Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
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@@ -23,15 +23,13 @@ subject to the following restrictions:
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class btMLCPSolver : public btSequentialImpulseConstraintSolver
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{
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protected:
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btMatrixXu m_A;
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btVectorXu m_b;
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btVectorXu m_x;
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btVectorXu m_lo;
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btVectorXu m_hi;
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///when using 'split impulse' we solve two separate (M)LCPs
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btVectorXu m_bSplit;
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btVectorXu m_xSplit;
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@@ -39,24 +37,23 @@ protected:
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btVectorXu m_xSplit2;
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btAlignedObjectArray<int> m_limitDependencies;
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btAlignedObjectArray<btSolverConstraint*> m_allConstraintPtrArray;
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btAlignedObjectArray<btSolverConstraint*> m_allConstraintPtrArray;
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btMLCPSolverInterface* m_solver;
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int m_fallback;
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/// The following scratch variables are not stateful -- contents are cleared prior to each use.
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/// They are only cached here to avoid extra memory allocations and deallocations and to ensure
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/// that multiple instances of the solver can be run in parallel.
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btMatrixXu m_scratchJ3;
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btMatrixXu m_scratchJInvM3;
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btAlignedObjectArray<int> m_scratchOfs;
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btMatrixXu m_scratchMInv;
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btMatrixXu m_scratchJ;
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btMatrixXu m_scratchJTranspose;
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btMatrixXu m_scratchTmp;
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virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
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virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
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/// The following scratch variables are not stateful -- contents are cleared prior to each use.
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/// They are only cached here to avoid extra memory allocations and deallocations and to ensure
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/// that multiple instances of the solver can be run in parallel.
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btMatrixXu m_scratchJ3;
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btMatrixXu m_scratchJInvM3;
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btAlignedObjectArray<int> m_scratchOfs;
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btMatrixXu m_scratchMInv;
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btMatrixXu m_scratchJ;
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btMatrixXu m_scratchJTranspose;
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btMatrixXu m_scratchTmp;
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virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
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virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
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virtual void createMLCP(const btContactSolverInfo& infoGlobal);
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virtual void createMLCPFast(const btContactSolverInfo& infoGlobal);
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@@ -65,8 +62,7 @@ protected:
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virtual bool solveMLCP(const btContactSolverInfo& infoGlobal);
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public:
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btMLCPSolver( btMLCPSolverInterface* solver);
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btMLCPSolver(btMLCPSolverInterface* solver);
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virtual ~btMLCPSolver();
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void setMLCPSolver(btMLCPSolverInterface* solver)
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@@ -83,12 +79,10 @@ public:
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m_fallback = num;
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}
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virtual btConstraintSolverType getSolverType() const
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virtual btConstraintSolverType getSolverType() const
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{
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return BT_MLCP_SOLVER;
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}
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};
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#endif //BT_MLCP_SOLVER_H
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#endif //BT_MLCP_SOLVER_H
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