolverConstraint & constraint, btScalar deltaTime);
virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
void applyDeltaVee(btScalar* deltaV, btScalar impulse, int velocityIndex, int ndof);
void writeBackSolverBodyToMultiBody(btMultiBodySolverConstraint& constraint, btScalar deltaTime);
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
///this method should not be called, it was just used during porting/integration of Featherstone btMultiBody, providing backwards compatibility but no support for btMultiBodyConstraint (only contact constraints)
virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher);
virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject** bodies,int numBodies,const btContactSolverInfo& infoGlobal);
virtual void solveMultiBodyGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,btMultiBodyConstraint** multiBodyConstraints, int numMultiBodyConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher);
virtual btScalar solveGroup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifold, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btDispatcher* dispatcher);
virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject * *bodies, int numBodies, const btContactSolverInfo& infoGlobal);
virtual void solveMultiBodyGroup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifold, int numManifolds, btTypedConstraint** constraints, int numConstraints, btMultiBodyConstraint** multiBodyConstraints, int numMultiBodyConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btDispatcher* dispatcher);
};
#endif //BT_MULTIBODY_CONSTRAINT_SOLVER_H
#endif //BT_MULTIBODY_CONSTRAINT_SOLVER_H

File diff suppressed because it is too large Load Diff

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@@ -33,8 +33,8 @@ protected:
btAlignedObjectArray<btMultiBody*> m_multiBodies;
btAlignedObjectArray<btMultiBodyConstraint*> m_multiBodyConstraints;
btAlignedObjectArray<btMultiBodyConstraint*> m_sortedMultiBodyConstraints;
btMultiBodyConstraintSolver* m_multiBodyConstraintSolver;
MultiBodyInplaceSolverIslandCallback* m_solverMultiBodyIslandCallback;
btMultiBodyConstraintSolver* m_multiBodyConstraintSolver;
MultiBodyInplaceSolverIslandCallback* m_solverMultiBodyIslandCallback;
//cached data to avoid memory allocations
btAlignedObjectArray<btQuaternion> m_scratch_world_to_local;
@@ -45,72 +45,69 @@ protected:
btAlignedObjectArray<btVector3> m_scratch_v;
btAlignedObjectArray<btMatrix3x3> m_scratch_m;
virtual void calculateSimulationIslands();
virtual void updateActivationState(btScalar timeStep);
virtual void solveConstraints(btContactSolverInfo& solverInfo);
virtual void serializeMultiBodies(btSerializer* serializer);
virtual void calculateSimulationIslands();
virtual void updateActivationState(btScalar timeStep);
virtual void solveConstraints(btContactSolverInfo& solverInfo);
virtual void serializeMultiBodies(btSerializer* serializer);
public:
btMultiBodyDynamicsWorld(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btMultiBodyConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration);
btMultiBodyDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btMultiBodyConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration);
virtual ~btMultiBodyDynamicsWorld();
virtual ~btMultiBodyDynamicsWorld ();
virtual void addMultiBody(btMultiBody* body, int group = btBroadphaseProxy::DefaultFilter, int mask = btBroadphaseProxy::AllFilter);
virtual void addMultiBody(btMultiBody* body, int group= btBroadphaseProxy::DefaultFilter, int mask=btBroadphaseProxy::AllFilter);
virtual void removeMultiBody(btMultiBody* body);
virtual void removeMultiBody(btMultiBody* body);
virtual int getNumMultibodies() const
virtual int getNumMultibodies() const
{
return m_multiBodies.size();
}
btMultiBody* getMultiBody(int mbIndex)
btMultiBody* getMultiBody(int mbIndex)
{
return m_multiBodies[mbIndex];
}
const btMultiBody* getMultiBody(int mbIndex) const
const btMultiBody* getMultiBody(int mbIndex) const
{
return m_multiBodies[mbIndex];
}
virtual void addMultiBodyConstraint( btMultiBodyConstraint* constraint);
virtual void addMultiBodyConstraint(btMultiBodyConstraint* constraint);
virtual int getNumMultiBodyConstraints() const
virtual int getNumMultiBodyConstraints() const
{
return m_multiBodyConstraints.size();
return m_multiBodyConstraints.size();
}
virtual btMultiBodyConstraint* getMultiBodyConstraint( int constraintIndex)
virtual btMultiBodyConstraint* getMultiBodyConstraint(int constraintIndex)
{
return m_multiBodyConstraints[constraintIndex];
return m_multiBodyConstraints[constraintIndex];
}
virtual const btMultiBodyConstraint* getMultiBodyConstraint( int constraintIndex) const
virtual const btMultiBodyConstraint* getMultiBodyConstraint(int constraintIndex) const
{
return m_multiBodyConstraints[constraintIndex];
return m_multiBodyConstraints[constraintIndex];
}
virtual void removeMultiBodyConstraint( btMultiBodyConstraint* constraint);
virtual void removeMultiBodyConstraint(btMultiBodyConstraint* constraint);
virtual void integrateTransforms(btScalar timeStep);
virtual void integrateTransforms(btScalar timeStep);
virtual void debugDrawWorld();
virtual void debugDrawWorld();
virtual void debugDrawMultiBodyConstraint(btMultiBodyConstraint* constraint);
void forwardKinematics();
virtual void debugDrawMultiBodyConstraint(btMultiBodyConstraint* constraint);
void forwardKinematics();
virtual void clearForces();
virtual void clearMultiBodyConstraintForces();
virtual void clearMultiBodyForces();
virtual void applyGravity();
virtual void serialize(btSerializer* serializer);
virtual void setMultiBodyConstraintSolver(btMultiBodyConstraintSolver* solver);
virtual void setConstraintSolver(btConstraintSolver* solver);
virtual void serialize(btSerializer* serializer);
virtual void setMultiBodyConstraintSolver(btMultiBodyConstraintSolver* solver);
virtual void setConstraintSolver(btConstraintSolver* solver);
};
#endif //BT_MULTIBODY_DYNAMICS_WORLD_H
#endif //BT_MULTIBODY_DYNAMICS_WORLD_H

View File

@@ -24,27 +24,27 @@ subject to the following restrictions:
#define BTMBFIXEDCONSTRAINT_DIM 6
btMultiBodyFixedConstraint::btMultiBodyFixedConstraint(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB)
:btMultiBodyConstraint(body,0,link,-1,BTMBFIXEDCONSTRAINT_DIM,false),
m_rigidBodyA(0),
m_rigidBodyB(bodyB),
m_pivotInA(pivotInA),
m_pivotInB(pivotInB),
m_frameInA(frameInA),
m_frameInB(frameInB)
: btMultiBodyConstraint(body, 0, link, -1, BTMBFIXEDCONSTRAINT_DIM, false),
m_rigidBodyA(0),
m_rigidBodyB(bodyB),
m_pivotInA(pivotInA),
m_pivotInB(pivotInB),
m_frameInA(frameInA),
m_frameInB(frameInB)
{
m_data.resize(BTMBFIXEDCONSTRAINT_DIM);//at least store the applied impulses
m_data.resize(BTMBFIXEDCONSTRAINT_DIM); //at least store the applied impulses
}
btMultiBodyFixedConstraint::btMultiBodyFixedConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB)
:btMultiBodyConstraint(bodyA,bodyB,linkA,linkB,BTMBFIXEDCONSTRAINT_DIM,false),
m_rigidBodyA(0),
m_rigidBodyB(0),
m_pivotInA(pivotInA),
m_pivotInB(pivotInB),
m_frameInA(frameInA),
m_frameInB(frameInB)
: btMultiBodyConstraint(bodyA, bodyB, linkA, linkB, BTMBFIXEDCONSTRAINT_DIM, false),
m_rigidBodyA(0),
m_rigidBodyB(0),
m_pivotInA(pivotInA),
m_pivotInB(pivotInB),
m_frameInA(frameInA),
m_frameInB(frameInB)
{
m_data.resize(BTMBFIXEDCONSTRAINT_DIM);//at least store the applied impulses
m_data.resize(BTMBFIXEDCONSTRAINT_DIM); //at least store the applied impulses
}
void btMultiBodyFixedConstraint::finalizeMultiDof()
@@ -57,7 +57,6 @@ btMultiBodyFixedConstraint::~btMultiBodyFixedConstraint()
{
}
int btMultiBodyFixedConstraint::getIslandIdA() const
{
if (m_rigidBodyA)
@@ -103,82 +102,83 @@ int btMultiBodyFixedConstraint::getIslandIdB() const
void btMultiBodyFixedConstraint::createConstraintRows(btMultiBodyConstraintArray& constraintRows, btMultiBodyJacobianData& data, const btContactSolverInfo& infoGlobal)
{
int numDim = BTMBFIXEDCONSTRAINT_DIM;
for (int i=0;i<numDim;i++)
int numDim = BTMBFIXEDCONSTRAINT_DIM;
for (int i = 0; i < numDim; i++)
{
btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
constraintRow.m_orgConstraint = this;
constraintRow.m_orgDofIndex = i;
constraintRow.m_relpos1CrossNormal.setValue(0,0,0);
constraintRow.m_contactNormal1.setValue(0,0,0);
constraintRow.m_relpos2CrossNormal.setValue(0,0,0);
constraintRow.m_contactNormal2.setValue(0,0,0);
constraintRow.m_angularComponentA.setValue(0,0,0);
constraintRow.m_angularComponentB.setValue(0,0,0);
constraintRow.m_solverBodyIdA = data.m_fixedBodyId;
constraintRow.m_solverBodyIdB = data.m_fixedBodyId;
// Convert local points back to world
btVector3 pivotAworld = m_pivotInA;
btMatrix3x3 frameAworld = m_frameInA;
if (m_rigidBodyA)
{
constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId();
pivotAworld = m_rigidBodyA->getCenterOfMassTransform()*m_pivotInA;
frameAworld = frameAworld.transpose()*btMatrix3x3(m_rigidBodyA->getOrientation());
} else
{
if (m_bodyA) {
pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
frameAworld = m_bodyA->localFrameToWorld(m_linkA, frameAworld);
}
}
btVector3 pivotBworld = m_pivotInB;
btMatrix3x3 frameBworld = m_frameInB;
if (m_rigidBodyB)
{
constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId();
pivotBworld = m_rigidBodyB->getCenterOfMassTransform()*m_pivotInB;
frameBworld = frameBworld.transpose()*btMatrix3x3(m_rigidBodyB->getOrientation());
} else
{
if (m_bodyB) {
pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
frameBworld = m_bodyB->localFrameToWorld(m_linkB, frameBworld);
}
}
btMatrix3x3 relRot = frameAworld.inverse()*frameBworld;
btVector3 angleDiff;
btGeneric6DofSpring2Constraint::matrixToEulerXYZ(relRot,angleDiff);
btVector3 constraintNormalLin(0,0,0);
btVector3 constraintNormalAng(0,0,0);
btScalar posError = 0.0;
if (i < 3) {
constraintNormalLin[i] = 1;
posError = (pivotAworld-pivotBworld).dot(constraintNormalLin);
fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
constraintNormalLin, pivotAworld, pivotBworld,
posError,
infoGlobal,
-m_maxAppliedImpulse, m_maxAppliedImpulse
);
}
else { //i>=3
constraintNormalAng = frameAworld.getColumn(i%3);
posError = angleDiff[i%3];
fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
constraintNormalLin, pivotAworld, pivotBworld,
posError,
infoGlobal,
-m_maxAppliedImpulse, m_maxAppliedImpulse, true
);
}
btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
constraintRow.m_orgConstraint = this;
constraintRow.m_orgDofIndex = i;
constraintRow.m_relpos1CrossNormal.setValue(0, 0, 0);
constraintRow.m_contactNormal1.setValue(0, 0, 0);
constraintRow.m_relpos2CrossNormal.setValue(0, 0, 0);
constraintRow.m_contactNormal2.setValue(0, 0, 0);
constraintRow.m_angularComponentA.setValue(0, 0, 0);
constraintRow.m_angularComponentB.setValue(0, 0, 0);
constraintRow.m_solverBodyIdA = data.m_fixedBodyId;
constraintRow.m_solverBodyIdB = data.m_fixedBodyId;
// Convert local points back to world
btVector3 pivotAworld = m_pivotInA;
btMatrix3x3 frameAworld = m_frameInA;
if (m_rigidBodyA)
{
constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId();
pivotAworld = m_rigidBodyA->getCenterOfMassTransform() * m_pivotInA;
frameAworld = frameAworld.transpose() * btMatrix3x3(m_rigidBodyA->getOrientation());
}
else
{
if (m_bodyA)
{
pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
frameAworld = m_bodyA->localFrameToWorld(m_linkA, frameAworld);
}
}
btVector3 pivotBworld = m_pivotInB;
btMatrix3x3 frameBworld = m_frameInB;
if (m_rigidBodyB)
{
constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId();
pivotBworld = m_rigidBodyB->getCenterOfMassTransform() * m_pivotInB;
frameBworld = frameBworld.transpose() * btMatrix3x3(m_rigidBodyB->getOrientation());
}
else
{
if (m_bodyB)
{
pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
frameBworld = m_bodyB->localFrameToWorld(m_linkB, frameBworld);
}
}
btMatrix3x3 relRot = frameAworld.inverse() * frameBworld;
btVector3 angleDiff;
btGeneric6DofSpring2Constraint::matrixToEulerXYZ(relRot, angleDiff);
btVector3 constraintNormalLin(0, 0, 0);
btVector3 constraintNormalAng(0, 0, 0);
btScalar posError = 0.0;
if (i < 3)
{
constraintNormalLin[i] = 1;
posError = (pivotAworld - pivotBworld).dot(constraintNormalLin);
fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
constraintNormalLin, pivotAworld, pivotBworld,
posError,
infoGlobal,
-m_maxAppliedImpulse, m_maxAppliedImpulse);
}
else
{ //i>=3
constraintNormalAng = frameAworld.getColumn(i % 3);
posError = angleDiff[i % 3];
fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
constraintNormalLin, pivotAworld, pivotBworld,
posError,
infoGlobal,
-m_maxAppliedImpulse, m_maxAppliedImpulse, true);
}
}
}

