Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -10,63 +10,59 @@
#include "btIntDefines.h"
#include <stddef.h>
#include <stdio.h>
#ifdef _WIN32
#define LARGE_FLOAT17 (1.f * powf(2,17))
#define RANDF_16 (random_number32() * powf(2,-16))
#define RANDF_01 ( random_number32() * powf(2,-32) )
#define RANDF ( random_number32() * powf(2,-8) )
#define RANDF_m1p1 (2.0f*( random_number32() * powf(2,-32)-1.0f))
#define LARGE_FLOAT17 (1.f * powf(2, 17))
#define RANDF_16 (random_number32() * powf(2, -16))
#define RANDF_01 (random_number32() * powf(2, -32))
#define RANDF (random_number32() * powf(2, -8))
#define RANDF_m1p1 (2.0f * (random_number32() * powf(2, -32) - 1.0f))
#else
#define LARGE_FLOAT17 (0x1.0p17f)
#define RANDF_16 (random_number32() * 0x1.0p-16f)
#define RANDF_01 ( random_number32() * 0x1.0p-32f )
#define RANDF ( random_number32() * 0x1.0p-8f )
#define RANDF_m1p1 (2.0f*( random_number32() * 0x1.0p-32f )-1.0f)
#endif//_WIN32
#define RANDF_16 (random_number32() * 0x1.0p-16f)
#define RANDF_01 (random_number32() * 0x1.0p-32f)
#define RANDF (random_number32() * 0x1.0p-8f)
#define RANDF_m1p1 (2.0f * (random_number32() * 0x1.0p-32f) - 1.0f)
#endif //_WIN32
#ifdef __cplusplus
extern "C" {
extern "C"
{
#endif
/*********************
/*********************
* Timing *
*********************/
extern int gReportNanoseconds;
extern int gReportNanoseconds;
uint64_t ReadTicks( void );
double TicksToCycles( uint64_t delta ); // Performance data should be reported in cycles most of the time.
double TicksToSeconds( uint64_t delta );
uint64_t ReadTicks(void);
double TicksToCycles(uint64_t delta); // Performance data should be reported in cycles most of the time.
double TicksToSeconds(uint64_t delta);
/*********************
/*********************
* Guard Heap *
*********************/
// return buffer containing count objects of size size, with guard pages in betweeen.
// The stride between one object and the next is given by objectStride.
// objectStride may be NULL. Objects so created are freed with GuardFree
void *GuardCalloc( size_t count, size_t size, size_t *objectStride );
void GuardFree( void * );
// mark the contents of a guard buffer read-only or write-only. Return 0 on success.
int GuardMarkReadOnly( void *);
int GuardMarkWriteOnly( void *);
int GuardMarkReadWrite( void *);
/*********************
// return buffer containing count objects of size size, with guard pages in betweeen.
// The stride between one object and the next is given by objectStride.
// objectStride may be NULL. Objects so created are freed with GuardFree
void *GuardCalloc(size_t count, size_t size, size_t *objectStride);
void GuardFree(void *);
// mark the contents of a guard buffer read-only or write-only. Return 0 on success.
int GuardMarkReadOnly(void *);
int GuardMarkWriteOnly(void *);
int GuardMarkReadWrite(void *);
/*********************
* Printing *
*********************/
#define vlog( ... ) printf( __VA_ARGS__ )
uint32_t random_number32(void);
uint64_t random_number64(void);
#define vlog(...) printf(__VA_ARGS__)
uint32_t random_number32(void);
uint64_t random_number64(void);
#ifdef __cplusplus
}
}
#endif
#endif