Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
@@ -5,44 +5,38 @@ using namespace Gwen;
|
||||
|
||||
class Checkbox : public GUnit
|
||||
{
|
||||
public:
|
||||
|
||||
GWEN_CONTROL_INLINE( Checkbox, GUnit )
|
||||
public:
|
||||
GWEN_CONTROL_INLINE(Checkbox, GUnit)
|
||||
{
|
||||
Gwen::Controls::CheckBox* check = new Gwen::Controls::CheckBox( this );
|
||||
check->SetPos( 10, 10 );
|
||||
check->onChecked.Add( this, &Checkbox::OnChecked );
|
||||
check->onUnChecked.Add( this, &Checkbox::OnUnchecked );
|
||||
check->onCheckChanged.Add( this, &Checkbox::OnCheckChanged );
|
||||
|
||||
|
||||
Gwen::Controls::CheckBoxWithLabel* labeled = new Gwen::Controls::CheckBoxWithLabel( this );
|
||||
labeled->SetPos( 10, 10 );
|
||||
labeled->Label()->SetText( "Labeled CheckBox" );
|
||||
labeled->Checkbox()->onChecked.Add( this, &Checkbox::OnChecked );
|
||||
labeled->Checkbox()->onUnChecked.Add( this, &Checkbox::OnUnchecked );
|
||||
labeled->Checkbox()->onCheckChanged.Add( this, &Checkbox::OnCheckChanged );
|
||||
Gwen::Align::PlaceBelow( labeled, check, 10 );
|
||||
Gwen::Controls::CheckBox* check = new Gwen::Controls::CheckBox(this);
|
||||
check->SetPos(10, 10);
|
||||
check->onChecked.Add(this, &Checkbox::OnChecked);
|
||||
check->onUnChecked.Add(this, &Checkbox::OnUnchecked);
|
||||
check->onCheckChanged.Add(this, &Checkbox::OnCheckChanged);
|
||||
|
||||
Gwen::Controls::CheckBoxWithLabel* labeled = new Gwen::Controls::CheckBoxWithLabel(this);
|
||||
labeled->SetPos(10, 10);
|
||||
labeled->Label()->SetText("Labeled CheckBox");
|
||||
labeled->Checkbox()->onChecked.Add(this, &Checkbox::OnChecked);
|
||||
labeled->Checkbox()->onUnChecked.Add(this, &Checkbox::OnUnchecked);
|
||||
labeled->Checkbox()->onCheckChanged.Add(this, &Checkbox::OnCheckChanged);
|
||||
Gwen::Align::PlaceBelow(labeled, check, 10);
|
||||
}
|
||||
|
||||
void OnChecked( Controls::Base* pControl )
|
||||
void OnChecked(Controls::Base* pControl)
|
||||
{
|
||||
UnitPrint( L"Checkbox Checked (using 'OnChecked' event)" );
|
||||
UnitPrint(L"Checkbox Checked (using 'OnChecked' event)");
|
||||
}
|
||||
|
||||
void OnUnchecked( Controls::Base* pControl )
|
||||
void OnUnchecked(Controls::Base* pControl)
|
||||
{
|
||||
UnitPrint( L"Checkbox Unchecked (using 'OnUnchecked' event)" );
|
||||
UnitPrint(L"Checkbox Unchecked (using 'OnUnchecked' event)");
|
||||
}
|
||||
|
||||
void OnCheckChanged( Controls::Base* pControl )
|
||||
void OnCheckChanged(Controls::Base* pControl)
|
||||
{
|
||||
UnitPrint( L"Checkbox CheckChanged (using 'OnCheckChanged' event)" );
|
||||
UnitPrint(L"Checkbox CheckChanged (using 'OnCheckChanged' event)");
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
DEFINE_UNIT_TEST( Checkbox, L"Checkbox" );
|
||||
DEFINE_UNIT_TEST(Checkbox, L"Checkbox");
|
||||
Reference in New Issue
Block a user