View File

@@ -23,16 +23,14 @@ subject to the following restrictions:
class btMultiBodyFixedConstraint : public btMultiBodyConstraint
{
protected:
btRigidBody* m_rigidBodyA;
btRigidBody* m_rigidBodyB;
btVector3 m_pivotInA;
btVector3 m_pivotInB;
btMatrix3x3 m_frameInA;
btMatrix3x3 m_frameInB;
btRigidBody* m_rigidBodyA;
btRigidBody* m_rigidBodyB;
btVector3 m_pivotInA;
btVector3 m_pivotInB;
btMatrix3x3 m_frameInA;
btMatrix3x3 m_frameInB;
public:
btMultiBodyFixedConstraint(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB);
btMultiBodyFixedConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB);
@@ -44,18 +42,18 @@ public:
virtual int getIslandIdB() const;
virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
btMultiBodyJacobianData& data,
const btContactSolverInfo& infoGlobal);
btMultiBodyJacobianData& data,
const btContactSolverInfo& infoGlobal);
const btVector3& getPivotInA() const
{
return m_pivotInA;
}
void setPivotInA(const btVector3& pivotInA)
{
m_pivotInA = pivotInA;
}
const btVector3& getPivotInA() const
{
return m_pivotInA;
}
void setPivotInA(const btVector3& pivotInA)
{
m_pivotInA = pivotInA;
}
const btVector3& getPivotInB() const
{
@@ -66,29 +64,28 @@ public:
{
m_pivotInB = pivotInB;
}
const btMatrix3x3& getFrameInA() const
{
return m_frameInA;
}
void setFrameInA(const btMatrix3x3& frameInA)
{
m_frameInA = frameInA;
}
const btMatrix3x3& getFrameInB() const
{
return m_frameInB;
}
virtual void setFrameInB(const btMatrix3x3& frameInB)
{
m_frameInB = frameInB;
}
const btMatrix3x3& getFrameInA() const
{
return m_frameInA;
}
void setFrameInA(const btMatrix3x3& frameInA)
{
m_frameInA = frameInA;
}
const btMatrix3x3& getFrameInB() const
{
return m_frameInB;
}
virtual void setFrameInB(const btMatrix3x3& frameInB)
{
m_frameInB = frameInB;
}
virtual void debugDraw(class btIDebugDraw* drawer);
};
#endif //BT_MULTIBODY_FIXED_CONSTRAINT_H
#endif //BT_MULTIBODY_FIXED_CONSTRAINT_H

View File

@@ -21,20 +21,18 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
btMultiBodyGearConstraint::btMultiBodyGearConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB)
:btMultiBodyConstraint(bodyA,bodyB,linkA,linkB,1,false),
m_gearRatio(1),
m_gearAuxLink(-1),
m_erp(0),
m_relativePositionTarget(0)
: btMultiBodyConstraint(bodyA, bodyB, linkA, linkB, 1, false),
m_gearRatio(1),
m_gearAuxLink(-1),
m_erp(0),
m_relativePositionTarget(0)
{
}
void btMultiBodyGearConstraint::finalizeMultiDof()
{
allocateJacobiansMultiDof();
m_numDofsFinalized = m_jacSizeBoth;
}
@@ -42,7 +40,6 @@ btMultiBodyGearConstraint::~btMultiBodyGearConstraint()
{
}
int btMultiBodyGearConstraint::getIslandIdA() const
{
if (m_bodyA)
@@ -81,27 +78,25 @@ int btMultiBodyGearConstraint::getIslandIdB() const
return -1;
}
void btMultiBodyGearConstraint::createConstraintRows(btMultiBodyConstraintArray& constraintRows,
btMultiBodyJacobianData& data,
const btContactSolverInfo& infoGlobal)
btMultiBodyJacobianData& data,
const btContactSolverInfo& infoGlobal)
{
// only positions need to be updated -- data.m_jacobians and force
// directions were set in the ctor and never change.
// only positions need to be updated -- data.m_jacobians and force
// directions were set in the ctor and never change.
if (m_numDofsFinalized != m_jacSizeBoth)
{
finalizeMultiDof();
finalizeMultiDof();
}
//don't crash
if (m_numDofsFinalized != m_jacSizeBoth)
return;
if (m_maxAppliedImpulse==0.f)
if (m_maxAppliedImpulse == 0.f)
return;
// note: we rely on the fact that data.m_jacobians are
// always initialized to zero by the Constraint ctor
int linkDoF = 0;
@@ -114,67 +109,66 @@ void btMultiBodyGearConstraint::createConstraintRows(btMultiBodyConstraintArray&
btScalar posError = 0;
const btVector3 dummy(0, 0, 0);
btScalar kp = 1;
btScalar kd = 1;
int numRows = getNumRows();
for (int row=0;row<numRows;row++)
for (int row = 0; row < numRows; row++)
{
btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
int dof = 0;
btScalar currentPosition = m_bodyA->getJointPosMultiDof(m_linkA)[dof];
btScalar currentVelocity = m_bodyA->getJointVelMultiDof(m_linkA)[dof];
int dof = 0;
btScalar currentPosition = m_bodyA->getJointPosMultiDof(m_linkA)[dof];
btScalar currentVelocity = m_bodyA->getJointVelMultiDof(m_linkA)[dof];
btScalar auxVel = 0;
if (m_gearAuxLink>=0)
if (m_gearAuxLink >= 0)
{
auxVel = m_bodyA->getJointVelMultiDof(m_gearAuxLink)[dof];
}
currentVelocity += auxVel;
if (m_erp!=0)
if (m_erp != 0)
{
btScalar currentPositionA = m_bodyA->getJointPosMultiDof(m_linkA)[dof];
if (m_gearAuxLink >= 0)
{
currentPositionA -= m_bodyA->getJointPosMultiDof(m_gearAuxLink)[dof];
}
btScalar currentPositionB = m_gearRatio*m_bodyA->getJointPosMultiDof(m_linkB)[dof];
btScalar diff = currentPositionB+currentPositionA;
btScalar currentPositionB = m_gearRatio * m_bodyA->getJointPosMultiDof(m_linkB)[dof];
btScalar diff = currentPositionB + currentPositionA;
btScalar desiredPositionDiff = this->m_relativePositionTarget;
posError = -m_erp*(desiredPositionDiff - diff);
posError = -m_erp * (desiredPositionDiff - diff);
}
btScalar desiredRelativeVelocity = auxVel;
fillMultiBodyConstraint(constraintRow,data,jacobianA(row),jacobianB(row),dummy,dummy,dummy,dummy,posError,infoGlobal,-m_maxAppliedImpulse,m_maxAppliedImpulse,false,1,false,desiredRelativeVelocity);
btScalar desiredRelativeVelocity = auxVel;
fillMultiBodyConstraint(constraintRow, data, jacobianA(row), jacobianB(row), dummy, dummy, dummy, dummy, posError, infoGlobal, -m_maxAppliedImpulse, m_maxAppliedImpulse, false, 1, false, desiredRelativeVelocity);
constraintRow.m_orgConstraint = this;
constraintRow.m_orgDofIndex = row;
{
//expect either prismatic or revolute joint type for now
btAssert((m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::eRevolute)||(m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::ePrismatic));
btAssert((m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::eRevolute) || (m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::ePrismatic));
switch (m_bodyA->getLink(m_linkA).m_jointType)
{
case btMultibodyLink::eRevolute:
{
constraintRow.m_contactNormal1.setZero();
constraintRow.m_contactNormal2.setZero();
btVector3 revoluteAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_topVec);
constraintRow.m_relpos1CrossNormal=revoluteAxisInWorld;
constraintRow.m_relpos2CrossNormal=-revoluteAxisInWorld;
btVector3 revoluteAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(), m_bodyA->getLink(m_linkA).m_axes[0].m_topVec);
constraintRow.m_relpos1CrossNormal = revoluteAxisInWorld;
constraintRow.m_relpos2CrossNormal = -revoluteAxisInWorld;
break;
}
case btMultibodyLink::ePrismatic:
{
btVector3 prismaticAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec);
constraintRow.m_contactNormal1=prismaticAxisInWorld;
constraintRow.m_contactNormal2=-prismaticAxisInWorld;
btVector3 prismaticAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(), m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec);
constraintRow.m_contactNormal1 = prismaticAxisInWorld;
constraintRow.m_contactNormal2 = -prismaticAxisInWorld;
constraintRow.m_relpos1CrossNormal.setZero();
constraintRow.m_relpos2CrossNormal.setZero();
constraintRow.m_relpos2CrossNormal.setZero();
break;
}
default:
@@ -182,10 +176,6 @@ void btMultiBodyGearConstraint::createConstraintRows(btMultiBodyConstraintArray&
btAssert(0);
}
};
}
}
}

