Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -5,27 +5,22 @@ using namespace Gwen;
class Numeric : public GUnit
{
public:
GWEN_CONTROL_INLINE( Numeric, GUnit )
public:
GWEN_CONTROL_INLINE(Numeric, GUnit)
{
Controls::NumericUpDown* pCtrl = new Controls::NumericUpDown( this );
pCtrl->SetBounds( 10, 10, 50, 20 );
pCtrl->SetValue( 50 );
pCtrl->SetMax( 1000 );
pCtrl->SetMin( -1000 );
Controls::NumericUpDown* pCtrl = new Controls::NumericUpDown(this);
pCtrl->SetBounds(10, 10, 50, 20);
pCtrl->SetValue(50);
pCtrl->SetMax(1000);
pCtrl->SetMin(-1000);
// pCtrl->onPress.Add( this, &ThisClass::onButtonA );
}
void onButtonA( Controls::Base* pControl )
void onButtonA(Controls::Base* pControl)
{
// UnitPrint( L"Button Pressed (using 'OnPress' event)" );
// UnitPrint( L"Button Pressed (using 'OnPress' event)" );
}
};
DEFINE_UNIT_TEST( Numeric, L"Numeric" );
DEFINE_UNIT_TEST(Numeric, L"Numeric");