Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
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@@ -25,66 +25,66 @@ class btMultiBodyConstraint;
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#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
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///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints.
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ATTRIBUTE_ALIGNED16 (struct) btMultiBodySolverConstraint
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ATTRIBUTE_ALIGNED16(struct)
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btMultiBodySolverConstraint
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{
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btMultiBodySolverConstraint() : m_solverBodyIdA(-1), m_multiBodyA(0), m_linkA(-1), m_solverBodyIdB(-1), m_multiBodyB(0), m_linkB(-1),m_orgConstraint(0), m_orgDofIndex(-1)
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{}
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int m_deltaVelAindex;//more generic version of m_relpos1CrossNormal/m_contactNormal1
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int m_jacAindex;
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int m_deltaVelBindex;
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int m_jacBindex;
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btVector3 m_relpos1CrossNormal;
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btVector3 m_contactNormal1;
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btVector3 m_relpos2CrossNormal;
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btVector3 m_contactNormal2; //usually m_contactNormal2 == -m_contactNormal1, but not always
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btVector3 m_angularComponentA;
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btVector3 m_angularComponentB;
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mutable btSimdScalar m_appliedPushImpulse;
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mutable btSimdScalar m_appliedImpulse;
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btScalar m_friction;
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btScalar m_jacDiagABInv;
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btScalar m_rhs;
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btScalar m_cfm;
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btScalar m_lowerLimit;
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btScalar m_upperLimit;
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btScalar m_rhsPenetration;
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union
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btMultiBodySolverConstraint() : m_solverBodyIdA(-1), m_multiBodyA(0), m_linkA(-1), m_solverBodyIdB(-1), m_multiBodyB(0), m_linkB(-1), m_orgConstraint(0), m_orgDofIndex(-1)
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{
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void* m_originalContactPoint;
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btScalar m_unusedPadding4;
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}
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int m_deltaVelAindex; //more generic version of m_relpos1CrossNormal/m_contactNormal1
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int m_jacAindex;
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int m_deltaVelBindex;
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int m_jacBindex;
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btVector3 m_relpos1CrossNormal;
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btVector3 m_contactNormal1;
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btVector3 m_relpos2CrossNormal;
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btVector3 m_contactNormal2; //usually m_contactNormal2 == -m_contactNormal1, but not always
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btVector3 m_angularComponentA;
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btVector3 m_angularComponentB;
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mutable btSimdScalar m_appliedPushImpulse;
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mutable btSimdScalar m_appliedImpulse;
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btScalar m_friction;
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btScalar m_jacDiagABInv;
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btScalar m_rhs;
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btScalar m_cfm;
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btScalar m_lowerLimit;
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btScalar m_upperLimit;
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btScalar m_rhsPenetration;
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union {
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void* m_originalContactPoint;
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btScalar m_unusedPadding4;
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};
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int m_overrideNumSolverIterations;
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int m_frictionIndex;
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int m_overrideNumSolverIterations;
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int m_frictionIndex;
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int m_solverBodyIdA;
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btMultiBody* m_multiBodyA;
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int m_linkA;
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int m_linkA;
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int m_solverBodyIdB;
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btMultiBody* m_multiBodyB;
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int m_linkB;
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int m_linkB;
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//for writing back applied impulses
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btMultiBodyConstraint* m_orgConstraint;
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btMultiBodyConstraint* m_orgConstraint;
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int m_orgDofIndex;
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enum btSolverConstraintType
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enum btSolverConstraintType
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{
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BT_SOLVER_CONTACT_1D = 0,
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BT_SOLVER_FRICTION_1D
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};
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};
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typedef btAlignedObjectArray<btMultiBodySolverConstraint> btMultiBodyConstraintArray;
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typedef btAlignedObjectArray<btMultiBodySolverConstraint> btMultiBodyConstraintArray;
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#endif //BT_MULTIBODY_SOLVER_CONSTRAINT_H
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#endif //BT_MULTIBODY_SOLVER_CONSTRAINT_H
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