View File

@@ -23,20 +23,18 @@ subject to the following restrictions:
class btMultiBodyGearConstraint : public btMultiBodyConstraint
{
protected:
btRigidBody* m_rigidBodyA;
btRigidBody* m_rigidBodyB;
btVector3 m_pivotInA;
btVector3 m_pivotInB;
btMatrix3x3 m_frameInA;
btMatrix3x3 m_frameInB;
btScalar m_gearRatio;
int m_gearAuxLink;
btScalar m_erp;
btScalar m_relativePositionTarget;
btRigidBody* m_rigidBodyA;
btRigidBody* m_rigidBodyB;
btVector3 m_pivotInA;
btVector3 m_pivotInB;
btMatrix3x3 m_frameInA;
btMatrix3x3 m_frameInB;
btScalar m_gearRatio;
int m_gearAuxLink;
btScalar m_erp;
btScalar m_relativePositionTarget;
public:
//btMultiBodyGearConstraint(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB);
btMultiBodyGearConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB);
@@ -48,18 +46,18 @@ public:
virtual int getIslandIdB() const;
virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
btMultiBodyJacobianData& data,
const btContactSolverInfo& infoGlobal);
btMultiBodyJacobianData& data,
const btContactSolverInfo& infoGlobal);
const btVector3& getPivotInA() const
{
return m_pivotInA;
}
void setPivotInA(const btVector3& pivotInA)
{
m_pivotInA = pivotInA;
}
const btVector3& getPivotInA() const
{
return m_pivotInA;
}
void setPivotInA(const btVector3& pivotInA)
{
m_pivotInA = pivotInA;
}
const btVector3& getPivotInB() const
{
@@ -70,32 +68,32 @@ public:
{
m_pivotInB = pivotInB;
}
const btMatrix3x3& getFrameInA() const
{
return m_frameInA;
}
void setFrameInA(const btMatrix3x3& frameInA)
{
m_frameInA = frameInA;
}
const btMatrix3x3& getFrameInB() const
{
return m_frameInB;
}
virtual void setFrameInB(const btMatrix3x3& frameInB)
{
m_frameInB = frameInB;
}
const btMatrix3x3& getFrameInA() const
{
return m_frameInA;
}
void setFrameInA(const btMatrix3x3& frameInA)
{
m_frameInA = frameInA;
}
const btMatrix3x3& getFrameInB() const
{
return m_frameInB;
}
virtual void setFrameInB(const btMatrix3x3& frameInB)
{
m_frameInB = frameInB;
}
virtual void debugDraw(class btIDebugDraw* drawer)
{
//todo(erwincoumans)
}
virtual void setGearRatio(btScalar gearRatio)
{
m_gearRatio = gearRatio;
@@ -114,4 +112,4 @@ public:
}
};
#endif //BT_MULTIBODY_GEAR_CONSTRAINT_H
#endif //BT_MULTIBODY_GEAR_CONSTRAINT_H

View File

@@ -12,8 +12,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef BT_MULTIBODY_JOINT_FEEDBACK_H
#define BT_MULTIBODY_JOINT_FEEDBACK_H
@@ -21,7 +19,7 @@ subject to the following restrictions:
struct btMultiBodyJointFeedback
{
btSpatialForceVector m_reactionForces;
btSpatialForceVector m_reactionForces;
};
#endif //BT_MULTIBODY_JOINT_FEEDBACK_H
#endif //BT_MULTIBODY_JOINT_FEEDBACK_H

View File

@@ -20,21 +20,18 @@ subject to the following restrictions:
#include "btMultiBodyLinkCollider.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
btMultiBodyJointLimitConstraint::btMultiBodyJointLimitConstraint(btMultiBody* body, int link, btScalar lower, btScalar upper)
//:btMultiBodyConstraint(body,0,link,-1,2,true),
:btMultiBodyConstraint(body,body,link,body->getLink(link).m_parent,2,true),
m_lowerBound(lower),
m_upperBound(upper)
: btMultiBodyConstraint(body, body, link, body->getLink(link).m_parent, 2, true),
m_lowerBound(lower),
m_upperBound(upper)
{
}
void btMultiBodyJointLimitConstraint::finalizeMultiDof()
{
// the data.m_jacobians never change, so may as well
// initialize them here
// initialize them here
allocateJacobiansMultiDof();
@@ -53,10 +50,8 @@ btMultiBodyJointLimitConstraint::~btMultiBodyJointLimitConstraint()
{
}
int btMultiBodyJointLimitConstraint::getIslandIdA() const
{
if (m_bodyA)
{
if (m_linkA < 0)
@@ -93,72 +88,69 @@ int btMultiBodyJointLimitConstraint::getIslandIdB() const
return -1;
}
void btMultiBodyJointLimitConstraint::createConstraintRows(btMultiBodyConstraintArray& constraintRows,
btMultiBodyJacobianData& data,
const btContactSolverInfo& infoGlobal)
btMultiBodyJacobianData& data,
const btContactSolverInfo& infoGlobal)
{
// only positions need to be updated -- data.m_jacobians and force
// directions were set in the ctor and never change.
// only positions need to be updated -- data.m_jacobians and force
// directions were set in the ctor and never change.
if (m_numDofsFinalized != m_jacSizeBoth)
{
finalizeMultiDof();
finalizeMultiDof();
}
// row 0: the lower bound
setPosition(0, m_bodyA->getJointPos(m_linkA) - m_lowerBound); //multidof: this is joint-type dependent
// row 0: the lower bound
setPosition(0, m_bodyA->getJointPos(m_linkA) - m_lowerBound); //multidof: this is joint-type dependent
// row 1: the upper bound
setPosition(1, m_upperBound - m_bodyA->getJointPos(m_linkA));
// row 1: the upper bound
setPosition(1, m_upperBound - m_bodyA->getJointPos(m_linkA));
for (int row=0;row<getNumRows();row++)
for (int row = 0; row < getNumRows(); row++)
{
btScalar penetration = getPosition(row);
//todo: consider adding some safety threshold here
if (penetration>0)
if (penetration > 0)
{
continue;
}
btScalar direction = row? -1 : 1;
btScalar direction = row ? -1 : 1;
btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
constraintRow.m_orgConstraint = this;
constraintRow.m_orgDofIndex = row;
constraintRow.m_orgConstraint = this;
constraintRow.m_orgDofIndex = row;
constraintRow.m_multiBodyA = m_bodyA;
constraintRow.m_multiBodyB = m_bodyB;
const btScalar posError = 0; //why assume it's zero?
const btScalar posError = 0; //why assume it's zero?
const btVector3 dummy(0, 0, 0);
btScalar rel_vel = fillMultiBodyConstraint(constraintRow,data,jacobianA(row),jacobianB(row),dummy,dummy,dummy,dummy,posError,infoGlobal,0,m_maxAppliedImpulse);
btScalar rel_vel = fillMultiBodyConstraint(constraintRow, data, jacobianA(row), jacobianB(row), dummy, dummy, dummy, dummy, posError, infoGlobal, 0, m_maxAppliedImpulse);
{
//expect either prismatic or revolute joint type for now
btAssert((m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::eRevolute)||(m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::ePrismatic));
btAssert((m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::eRevolute) || (m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::ePrismatic));
switch (m_bodyA->getLink(m_linkA).m_jointType)
{
case btMultibodyLink::eRevolute:
{
constraintRow.m_contactNormal1.setZero();
constraintRow.m_contactNormal2.setZero();
btVector3 revoluteAxisInWorld = direction*quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_topVec);
constraintRow.m_relpos1CrossNormal=revoluteAxisInWorld;
constraintRow.m_relpos2CrossNormal=-revoluteAxisInWorld;
btVector3 revoluteAxisInWorld = direction * quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(), m_bodyA->getLink(m_linkA).m_axes[0].m_topVec);
constraintRow.m_relpos1CrossNormal = revoluteAxisInWorld;
constraintRow.m_relpos2CrossNormal = -revoluteAxisInWorld;
break;
}
case btMultibodyLink::ePrismatic:
{
btVector3 prismaticAxisInWorld = direction* quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec);
constraintRow.m_contactNormal1=prismaticAxisInWorld;
constraintRow.m_contactNormal2=-prismaticAxisInWorld;
btVector3 prismaticAxisInWorld = direction * quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(), m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec);
constraintRow.m_contactNormal1 = prismaticAxisInWorld;
constraintRow.m_contactNormal2 = -prismaticAxisInWorld;
constraintRow.m_relpos1CrossNormal.setZero();
constraintRow.m_relpos2CrossNormal.setZero();
break;
}
default:
@@ -166,36 +158,35 @@ void btMultiBodyJointLimitConstraint::createConstraintRows(btMultiBodyConstraint
btAssert(0);
}
};
}
{
btScalar positionalError = 0.f;
btScalar velocityError = - rel_vel;// * damping;
btScalar velocityError = -rel_vel; // * damping;
btScalar erp = infoGlobal.m_erp2;
if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
{
erp = infoGlobal.m_erp;
}
if (penetration>0)
if (penetration > 0)
{
positionalError = 0;
velocityError = -penetration / infoGlobal.m_timeStep;
} else
}
else
{
positionalError = -penetration * erp/infoGlobal.m_timeStep;
positionalError = -penetration * erp / infoGlobal.m_timeStep;
}
btScalar penetrationImpulse = positionalError*constraintRow.m_jacDiagABInv;
btScalar velocityImpulse = velocityError *constraintRow.m_jacDiagABInv;
btScalar penetrationImpulse = positionalError * constraintRow.m_jacDiagABInv;
btScalar velocityImpulse = velocityError * constraintRow.m_jacDiagABInv;
if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
{
//combine position and velocity into rhs
constraintRow.m_rhs = penetrationImpulse+velocityImpulse;
constraintRow.m_rhs = penetrationImpulse + velocityImpulse;
constraintRow.m_rhsPenetration = 0.f;
} else
}
else
{
//split position and velocity into rhs and m_rhsPenetration
constraintRow.m_rhs = velocityImpulse;
@@ -203,9 +194,4 @@ void btMultiBodyJointLimitConstraint::createConstraintRows(btMultiBodyConstraint
}
}
}
}

View File

@@ -22,11 +22,10 @@ struct btSolverInfo;
class btMultiBodyJointLimitConstraint : public btMultiBodyConstraint
{
protected:
btScalar m_lowerBound;
btScalar m_upperBound;
btScalar m_lowerBound;
btScalar m_upperBound;
public:
btMultiBodyJointLimitConstraint(btMultiBody* body, int link, btScalar lower, btScalar upper);
virtual ~btMultiBodyJointLimitConstraint();
@@ -36,15 +35,13 @@ public:
virtual int getIslandIdB() const;
virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
btMultiBodyJacobianData& data,
const btContactSolverInfo& infoGlobal);
btMultiBodyJacobianData& data,
const btContactSolverInfo& infoGlobal);
virtual void debugDraw(class btIDebugDraw* drawer)
{
//todo(erwincoumans)
}
};
#endif //BT_MULTIBODY_JOINT_LIMIT_CONSTRAINT_H
#endif //BT_MULTIBODY_JOINT_LIMIT_CONSTRAINT_H

View File

@@ -20,22 +20,18 @@ subject to the following restrictions:
#include "btMultiBodyLinkCollider.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
btMultiBodyJointMotor::btMultiBodyJointMotor(btMultiBody* body, int link, btScalar desiredVelocity, btScalar maxMotorImpulse)
:btMultiBodyConstraint(body,body,link,body->getLink(link).m_parent,1,true),
m_desiredVelocity(desiredVelocity),
m_desiredPosition(0),
m_kd(1.),
m_kp(0),
m_erp(1),
m_rhsClamp(SIMD_INFINITY)
: btMultiBodyConstraint(body, body, link, body->getLink(link).m_parent, 1, true),
m_desiredVelocity(desiredVelocity),
m_desiredPosition(0),
m_kd(1.),
m_kp(0),
m_erp(1),
m_rhsClamp(SIMD_INFINITY)
{
m_maxAppliedImpulse = maxMotorImpulse;
// the data.m_jacobians never change, so may as well
// initialize them here
// initialize them here
}
void btMultiBodyJointMotor::finalizeMultiDof()
@@ -55,18 +51,17 @@ void btMultiBodyJointMotor::finalizeMultiDof()
btMultiBodyJointMotor::btMultiBodyJointMotor(btMultiBody* body, int link, int linkDoF, btScalar desiredVelocity, btScalar maxMotorImpulse)
//:btMultiBodyConstraint(body,0,link,-1,1,true),
:btMultiBodyConstraint(body,body,link,body->getLink(link).m_parent,1,true),
m_desiredVelocity(desiredVelocity),
m_desiredPosition(0),
m_kd(1.),
m_kp(0),
m_erp(1),
m_rhsClamp(SIMD_INFINITY)
: btMultiBodyConstraint(body, body, link, body->getLink(link).m_parent, 1, true),
m_desiredVelocity(desiredVelocity),
m_desiredPosition(0),
m_kd(1.),
m_kp(0),
m_erp(1),
m_rhsClamp(SIMD_INFINITY)
{
btAssert(linkDoF < body->getLink(link).m_dofCount);
m_maxAppliedImpulse = maxMotorImpulse;
}
btMultiBodyJointMotor::~btMultiBodyJointMotor()
{
@@ -108,76 +103,74 @@ int btMultiBodyJointMotor::getIslandIdB() const
return -1;
}
void btMultiBodyJointMotor::createConstraintRows(btMultiBodyConstraintArray& constraintRows,
btMultiBodyJacobianData& data,
const btContactSolverInfo& infoGlobal)
btMultiBodyJacobianData& data,
const btContactSolverInfo& infoGlobal)
{
// only positions need to be updated -- data.m_jacobians and force
// directions were set in the ctor and never change.
// only positions need to be updated -- data.m_jacobians and force
// directions were set in the ctor and never change.
if (m_numDofsFinalized != m_jacSizeBoth)
{
finalizeMultiDof();
finalizeMultiDof();
}
//don't crash
if (m_numDofsFinalized != m_jacSizeBoth)
return;
if (m_maxAppliedImpulse==0.f)
if (m_maxAppliedImpulse == 0.f)
return;
const btScalar posError = 0;
const btVector3 dummy(0, 0, 0);
for (int row=0;row<getNumRows();row++)
for (int row = 0; row < getNumRows(); row++)
{
btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
int dof = 0;
btScalar currentPosition = m_bodyA->getJointPosMultiDof(m_linkA)[dof];
btScalar currentVelocity = m_bodyA->getJointVelMultiDof(m_linkA)[dof];
btScalar positionStabiliationTerm = m_erp*(m_desiredPosition-currentPosition)/infoGlobal.m_timeStep;
btScalar velocityError = (m_desiredVelocity - currentVelocity);
btScalar rhs = m_kp * positionStabiliationTerm + currentVelocity+m_kd * velocityError;
if (rhs>m_rhsClamp)
int dof = 0;
btScalar currentPosition = m_bodyA->getJointPosMultiDof(m_linkA)[dof];
btScalar currentVelocity = m_bodyA->getJointVelMultiDof(m_linkA)[dof];
btScalar positionStabiliationTerm = m_erp * (m_desiredPosition - currentPosition) / infoGlobal.m_timeStep;
btScalar velocityError = (m_desiredVelocity - currentVelocity);
btScalar rhs = m_kp * positionStabiliationTerm + currentVelocity + m_kd * velocityError;
if (rhs > m_rhsClamp)
{
rhs=m_rhsClamp;
rhs = m_rhsClamp;
}
if (rhs<-m_rhsClamp)
if (rhs < -m_rhsClamp)
{
rhs=-m_rhsClamp;
rhs = -m_rhsClamp;
}
fillMultiBodyConstraint(constraintRow,data,jacobianA(row),jacobianB(row),dummy,dummy,dummy,dummy,posError,infoGlobal,-m_maxAppliedImpulse,m_maxAppliedImpulse,false,1,false,rhs);
fillMultiBodyConstraint(constraintRow, data, jacobianA(row), jacobianB(row), dummy, dummy, dummy, dummy, posError, infoGlobal, -m_maxAppliedImpulse, m_maxAppliedImpulse, false, 1, false, rhs);
constraintRow.m_orgConstraint = this;
constraintRow.m_orgDofIndex = row;
{
//expect either prismatic or revolute joint type for now
btAssert((m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::eRevolute)||(m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::ePrismatic));
btAssert((m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::eRevolute) || (m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::ePrismatic));
switch (m_bodyA->getLink(m_linkA).m_jointType)
{
case btMultibodyLink::eRevolute:
{
constraintRow.m_contactNormal1.setZero();
constraintRow.m_contactNormal2.setZero();
btVector3 revoluteAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_topVec);
constraintRow.m_relpos1CrossNormal=revoluteAxisInWorld;
constraintRow.m_relpos2CrossNormal=-revoluteAxisInWorld;
btVector3 revoluteAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(), m_bodyA->getLink(m_linkA).m_axes[0].m_topVec);
constraintRow.m_relpos1CrossNormal = revoluteAxisInWorld;
constraintRow.m_relpos2CrossNormal = -revoluteAxisInWorld;
break;
}
case btMultibodyLink::ePrismatic:
{
btVector3 prismaticAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec);
constraintRow.m_contactNormal1=prismaticAxisInWorld;
constraintRow.m_contactNormal2=-prismaticAxisInWorld;
btVector3 prismaticAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(), m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec);
constraintRow.m_contactNormal1 = prismaticAxisInWorld;
constraintRow.m_contactNormal2 = -prismaticAxisInWorld;
constraintRow.m_relpos1CrossNormal.setZero();
constraintRow.m_relpos2CrossNormal.setZero();
break;
}
default:
@@ -185,10 +178,6 @@ void btMultiBodyJointMotor::createConstraintRows(btMultiBodyConstraintArray& con
btAssert(0);
}
};
}
}
}

View File

@@ -24,41 +24,38 @@ struct btSolverInfo;
class btMultiBodyJointMotor : public btMultiBodyConstraint
{
protected:
btScalar m_desiredVelocity;
btScalar m_desiredPosition;
btScalar m_kd;
btScalar m_kp;
btScalar m_erp;
btScalar m_rhsClamp;//maximum error
btScalar m_desiredVelocity;
btScalar m_desiredPosition;
btScalar m_kd;
btScalar m_kp;
btScalar m_erp;
btScalar m_rhsClamp; //maximum error
public:
btMultiBodyJointMotor(btMultiBody* body, int link, btScalar desiredVelocity, btScalar maxMotorImpulse);
btMultiBodyJointMotor(btMultiBody* body, int link, int linkDoF, btScalar desiredVelocity, btScalar maxMotorImpulse);
virtual ~btMultiBodyJointMotor();
virtual void finalizeMultiDof();
virtual void finalizeMultiDof();
virtual int getIslandIdA() const;
virtual int getIslandIdB() const;
virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
btMultiBodyJacobianData& data,
const btContactSolverInfo& infoGlobal);
btMultiBodyJacobianData& data,
const btContactSolverInfo& infoGlobal);
virtual void setVelocityTarget(btScalar velTarget, btScalar kd = 1.f)
{
m_desiredVelocity = velTarget;
m_kd = kd;
}
virtual void setVelocityTarget(btScalar velTarget, btScalar kd = 1.f)
{
m_desiredVelocity = velTarget;
m_kd = kd;
}
virtual void setPositionTarget(btScalar posTarget, btScalar kp = 1.f)
{
m_desiredPosition = posTarget;
m_kp = kp;
}
virtual void setPositionTarget(btScalar posTarget, btScalar kp = 1.f)
{
m_desiredPosition = posTarget;
m_kp = kp;
}
virtual void setErp(btScalar erp)
{
m_erp = erp;
@@ -77,5 +74,4 @@ public:
}
};
#endif //BT_MULTIBODY_JOINT_MOTOR_H
#endif //BT_MULTIBODY_JOINT_MOTOR_H

View File

@@ -20,7 +20,7 @@ subject to the following restrictions:
#include "LinearMath/btVector3.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
enum btMultiBodyLinkFlags
enum btMultiBodyLinkFlags
{
BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION = 1,
BT_MULTIBODYLINKFLAGS_DISABLE_ALL_PARENT_COLLISION = 2,
@@ -36,7 +36,6 @@ enum btMultiBodyLinkFlags
//namespace {
#include "LinearMath/btSpatialAlgebra.h"
//}
@@ -45,27 +44,26 @@ enum btMultiBodyLinkFlags
// Link struct
//
struct btMultibodyLink
struct btMultibodyLink
{
BT_DECLARE_ALIGNED_ALLOCATOR();
btScalar m_mass; // mass of link
btVector3 m_inertiaLocal; // inertia of link (local frame; diagonal)
btScalar m_mass; // mass of link
btVector3 m_inertiaLocal; // inertia of link (local frame; diagonal)
int m_parent; // index of the parent link (assumed to be < index of this link), or -1 if parent is the base link.
int m_parent; // index of the parent link (assumed to be < index of this link), or -1 if parent is the base link.
btQuaternion m_zeroRotParentToThis; // rotates vectors in parent-frame to vectors in local-frame (when q=0). constant.
btQuaternion m_zeroRotParentToThis; // rotates vectors in parent-frame to vectors in local-frame (when q=0). constant.
btVector3 m_dVector; // vector from the inboard joint pos to this link's COM. (local frame.) constant.
//this is set to zero for planar joint (see also m_eVector comment)
// m_eVector is constant, but depends on the joint type:
// revolute, fixed, prismatic, spherical: vector from parent's COM to the pivot point, in PARENT's frame.
btVector3 m_dVector; // vector from the inboard joint pos to this link's COM. (local frame.) constant.
//this is set to zero for planar joint (see also m_eVector comment)
// m_eVector is constant, but depends on the joint type:
// revolute, fixed, prismatic, spherical: vector from parent's COM to the pivot point, in PARENT's frame.
// planar: vector from COM of parent to COM of this link, WHEN Q = 0. (local frame.)
// todo: fix the planar so it is consistent with the other joints
btVector3 m_eVector;
btVector3 m_eVector;
btSpatialMotionVector m_absFrameTotVelocity, m_absFrameLocVelocity;
@@ -79,13 +77,11 @@ struct btMultibodyLink
eInvalid
};
// "axis" = spatial joint axis (Mirtich Defn 9 p104). (expressed in local frame.) constant.
// for prismatic: m_axesTop[0] = zero;
// m_axesBottom[0] = unit vector along the joint axis.
// for revolute: m_axesTop[0] = unit vector along the rotation axis (u);
// m_axesBottom[0] = u cross m_dVector (i.e. COM linear motion due to the rotation at the joint)
// for prismatic: m_axesTop[0] = zero;
// m_axesBottom[0] = unit vector along the joint axis.
// for revolute: m_axesTop[0] = unit vector along the rotation axis (u);
// m_axesBottom[0] = u cross m_dVector (i.e. COM linear motion due to the rotation at the joint)
//
// for spherical: m_axesTop[0][1][2] (u1,u2,u3) form a 3x3 identity matrix (3 rotation axes)
// m_axesBottom[0][1][2] cross u1,u2,u3 (i.e. COM linear motion due to the rotation at the joint)
@@ -93,143 +89,141 @@ struct btMultibodyLink
// for planar: m_axesTop[0] = unit vector along the rotation axis (u); defines the plane of motion
// m_axesTop[1][2] = zero
// m_axesBottom[0] = zero
// m_axesBottom[1][2] = unit vectors along the translational axes on that plane
// m_axesBottom[1][2] = unit vectors along the translational axes on that plane
btSpatialMotionVector m_axes[6];
void setAxisTop(int dof, const btVector3 &axis) { m_axes[dof].m_topVec = axis; }
void setAxisBottom(int dof, const btVector3 &axis)
{
m_axes[dof].m_bottomVec = axis;
}
void setAxisTop(int dof, const btScalar &x, const btScalar &y, const btScalar &z)
void setAxisBottom(int dof, const btVector3 &axis)
{
m_axes[dof].m_topVec.setValue(x, y, z);
m_axes[dof].m_bottomVec = axis;
}
void setAxisBottom(int dof, const btScalar &x, const btScalar &y, const btScalar &z)
{
m_axes[dof].m_bottomVec.setValue(x, y, z);
void setAxisTop(int dof, const btScalar &x, const btScalar &y, const btScalar &z)
{
m_axes[dof].m_topVec.setValue(x, y, z);
}
const btVector3 & getAxisTop(int dof) const { return m_axes[dof].m_topVec; }
const btVector3 & getAxisBottom(int dof) const { return m_axes[dof].m_bottomVec; }
void setAxisBottom(int dof, const btScalar &x, const btScalar &y, const btScalar &z)
{
m_axes[dof].m_bottomVec.setValue(x, y, z);
}
const btVector3 &getAxisTop(int dof) const { return m_axes[dof].m_topVec; }
const btVector3 &getAxisBottom(int dof) const { return m_axes[dof].m_bottomVec; }
int m_dofOffset, m_cfgOffset;
btQuaternion m_cachedRotParentToThis; // rotates vectors in parent frame to vectors in local frame
btVector3 m_cachedRVector; // vector from COM of parent to COM of this link, in local frame.
btQuaternion m_cachedRotParentToThis; // rotates vectors in parent frame to vectors in local frame
btVector3 m_cachedRVector; // vector from COM of parent to COM of this link, in local frame.
btVector3 m_appliedForce; // In WORLD frame
btVector3 m_appliedTorque; // In WORLD frame
btVector3 m_appliedForce; // In WORLD frame
btVector3 m_appliedTorque; // In WORLD frame
btVector3 m_appliedConstraintForce; // In WORLD frame
btVector3 m_appliedConstraintTorque; // In WORLD frame
btVector3 m_appliedConstraintForce; // In WORLD frame
btVector3 m_appliedConstraintTorque; // In WORLD frame
btScalar m_jointPos[7];
//m_jointTorque is the joint torque applied by the user using 'addJointTorque'.
//It gets set to zero after each internal stepSimulation call
//m_jointTorque is the joint torque applied by the user using 'addJointTorque'.
//It gets set to zero after each internal stepSimulation call
btScalar m_jointTorque[6];
class btMultiBodyLinkCollider* m_collider;
class btMultiBodyLinkCollider *m_collider;
int m_flags;
int m_dofCount, m_posVarCount; //redundant but handy
int m_dofCount, m_posVarCount; //redundant but handy
eFeatherstoneJointType m_jointType;
struct btMultiBodyJointFeedback* m_jointFeedback;
btTransform m_cachedWorldTransform;//this cache is updated when calling btMultiBody::forwardKinematics
struct btMultiBodyJointFeedback *m_jointFeedback;
btTransform m_cachedWorldTransform; //this cache is updated when calling btMultiBody::forwardKinematics
const char *m_linkName; //m_linkName memory needs to be managed by the developer/user!
const char *m_jointName; //m_jointName memory needs to be managed by the developer/user!
const void *m_userPtr; //m_userPtr ptr needs to be managed by the developer/user!
btScalar m_jointDamping; //todo: implement this internally. It is unused for now, it is set by a URDF loader. User can apply manual damping.
btScalar m_jointFriction; //todo: implement this internally. It is unused for now, it is set by a URDF loader. User can apply manual friction using a velocity motor.
btScalar m_jointLowerLimit; //todo: implement this internally. It is unused for now, it is set by a URDF loader.
btScalar m_jointUpperLimit; //todo: implement this internally. It is unused for now, it is set by a URDF loader.
btScalar m_jointMaxForce; //todo: implement this internally. It is unused for now, it is set by a URDF loader.
btScalar m_jointMaxVelocity; //todo: implement this internally. It is unused for now, it is set by a URDF loader.
const char* m_linkName;//m_linkName memory needs to be managed by the developer/user!
const char* m_jointName;//m_jointName memory needs to be managed by the developer/user!
const void* m_userPtr;//m_userPtr ptr needs to be managed by the developer/user!
btScalar m_jointDamping; //todo: implement this internally. It is unused for now, it is set by a URDF loader. User can apply manual damping.
btScalar m_jointFriction; //todo: implement this internally. It is unused for now, it is set by a URDF loader. User can apply manual friction using a velocity motor.
btScalar m_jointLowerLimit; //todo: implement this internally. It is unused for now, it is set by a URDF loader.
btScalar m_jointUpperLimit; //todo: implement this internally. It is unused for now, it is set by a URDF loader.
btScalar m_jointMaxForce; //todo: implement this internally. It is unused for now, it is set by a URDF loader.
btScalar m_jointMaxVelocity;//todo: implement this internally. It is unused for now, it is set by a URDF loader.
// ctor: set some sensible defaults
btMultibodyLink()
: m_mass(1),
m_parent(-1),
m_zeroRotParentToThis(0, 0, 0, 1),
m_cachedRotParentToThis(0, 0, 0, 1),
m_collider(0),
m_flags(0),
m_dofCount(0),
m_posVarCount(0),
m_jointType(btMultibodyLink::eInvalid),
m_jointFeedback(0),
m_linkName(0),
m_jointName(0),
m_userPtr(0),
m_jointDamping(0),
m_jointFriction(0),
m_jointLowerLimit(0),
m_jointUpperLimit(0),
m_jointMaxForce(0),
m_jointMaxVelocity(0)
: m_mass(1),
m_parent(-1),
m_zeroRotParentToThis(0, 0, 0, 1),
m_cachedRotParentToThis(0, 0, 0, 1),
m_collider(0),
m_flags(0),
m_dofCount(0),
m_posVarCount(0),
m_jointType(btMultibodyLink::eInvalid),
m_jointFeedback(0),
m_linkName(0),
m_jointName(0),
m_userPtr(0),
m_jointDamping(0),
m_jointFriction(0),
m_jointLowerLimit(0),
m_jointUpperLimit(0),
m_jointMaxForce(0),
m_jointMaxVelocity(0)
{
m_inertiaLocal.setValue(1, 1, 1);
setAxisTop(0, 0., 0., 0.);
setAxisBottom(0, 1., 0., 0.);
m_dVector.setValue(0, 0, 0);
m_eVector.setValue(0, 0, 0);
m_cachedRVector.setValue(0, 0, 0);
m_appliedForce.setValue( 0, 0, 0);
m_appliedForce.setValue(0, 0, 0);
m_appliedTorque.setValue(0, 0, 0);
m_appliedConstraintForce.setValue(0,0,0);
m_appliedConstraintTorque.setValue(0,0,0);
//
m_appliedConstraintForce.setValue(0, 0, 0);
m_appliedConstraintTorque.setValue(0, 0, 0);
//
m_jointPos[0] = m_jointPos[1] = m_jointPos[2] = m_jointPos[4] = m_jointPos[5] = m_jointPos[6] = 0.f;
m_jointPos[3] = 1.f; //"quat.w"
m_jointPos[3] = 1.f; //"quat.w"
m_jointTorque[0] = m_jointTorque[1] = m_jointTorque[2] = m_jointTorque[3] = m_jointTorque[4] = m_jointTorque[5] = 0.f;
m_cachedWorldTransform.setIdentity();
}
// routine to update m_cachedRotParentToThis and m_cachedRVector
// routine to update m_cachedRotParentToThis and m_cachedRVector
void updateCacheMultiDof(btScalar *pq = 0)
{
btScalar *pJointPos = (pq ? pq : &m_jointPos[0]);
switch(m_jointType)
switch (m_jointType)
{
case eRevolute:
{
m_cachedRotParentToThis = btQuaternion(getAxisTop(0),-pJointPos[0]) * m_zeroRotParentToThis;
m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector);
m_cachedRotParentToThis = btQuaternion(getAxisTop(0), -pJointPos[0]) * m_zeroRotParentToThis;
m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis, m_eVector);
break;
}
case ePrismatic:
{
// m_cachedRotParentToThis never changes, so no need to update
m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector) + pJointPos[0] * getAxisBottom(0);
m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis, m_eVector) + pJointPos[0] * getAxisBottom(0);
break;
}
case eSpherical:
{
m_cachedRotParentToThis = btQuaternion(pJointPos[0], pJointPos[1], pJointPos[2], -pJointPos[3]) * m_zeroRotParentToThis;
m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector);
m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis, m_eVector);
break;
}
case ePlanar:
{
m_cachedRotParentToThis = btQuaternion(getAxisTop(0),-pJointPos[0]) * m_zeroRotParentToThis;
m_cachedRVector = quatRotate(btQuaternion(getAxisTop(0),-pJointPos[0]), pJointPos[1] * getAxisBottom(1) + pJointPos[2] * getAxisBottom(2)) + quatRotate(m_cachedRotParentToThis,m_eVector);
m_cachedRotParentToThis = btQuaternion(getAxisTop(0), -pJointPos[0]) * m_zeroRotParentToThis;
m_cachedRVector = quatRotate(btQuaternion(getAxisTop(0), -pJointPos[0]), pJointPos[1] * getAxisBottom(1) + pJointPos[2] * getAxisBottom(2)) + quatRotate(m_cachedRotParentToThis, m_eVector);
break;
}
case eFixed:
{
m_cachedRotParentToThis = m_zeroRotParentToThis;
m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector);
m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis, m_eVector);
break;
}
@@ -242,5 +236,4 @@ btVector3 m_appliedConstraintForce; // In WORLD frame
}
};
#endif //BT_MULTIBODY_LINK_H
#endif //BT_MULTIBODY_LINK_H

View File

@@ -29,21 +29,18 @@ subject to the following restrictions:
#define btMultiBodyLinkColliderDataName "btMultiBodyLinkColliderFloatData"
#endif
class btMultiBodyLinkCollider : public btCollisionObject
{
//protected:
//protected:
public:
btMultiBody* m_multiBody;
int m_link;
btMultiBodyLinkCollider (btMultiBody* multiBody,int link)
:m_multiBody(multiBody),
m_link(link)
btMultiBodyLinkCollider(btMultiBody* multiBody, int link)
: m_multiBody(multiBody),
m_link(link)
{
m_checkCollideWith = true;
m_checkCollideWith = true;
//we need to remove the 'CF_STATIC_OBJECT' flag, otherwise links/base doesn't merge islands
//this means that some constraints might point to bodies that are not in the islands, causing crashes
//if (link>=0 || (multiBody && !multiBody->hasFixedBase()))
@@ -59,18 +56,18 @@ public:
}
static btMultiBodyLinkCollider* upcast(btCollisionObject* colObj)
{
if (colObj->getInternalType()&btCollisionObject::CO_FEATHERSTONE_LINK)
if (colObj->getInternalType() & btCollisionObject::CO_FEATHERSTONE_LINK)
return (btMultiBodyLinkCollider*)colObj;
return 0;
}
static const btMultiBodyLinkCollider* upcast(const btCollisionObject* colObj)
{
if (colObj->getInternalType()&btCollisionObject::CO_FEATHERSTONE_LINK)
if (colObj->getInternalType() & btCollisionObject::CO_FEATHERSTONE_LINK)
return (btMultiBodyLinkCollider*)colObj;
return 0;
}
virtual bool checkCollideWithOverride(const btCollisionObject* co) const
virtual bool checkCollideWithOverride(const btCollisionObject* co) const
{
const btMultiBodyLinkCollider* other = btMultiBodyLinkCollider::upcast(co);
if (!other)
@@ -81,47 +78,46 @@ public:
return false;
//check if 'link' has collision disabled
if (m_link>=0)
if (m_link >= 0)
{
const btMultibodyLink& link = m_multiBody->getLink(this->m_link);
if (link.m_flags&BT_MULTIBODYLINKFLAGS_DISABLE_ALL_PARENT_COLLISION)
if (link.m_flags & BT_MULTIBODYLINKFLAGS_DISABLE_ALL_PARENT_COLLISION)
{
int parent_of_this = m_link;
while (1)
{
if (parent_of_this==-1)
if (parent_of_this == -1)
break;
parent_of_this = m_multiBody->getLink(parent_of_this).m_parent;
if (parent_of_this==other->m_link)
if (parent_of_this == other->m_link)
{
return false;
}
}
}
else if (link.m_flags&BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION)
else if (link.m_flags & BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION)
{
if ( link.m_parent == other->m_link)
if (link.m_parent == other->m_link)
return false;
}
}
if (other->m_link>=0)
if (other->m_link >= 0)
{
const btMultibodyLink& otherLink = other->m_multiBody->getLink(other->m_link);
if (otherLink.m_flags& BT_MULTIBODYLINKFLAGS_DISABLE_ALL_PARENT_COLLISION)
if (otherLink.m_flags & BT_MULTIBODYLINKFLAGS_DISABLE_ALL_PARENT_COLLISION)
{
int parent_of_other = other->m_link;
while (1)
{
if (parent_of_other==-1)
if (parent_of_other == -1)
break;
parent_of_other = m_multiBody->getLink(parent_of_other).m_parent;
if (parent_of_other==this->m_link)
if (parent_of_other == this->m_link)
return false;
}
}
else if (otherLink.m_flags& BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION)
else if (otherLink.m_flags & BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION)
{
if (otherLink.m_parent == this->m_link)
return false;
@@ -130,13 +126,13 @@ public:
return true;
}
virtual int calculateSerializeBufferSize() const;
virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const;
virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const;
};
// clang-format off
struct btMultiBodyLinkColliderFloatData
{
@@ -154,16 +150,18 @@ struct btMultiBodyLinkColliderDoubleData
char m_padding[4];
};
SIMD_FORCE_INLINE int btMultiBodyLinkCollider::calculateSerializeBufferSize() const
// clang-format on
SIMD_FORCE_INLINE int btMultiBodyLinkCollider::calculateSerializeBufferSize() const
{
return sizeof(btMultiBodyLinkColliderData);
}
SIMD_FORCE_INLINE const char* btMultiBodyLinkCollider::serialize(void* dataBuffer, class btSerializer* serializer) const
SIMD_FORCE_INLINE const char* btMultiBodyLinkCollider::serialize(void* dataBuffer, class btSerializer* serializer) const
{
btMultiBodyLinkColliderData* dataOut = (btMultiBodyLinkColliderData*)dataBuffer;
btCollisionObject::serialize(&dataOut->m_colObjData,serializer);
btCollisionObject::serialize(&dataOut->m_colObjData, serializer);
dataOut->m_link = this->m_link;
dataOut->m_multiBody = (btMultiBodyData*)serializer->getUniquePointer(m_multiBody);
@@ -173,5 +171,4 @@ SIMD_FORCE_INLINE const char* btMultiBodyLinkCollider::serialize(void* dataBuffe
return btMultiBodyLinkColliderDataName;
}
#endif //BT_FEATHERSTONE_LINK_COLLIDER_H
#endif //BT_FEATHERSTONE_LINK_COLLIDER_H

View File

@@ -21,29 +21,29 @@ subject to the following restrictions:
#include "LinearMath/btIDebugDraw.h"
#ifndef BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST
#define BTMBP2PCONSTRAINT_DIM 3
#define BTMBP2PCONSTRAINT_DIM 3
#else
#define BTMBP2PCONSTRAINT_DIM 6
#define BTMBP2PCONSTRAINT_DIM 6
#endif
btMultiBodyPoint2Point::btMultiBodyPoint2Point(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB)
:btMultiBodyConstraint(body,0,link,-1,BTMBP2PCONSTRAINT_DIM,false),
m_rigidBodyA(0),
m_rigidBodyB(bodyB),
m_pivotInA(pivotInA),
m_pivotInB(pivotInB)
: btMultiBodyConstraint(body, 0, link, -1, BTMBP2PCONSTRAINT_DIM, false),
m_rigidBodyA(0),
m_rigidBodyB(bodyB),
m_pivotInA(pivotInA),
m_pivotInB(pivotInB)
{
m_data.resize(BTMBP2PCONSTRAINT_DIM);//at least store the applied impulses
m_data.resize(BTMBP2PCONSTRAINT_DIM); //at least store the applied impulses
}
btMultiBodyPoint2Point::btMultiBodyPoint2Point(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB)
:btMultiBodyConstraint(bodyA,bodyB,linkA,linkB,BTMBP2PCONSTRAINT_DIM,false),
m_rigidBodyA(0),
m_rigidBodyB(0),
m_pivotInA(pivotInA),
m_pivotInB(pivotInB)
: btMultiBodyConstraint(bodyA, bodyB, linkA, linkB, BTMBP2PCONSTRAINT_DIM, false),
m_rigidBodyA(0),
m_rigidBodyB(0),
m_pivotInA(pivotInA),
m_pivotInB(pivotInB)
{
m_data.resize(BTMBP2PCONSTRAINT_DIM);//at least store the applied impulses
m_data.resize(BTMBP2PCONSTRAINT_DIM); //at least store the applied impulses
}
void btMultiBodyPoint2Point::finalizeMultiDof()
@@ -56,7 +56,6 @@ btMultiBodyPoint2Point::~btMultiBodyPoint2Point()
{
}
int btMultiBodyPoint2Point::getIslandIdA() const
{
if (m_rigidBodyA)
@@ -73,7 +72,7 @@ int btMultiBodyPoint2Point::getIslandIdA() const
else
{
if (m_bodyA->getLink(m_linkA).m_collider)
return m_bodyA->getLink(m_linkA).m_collider->getIslandTag();
return m_bodyA->getLink(m_linkA).m_collider->getIslandTag();
}
}
return -1;
@@ -100,48 +99,43 @@ int btMultiBodyPoint2Point::getIslandIdB() const
return -1;
}
void btMultiBodyPoint2Point::createConstraintRows(btMultiBodyConstraintArray& constraintRows,
btMultiBodyJacobianData& data,
const btContactSolverInfo& infoGlobal)
btMultiBodyJacobianData& data,
const btContactSolverInfo& infoGlobal)
{
// int i=1;
int numDim = BTMBP2PCONSTRAINT_DIM;
for (int i=0;i<numDim;i++)
// int i=1;
int numDim = BTMBP2PCONSTRAINT_DIM;
for (int i = 0; i < numDim; i++)
{
btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
//memset(&constraintRow,0xffffffff,sizeof(btMultiBodySolverConstraint));
constraintRow.m_orgConstraint = this;
constraintRow.m_orgDofIndex = i;
constraintRow.m_relpos1CrossNormal.setValue(0,0,0);
constraintRow.m_contactNormal1.setValue(0,0,0);
constraintRow.m_relpos2CrossNormal.setValue(0,0,0);
constraintRow.m_contactNormal2.setValue(0,0,0);
constraintRow.m_angularComponentA.setValue(0,0,0);
constraintRow.m_angularComponentB.setValue(0,0,0);
//memset(&constraintRow,0xffffffff,sizeof(btMultiBodySolverConstraint));
constraintRow.m_orgConstraint = this;
constraintRow.m_orgDofIndex = i;
constraintRow.m_relpos1CrossNormal.setValue(0, 0, 0);
constraintRow.m_contactNormal1.setValue(0, 0, 0);
constraintRow.m_relpos2CrossNormal.setValue(0, 0, 0);
constraintRow.m_contactNormal2.setValue(0, 0, 0);
constraintRow.m_angularComponentA.setValue(0, 0, 0);
constraintRow.m_angularComponentB.setValue(0, 0, 0);
constraintRow.m_solverBodyIdA = data.m_fixedBodyId;
constraintRow.m_solverBodyIdB = data.m_fixedBodyId;
btVector3 contactNormalOnB(0,0,0);
btVector3 contactNormalOnB(0, 0, 0);
#ifndef BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST
contactNormalOnB[i] = -1;
#else
contactNormalOnB[i%3] = -1;
contactNormalOnB[i % 3] = -1;
#endif
// Convert local points back to world
// Convert local points back to world
btVector3 pivotAworld = m_pivotInA;
if (m_rigidBodyA)
{
constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId();
pivotAworld = m_rigidBodyA->getCenterOfMassTransform()*m_pivotInA;
} else
pivotAworld = m_rigidBodyA->getCenterOfMassTransform() * m_pivotInA;
}
else
{
if (m_bodyA)
pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
@@ -150,44 +144,41 @@ int numDim = BTMBP2PCONSTRAINT_DIM;
if (m_rigidBodyB)
{
constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId();
pivotBworld = m_rigidBodyB->getCenterOfMassTransform()*m_pivotInB;
} else
pivotBworld = m_rigidBodyB->getCenterOfMassTransform() * m_pivotInB;
}
else
{
if (m_bodyB)
pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
}
btScalar posError = i < 3 ? (pivotAworld-pivotBworld).dot(contactNormalOnB) : 0;
btScalar posError = i < 3 ? (pivotAworld - pivotBworld).dot(contactNormalOnB) : 0;
#ifndef BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST
fillMultiBodyConstraint(constraintRow, data, 0, 0, btVector3(0,0,0),
contactNormalOnB, pivotAworld, pivotBworld, //sucks but let it be this way "for the time being"
posError,
infoGlobal,
-m_maxAppliedImpulse, m_maxAppliedImpulse
);
//@todo: support the case of btMultiBody versus btRigidBody,
//see btPoint2PointConstraint::getInfo2NonVirtual
fillMultiBodyConstraint(constraintRow, data, 0, 0, btVector3(0, 0, 0),
contactNormalOnB, pivotAworld, pivotBworld, //sucks but let it be this way "for the time being"
posError,
infoGlobal,
-m_maxAppliedImpulse, m_maxAppliedImpulse);
//@todo: support the case of btMultiBody versus btRigidBody,
//see btPoint2PointConstraint::getInfo2NonVirtual
#else
const btVector3 dummy(0, 0, 0);
btAssert(m_bodyA->isMultiDof());
btScalar* jac1 = jacobianA(i);
const btVector3 &normalAng = i >= 3 ? contactNormalOnB : dummy;
const btVector3 &normalLin = i < 3 ? contactNormalOnB : dummy;
const btVector3& normalAng = i >= 3 ? contactNormalOnB : dummy;
const btVector3& normalLin = i < 3 ? contactNormalOnB : dummy;
m_bodyA->filConstraintJacobianMultiDof(m_linkA, pivotAworld, normalAng, normalLin, jac1, data.scratch_r, data.scratch_v, data.scratch_m);
fillMultiBodyConstraint(constraintRow, data, jac1, 0,
dummy, dummy, dummy, //sucks but let it be this way "for the time being"
posError,
infoGlobal,
-m_maxAppliedImpulse, m_maxAppliedImpulse
);
dummy, dummy, dummy, //sucks but let it be this way "for the time being"
posError,
infoGlobal,
-m_maxAppliedImpulse, m_maxAppliedImpulse);
#endif
}
}

View File

@@ -22,22 +22,20 @@ subject to the following restrictions:
//#define BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST
ATTRIBUTE_ALIGNED16(class) btMultiBodyPoint2Point : public btMultiBodyConstraint
ATTRIBUTE_ALIGNED16(class)
btMultiBodyPoint2Point : public btMultiBodyConstraint
{
protected:
btRigidBody* m_rigidBodyA;
btRigidBody* m_rigidBodyB;
btVector3 m_pivotInA;
btVector3 m_pivotInB;
btRigidBody* m_rigidBodyA;
btRigidBody* m_rigidBodyB;
btVector3 m_pivotInA;
btVector3 m_pivotInB;
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
btMultiBodyPoint2Point(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB);
btMultiBodyPoint2Point(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB);
btMultiBodyPoint2Point(btMultiBody * body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB);
btMultiBodyPoint2Point(btMultiBody * bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB);
virtual ~btMultiBodyPoint2Point();
@@ -46,9 +44,9 @@ public:
virtual int getIslandIdA() const;
virtual int getIslandIdB() const;
virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
btMultiBodyJacobianData& data,
const btContactSolverInfo& infoGlobal);
virtual void createConstraintRows(btMultiBodyConstraintArray & constraintRows,
btMultiBodyJacobianData & data,
const btContactSolverInfo& infoGlobal);
const btVector3& getPivotInB() const
{
@@ -60,9 +58,7 @@ public:
m_pivotInB = pivotInB;
}
virtual void debugDraw(class btIDebugDraw* drawer);
virtual void debugDraw(class btIDebugDraw * drawer);
};
#endif //BT_MULTIBODY_POINT2POINT_H
#endif //BT_MULTIBODY_POINT2POINT_H

View File

@@ -25,29 +25,29 @@ subject to the following restrictions:
#define EPSILON 0.000001
btMultiBodySliderConstraint::btMultiBodySliderConstraint(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB, const btVector3& jointAxis)
:btMultiBodyConstraint(body,0,link,-1,BTMBSLIDERCONSTRAINT_DIM,false),
m_rigidBodyA(0),
m_rigidBodyB(bodyB),
m_pivotInA(pivotInA),
m_pivotInB(pivotInB),
m_frameInA(frameInA),
m_frameInB(frameInB),
m_jointAxis(jointAxis)
: btMultiBodyConstraint(body, 0, link, -1, BTMBSLIDERCONSTRAINT_DIM, false),
m_rigidBodyA(0),
m_rigidBodyB(bodyB),
m_pivotInA(pivotInA),
m_pivotInB(pivotInB),
m_frameInA(frameInA),
m_frameInB(frameInB),
m_jointAxis(jointAxis)
{
m_data.resize(BTMBSLIDERCONSTRAINT_DIM);//at least store the applied impulses
m_data.resize(BTMBSLIDERCONSTRAINT_DIM); //at least store the applied impulses
}
btMultiBodySliderConstraint::btMultiBodySliderConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB, const btVector3& jointAxis)
:btMultiBodyConstraint(bodyA,bodyB,linkA,linkB,BTMBSLIDERCONSTRAINT_DIM,false),
m_rigidBodyA(0),
m_rigidBodyB(0),
m_pivotInA(pivotInA),
m_pivotInB(pivotInB),
m_frameInA(frameInA),
m_frameInB(frameInB),
m_jointAxis(jointAxis)
: btMultiBodyConstraint(bodyA, bodyB, linkA, linkB, BTMBSLIDERCONSTRAINT_DIM, false),
m_rigidBodyA(0),
m_rigidBodyB(0),
m_pivotInA(pivotInA),
m_pivotInB(pivotInB),
m_frameInA(frameInA),
m_frameInB(frameInB),
m_jointAxis(jointAxis)
{
m_data.resize(BTMBSLIDERCONSTRAINT_DIM);//at least store the applied impulses
m_data.resize(BTMBSLIDERCONSTRAINT_DIM); //at least store the applied impulses
}
void btMultiBodySliderConstraint::finalizeMultiDof()
@@ -60,7 +60,6 @@ btMultiBodySliderConstraint::~btMultiBodySliderConstraint()
{
}
int btMultiBodySliderConstraint::getIslandIdA() const
{
if (m_rigidBodyA)
@@ -105,98 +104,100 @@ int btMultiBodySliderConstraint::getIslandIdB() const
}
void btMultiBodySliderConstraint::createConstraintRows(btMultiBodyConstraintArray& constraintRows, btMultiBodyJacobianData& data, const btContactSolverInfo& infoGlobal)
{
// Convert local points back to world
btVector3 pivotAworld = m_pivotInA;
btMatrix3x3 frameAworld = m_frameInA;
btVector3 jointAxis = m_jointAxis;
if (m_rigidBodyA)
{
pivotAworld = m_rigidBodyA->getCenterOfMassTransform()*m_pivotInA;
frameAworld = m_frameInA.transpose()*btMatrix3x3(m_rigidBodyA->getOrientation());
jointAxis = quatRotate(m_rigidBodyA->getOrientation(),m_jointAxis);
} else if (m_bodyA) {
pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
frameAworld = m_bodyA->localFrameToWorld(m_linkA, m_frameInA);
jointAxis = m_bodyA->localDirToWorld(m_linkA, m_jointAxis);
}
btVector3 pivotBworld = m_pivotInB;
btMatrix3x3 frameBworld = m_frameInB;
if (m_rigidBodyB)
{
pivotBworld = m_rigidBodyB->getCenterOfMassTransform()*m_pivotInB;
frameBworld = m_frameInB.transpose()*btMatrix3x3(m_rigidBodyB->getOrientation());
} else if (m_bodyB) {
pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
frameBworld = m_bodyB->localFrameToWorld(m_linkB, m_frameInB);
}
btVector3 constraintAxis[2];
for (int i = 0; i < 3; ++i)
{
constraintAxis[0] = frameAworld.getColumn(i).cross(jointAxis);
if (constraintAxis[0].safeNorm() > EPSILON)
{
constraintAxis[0] = constraintAxis[0].normalized();
constraintAxis[1] = jointAxis.cross(constraintAxis[0]);
constraintAxis[1] = constraintAxis[1].normalized();
break;
}
}
btMatrix3x3 relRot = frameAworld.inverse()*frameBworld;
btVector3 angleDiff;
btGeneric6DofSpring2Constraint::matrixToEulerXYZ(relRot,angleDiff);
int numDim = BTMBSLIDERCONSTRAINT_DIM;
for (int i=0;i<numDim;i++)
// Convert local points back to world
btVector3 pivotAworld = m_pivotInA;
btMatrix3x3 frameAworld = m_frameInA;
btVector3 jointAxis = m_jointAxis;
if (m_rigidBodyA)
{
btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
constraintRow.m_orgConstraint = this;
constraintRow.m_orgDofIndex = i;
constraintRow.m_relpos1CrossNormal.setValue(0,0,0);
constraintRow.m_contactNormal1.setValue(0,0,0);
constraintRow.m_relpos2CrossNormal.setValue(0,0,0);
constraintRow.m_contactNormal2.setValue(0,0,0);
constraintRow.m_angularComponentA.setValue(0,0,0);
constraintRow.m_angularComponentB.setValue(0,0,0);
constraintRow.m_solverBodyIdA = data.m_fixedBodyId;
constraintRow.m_solverBodyIdB = data.m_fixedBodyId;
if (m_rigidBodyA)
{
constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId();
}
if (m_rigidBodyB)
{
constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId();
}
btVector3 constraintNormalLin(0,0,0);
btVector3 constraintNormalAng(0,0,0);
btScalar posError = 0.0;
if (i < 2) {
constraintNormalLin = constraintAxis[i];
posError = (pivotAworld-pivotBworld).dot(constraintNormalLin);
fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
constraintNormalLin, pivotAworld, pivotBworld,
posError,
infoGlobal,
-m_maxAppliedImpulse, m_maxAppliedImpulse
);
}
else { //i>=2
constraintNormalAng = frameAworld.getColumn(i%3);
posError = angleDiff[i%3];
fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
constraintNormalLin, pivotAworld, pivotBworld,
posError,
infoGlobal,
-m_maxAppliedImpulse, m_maxAppliedImpulse, true
);
}
pivotAworld = m_rigidBodyA->getCenterOfMassTransform() * m_pivotInA;
frameAworld = m_frameInA.transpose() * btMatrix3x3(m_rigidBodyA->getOrientation());
jointAxis = quatRotate(m_rigidBodyA->getOrientation(), m_jointAxis);
}
else if (m_bodyA)
{
pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
frameAworld = m_bodyA->localFrameToWorld(m_linkA, m_frameInA);
jointAxis = m_bodyA->localDirToWorld(m_linkA, m_jointAxis);
}
btVector3 pivotBworld = m_pivotInB;
btMatrix3x3 frameBworld = m_frameInB;
if (m_rigidBodyB)
{
pivotBworld = m_rigidBodyB->getCenterOfMassTransform() * m_pivotInB;
frameBworld = m_frameInB.transpose() * btMatrix3x3(m_rigidBodyB->getOrientation());
}
else if (m_bodyB)
{
pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
frameBworld = m_bodyB->localFrameToWorld(m_linkB, m_frameInB);
}
btVector3 constraintAxis[2];
for (int i = 0; i < 3; ++i)
{
constraintAxis[0] = frameAworld.getColumn(i).cross(jointAxis);
if (constraintAxis[0].safeNorm() > EPSILON)
{
constraintAxis[0] = constraintAxis[0].normalized();
constraintAxis[1] = jointAxis.cross(constraintAxis[0]);
constraintAxis[1] = constraintAxis[1].normalized();
break;
}
}
btMatrix3x3 relRot = frameAworld.inverse() * frameBworld;
btVector3 angleDiff;
btGeneric6DofSpring2Constraint::matrixToEulerXYZ(relRot, angleDiff);
int numDim = BTMBSLIDERCONSTRAINT_DIM;
for (int i = 0; i < numDim; i++)
{
btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
constraintRow.m_orgConstraint = this;
constraintRow.m_orgDofIndex = i;
constraintRow.m_relpos1CrossNormal.setValue(0, 0, 0);
constraintRow.m_contactNormal1.setValue(0, 0, 0);
constraintRow.m_relpos2CrossNormal.setValue(0, 0, 0);
constraintRow.m_contactNormal2.setValue(0, 0, 0);
constraintRow.m_angularComponentA.setValue(0, 0, 0);
constraintRow.m_angularComponentB.setValue(0, 0, 0);
constraintRow.m_solverBodyIdA = data.m_fixedBodyId;
constraintRow.m_solverBodyIdB = data.m_fixedBodyId;
if (m_rigidBodyA)
{
constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId();
}
if (m_rigidBodyB)
{
constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId();
}
btVector3 constraintNormalLin(0, 0, 0);
btVector3 constraintNormalAng(0, 0, 0);
btScalar posError = 0.0;
if (i < 2)
{
constraintNormalLin = constraintAxis[i];
posError = (pivotAworld - pivotBworld).dot(constraintNormalLin);
fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
constraintNormalLin, pivotAworld, pivotBworld,
posError,
infoGlobal,
-m_maxAppliedImpulse, m_maxAppliedImpulse);
}
else
{ //i>=2
constraintNormalAng = frameAworld.getColumn(i % 3);
posError = angleDiff[i % 3];
fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
constraintNormalLin, pivotAworld, pivotBworld,
posError,
infoGlobal,
-m_maxAppliedImpulse, m_maxAppliedImpulse, true);
}
}
}

View File

@@ -23,17 +23,15 @@ subject to the following restrictions:
class btMultiBodySliderConstraint : public btMultiBodyConstraint
{
protected:
btRigidBody* m_rigidBodyA;
btRigidBody* m_rigidBodyB;
btVector3 m_pivotInA;
btVector3 m_pivotInB;
btMatrix3x3 m_frameInA;
btMatrix3x3 m_frameInB;
btVector3 m_jointAxis;
btRigidBody* m_rigidBodyA;
btRigidBody* m_rigidBodyB;
btVector3 m_pivotInA;
btVector3 m_pivotInB;
btMatrix3x3 m_frameInA;
btMatrix3x3 m_frameInB;
btVector3 m_jointAxis;
public:
btMultiBodySliderConstraint(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB, const btVector3& jointAxis);
btMultiBodySliderConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB, const btVector3& jointAxis);
@@ -45,18 +43,18 @@ public:
virtual int getIslandIdB() const;
virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
btMultiBodyJacobianData& data,
const btContactSolverInfo& infoGlobal);
btMultiBodyJacobianData& data,
const btContactSolverInfo& infoGlobal);
const btVector3& getPivotInA() const
{
return m_pivotInA;
}
void setPivotInA(const btVector3& pivotInA)
{
m_pivotInA = pivotInA;
}
const btVector3& getPivotInA() const
{
return m_pivotInA;
}
void setPivotInA(const btVector3& pivotInA)
{
m_pivotInA = pivotInA;
}
const btVector3& getPivotInB() const
{
@@ -67,39 +65,38 @@ public:
{
m_pivotInB = pivotInB;
}
const btMatrix3x3& getFrameInA() const
{
return m_frameInA;
}
void setFrameInA(const btMatrix3x3& frameInA)
{
m_frameInA = frameInA;
}
const btMatrix3x3& getFrameInB() const
{
return m_frameInB;
}
virtual void setFrameInB(const btMatrix3x3& frameInB)
{
m_frameInB = frameInB;
}
const btVector3& getJointAxis() const
{
return m_jointAxis;
}
void setJointAxis(const btVector3& jointAxis)
{
m_jointAxis = jointAxis;
}
const btMatrix3x3& getFrameInA() const
{
return m_frameInA;
}
void setFrameInA(const btMatrix3x3& frameInA)
{
m_frameInA = frameInA;
}
const btMatrix3x3& getFrameInB() const
{
return m_frameInB;
}
virtual void setFrameInB(const btMatrix3x3& frameInB)
{
m_frameInB = frameInB;
}
const btVector3& getJointAxis() const
{
return m_jointAxis;
}
void setJointAxis(const btVector3& jointAxis)
{
m_jointAxis = jointAxis;
}
virtual void debugDraw(class btIDebugDraw* drawer);
};
#endif //BT_MULTIBODY_SLIDER_CONSTRAINT_H
#endif //BT_MULTIBODY_SLIDER_CONSTRAINT_H

View File

@@ -25,66 +25,66 @@ class btMultiBodyConstraint;
#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints.
ATTRIBUTE_ALIGNED16 (struct) btMultiBodySolverConstraint
ATTRIBUTE_ALIGNED16(struct)
btMultiBodySolverConstraint
{
BT_DECLARE_ALIGNED_ALLOCATOR();
btMultiBodySolverConstraint() : m_solverBodyIdA(-1), m_multiBodyA(0), m_linkA(-1), m_solverBodyIdB(-1), m_multiBodyB(0), m_linkB(-1),m_orgConstraint(0), m_orgDofIndex(-1)
{}
int m_deltaVelAindex;//more generic version of m_relpos1CrossNormal/m_contactNormal1
int m_jacAindex;
int m_deltaVelBindex;
int m_jacBindex;
btVector3 m_relpos1CrossNormal;
btVector3 m_contactNormal1;
btVector3 m_relpos2CrossNormal;
btVector3 m_contactNormal2; //usually m_contactNormal2 == -m_contactNormal1, but not always
btVector3 m_angularComponentA;
btVector3 m_angularComponentB;
mutable btSimdScalar m_appliedPushImpulse;
mutable btSimdScalar m_appliedImpulse;
btScalar m_friction;
btScalar m_jacDiagABInv;
btScalar m_rhs;
btScalar m_cfm;
btScalar m_lowerLimit;
btScalar m_upperLimit;
btScalar m_rhsPenetration;
union
btMultiBodySolverConstraint() : m_solverBodyIdA(-1), m_multiBodyA(0), m_linkA(-1), m_solverBodyIdB(-1), m_multiBodyB(0), m_linkB(-1), m_orgConstraint(0), m_orgDofIndex(-1)
{
void* m_originalContactPoint;
btScalar m_unusedPadding4;
}
int m_deltaVelAindex; //more generic version of m_relpos1CrossNormal/m_contactNormal1
int m_jacAindex;
int m_deltaVelBindex;
int m_jacBindex;
btVector3 m_relpos1CrossNormal;
btVector3 m_contactNormal1;
btVector3 m_relpos2CrossNormal;
btVector3 m_contactNormal2; //usually m_contactNormal2 == -m_contactNormal1, but not always
btVector3 m_angularComponentA;
btVector3 m_angularComponentB;
mutable btSimdScalar m_appliedPushImpulse;
mutable btSimdScalar m_appliedImpulse;
btScalar m_friction;
btScalar m_jacDiagABInv;
btScalar m_rhs;
btScalar m_cfm;
btScalar m_lowerLimit;
btScalar m_upperLimit;
btScalar m_rhsPenetration;
union {
void* m_originalContactPoint;
btScalar m_unusedPadding4;
};
int m_overrideNumSolverIterations;
int m_frictionIndex;
int m_overrideNumSolverIterations;
int m_frictionIndex;
int m_solverBodyIdA;
btMultiBody* m_multiBodyA;
int m_linkA;
int m_linkA;
int m_solverBodyIdB;
btMultiBody* m_multiBodyB;
int m_linkB;
int m_linkB;
//for writing back applied impulses
btMultiBodyConstraint* m_orgConstraint;
btMultiBodyConstraint* m_orgConstraint;
int m_orgDofIndex;
enum btSolverConstraintType
enum btSolverConstraintType
{
BT_SOLVER_CONTACT_1D = 0,
BT_SOLVER_FRICTION_1D
};
};
typedef btAlignedObjectArray<btMultiBodySolverConstraint> btMultiBodyConstraintArray;
typedef btAlignedObjectArray<btMultiBodySolverConstraint> btMultiBodyConstraintArray;
#endif //BT_MULTIBODY_SOLVER_CONSTRAINT_H
#endif //BT_MULTIBODY_SOLVER_CONSTRAINT_H